The online racing simulator
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Scawen
Developer
Are they set to be read only files for some reason?
Scawen
Developer
Good to hear it was busy at the last event and that you have some more booked! Smile

Quote from SimulatorRental.com :The forum shows me as being the last to reply here, and I did reply to this, but my reply is not showing up.

That forum bug is fixed now and that original reply is now visible.
Scawen
Developer
That seems very unusual! I think it looks as if the unfinished image is being presented as a completed frame.

Somehow I feel it's a driver fault. I suppose we'll wait and see if anyone else gets this.

Random thought: Is it the same if vertical sync is enabled / disabled?
Scawen
Developer
I removed the img tags in your post as they forced every visitor to this page to download huge image files.

For some reason your attachment has disappeared in the process, which I did not intend. Maybe a forum bug?

Anyway, obviously we provide patches and updates with working shaders. If you use modified shaders maybe you should keep the originals backed up so if there is a change you can install a working set until your custom shader developer updates his or her shaders.

We are going to update the shaders sometimes, it's part of the development process.
Scawen
Developer
Of course not. There is no way on earth we would drop the far improved editor to go back to the old fatally flawed one. Please try to understand how to use the updated editor. It does everything the old one did and quite a lot more.

Reasons, explanations: https://www.lfs.net/forum/thread/92152-The-layout-editor-changes
Scawen
Developer
I suppose so but just to be clear this was done more than 10 years ago, it's nothing new, so I'm not regarding it as a priority for now.
Scawen
Developer
That's the result of the special code which reduces the pit-out glitch. It deliberately avoids loading the textures of the car of a player who joins while you are driving, because doing so can cause a glitch. Then when you stop your car or the race restarts, those textures are loaded.
Scawen
Developer
Wizard, I have one idea for you to try. I wonder if your computer could be slowed down when people join by massively full skins_x or skins_y folders. Then Windows could take a seemingly long time (fraction of a second) to search the list of files.

So a possible solution to try is to temporarily rename those folders to something else (before you start LFS). Then LFS will create an empty folder when you start it and Windows won't be searching through hundreds of files to see if a skin is available each time someone joins. Of course, this is quite irrelevant if there aren't many files in those folders.
Scawen
Developer
I don't actually think VOB mods affect other people, because the mod is only on their computer, not yours. On your computer you just see the unmodified car - loading happens in the same way as usual. So if the mod is constructed in such a way that is has the same physics bounding box, then it passes the OOS check and all is well and collisions take place as normal.

We don't support such mods in any way. They are only 'wrong' in the sense that all cars of that type look different on the modded computer. But I don't believe they are harming other players.
Scawen
Developer
Quote from x25xe :how the indicator will close?

https://www.imagevisit.com/images/2018/07/08/Adsiza38af4ebb6ee9416.png

Quote from Yukesekai :Updated to 0.6T. Someone above already asked this but it was not answered properly. How to remove the lfs.net logo/watermark from the top left of the screen while in game?

Before the update it wasn't there. I had my FPS showing on that side but now I can only set my FPS to be shown on the top right.

This can be switched off in Options - Misc.

This option is only available for licensed users.

The idea of the demo is to try out Live for Speed, and if you like it we hope you'll buy a license which we think is great value as you get all future updates with no extra charge. If people buy a license then we can buy food, clothes, pay our taxes and so on, to allow us to continue developing LFS. We think it is a good idea to show demo racers the website address to remind them in case they forget! Smile
Scawen
Developer
Quote from Scawen :I'll look at that crash address later and see if I can get any info from it. Thanks.

Quote from 3T- :Thank you Tongue

I've narrowed this down quite a lot.

As far as I can see this can only be when:

1) You are driving.
2) A certain car joins and you haven't seen that car since joining the server.

Then it uses the "use blank textures to reduce pit-out glitch" code and that is the only time the function where the crash occurred is ever called.

To cause the crash in that case:

3) The car that joined has a texture without a name.
4) The material being created is of a type that we haven't used in any of our car models.

I've loaded the 20 LFS cars to check and in theory this situation cannot come up. So that makes me wonder if you have installed one of those 'safe' VOB mods that is purely visual and doesn't create any advantage or out-of-sync in multiplayer.

Obviously I don't hold it against you for using such a mod - it's not cheating in any way, but it would be great if you could confirm if you do have any VOB mods in your data\veh folder. In that case it would explain why most people aren't getting the crash and if you replace the official .vob files problem would then go away.
Scawen
Developer
I'll look at that crash address later and see if I can get any info from it. Thanks.
Scawen
Developer
Quote from Litro :Yesterday I updated my LFS, but when i went trough all startup options, when i clicked on last `Go` button, it freezed on that screen. There were 2 LFS on that computer, so the same happened with other version of lfs also. I had to `end process` in task manager.
Somehow AVG antivirus also deleted lfs.exe for LFS, so i cant run it anymore Big grin

I can't deal with faulty anti virus software, of course. I don't know what could have gone wrong when you clicked Go. Do you get better results if you install a fresh version?

