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UF1 Workout 2
Takumi_Project.d
S2 licensed
Well my infamous UF1 workout is back and meaner than before!
(the first version is located here http://www.lfsforum.net/showthread.php?t=2153)

UF1 Workout
SCREENSHOTS





COURSE DETAIL
Similar theme to the previous layout - pushing the UF1 and it's driver to the limits . Whilst initially the course will have a steep learning curve, keep at it and you will soon master it. I'm trying to push the boundaries a bit with what sort of things can be done using the autocross editor, and hope you all enjoy it

Wheels view is recommended for ramp work. Strongly recommend that the SPR is watched firstly, however most directions on the course are signed with arrows or signs.



LAYOUT FILE


SPR EXAMPLE

RECOMMENDED UF1 SETUP

Takumi_Project.d
S2 licensed
i still notice the flicker of a CRT monitor @ 85hz, and even after a day at work looking at one sometimes my eyes can hurt.

TFT on the other hand, are so darn clear and sharp, and even 60hz you see zero flicker, get one with a sub 12ms response time and you dont need to worry about any ghosting on fast moving objects. but the sharpness is the real winner for me. i used to think my father's sony trinitron 20" was the sharpest monitor i'd ever seen, however going back to it after looking at my 19" LCD, his looks blurry! so hard on the eyes.

for gaming in my opinion you can't beat them. for professional imaging work, well other people will still bring up that argument about their ability to not quite display a "true" black, but for the rest of us it doesnt matter
Takumi_Project.d
S2 licensed
i use evostar merely because the big white logo stands out the best and looks mad when the wheels are in motion
Takumi_Project.d
S2 licensed
Quote from Ball Bearing Turbo :An unweighted wheel should ALWAYS be LESS dire sounding under conditions where traction is broken. Maybe it's more exaggerated than it should be in LFS, but I think the surface makes a huge difference as to what is "correct" under those conditions.

yeah this is what i think its like also. however i think it is exaggerated quite alot. if i take the UF1 out into autocross and start turning in circles fairly sharp, i can wind her upto 4th gear while technically only doing about 30kph, but the inside front is spinning at some 150kph. under that circumstance i would imagine quite alot of screeching would be present, even if the tyre had no weighting on it and was merely touching the road surface, i would think there would be an actual screech as opposed to just scrubbing sounds
Takumi_Project.d
S2 licensed
nope i have actually investigated this, its to do with weighting of the car.

i always wondered why in an rb4 it will screech upon accelerating quickly forwards, however when reversing quickly it doesnt?

its because the power is usually split more to the rear wheels.. and they have less weight when the car fires into reverse motion. so i split the power so the front wheels had more, and surprise surprise, they screeched when i dropped the clutch in reverse. cuz they're weighted!

accelerating in a front wheel car still shifts weight to the back.. thats why the fronts dont screech. its not realistic but thats the reasoning i could find behind lfs doing that.

so in an open diff car, the inside wheel is unweighted quite alot in the turn.. so hence when it spins up, lfs doesnt add the screech.. but it should!!!
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
Lol yeah. you may need to make your own ramps but, these will be a bit narrow
Takumi_Project.d
S2 licensed
Quote from RoCkBiGdAvE :I've tried endlessly to complete this fooking layout! I get to the maze of tyre walls and arrows then get lost when i get out of there. Also, if u go to fast into them tyres at the beggining, or have the wrong setup, you smash into them, go flying and get a massive penalty

speed doesnt really matter at the first ramp/tyres, so long as you hit them dead straight and your setup has a high ride height and soft suspension

i didnt think the arrow maze was all that difficult but you'll get there eventually i guess

it helps on alot of the ramps if you use a wheels only view



Shotglass if you're still chasing that skin you'll find it on the website in my signature, along with a few other skins maybe

I have an even more crazy layout in the making right now
Takumi_Project.d
S2 licensed
hey orion, i recall seeing a web template on a "free web templates" website which looks exactly like your zockertemple one. care to explain?
Takumi_Project.d
S2 licensed
well im unsure what the material is but most objects are the same when you're on them. super slippery!

even when going across the tyres you can turn your wheels full lock in preparation for the next corner and the car wont turn much until you're off the end and hit the ground
Takumi_Project.d
S2 licensed
so long as they can be setup with a high ride height and soft suspension! counts out GTRs MRT and the formulas. UF1 only fits through this track though because its narrow. you'd need to space tyres wider apart, same with the ramps to accommodate larger cars
Takumi_Project.d
S2 licensed
Quote from Tweaker :EDIT: I am also surprised to see that the tires don't move when riding on top... kind of strange, but cool.

they also don't trigger any 2second penalties for hitting objects, so i must be tricking LFS in a way of course if you dont hit them straight on and somehow fall down into them then bang, instant penalties galore
Takumi_Project.d
S2 licensed
another link added
UF1 Physics workout
Takumi_Project.d
S2 licensed
and now for something completely different.

just a super quick video i created just for a bit of a laugh. its very no frills but interesting i think!

its the UF1 attacking a stunt course i created up many months ago. the video is actually recorded at 0.5 (half) game speed, so as you can imagine i was really flying through this course

Right Click and Save As
40mb DivX

or if that is too slow, try this
http://www.megaupload.com/?d=DSPQCNX0
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
i actually thought in the past a really really small autocross map would be cool, to encourage more actual autocross events (low speed tight turns around cones etc.

as it is autocross is mainly used by people placing 512 barriers in the arrangement of a circuit
Takumi_Project.d
S2 licensed
i have 2 and 5 -_-
Takumi_Project.d
S2 licensed
let the theories begin! bear in mind though it is an S2 beta screenshot, fernbay was already completed long before this.
Takumi_Project.d
S2 licensed
its funny though how the autocross is rarely used for the proper purpose, instead people usually just make tracks using tons and tons of barriers
Takumi_Project.d
S2 licensed
well they must only include the best im pretty sure this S2 promo screenshot isnt any track we have either, unless its a very early version of aston

Takumi_Project.d
S2 licensed
ah yes but i recall seeing photos of the very first version which was before even .04k.

they were screenshots showing some cars (one was a fake porsche) going around these tracks which were made out of flat shaded polygons
Takumi_Project.d
S2 licensed
sometimes happens, if that shot of the car going up in the air stayed on their longer, it would have suddenly appeared back on the ground where it should have been

on another note, watching the video - in the first scene before the WHAM, it appears that the car in 3rd place on the grid seems to be rolling slightly aswell?
Takumi_Project.d
S2 licensed
Quote from filur :Fraps'd.

http://anta.mine.nu/wham.zip

hahahaha
Takumi_Project.d
S2 licensed
excellent idea, i would find that very handy!
Takumi_Project.d
S2 licensed
they are search engine spiders.

ie. google/yahoo trawling over the page indexing/updating their information
Takumi_Project.d
S2 licensed
Quote from dawesdust_12 :A league of that sounds like fun, even being a ref would be intense, just keeping an eye on everything, sounds easier if the ref was in Shift+U mode but more fun if the ref could only see what was in his mirrors/FOV.

actually pressing V a few times until it changes to the overhead camera is easiest on the ref
Takumi_Project.d
S2 licensed
yep you can make extra combinations on alot of the tracks though. i personally think aston has enough as it is. KY on the other hand could gain one
FGED GREDG RDFGDR GSFDG