Something like a driving test for racing; Show them a series of incidents and multiple choice for who is to blame. Pad it out with other questions relating to racing etiquette etc.
A decider would probably be needed, maybe along the lines of a caption competition? "State in less than 20 words why LFS is so good"
At least you had a decent courtesy bike. I remember someone telling me about the time they took their sports bike in for a service, dressed in lime green racing leathers and supercool darkened helmet.
...then having to drive home and return on the courtesy 50cc put-put bike. The laughs he got while sat at the traffic lights!
I've noticed with my MOMO Racing that without power the wheel turn is heavy (turning the motor), also in-game but not on-track the wheel is heavy.
But if you have power on and another application has the window focus the wheel is extremely light. I think that is what DevilDriver is wanting... don't know how to manage it though.
Have you tried reducing force feedback in-game to zero? (< key)
I raced pretty terrible last night. It started off good with a decent qualifying session, but I made lots of mistakes. Touching the grass spelled trouble for the tyres, from then on they remained overheated. Didn't get the chicane right at all.
They don't account for the tyres changing, I've noticed they are pretty terrible with the RAC. A few too many slides and the tyre temperature increases, grip decreases and from then on they slide more and get worse.
Makes em look like they're practicing dounuts
I'm an admin at ESL also, so there's more advertising in my post !
The other mentions where to highlight that IRL sponsorship is already happening. I think these were relevent to the original discussion regarding the direction of simracing.
Also, I hope you're not taking me as an official voice of RSC, because I am only a lowly driver.
Regarding sponsored teams; I fail to see what advantage a driver with a real-life-sponsored-team has over anyone else.
At the ultimate destination in the future (still way off) I think there's room for amateur simracing and more 'pro' simracing, just like in real life motorsport.
I think things have already started in this direction. For example the leagues organised by ESL Germany where they've had several 'pro' seasons with important races shown on GIGA TV and broadcast on the net.
(There's a 'pro' season coming soon to ESL UK - subscription required, but this will be reflected in the prizes and coverage.)
Have your grid order written down, then 'end race' to go back to entry screen.
Clear the grid, then call each driver in turn to join the race - which is not as easy as it sounds when they're all chatting at the same time, some asking questions, some gone to the toilet.
Remind them to check their fuel loads etc. then off you go
Just to discount the possibility - but, you're not sat on the grid waiting for the green light with your foot flat down are you? Revving constantly in the red zone causes engine damage which would affect top end power.
Is there a way to tell your mileage over time? That would be cool.
Only thought if this a short while ago, and as you can see there's not many points to my manual graph
Would be interesting to see the change in rate over time
Have you put them in the subdirectory data/skins ?
data/skins_x is for ones you want to see but don't want to use (i.e. not filling up your selection screen)
Then you need to setup a new colour selection (on left in garage) to set body colour, wheel colour etc, and attach the skin texture (click colours at bottom, texture selection below that).