Technical course! 3 intersections and also a road split which gives racers a choice - go the slightly longer/faster way, or go the shorter/slower way? And most corners are right handers any car works here, i especially liked FOX.
please excuse the rough final turn, i ran out of objects.
doesn't stamp out the fact that the process can still happen. and just because it's slower doesn't suddenly make it OK.
modifying each track which needs it, seperately, would be alot of work for scawen. all uploaded laps with their split times would all be invalid, because if you move the checkpoints, the splits would be different.
implement a global rule drive backwards for longer than 5seconds = invalid HL, easy.
it is a very nice video, but i would argue for it to be used as a promotional video, you probably couldn't show those extra animations. one may feel cheated when buying the game and seeing their driver not doing the gear shifts
not really, all that would mean is that it would be no longer possible for the cheaters to get a WR. however it does mean that cheating could still possibly beat other's who posted up slightly slower but legitimate times.
yes scawen did say that. i reckon its something to do with multiple track paths etc that it can't handle. autox is just a big open slab with not much detail so im not sure if that can be compared
i can't change the apex's however i can switch them on the trouble areas, such as on the side where you're exiting the corner etc. and also add in some more slip roads to re-enter the course if you get thrown out, if you'd like
it means LFS has reached the limit on the amount of physics objects it can calculate. we've had this on autox stunt servers quite alot.
for example if you're about to drive onto some ramps, and right at that same moment, some one else runs into a stack of objects and triggers the "too many physics objects", if you hit those ramps at that exact moment, your car will drive straight through them, as if they were not there at all.
simply because lfs has reached its limit (whatever amount that is) of calculations (relating to the car hitting objects) such that it cant calculate any more! phew!
yep it's what im trying to say. the idea in theory is right.. the less weight on a tyre, the less it will screech when pushed past it's limit of grip - however its exaggerated in lfs.
it's to do with the way LFS handles the weighting of the car. the tyres only produce "screech" when they are heavily weighted.
to explain easier, when a car accelerates, the weight shifts onto the rear wheels.. so in the GTI the front wheels have less weight on them.. no screech. Try dump the clutch in reverse gear, the fronts become weighted and will screech.
same deal with the XRG - will screech when accelerating (RWD, weighted rear wheels) but won't screech when dumping the clutch in reverse (front wheels weighted)
the effect in itself is realistic in theory, however i beleive the effect is a bit too sensitive. while the weight shifts to the back a bit, the GTI's fronts still have some weight on them, and should at least squeel a bit.
Cheers, every single barrier on the corner apex's were placed with love
By the way, here's another course i made which was mapped out using the same accurate technique - the DOUBLE EIGHT of DEATH
makes for extremely entertaining UF1 racing with a full field of cars. other cars work ok too, and drifting is quite fun - non stop corner linking can be done relatively easy.
Do they? But indeed if it gets back to something this basic, then this issue should be affecting racers (grippers) also. But I must admit I can't recall regular complaints from racers that the tyres lose grip too quickly when running above their optimum temperature. I also don't think the tyre physics suddenly use a different model when you suddenly throw a car sideways. I think it's a given if you push your tyres too hard you're gonna cook them and suffer for it Also the atmospheric temperature and the road surface temp play big roles in determining tyre temperature and grip values. LFS is locked at around 20degrees I believe. Pretty chilly!
Scawen obviously has data which he based the coding off.. and unless he's willing to share it and compare it to yours I don't think this debate is going anywhere
To sum up.. drift tyres don't exist, except for those coloured smoke ones, however even they probably don't offer any advantage over any normal tyre.. the debate that the whole lfs tyre model is flawed probably doesn't belong in this thread.