The online racing simulator
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felplacerad
S3 licensed
Quote from pedro.de.marco :I used 64bit as base image and had to add-architecture (it's in the instructions wiki)

Yes, I am familiar with the wiki instructions. I wrote the articles for running LFS on Linux and macOS.

It's good that you're making progress. I'll leave you to it, then. Smile
felplacerad
S3 licensed
Quote from pedro.de.marco :I will also try to run DCon.exe on docker image and try to communicate with that! The bad thing about docker is that, it's only an image. You should reinstall ALL after turning it off.

I'd suggest holding off doing an implementation in Docker until you you've got it running in- and feel comfortable with the ins and outs of VirtualBox.

One step at a time, you know.
felplacerad
S3 licensed
Quote from pedro.de.marco :/ip=127.0.0.1

127.0.0.1 (the loopback address) definitely won't as intended. With that configuration only the host itself (e.g. the guest vm) will be able to connect.

I'm off to work now but I'll try to walk you through this tonight. Smile
felplacerad
S3 licensed
Quote from pedro.de.marco :btw: There is an LFS linux version, available as a "snap package" on ubuntu. Which does not install properly at the moment.

We're aware.

So it's broken, huh? Would you please reach out to the maintainer (mmtrt) and create and issue describing the problem you encounter installing the snap? Having a broken LFS installer in the Ubuntu Snap Store doesn't benefit anyone. I suppose creating an issue in his GitHub repo is the way to do it.

Edit: As for this configuration:
// optional: local specified ip address
//ip=xxx.xxx.xxx.xxx

I haven't managed an LFS host in years, but I'm guessing /ip= is the equivalent of "listen on" or "bind to" configuration options seen in most server software. Meaning that you should specify the IP address of the interface that you wish to accepting incoming connections on.

For example, consider the following:
ifconfig | egrep 'flags|inet '

lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 33152
inet 127.0.0.1 netmask 0xff000000
em0: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> mtu 1500
inet 213.x.y.z netmask 0xfffff800 broadcast 213.x.y.z
em1: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> mtu 1500
inet 192.168.0.3 netmask 0xffffff00 broadcast 192.168.0.255

In this case, em0 is my external IP. If I was to configure an LFS host to accept connections from the Interhet, I would specify that IP. em1, on the other hand (obviously) is the IP address on the LAN, so if I was to accept only connections from the LAN, I would specify that IP.

I'm guessing that since this configuration is optional, leaving it commented out would bind the host to 0.0.0.0, meaning that connections would be accepted from either interface. So I'm not really sure if it's necessary for you to worry about that setting at all.

Edit 2: Alright so I was right about the /ip= setting. the host does bind to the IP address that you specify, eg:

#//ip=xxx.xxx.xxx
netstat -tulpn | grep wineserver
tcp 0 0 0.0.0.0:63392 0.0.0.0:* LISTEN 5759/wineserver64

# /ip=213.x.y.z
netstat -tulpn | grep wineserver
tcp 0 0 213.x.y.z:63392 0.0.0.0:* LISTEN 5698/wineserver64

So, either leave it commented out or specify the IP address of the interface connected to the Internet. You can find out with the "ip addr" and "ip r" commands if you need to check.

Quote from pedro.de.marco :"v-box" network setup is: NAT, port forwarding. The same port number 63392 host and guest.
The connection type was "TCP" and I got the error.
Then I changed it to "UDP" and "ClientConnect : connect failed"

You need to forward TCP as well as UDP traffic. Or switch to "bridged" rather than "NAT" in the guest settings, then you won't have to worry about port forwarding in VirtualBox.
Last edited by felplacerad, .
felplacerad
S3 licensed
The site is down temporarily. It'll be back up next week. Smile

Edit: Should be up again. Sorry about the hickup. Smile
Last edited by felplacerad, .
felplacerad
S3 licensed
Ah, yes! Heh, I saw that post, too.

The database had grown quite large over the years (2000+ entries) so I figured the readers struggled a little bit when parsing and formatting that many entries. So I added a default limit to show only the last 50 entries. I also added "pagination" support while I was at it.

So, if you like you may override this default by adding limit=n and/or offset=n parameters to the request, (e.g. https://www.liveforspeed.se/lfsdev-rss/?limit=100&offset=0).
felplacerad
S3 licensed
Oh, so that's another game and developer then? Sorry about the mixup. Smile I guess there are too many games with "Drift" in the title. Big grin

Edit: The Privacy Policy link of your game on the Google Play store references carx-tech.com. Perhaps that's why I got confused. Or you're associated with that developer somehow. Oh well.

Your game looks like fun. Might give a try some day.
Last edited by felplacerad, .
felplacerad
S3 licensed
Hello, Andrey!

