Track: Kyoto GP Long Car(s): FO8 Laps: 25 laps Qual: 30 minutes
WR FO8: 1:56.89 (n1lyn)
Schedule (UTC):
17:00: Warmup
19.00: Qualifying
19:45: Race
IMPORTANT CHANGES!
TR has undergone a makeover, here are the most important changes:
- Every week a new sticky thread is created at TR's forum. Sign up by answering the question in the first post of that thread.
- The password will be sent as a PM when the practice session begins. After that, signup is closed.
- There are two servers: Torsdagsrace A and Torsdagsrace B, if there are many participants, the group will be split into two divisions.
- You can practice/qualify on either server, the qualifying results will be merged.
- Press shift + i during the qualifying session to bring up the special results table.
- You might have to switch servers after the qualifying, the special results table tells you where to go.
- The race(s) will be held as usual.
More info can be found at TR's website (in swedish).
Just skimmed through the thread and noticed that Tristan pointed out that the racing groove can be reset by deleting a file. The file is called (for example): BL1.trs and is located in /data/knw/. Delete the file to reset the groove.
HA hasn't been around for the entire summer. I saw him online for the first time in ages just the other day. I'm sure he'll get around to updating the post as soon as he can. It's a lot more work than just highlighting the features which have been added to LFS.
If the ground of the autocross area would use one, large texture, instead of looping a few small squares over and over again it would be possible for the autocross layout designers to create some very intricate tracks.
The .lyt files could, for example, have a header flag (with a file name?) which would enable the custom autocross area ground texture (which could be downloaded by the client IF they'd like to use it--If the file doesn't exist LFS would use the default, repeated textures(.
Unseen came up with another solution:
Lay down an outline on the autox area, and lfs would draw anything outside that area in a grass texture, anything inside would be the track texture. That way it would use the standard texture all over, and only overlay the grass texture (or one of a range of alternate textures) would be a lot easier, and less hassle than the download option.
Ramberg is having issues with crackling/distorted sound. The issues start as soon as he starts LFS and the sound remains distorted in Windows even after closing LFS.
He says he has updated the drivers for his onboard sound card (I don't know what chip is placed on the Asus M2N-E). He has tried altering the values of the sound lag but to no avail.
Im guessing this is a driver issue. Have anyone else experienced any similar issues lately and found a solution?