We have a lot of updates for you today, in Live for Speed 0.7E and the LFS Editor!
The main focus was the mods system, allowing creators more flexibility and improving the modeller and vehicle editor. There are various improvements to the HUD, including an engine damage display. Dashboards were an important part of the development, now allowing much more flexibility and mod designers have been making great use of the new features including customised backgrounds and various options for the dials, text and warning lights.
As most LFS racers know, a separate new version is still in development and it features night driving on updated tracks, so the lights needed an update and that has now been done. Popup headlights are now supported, along with options for various types of moving subobject that mod creators have been using to get creative.
Motorbikes came along a lot, after making it possible for AI to enter the game with objects and bikes. The bikes had so many crashes and pileups that the AI soon became a focus of its own. Now there are a lot of improvements in their overtaking code. They think ahead more clearly and make better decisions about whether it is a good time to pass.
Some small graphical updates were done other than the improved mod support. Dust kicked up from grass is now a more realistic dirt colour and takes account of the lighting at its location.
On multiplayer servers, the maximum number of connections is increased to 79, for an additional charge. For now, the number of vehicles on track is still limited to 40.