The online racing simulator
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Takumi_Project.d
S2 licensed
hey! i had that idea when i was 12 years old! playing test drive II the duel on the Commodore64!!!

but as i was only 12 i just had a box fan which had 3 speeds, and manually turned it up as the speed got faster!!! illepallillepallillepall
Takumi_Project.d
S2 licensed
Quote from shadow2kx :Wow! What a nice and precise layout! I'm a big fan. Do more layouts !

Ok how about this one?


Technical course! 3 intersections and also a road split which gives racers a choice - go the slightly longer/faster way, or go the shorter/slower way? And most corners are right handers any car works here, i especially liked FOX.

please excuse the rough final turn, i ran out of objects.
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
you can't reason with brick walls nice try though.
Takumi_Project.d
S2 licensed
take it to PM's already guys.. this is dribble.
Takumi_Project.d
S2 licensed
Quote from imthebestracerthereis :insted of us putting in our ip address and port and things like that we can just connect online like other games!!!

tell you what mate, when connecting to servers you don't need your ip address or ports, never. ever. are you playing the same game?

connect to master server... get server list.. click on server to connect to it. how does it get any easier than that?
Takumi_Project.d
S2 licensed
master server???
Takumi_Project.d
S2 licensed
doesn't stamp out the fact that the process can still happen. and just because it's slower doesn't suddenly make it OK.

modifying each track which needs it, seperately, would be alot of work for scawen. all uploaded laps with their split times would all be invalid, because if you move the checkpoints, the splits would be different.

implement a global rule drive backwards for longer than 5seconds = invalid HL, easy.
Takumi_Project.d
S2 licensed
and maybe you're the pope, i don't really care.

george_tsiros's suggestion is a damn good and simple. and if it stops cheating than it should be implemented.
Takumi_Project.d
S2 licensed
you'd have less fuel on the second lap too, so doing 2 laps is a win win situation
Takumi_Project.d
S2 licensed
it is a very nice video, but i would argue for it to be used as a promotional video, you probably couldn't show those extra animations. one may feel cheated when buying the game and seeing their driver not doing the gear shifts

well done though, it looks awesome!
Takumi_Project.d
S2 licensed
Quote from dawesdust_12 :Its not possible on FE club and SO club, seeing where the checkpoint is, its just as slow to turn around then it is to finish the lap. A good solution for SO2 would be to move the checkpoint even 25 meters down the straight, that would balance it out.

not really, all that would mean is that it would be no longer possible for the cheaters to get a WR. however it does mean that cheating could still possibly beat other's who posted up slightly slower but legitimate times.
Takumi_Project.d
S2 licensed
Quote from micha1980de :err, noobish question, but whats so difficult to check if all checkpoints have been checked (what a sentence) to make sure that this exploit is useless...?

i didnt view the replay but im pretty sure its only possible on tracks which only have 1 checkpoint/split timer...
Takumi_Project.d
S2 licensed
Quote from Hankstar :Noone asks for X-Wings in MS Flight Sim...

actually i had one in FS2002 but that isnt the point. i agree
Takumi_Project.d
S2 licensed
it has appeared in the past that cars touching ramps are included also
Takumi_Project.d
S2 licensed
some people just don't think... do they
Takumi_Project.d
S2 licensed
i will put these up to tease you though



Takumi_Project.d
S2 licensed
yes scawen did say that. i reckon its something to do with multiple track paths etc that it can't handle. autox is just a big open slab with not much detail so im not sure if that can be compared
Takumi_Project.d
S2 licensed
Quote from sgt.flippy :I'd love to see it on a banger racing server, if you swap all those red/white barriers for the other ones... They send you flying a little less... It's no fun when you just fly off for just hitting a barrier...

i can't change the apex's however i can switch them on the trouble areas, such as on the side where you're exiting the corner etc. and also add in some more slip roads to re-enter the course if you get thrown out, if you'd like
Takumi_Project.d
S2 licensed
yep always to do with objects being hit
Takumi_Project.d
S2 licensed
you guys should run my layout on your server, its assured to bring chaos we had a few banger racing style races in uf1 and it was an absolute laugh

http://www.lfsforum.net/showthread.php?p=167240#post167240
Takumi_Project.d
S2 licensed
it means LFS has reached the limit on the amount of physics objects it can calculate. we've had this on autox stunt servers quite alot.

for example if you're about to drive onto some ramps, and right at that same moment, some one else runs into a stack of objects and triggers the "too many physics objects", if you hit those ramps at that exact moment, your car will drive straight through them, as if they were not there at all.

simply because lfs has reached its limit (whatever amount that is) of calculations (relating to the car hitting objects) such that it cant calculate any more! phew!

(thats how i interpret it anyway)
Takumi_Project.d
S2 licensed
Quote from Knight_Atack :Maybe theoretically, but not real, lol. Try it with your car now... You'll see... It'll scretch enough to wake up the neighourhood

yep it's what im trying to say. the idea in theory is right.. the less weight on a tyre, the less it will screech when pushed past it's limit of grip - however its exaggerated in lfs.
Takumi_Project.d
S2 licensed
it's to do with the way LFS handles the weighting of the car. the tyres only produce "screech" when they are heavily weighted.

to explain easier, when a car accelerates, the weight shifts onto the rear wheels.. so in the GTI the front wheels have less weight on them.. no screech. Try dump the clutch in reverse gear, the fronts become weighted and will screech.

same deal with the XRG - will screech when accelerating (RWD, weighted rear wheels) but won't screech when dumping the clutch in reverse (front wheels weighted)

the effect in itself is realistic in theory, however i beleive the effect is a bit too sensitive. while the weight shifts to the back a bit, the GTI's fronts still have some weight on them, and should at least squeel a bit.
Takumi_Project.d
S2 licensed
Quote from anbiddulph :i like the way you have made the corners so smooth

Cheers, every single barrier on the corner apex's were placed with love

By the way, here's another course i made which was mapped out using the same accurate technique - the DOUBLE EIGHT of DEATH



makes for extremely entertaining UF1 racing with a full field of cars. other cars work ok too, and drifting is quite fun - non stop corner linking can be done relatively easy.
Takumi_Project.d
S2 licensed
Quote from jtw62074 :Drifters in LFS need a tire that loses about as much grip in reality due to temperature as a real tire does. Who cares what the temperature is at the end of that or how quickly it heats up? It will heat more or less to an equilibrium temperature at some point and stay there lap after lap. At that temperature, on a street tire the grip should not be some 70% of the "optimal temperature."

Do they? But indeed if it gets back to something this basic, then this issue should be affecting racers (grippers) also. But I must admit I can't recall regular complaints from racers that the tyres lose grip too quickly when running above their optimum temperature. I also don't think the tyre physics suddenly use a different model when you suddenly throw a car sideways. I think it's a given if you push your tyres too hard you're gonna cook them and suffer for it Also the atmospheric temperature and the road surface temp play big roles in determining tyre temperature and grip values. LFS is locked at around 20degrees I believe. Pretty chilly!

Scawen obviously has data which he based the coding off.. and unless he's willing to share it and compare it to yours I don't think this debate is going anywhere

To sum up.. drift tyres don't exist, except for those coloured smoke ones, however even they probably don't offer any advantage over any normal tyre.. the debate that the whole lfs tyre model is flawed probably doesn't belong in this thread.
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