That is really off topic as it's nothing to do with the test patch.
But, for a quick answer, the new tyre physics is based on a mathematical model for producing the output forces from the current state of the tyre (velocity, rotation, camber etc.) instead of a 'made up' combination of lateral and longitudinal forces from 'made up' slip curves to try to match the data. It provides a more realistic response for steering and application of throttle and brakes, affect of camber and so on. It feels good to drive but is not finished and I would like to get it done for the big update we are currently working on (which is a really important graphical update).
I guess you could find more information about the tyre model by searching for my posts, but you would have to search back quite far. I'm a bit too busy to go looking for it now.
I'm still very interested to know the error code that should now be reported with "Unknown file transfer error". Just to know if it's some kind of temporary internet issue or something that LFS needs to deal with. Only problem is I think only two people have reported it and one of them doesn't get the issue any more.
So if any of you see "Unknown file transfer error" please let us know the rest of the message that LFS now displays!
EDIT : It's when it fails to download a skin and it says: SKIN : Unknown file transfer error (X)
The X is the new part I want to know.
Test Patch R11 is now available with more graphical fixes.
Changes from 0.6R9 to 0.6R11 :
More informative error report for "Unknown file transfer error"
FIX : Lighting restored to most objects (to appear darker in shade)
FIX : Some objects at Blackwood looked the same e.g. ads over pits
FIX : XR front lights were plain white in the recent test patches
I know there are more things to fix but I wanted to get this one out more quickly so we can solve the skin download issue that affects some people. Anyone else can also benefit from the restored lighting on objects.
I think that is because of the lighting information that was removed because of changes to modeller objects.
Today I've disabled some of those modeller object changes to allow me to disable the lighting removal but there are some issues I still need to solve.
Unfortunately the code now in the public version contains an early version of some of the graphical updates that was merged in. But then the graphical updates went so much further it has become something that can't be merged in at all and for the new graphics we will be releasing new versions of all the tracks and most of the textures.
For this current update I just need to try and backtrack a little so everything looks OK with the lighting mostly restored, in a small patch.
Our website and master server have been affected by repeated DDoS attacks for several days.
We have made updates to the website and the master server to hopefully resist a lot of attacks.
The website update affected automatic skin downloads and they no longer work in the official version. They do work in the test patch. The master server updates often work well but you will need the test patch to take advantage of the changes. Hosters should also use the new test version of the dedicated host to stay accessible during an attack.
Faster one time file conversion straight to DDS about 20 seconds
FIX : Multiplayer replays corrupted file error message in 0.6R8
FIX : Misleading warning messages about missing sky textures
FIX : A message about a missing file when loading Fern Bay