The online racing simulator
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P1lot
S3 licensed
I understand best results are had by recording replays running at half speed, then speed them up with your video editor.
P1lot
S3 licensed
Something like a driving test for racing; Show them a series of incidents and multiple choice for who is to blame. Pad it out with other questions relating to racing etiquette etc.
A decider would probably be needed, maybe along the lines of a caption competition? "State in less than 20 words why LFS is so good"
P1lot
S3 licensed
It's recommended to use 4 packets/sec over internet for best balance of smoothness and bandwidth. Use 6 on a LAN for best smoothness.
P1lot
S3 licensed
Check my sig
P1lot
S3 licensed
Congrats on the new site and skins guys, and don't go burning Gopher out!
P1lot
S3 licensed
Welcome aboard Kev. Will be interesting to race with you instead of you just reporting
P1lot
S3 licensed
Sorry to hear Dan, glad you're well.

At least you had a decent courtesy bike. I remember someone telling me about the time they took their sports bike in for a service, dressed in lime green racing leathers and supercool darkened helmet.
...then having to drive home and return on the courtesy 50cc put-put bike. The laughs he got while sat at the traffic lights!
P1lot
S3 licensed
I've noticed with my MOMO Racing that without power the wheel turn is heavy (turning the motor), also in-game but not on-track the wheel is heavy.

But if you have power on and another application has the window focus the wheel is extremely light. I think that is what DevilDriver is wanting... don't know how to manage it though.
Have you tried reducing force feedback in-game to zero? (< key)
P1lot
S3 licensed
I caught a few glimpses of the Sauber cars during the race, and they did have them on
P1lot
S3 licensed
Would little images do?
P1lot
S3 licensed
I raced pretty terrible last night. It started off good with a decent qualifying session, but I made lots of mistakes. Touching the grass spelled trouble for the tyres, from then on they remained overheated. Didn't get the chicane right at all.

Pity about the low turnout
P1lot
S3 licensed
Just heard that my team-mate Octane can't make it tonight. I'll still be there
P1lot
S3 licensed
Got an e-mail informing me delivery had failed, huh?
If it can deliver a failure report, why not the message itself? Nevermind
P1lot
S3 licensed
They don't account for the tyres changing, I've noticed they are pretty terrible with the RAC. A few too many slides and the tyre temperature increases, grip decreases and from then on they slide more and get worse.
Makes em look like they're practicing dounuts
P1lot
S3 licensed
Unfortunately, looks like from that page that theres no current leagues running for ESL Europe at the moment
P1lot
S3 licensed
I think it's because there's no modding of tracks etc. here
The simracing community is certainly polarised when it comes to LFS, a bit like Marmite
P1lot
S3 licensed
Like the schedule, long tracks seem best for the 1 hour long races
P1lot
S3 licensed
I'm an admin at ESL also, so there's more advertising in my post !
The other mentions where to highlight that IRL sponsorship is already happening. I think these were relevent to the original discussion regarding the direction of simracing.

Also, I hope you're not taking me as an official voice of RSC, because I am only a lowly driver.

Regarding sponsored teams; I fail to see what advantage a driver with a real-life-sponsored-team has over anyone else.
At the ultimate destination in the future (still way off) I think there's room for amateur simracing and more 'pro' simracing, just like in real life motorsport.
P1lot
S3 licensed
Quote from duke_toaster :...teams that have RL sponsors...
The teams will be permitted to race, but their entries will have a lower priority than those of amateur teams in the event of the competition being oversubscribed.

Why?
P1lot
S3 licensed
I think things have already started in this direction. For example the leagues organised by ESL Germany where they've had several 'pro' seasons with important races shown on GIGA TV and broadcast on the net.

(There's a 'pro' season coming soon to ESL UK - subscription required, but this will be reflected in the prizes and coverage.)

And there's several teams with real world sponsors. My team, RSC Motorsports, is sponsored by Virtual Performance Parts, clara.net, and Stario Media

I can't see anyone making a living off simracing yet, but it's a beginning.
I think this will promote simracing in general which can only mean good things for our hobby
P1lot
S3 licensed
Quote from Becky Rose :So you must force them to spectate and let them rejoin and then restart the race? Or you do this on the /end race screen? Please forgive my slowness, i'd just like to know exactly what to do so I dont have to experiment live.

Have your grid order written down, then 'end race' to go back to entry screen.
Clear the grid, then call each driver in turn to join the race - which is not as easy as it sounds when they're all chatting at the same time, some asking questions, some gone to the toilet.
Remind them to check their fuel loads etc. then off you go
P1lot
S3 licensed
Just to discount the possibility - but, you're not sat on the grid waiting for the green light with your foot flat down are you? Revving constantly in the red zone causes engine damage which would affect top end power.
P1lot
S3 licensed
Is there a way to tell your mileage over time? That would be cool.
Only thought if this a short while ago, and as you can see there's not many points to my manual graph
Would be interesting to see the change in rate over time
P1lot
S3 licensed
Was a bit lonely when we were all spaced out, not real battles this time. Still - points in the bag
P.S. the extended stats link points to FE Gold results instead
P1lot
S3 licensed
Have you put them in the subdirectory data/skins ?
data/skins_x is for ones you want to see but don't want to use (i.e. not filling up your selection screen)
Then you need to setup a new colour selection (on left in garage) to set body colour, wheel colour etc, and attach the skin texture (click colours at bottom, texture selection below that).
FGED GREDG RDFGDR GSFDG