he was too slow to get to the finish line, before the restart 36 times. I would believe it, but I guess it could be something else. Maybe wiping out is the reason, but in any case, practicing in a version with different physics isn't the answer, ghostcar or not.
I'm not thrilled about it, but this thread and the suggestion force me to do this. Like I said, I'm not happy about it, I get no pleasure from it and I'll most likely never do it again. I just want to be clear on this, as I'd rather not be associated with people that do it on a regular basis. So anyway, here goes: OMG
I'm fairly certain the "raise and lower ground" feature has been in a fair few games/pieces of software, other than the sims 2 and 1 for that matter. My point was, people don't need to have played games like that, to realize that you can change the height of the ground.
Yeah, we should have to turn the wheel back and forth, to simulate turning the crank thingy on very old cars. Apart from those and malfunctioning cars, I don't think they're very hard to start. Well, maybe an Alfa Romeo.