an option yes. however people have tried to make "high res" textures by stretching existing lfs textures, and attempting to add more detail to them, which IMO didn't really make much of a difference.
so essentially, all textures would have to be created from scratch. i love the texture/artistic style that eric uses, it's what makes LFS what it is! I browse through threads where people offer new tarmac textures, and I look at the screenshots and always cringe - what one person considers to be an improvement i see it as several steps backwards - and that was just a tarmac change!
also another thing, when playing GTR 1/2 with its super high res tarmac & grass textures, i get this weird morphing effect that happens once you reach a certain speed, it almost looks like they start running backwards! must be to do with frame rate or whatever, but i certainly don't get that effect with lfs's textures!
using a higher res will slow it down, lower res will speed it up.
IF you run LFS in the SAME res as windows, drop back into windows and adjust your cursor speed. The amount of movement it takes for the cursor to go from one side of the screen to the other side will = lock to lock on the LFS steering wheel
otherwise change windows to the resolution you use LFS at. then do the same process.
steer center reduction is also a nice setting to play around with. it controls how sensitive the steering wheel is when it's centered. turn it up and it'll take more mouse movement initially to turn the wheel, but it'll speed up as you approach full lock. turn the option down/off and it'll take equal effort to turn the wheel no matter where it's at.
everyone has their own opinion Whisper, i also don't care much for your "take it or leave it" attitude towards the forum, but i respect that as your view.
unless you've got the direct links to the bigpond stream
i got some links which have worked for all the V8SC rounds for the last few years, but I haven't tried them recently. the round coming up at Oran Park on the 12th of next month, I'll try them out and if they still work i'll let you know
it's streamed video from incar cameras with live commentry. but there's no way to get the telemetry that bigpond users get.
what happens to me when a high ping euro joins my aussie server and king-lag-hits me into a wall at 200kmh? too many variables like that, makes it a bad idea
interesting looking/sounding track. however i do indeed think the novelty would wear off extremely quick. at least on KY oval you have to turn the wheel, if you didnt have to turn on this i would rather watch grass grow
i dont think it's a bug as such. its implemented to spectate those people who when going away from the computer, just pull over and ditch their car somewhere, and upon the next race start their car just sits on the grid.
so when the race finishes if you are sitting somewhere not moving for xx amount of time, you're spectated.
im pretty sure every server has it? ive raced with servers not running mods and it happened. so it isn't a bug in itself, however spectating someone who's stationary in the PIT STOP probably needs to be fixed.
I guess also you do have to draw the line somewhere too. After all these tracks are used for online races where there is ALWAYS a degree of lag between the players existing. Sometimes it's nice to have a bit of space to spread out a bit, or to go past someone a bit wide for safety.
Having said that I don't think the tracks are overly too wide. South City, like any big city has wide streets with 4+ lanes (2 in each direction), KY AS WE are all pretty good too, BW may be slightly, but that's how it's always been and thats why we love it.
Fern bay gets pretty narrow at times, I think the tracks we have are a good combination. Narrow them down too much and the quality of the online racing would suffer