COURSE DETAIL Similar theme to the previous layout - pushing the UF1 and it's driver to the limits . Whilst initially the course will have a steep learning curve, keep at it and you will soon master it. I'm trying to push the boundaries a bit with what sort of things can be done using the autocross editor, and hope you all enjoy it
Wheels view is recommended for ramp work. Strongly recommend that the SPR is watched firstly, however most directions on the course are signed with arrows or signs.
i still notice the flicker of a CRT monitor @ 85hz, and even after a day at work looking at one sometimes my eyes can hurt.
TFT on the other hand, are so darn clear and sharp, and even 60hz you see zero flicker, get one with a sub 12ms response time and you dont need to worry about any ghosting on fast moving objects. but the sharpness is the real winner for me. i used to think my father's sony trinitron 20" was the sharpest monitor i'd ever seen, however going back to it after looking at my 19" LCD, his looks blurry! so hard on the eyes.
for gaming in my opinion you can't beat them. for professional imaging work, well other people will still bring up that argument about their ability to not quite display a "true" black, but for the rest of us it doesnt matter
yeah this is what i think its like also. however i think it is exaggerated quite alot. if i take the UF1 out into autocross and start turning in circles fairly sharp, i can wind her upto 4th gear while technically only doing about 30kph, but the inside front is spinning at some 150kph. under that circumstance i would imagine quite alot of screeching would be present, even if the tyre had no weighting on it and was merely touching the road surface, i would think there would be an actual screech as opposed to just scrubbing sounds
nope i have actually investigated this, its to do with weighting of the car.
i always wondered why in an rb4 it will screech upon accelerating quickly forwards, however when reversing quickly it doesnt?
its because the power is usually split more to the rear wheels.. and they have less weight when the car fires into reverse motion. so i split the power so the front wheels had more, and surprise surprise, they screeched when i dropped the clutch in reverse. cuz they're weighted!
accelerating in a front wheel car still shifts weight to the back.. thats why the fronts dont screech. its not realistic but thats the reasoning i could find behind lfs doing that.
so in an open diff car, the inside wheel is unweighted quite alot in the turn.. so hence when it spins up, lfs doesnt add the screech.. but it should!!!
well im unsure what the material is but most objects are the same when you're on them. super slippery!
even when going across the tyres you can turn your wheels full lock in preparation for the next corner and the car wont turn much until you're off the end and hit the ground
so long as they can be setup with a high ride height and soft suspension! counts out GTRs MRT and the formulas. UF1 only fits through this track though because its narrow. you'd need to space tyres wider apart, same with the ramps to accommodate larger cars
they also don't trigger any 2second penalties for hitting objects, so i must be tricking LFS in a way of course if you dont hit them straight on and somehow fall down into them then bang, instant penalties galore
just a super quick video i created just for a bit of a laugh. its very no frills but interesting i think!
its the UF1 attacking a stunt course i created up many months ago. the video is actually recorded at 0.5 (half) game speed, so as you can imagine i was really flying through this course
i actually thought in the past a really really small autocross map would be cool, to encourage more actual autocross events (low speed tight turns around cones etc.
as it is autocross is mainly used by people placing 512 barriers in the arrangement of a circuit
sometimes happens, if that shot of the car going up in the air stayed on their longer, it would have suddenly appeared back on the ground where it should have been
on another note, watching the video - in the first scene before the WHAM, it appears that the car in 3rd place on the grid seems to be rolling slightly aswell?