The online racing simulator
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Scawen
Developer
#37
Scawen
Developer
I hope I'm not annoying you with feedback as I already posted in the other thread. It's just that I'm sitting here looking at the car and come across things. Big grin

1) I thought the front indicators are hard to see from some angles, like it has the front side ones but nothing front-facing. I really can't find reference on the internet but wondered if the lower front narrow strip lights could be used (though it needs reference material).

2) I found the up-down gear indicator on the dash too hard to read, it was so small, I thought maybe the 7-segment number would be enough as it looks nice. But I am uninformed, it's just an opinion / observation. But I think this is covered by superlame's suggestion.

3) I think the rear number plate has too much vertical stretch.
Last edited by Scawen, .
Avoid the 49.7 day bug
Scawen
Developer
Dear hosters, you can now avoid the 49.7 day bug.

That is, 49.7 days after starting, your host will hang and anyone on it will be stuck online and people who join are in "Queue position 1" until they press escape.

This is fixed in my version and so you will all get the fix in version F (hopefully in a week or two, depending what comes up).

Anyway, for now you can find out when your host was started and if it is near 49 days, you should stop it, and restart it (you have to wait 1 minute).

To see when it was started, hover your mouse over the green RUNNING text and you will see the UTC time and date when the host was started.


Why 49.7 days?
Well that is 0xFFFFFFFF ms (hexadecimal)
Or in binary, it's 11111111111111111111111111111111 ms.
Then time inconveniently loops back to zero, so in 1ms you go back in time 49.7 days.
Last edited by Scawen, . Reason : typo
Scawen
Developer
Well, I did have a look and I've added the time the host was started to the hosting pages.

Where you see the green text "RUNNING" you can hover over it and it says when the host was started.
Scawen
Developer
I had a look and I don't know a way to fix it while using compressed textures. It is 16 bit colour banding due to the conversion to DDS. You can see it in the editor too if you switch on compressed textures.

I have a few too many things to do, so can't really investigate further at the moment. I'm not sure but maybe it could be better to go for a plain colour as the best compromise within the current system.
Scawen
Developer
The bug is already fixed so I don't think it's worth me spending time trying to figure out how to display it on the hosting pages.

Best thing is for me to finish the updates and we can release version F, problem will be solved.
Scawen
Developer
It is possible, but not easy, for me to find out.

I think you should be able to just stop the host and restart it one minute later, but let me know if that would cause a problem.
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