In one of the videos on your YouTube channel (which I found via Google Play) it appears as if you are running the game on a desktop computer with a Logitech G25. Perhaps you can tell us about that setup?
felplacerad
S3 licensed
Quote from numbazZ :Today I was testing Ubuntu Budgie Linux distribution, opened the Gnome software centre and I saw LFS in it, got so much excited, rushed on LFS site right away to see news about Linux port, but there is no any news about it. So I downloaded this app to see what is this, seems like some kind of a launcher with Wine preloaded, it downloads the game, sets up wine and you ready to play. The game works exactly like on Windows

Nice to hear that it works exactly like on windows! And yes, you're correct, the game is not native, but is run with wine. Some more information on why LFS is available in the software center is available in the LFS in the news thread.
felplacerad
S3 licensed
Quote from mbutcher :Ubuntu just posted about Live for Speed on their official Facebook page:

https://www.facebook.com/ubuntulinux/posts/10156762669708592

In case anyone is wondering: Canonical (the Company behind Ubuntu Linux) developed a new Package Manager (kind of like an "App Store") for Ubuntu. Anyone can create and publish "Snaps", as the packages are called so that other users of Ubuntu or another Linux distribution that supports snaps can download and install them.

Apparently, someone named Taqi Raza (mmtrt) packaged and published a Live for Speed snap in the beginning of December that, basically, installs Wine, downloads the LFS installer from LFS.net, installs and sets everything up.

Ubuntu then promoted the snap on Facebook.

The snap is published on snapcraft: https://snapcraft.io/liveforspeed
The "source code" for the snap is available on Github: https://github.com/mmtrt/liveforspeed

I think this is cool. I just hope the devs were informed beforehand and that mmtrt continues to maintain the snap. Smile

Edit: @Devs, it appears that the snap uses Wget to download the installer from lfs.net, so if you'd like an indication of how many installs this generates perhaps look for the Wget User-Agent in your server logs.
Last edited by felplacerad, .
felplacerad
S3 licensed
This suggestion comes up every few years, and it's always nice to see Linux enthusiasts showing interest in LFS.

I doubt LFS will ever go open source. Unless, perhaps, ScaViEr decides to abandon the project for some reason. Porting it to- or supporting open platforms and APIs is a different matter, though. Perhaps that'll happen eventually, but as already pointed out in this thread that is currently not a priority.

Meanwhile ...

I know that the original poster was asking for a native build of the game and not instructions on how to run it in Wine, but if someone else is interested there are articles on the LFS Wiki that describe how to set it up.

Please bear in mind that these articles are a couple of years old and that they only cover Debian-based distros.
Last edited by felplacerad, .
felplacerad
S3 licensed
Heh,

Thank you for the userscript, Flame CZE, it seems to work well enough. And on the subject of brevity, there's also lfsdev-rss if you're mainly interested in what ScaViEr is up to and have a RSS client (or a web browser that can parse Atom/RSS) (main thread).
felplacerad
S3 licensed
Quote from Bob Smith :Nice collection Thomas. I may have the odd version you're missing:
• 0.1N (only a couple of days newer than 0.1K you have, seems mislabelled?)
• the leaked 0.5F (didn't that get re-released officially? edit: here. edit again: I see it's in your list, missed it due to sorting by date rather than version number).

Hey Ben! (Miss you o/)

The dates in the table are (as you probably already guessed) simply the mtime of LFS.exe as it appears in the archive, which may or may not correspond with the "release date" or whatever. The version number is scraped from strings within the .exe:

FILE_BINARY_VERSION=$(pcregrep --buffer-size 1M -o "\x00(LFS S|Live for Speed).*(?=\x20(\xa9|\x7f).*Scawen Roberts)" ${TEMP_DIR}/LFS.exe)

(The syntax changed a bit between versions, hence the capture groups).

Bring on 0.1N and I'll compare it with 0.1K and we'll see what's what.

Edit: Also, there's an "undocumented" feature to sort the table by any column. Just click the table header.
Last edited by felplacerad, .
Archive of old versions of Live for Speed
felplacerad
S3 licensed
Hello,

During this summer a fellow racer asked me for old versions of LFS, supposedly to be able to watch old replays.

Rather than providing him with the files he asked for, I figured I might as well make my archive available to the LFS community. Perhaps the files may come to actual use for some, or maybe you just like to hoard stuff like me. Smile

Anyway, feel free to mirror the archive (actually, I encourage you to!), and let me know if there are any specific versions that you're missing and would be able to provide. I also have a fair amount of test patches but I decided to exclude them for a more manageable list.

Here's the link: [REMOVED] I botched that archive, sorry.

Have fun,

Thomas

(PS, I've been in touch with Scawen and he does not mind making these old versions available).
Last edited by felplacerad, . Reason : Updated post title
felplacerad
S3 licensed
Quote from El_Bitcho :hiSmile some news about the new tyre physics? waiting almost 10 years now LOL Big grin

Physics as well as graphical updates are in the works, but there is no ETA. Scawen has been very busy lately, I suggest you read up on his latest posts in order to catch up.
felplacerad
S3 licensed
Quote from MadCatX :This reads even better when you can see the manifestation of this philosophy in LFS itself. No hasty releases, no random additions to accomodate the latest fads and no 3rd parties pushing you around and demanding stuff. Too bad that not all of us get to live their lives entirely on their own terms...

