The online racing simulator
Searching in All forums
(323 results)
Takumi_Project.d
S2 licensed
Quote from bobvanvliet :IMHO you shouldn't look down on drifters like that. It's a skill and a legitimate sport in RL and thus it should be in the LFS world. Hey, just yesterday the Dutch championships were covered on TV here.

In stead of putting them down be proud they're choosing to use LFS. It's a testament to its good physics/simulation.

p.s. I'm a "normal" grip racer so I do agree that they should drive on dedicated drifting servers.

better read again.. i never put them down. nor would i ever do so. i have no problems whatsoever i just remarked it sounded really funny how he described it.
Takumi_Project.d
S2 licensed
Quote from whisperinghill :they were all slipping and sliding in the corners like ametuers

ROFL i like that drifter description gold!
Takumi_Project.d
S2 licensed
http://img.photobucket.com/alb ... mi_Projectd/lfsposter.jpg

excuse the number plate, i got half way through it before realising. but you get the idea
Takumi_Project.d
S2 licensed
the best idea may be some kind of broadcaster built into lfs that allowed other computers on the network to "connect to a broadcast" that the player computer is putting out, and watch the action

i could reword this but i hope most people understand what i mean, it's too late and i cant be bothered!
Takumi_Project.d
S2 licensed
absolutely wicked work lads

even if you say it wasnt made to look cool, it still does stylish and impressive
Takumi_Project.d
S2 licensed
Sir i think there is a slightly easier way! you just used the overhead camera which turns with the car am i right?.

instead switch to Shift-U custom cam, press V to go into overhead, and adjust the height up and the FOV. this camera will maintain a constant angle relative to the world, with the car turning and heading in other directions depending on where it is.. if you know what i mean. therefor all the pics would line up squarely
Takumi_Project.d
S2 licensed
Quote from Gavin UK :Anyone out there willing to give a shot at remaking the old Sega Daytona USA cars? e.g. The Hornet car



like this?
Takumi_Project.d
S2 licensed
Quote from Slartibartfast :About three days ago I started having this problem. When I disco, I can't reconnect to the master server until I shut down LFS and restart it.

Any ideas?

Simple answer: don't disco

ok in all seriousness, i've never had that problem, only thing i've seen is a "closing multiplayer connection" message that can sometimes popup and never go away, forcing me to close LFS and restart it- could this be what you're experiencing?
Takumi_Project.d
S2 licensed
Quote from sinbad :Sidecars

that's by far the best suggestion i've ever heard. if LFS ever went down the motorcycle route, this could be cool. choice of an automatic sidecar partner or another player having to control the weight shift of the second person would simply rock.
Takumi_Project.d
S2 licensed
problem with utes are they are quite tail happy. as it stands the XRT is quite a tail happy beast, i would hate to see a 300kw ~1500kg front heavy ute on the same physics
Takumi_Project.d
S2 licensed
in my opinion truck and pickup racing is just one of those things people do because they can.. akin to lawnmower racing.

like a lawnmower, a truck or a pickup may not make a very good race car, however get enough of them together and you can surely race them against each other.

[kinda O/T] i like what the dev's have done so far- i was even thinking about the future direction of LFS as far as cars go.. i feel that once a car/track creator/editor is introduced to LFS, it's most likely the day i'll leave! why? because suddenly ideas like this will be realised by fans making the cars themselves.. but 99% likely to be done not even half as well as the devs could do it!

anyway rant over
Takumi_Project.d
S2 licensed
i managed to join the server shortly before it went down. the admin was detailing to a few of the occupants how to select the S2 cars, however i wont detail it here. if the devs or admin require to know what they said just hit me up on a pm, unless of course they are aware of how its done already.
Takumi_Project.d
S2 licensed
Quote from TagForce :1 mile =
1760 yards =
5,280 feet =
63,360 Inches.


what a smashing set of measurements that is! i have only known metric all my life... but if you compare...

1 kilometer =
1000 meters =
100,000 centimeters =
10,000,000 millimeters.

IMO one makes sense with rhythm and the other is random. one of those debates that will never go away - too many people are set in their ways with their own systems
Takumi_Project.d
S2 licensed
84 Ford LTD roughly 3inches lower than standard. 4.1L straight 6 and 1650 odd kg



Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
i wonder how many racers change their nickname regulary though? i know mine always stays the same - makes you wonder whether the nick info should be stored on LFS world, having to go there if you wanna update the nickname field.

they still could change to someone elses name but it would be just a little but more trouble to do it.

i've never seen this happen but if it's a problem for you guys that could be a solution
Takumi_Project.d
S2 licensed
Quote from the_angry_angel :(Takumi - the solution was found dude)

Quote from BLuuRKo :
BUT I really really wanna use my new toy and when i do the game's too fast!

it doesn't seem so, but rather one source of the problem was found. so that's why i asked what happens in multiplayer if his game appears to be at double speed.
Takumi_Project.d
S2 licensed
Quote from BLuuRKo :I have installed the s2 alpha demo onnly to find it runs way too fast to play!

The cars react like they stuck on 2x speed or slot cars. The frames only reach about 30 fps!

Tried changing graphics settings to all sorts of combinations and no help there.

the s2 alpha P2 patch doesnt help either.

weird as the lfs s1 demo runs perfectly...

Hi mate,
I am very curious, if your game runs at "2x speed", what happens when you enter a multiplayer game?

Also, just try -> in the Options -> Misc tab:

turn on Full Screen Vertical Sync
turn off Limit Frame Rate in Game
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
this is really lazy guys
Takumi_Project.d
S2 licensed
Quote from snewham :If you want S2 content, by S2. It's 12 pounds.

Amen Brother! I remember upon deciding to get S1 or not, i checked out various videos people had made from it and you could more than get an idea for what you were in for.

Same goes for S2, there are the ACE promotional videos and also fans are making their own excellent ones all the time.

If you want S2 content, by S2. It's 12 pounds.
what else can you get with 12pounds..........
Takumi_Project.d
S2 licensed
Quote from XCNuse :quite honestly.. i think it should be that the FXR shouldn't be able to get out of the sand traps. with all cars.. (well besides rally cars duh), its impossible to get out of the sand traps, thats what they made them for... so you slow down and cant move so you dont slam into barriers

True the sand traps aren't as savage as real life, but i reckon their current form is pretty good. However i am confused why you think the FXR shouldnt be able to get out? It's the only 4wd GTR car, if anything it should get out of the traps the fastest. Considering how much slower it laps than the other RWD GTRs - i reckon the FZR and XRR should take alot longer to get out than the FXR.

Quote from XCNuse :if FXR is AWD.. meaning it accelerates and turns faster, why is it that even on U turns, that the FZR and XRR fly out of the turns.. shouldn't it be the FXR that.. so im guessing that its just that much heavier

it seems to have quite a laggy turbo also.
Takumi_Project.d
S2 licensed
yes similar experiences here, though more often feeling helped by managing understeer by reducing the throttle.

had a few oversteer moments that for sure LFS helped - adjusting for your real car will no doubt be different to the sim, but it does help you by teaching you the basics and of course removing all the fear when understeer or oversteer takes place for real

my town has 58 roundabouts - mainly since they are so opposed to traffic lights - so you can imagine how fun that is in the rain with a 4.1L i6 in a 1650kg RWD car.
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
Another vote for no here.

F1 was looking at implementing this - i feel it's a gimmik to add life to a boring racing class.
Takumi_Project.d
S2 licensed
nice work, i had no idea this forum existed though until i saw some locked sections at RSC. perhaps announce it a bit better (unless i just didnt notice!!)
FGED GREDG RDFGDR GSFDG