We have made an adjustment to the mod system to try to make the system sustainable for a longer time and to be more beneficial to community members. In short, there is now a limit to the number of unapproved mods that each user can submit. High quality mods that reach approved status are not counted in this limit. It is also possible to purchase extra slots if necessary.
Thanks for the replies. Yes, by fast forwarding I meant when clicking on the slider. I think this is what CRAAACH means by the "no_gpu_rendering" feature?
Interestingly I think you are both suggesting equally valid but completely different options.
CRAAACH: do send MCI/NLP on clicking slider (or maybe only when sending IS_RIP?) but slow down LFS sufficiently not to flood the buffer.
Racon: avoid sending MCI/NLP on clicking slider.
Although I haven't studied in detail yet, Racon's solution seems easier to implement, is a very good option to have and doesn't really lose anything at this point. So then CRAAACH's solution could be done as a separate option at some point, maybe as a RIPOPT option.
I've had a quick look so far and thought I should ask what behaviour we really want from this, in those two situations.
For example one option would be to disable NLP and MCI when fast forwarding. Is there a reason to receive NLP / MCI packets when fast forwarding a replay?
And when joining a host, I guess it could be disabled until LFS has caught up with real time.
Or a different type of solution, I think it might also be possible for a send buffer (held by LFS internally) to expand massively if the input is so much faster than the output but it seems there should be some kind of limit to this.
I'd be interested to hear your thoughts on that. One thing you might try for a quick solution is using UDP packets for MCI / NLP. But of course I don't know how easy it is to change your program to receive UDP packets instead, or if they are suitable for your purposes.
I will disconnect from this thread now to focus on work.
I'd like to thank Chris again for his well written post which I said I would read again later.
I hope it's OK to say a few parting words. I know TC provides a lot of entertainment within LFS, which is a good part of why I've always done a few things here and there to support cruise servers. I don't believe TC or I can eliminate license sharing but we can be aware of it and reduce it. At least some of us learned a few things in this thread that we were not aware of before.
No doubt I have expressed some things too strongly and interpreted other people's words wrongly as it got too heated in this thread. I hoped after Chris's post that we were moving on, and I still hope that.
Sorry for my previous failed reply when I thought your post was another from Chris.
I'm disappointed by the lack of understanding going on now.
Chris wrote a well formed post which I appreciated and thanked him for while explaining a bit more from my side, and I ended with a repeated thank to make sure it wasn't missed.
Then I got back a silly post from Boypower, and one from Chris advising me how to use my own brain. This is ridiculous and antagonistic.
I thought things were getting better after Chris's post where he acknowledged certain issues we have all learned more about on this thread. Learning more is a good thing, I think. So I don't know why argument and jibes continue at this point.
Degats: thank you for explanations, understanding and efforts to prevent or reduce license sharing and certain types of trading.
I see you have felt under attack from me, but I'd like to mention that I have felt under attack all year so far, not from TC but generally, as most of the time I have been having to deal with people working out ever more ways to try to circumvent every rule or limit we have, to the point of causing problems with the online experience. I've had some success with that but every time I get near the end, another issue seems to come along.
On this thread I gradually learned more about an account rental problem that we have received information and evidence about, and as I gradually realised how it was unintentionally made possible by the TC system, I asked questions, made an unpopular suggestion about removing the free donation of in-game money, and asked for explanations why that was necessary. At that point I was accused of things like trying to destroy TC and so on, which is silly as I've always supported it. I'm sure I should be allowed to ask questions as anyone else can. I'm not some all-knowing sage, I'm just a person who works hard to understand what is going on, and I'm not afraid to ask questions to increase my knowledge.
Making a suggestion and asking questions is not the same as laying down the law and it would be helpful if it's not interpreted that way, so we can have a discussion and it could lead to fixing or reducing problems.
I don't really have more to say at this point but I'll read your post again later to let it sink in a bit more. Thanks again for looking into the problems and making steps to reduce them.
I'm pretty sure that mac address spoofing is normal.
Anyway, to those who talk about device identification, I'm not really about to give up development again to work out ways of analysing which device we are on in great detail. I'm actually trying to get back to development of what the people actually want, but I have been constantly distracted by hackers the whole year.
The instant you say "virtue-signalling" you have lost all credibility and I read no further.
It's funny how may people around here are attributing me with all sorts of stuff I haven't said, and aren't reading what I have actually said.
I realise it's 2024, but there must still be a place for replying to what people actually said, instead of making up stuff you pretend they said, and arguing against that? Or is that too old-fashioned now?
Try to keep up and please stop suggesting I've said things that I haven't.
I've pointed out that the ability to freely donate money between players enables a real world trade in your currency. In turn that enables ringmasters to rent LFS licenses in contravention to our license agreement, in order to gain TC credits which they sell for real world money, obtained from richer people that don't want to play your game in the spirit that we assume it was meant.
If you can't understand this, the only explanation is that you don't want to understand. If you do understand but think this is fine, then we have a different point of view that cannot be reconciled.
Boypower states on TC's behalf that officially you are neutral:
Well what you have, by allowing people to buy game credits, is several things.
Off the top of my head:
1) The ability for people to get 'rich' in game without actually doing the work which I believe you intended as the 'game' of TC. Basically they get the reward without actually playing. I guess that wasn't the original plan, but correct me if I'm wrong.
2) Richer people can buy credits so now they can dish them out and look very generous, compared with the poorer people who actually have to work for it. Here you recreate real-world inequality, oddly as a direct mirror to the real world.
3) This system is supporting and unintentionally encouraging the rental server system where rental ringmasters buy licenses which poorer people use to generate money for the ringmaster. It reminds me of some pretty bad things in the real world. Also it is against our license agreement, but you are basically OK with that.
So after all the support I've given to cruise servers and TC, now the result is you are recreating many ugly aspects of capitalism in a game world and supporting a license rental trade in direct contravention of our license agreement.
I read that this real world money purchase of game credits is a problem for many game developers, and it's a problem that is going to grow for you and us. We receive emails about the problems and contravention of the license agreement from people who have bought their license legitimately, so it is now a distraction for us and hinders development.
So yeah, it's not good. It creates bad feeling as you have allowed a fun game to shift towards real world earning instead of staying on the fun side.
Tightened main model and wheel limits for mod reports
Unlock screen requires "unlock" to keep any changes
(if already unlocked the unlock count is unaffected)
More translation updates. Thank you translators!