Not to mention the facts that there are license price bands, and that the LFS websites honor DNT to prevent tracking (well before GDPR was a thing), or how the LFS Team resolved the issues with BRLok.

Edit: Or how Scawen made it possible to unlock the old S1 version of LFS (I don't expect this to work after the DDoS mitigations though, so perhaps I should not have dug this example up).

I'm, for what it's worth, extremely proud of LFS.
Last edited by felplacerad, .
felplacerad
S3 licensed
Gah, who uses LFSW for messaging? That feature should really be merged with the forum messaging system, methinks. But I've left you a reply.

Anyway, LFS is awesome. Although i don't play much I check the forums (well, the RSS feed) weekly. I have yet to try LFS in my Vive VR headset -- Perhaps I'll give it a go during the summer! Smile
felplacerad
S3 licensed
Quote from n-murray :with Win 10 OS included

As you know Windows isn't normally bundled with custom built PC.

If you are feeling a wee bit adventurous you could try picking up a (non-Locked Pre-installation) OEM key online. For example at eBay (link to filtered search results). A home/pro key sell for about £6 (where retail is about £90).

You'll have to download Windows and create a bootable USB or DVD media yourself, but the Media Creation Tool from Microsoft makes the process very simple.

I can't guarantee that won't run in to issues but I've been running a fully updated Windows 10 Pro since august, and I even bought a key for my dad. Both without any problems *knock on wood*.
felplacerad
S3 licensed
Sorry guys, I forgot about this.

New URI is https://www.liveforspeed.se/lfsdev-rss/ (old URI will begin to redirect in a few minutes).

Edit: Also, the twitter integration didn't seem to work anymore so I disabled it for now (it was mostly just excerpts of what was posted on the forum/website anyway so I think we'll live).
Last edited by felplacerad, .
felplacerad
S3 licensed
I wonder about 8008 all the time. Is it taken?
felplacerad
S3 licensed
Quote from Flame CZE :The site seems to be down for me.

Ah, yes -- It is down. I got into an argument with Digital Ocean in the beginning of April and the site has been down since then. I didn't think anyone was using the feed so I did not bother bringing it up again.

But since you reacted ... I should still have the code and the database so I'll bring it up again (somewhere else) when I return from my holiday trip! Smile

T
felplacerad
S3 licensed
Hey Ron,

From another thread:

Quote from SimulatorRental.com :My next event only hired me for 4 cockpits, so, for that event I can run all 4 at 60FPS the way I have things setup now.
However, when I finally get the trailer and at least 8 cockpits setup inside it, I will need to disable the off-focus throttling.

I was always curious about your trailer project. How is it coming along?
felplacerad
S3 licensed
FYI, Victor commented on this some time ago (before Let's Encrypt was in public beta).

There are, as most of us (including Vic), know, many reasons as to why a site should be configured properly for HTTPS. The most recent one being that browsers such as Firefox and Chrome have started (will start?) to visually flag sites as insecure not only when the certificate is invalid, but also if it's not configured to use a certificate at all.

For the record, the suggestion to redirect traffic from lfs[x|y|z].net to lfs.net will not work since the web browser would have to do a SSL handshake with the flagged site before being redirected -- still prompting an alert.

Edit: Well, technically the SSL handshake isn't the problem, it's the web browser's validation of the certificate that was transferred in the handshake that prompts the alert.
Last edited by felplacerad, .
felplacerad
S3 licensed
Heh, yeah. Google translate should at least give you the gist of it (I checked!) but for those who can't be bothered we're (obviously?) discussing the possibility of bringing back TR chances of TR being brought back, and if there are any alternatives for those who prefer communicating in Swedish.

I guess it's kind of a chicken or the egg situation here where no one is racing because there's no organization and no one is organizing because there are no racers.

Then again, the TR staff *REALLY* put a lot of effort into keeping the events alive, even though there were very few racers showing up, so I can't really blame them for not rushing this.
Last edited by felplacerad, .
felplacerad
S3 licensed
Tjo!

Som Stefan sa är det, tyvärr, ganska låg aktivitet bland det "gamla gänget". Däremot har jag sett att VGP (ni kanske minns dem som anordnade en TV-sänd tävling med nån annan racing-sim för massa år sen) har viss aktivitet i LFS.

Kika här: http://www.vgp.se/live-for-speed/

Däremot finns våra servrar (med tillhörande mjukvara) kvar och är redo att användas om någon vill dra igång nåt.

Själv har jag *precis* bytt jobb och vågar inte vara drivande utöver att hjälpa till med just servrar, förstås!
FGED GREDG RDFGDR GSFDG