The online racing simulator
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Takumi_Project.d
S2 licensed
whether the wheel clicks or not its still digital..
Takumi_Project.d
S2 licensed
it is an interesting idea.. but sounds troublesome to use.

so if you're at 0% throttle, and you'd want say, 4 clicks forward on the wheel to get up to 100% throttle, how would you go about braking? scroll down 4 clicks to get back to 0% throttle, then a further 4 clicks to get to 100% braking?

it sounds awefully slow and tedious to me. as a mouse racer i use my left hand on the A/Z keys for accel and brake. sure they're still digital keys, but its much easier than your right hand doing everything.

using the mouse Y axis for accel and brake is also extremely weird.. i am sure you could get used to it.. but it just feels very clumsy to me.
Takumi_Project.d
S2 licensed
new layout, MAZE for BL3
i predict many people wanting to kill me after trying it
Takumi_Project.d
S2 licensed
on the road cars you could have all the gearbox ratios fixed, but have 3 or 4 ratios on the differential to choose from (final drive) ranging from short to tall gearing. realistic on a RWD car at least
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
Quote from geeman1 :Only the track has grip. Everything else is gripless. Scawen probably saved up on coding and didn't add the code for object grip, because you are not really supposed to drive on objects, except ramps. So not a glitch, just an omission.

not true.. they do have a very small amount of grip. in a UF1 if you put the front wheels on the bottom of the ramps, then accelerate, you'll begin to climb up the ramp.. until the back wheels get on.. then the weight of the car is too high and you start sliding back down

which makes me wonder... if it can have a small amount of grip.. why not more? just the reasoning behind my guess
Takumi_Project.d
S2 licensed
haha that screenshot looks so funny. it looks like the front of the helmet is like 30cm infront of the driver's face.. totally unrealistic but i can see what they were trying to achieve
Takumi_Project.d
S2 licensed
i believe he is referring mainly to the dash "cluster" itself..
Takumi_Project.d
S2 licensed
new layout AU1 "MRT Mania" added. it's great for MRT and pretty good for other cars too.
Takumi_Project.d
S2 licensed
lol nice to know my layouts are still doing the 'rounds.

if anyone is too lazy to load the layout, and wants to see my physics workout check this out
http://www.youtube.com/watch?v=AyXZ3LwmD4U

making the ramps grippy would almost ruin the fun! tyre bundles are made up of the same material, as are the barriers (i have tried to rig up ramps and drive along with a barrier under each wheel), very slippery.

I reckon there must be *some* technical flaw with the game physics engine as to why Scawen didn't/couldn't make them grippy. Just a guess anyway
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
Quote from shadow2kx :Great layouts !!!
But the "8 Lane TenPin Bowling" does not work anymore

sorry about that, it works now
Takumi_Project.d
S2 licensed
nah because i've got more on the way coming soon :smash3d:
Takumi's AutoX layouts thread
Takumi_Project.d
S2 licensed
All files can be found here:

http://www.topgearbox.com/lfs/
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
err yeah.. looks like the link to the setup has gone AWOL. anyway, any setup which has alot of ride-height and soft suspension should do it. UF1 only.
Takumi_Project.d
S2 licensed
Quote from PLAYAPIMP :Had alot of time on my hands so i was really bored and decided to make my 1st layout Its a drift layout im happy with the results sorry but i have no screenys if someone could post some that would be great so here it is playas drift!!

Trying to take the credit for MY layout I created in July last year???
http://www.lfsforum.net/showthread.php?p=167240#post167240



I don't understand people like you. Why don't you load the autox editor and actually make something yourself.
Last edited by Takumi_Project.d, .
Takumi_Project.d
S2 licensed
Quote from Pantera70 :I've have recently been seeing a number of people driving with my personal skins complete with my "Pantera70 logo" on them. I haven't posted them anywhere, so could someone tell me how they are getting hold of them. I am happy to help the community and design skins for anyone who asks nicely, but taking without asking!!!!!!!

are you sure you didn't save over one of the default skin files?
Takumi_Project.d
S2 licensed
and also anyone after the ae86 themed skin for every car try here
http://www.fujiwaratofu.co.nr/skins/skins.html

Takumi_Project.d
S2 licensed
hey guys, i made that vid

i was going to make a sequel but i lost interest along the way.

the first one was crap in a lot of ways, but pretty different from what anyone else had tried

Takumi_Project.d
S2 licensed
Guys as a work around for now, if you really want to find out the direction, roll your car out of the pit shed and then press 'car reset'.

Your car will be reset pointing slightly in one direction - whichever direction that is.. is the right way
Takumi_Project.d
S2 licensed
well until scawen gives us more room to play with it'll stay that way and i cant just make that section wider as when you pass through chicago the second time that turn would end up being almost non existant.

it's a compromise
Takumi_Project.d
S2 licensed
not sure what you mean by 'not quite right' everything is basically the right layout, just that whole middle section between T1 and chicago is alot shorter than real life due to AU1 being not wide enough
Takumi_Project.d
S2 licensed
cheers, just thought I'd also add ALOT of marshall zones have been set up on this layout to police corner cutters. if you put your wheels over the apex lines on hammerhead for example, you'll get hit with the penalty.

keep within the proper lines and you'll be fine works good online too
Top Gear Test Track
Takumi_Project.d
S2 licensed
Hey guys, I've had a go at creating the Top Gear Test track in LFS autox

I realise our Autox area is clearly not big enough for the full size track, so certain areas have been scaled back a bit, but I believe this is the best it can possibly be for now

Test runs in the LFS reasonably priced car (UF1) has returned times of 1:01. So yes I understand it isn't exactly true scale, but its impossible to make it properly (for now)
Hope you guys enjoy it, please give it a go and comment

Turn 1


Chicago


Hammerhead


Follow Through


Past the tyre bundle


Second to last corner


Gambon
Takumi_Project.d
S2 licensed
Quote from danowat :Should probably go in the suggestions forum really, but the way the redlight works at the moment really erks me, I mean the redlight coming on at 8000rpm in 1st, then 7000rpm in 5th?, that BS, it should be a certain rpm.

Dan,

it may irk you, but the way it works in lfs is actually superior to a standard shift light which comes on at a certain rpm level.

in lfs, the shift light comes on when there is more usable power available in the next gear. so the closeness of the gearing on your setups will determine how early/late in the rpm range it comes on
Takumi_Project.d
S2 licensed
Quote from Hankstar :I want the "search" button to strobe so you can't miss it.
I also want the Improvement Suggestions Log thread to be massive, unavoidable and in big fat red letters.

Ooh and maybe there should be a little Java window that pops up (like when you enter the Test Patch sub-forum) which says something like: "Please use the search function or browse the Suggestions Log before posting a new suggestion - this sim is four years old and if you've thought of something, chances are someone else did already. At least twice."

This man speaks the truth!!
FGED GREDG RDFGDR GSFDG