Quote from 3T- :Hi Scawen, im getting the following error after about 20 minutes of play,

Fault bucket 2243263143867943033, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

...

Thanks for the info. Just at the moment you are the only one to report a crash and we didn't get one in any of the recent test patches (other than one in early test patches that happened at startup and I believe we found the cause and fixed it). So I'm wondering if your computer could possibly be overheating as it is so hot. It could cause the CPU or memory to do something funny, so maybe you could open it and check for dust?

Quote from Flotch :indeed, same here, did not receive an email this time.

We haven't sent one. I'm not sure if we will or not, actually haven't discussed it with Victor yet.
Scawen
Developer
Quote from Jonzu95 :Am I the only one who finds the Layout editor extremely difficult to use? I've noticed few things when trying to build one.

...

Might take a while to get used to all this, I just prefer the old layout editor.

I have to say there are few positive things about it as well, For example:
- When holding ctrl you can choose objects just like shortcuts on your desktop
- Undo & Redo
- Marshall circles can be now 0 meters.

I think mainly it is a case of getting used to it. I did include input from experienced editor users. It can do everything you could do and more, but with some confusion removed. Occasionally there is an extra key press though.

In the test patch forum I wrote an explanation including the reasons for some of the changes:
https://www.lfs.net/forum/thread/92152-The-layout-editor-changes
Scawen
Developer
We don't have any predictions for other things. The graphical updates are really important and I still have some more work to do on them. Eric still has some tracks to update. Depending on the timing, maybe I can get the tyre physics updated to a good state in time for the graphical update, although it is possible to release the new graphics with the old tyre physics. The long awaited tyre physics update is also really important because we'll be able to move into the future and consider car updates and so on. We'll see how the timing works out.
New Version 0.6T - More robust multiplayer system
Scawen
Developer
Hello LFS Racers,

Today we have released a new update. After some disruptive attacks that took place recently we were forced to make our website and multiplayer systems more robust. As an update was needed, we took the opportunity to do a few more improvements, including some extensive changes to the layout editor.

Over the last year and more we have been working on some major graphical improvements in Live for Speed. These are not included in this update. We plan to show some pictures of the improvements later this month.
EDIT: We now plan to show pictures in August as you can read in a later post.

Read all about this update and how to install it on the 0.6T information page.

- LFS Developers
Last edited by Scawen, .
Scawen
Developer
New version 0.6T is now available!

Thank you for all your help testing! Smile

https://www.lfs.net/patch-6t
New DCon 0.6T
Scawen
Developer
Dear Hosters,

You will need to update to 0.6T now as the new version is incompatible.
https://www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6T.zip

Thanks for your help!
Scawen
Developer
The new system (which we are not releasing in the next update) still uses DX9 but has moved up to shader model 3.
Scawen
Developer
Quote from sermilan :The issue some of us had connecting to LFS sites a few weeks a go, was it something related to some testing that, perhaps, you were doing or was it just some general internet problem?

I don't know if it was a problem with our site or how it goes through Cloudflare. I just left it to Victor. I supposed it was a setting he changed that fixed the problem, but I didn't ask him for further details.
Scawen
Developer
Quote from brunosmartinho :Não entendo.... Façam algo de jeito! Estamos fartos de migalhas por ano! Foi mais de um ano para isto? Estamos bem, estamos

Quote from Google Translate :I do not understand .... Do something! We're sick of crumbs a year! Was it more than a year for this? We're fine, we're

We are working on new things. This test patch is something I was forced to work on due to the attacks in April. I added some autocross and InSim updates while we were at it.

A couple of weeks after the release of this full version, we plan to show some images of the new track updates Eric has been working on using the new graphics system which supports specular lighting and a new shadow system.
Scawen
Developer
R22 is now available.


Changes from 0.6R21 to 0.6R22

Layout editor:

ALT key now temporarily hides the outlines of selected objects

Interface:

More updated translations - Thank you translators!


Download: https://www.lfs.net/forum/thread/92067
Scawen
Developer
Hi there. Sorry about the long delay. It's nothing exciting. There were some more possible developments for the test patch, but they were not very interesting and other things came up. At this point we've decided not to go on working on the test patch. Better to release it as a full version and I can go on developing for the new version that Eric has been continuing to work on.

For the test patch, I did add the key to temporarily hide the object outlines. I went with ALT. CTRL+SHIFT seemed to interfere with other things and was confusing. I expect to release this minor test patch update in a few hours.
Scawen
Developer
Thanks, but we have seen this sort of discussion many times.

I'll close the thread because we don't need to talk about it again now.
Scawen
Developer
Good to hear you upgraded to the later version. There shouldn't be any problem with that - it's just a better version.

The cfg changes are only saved when LFS exits.

LFS stores the 'GUID' of the audio device and the controller device when you select a specific one. It's an ID number supplied by Windows, but I don't know how well Windows assigns that number to each device or if the same device is always guaranteed to be assigned the same number.

The GUID numbers are stored in cfg.txt lines "Speaker GUID" and "Control GUID".
FGED GREDG RDFGDR GSFDG