The online racing simulator
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Scawen
Developer
press space?
Scawen
Developer
Mods are not published if the creator tries use a badge, logo, or name from a real car or manufacturer, unless they have written permission from the manufacturer to use it.
Scawen
Developer
I think it sounds like the AI do not have paths generated, which they cannot do in multiplayer. To fix this, before spawning them in multiplayer, you should generate the paths by starting them in single player.
Scawen
Developer
Quote from Aleksandr_124rus :So I have to prove in the article that there are no pros? How? You can't prove...

I think this is a bit silly. The article points out benefits of the car. if you can't be bothered to read it, it's not my responsibility to find it for you.

I'm out.
Scawen
Developer
Quote from Aleksandr_124rus :Maybe. But since you're the one claiming, you can demonstrate the pros about the cars talked about in the article out of the context of the cons. And in this case, I agree that I was wrong.

No, you are the one making false claims about an article that you have not bothered to read (by your own admission, and by the fact that you are making false claims about it).

Quote from Aleksandr_124rus :But I persistently dislike propaganda. And people in the West tend to be ignorant of it.

It's a well written article, pointing out the problems with excessive car use. It's not propaganda. It's a starting point for discussion, in a world mostly run by governments that are often supporting the car and neglecting (or even dismantling) other forms of transport.

It also points out many positives of cars, but that is not the purpose of the article. It's about the harm done by cars. The fact that the harm done by cars often affects those who cannot own a car, is part of the story.
Scawen
Developer
Quote from Aleksandr_124rus :They entire article criticizes cars, and says how bad they are, without pointing out any pros.

You didn't get very far reading the article, then?

Quote from Aleksandr_124rus :So there is poor neighbourds and children, and economic inaccessibility.
Oh my god, those poor ones and children, how dare theyBig grin

Am I really seeing sarcastic comments about people who cannot afford a car, while they are living in a world built around the car?

I suppose your attitude explains a lot. There are a lot of people (who I might suggest are usually "right-wing") who cannot understand 'empathy' although it is actually a fairly normal thing to feel. And if they see someone appearing to care for others they do not know, are baffled and can only assume the person speaking nicely is "virtue signalling" or similar. Well, actually there is such a thing as caring for people (and not only people, but animals and the wider natural world) even when you don't know each person or animal or tree individually.

If we are to be assumed to *only* care about our selves and close family in an immediate sense, then we might as well dig up and burn and pollute everything and destroy the planet. Because why not, the air will still be breathable for our few remaining decades.

But if empathy is a real thing (and guess what, it is) then we might care about other people and future people, and the incredible complexity of the natural world too.

Most people in the world don't have a car, and there are already far too many cars and associated pollution and destruction. If you care about equality, you cannot pretend we can get a car and roads and the supporting industries for everyone to have their own car. There isn't space or enough resources or ability for earth to clean up the mess. So we need to come up with better ways to move people around, in comfort, without hardship. The car isn't the solution, no matter if it's electric.

This article does point out several benefits of the car, but it sensibly and reasonably points out many of the problems that it creates. I guess denial is the expected response from right-wing people who are only concerned with their own personal desires, but are too afraid to look at the bigger picture.
Scawen
Developer
All right, too many reported posts now, I don't see the purpose of this thread any more. Words are going too far.

Was the main purpose of this thread, so people had somewhere to complain about their bans from Just a Ride?

When possible, could Just a Ride admins make it clear to people why they are banned? Could there be warnings before the ban? Is there a message asking the user to behave, when they join? Could they be shown a message that this server is not controlled by the LFS developers?

These suggestions are because I fear a new thread will come up in its place. I don't think that what happens on one server should affect LFS in a negative way or distract us from development, or be the main thread that is in the face of every user who visits our forum. I don't lay blame, I understand the need for bans.

Please try to find ways to avoid the need for so many people to complain.

End of thread.

serveur just a ride
5 January 2022 - 12 April 2024
353 posts excluding deleted posts
Scawen
Developer
Yes, I still have the M3 which is now 21 years old! Thumbs up

We got an Aygo for Leo's lessons. I don't think the insurers would be very happy if we asked them to insure a learner on the M3. And I don't think I'd be happy with all that maneuvering practice. Schwitz

Honestly it was terrifying in the earliest days, we have narrow country roads around here and apparently it's not quite as simple as it seems, to time that slowing down and tucking in to allow the oncoming cars to get past, and to steer good lines for visibility and avoid the pot holes, adjust speeds frequently for all the different situations. It's amazing how much there is to learn, to really become competent and safe.

It seemed expensive to buy the car (we were surprised by the price of used cars) but we found a good Aygo and it was nice to combine the purposes of driver training and visiting places for family walks and other activities. The price is comparable to hiring an instructor, but this way he could get more experience before taking the test, and also we still have the car when I'll start to do the same for Nicole in another year from now! We also visited Salisbury and Yeovil several times for specific training in larger towns. As he is now 18 and could leave home any time, this was one thing I wanted to do for him, as it is likely to be useful at times in his life. After 120 hours of driving, including 3 hours with professional instructors, he passed the test first time.

To answer your question, I am very happy with people having a car as an enthusiast. I'm not sure about investment as a rusting investment is a troublesome investment but if people want to do that then that is fine. I am always impressed to see old cars driving around.

The thing I have a problem with, and I've said this so many years ago, when traffic was a bit less than it is now, is the excessive use of cars. If an alien came to earth and saw a traffic jam, it would have to conclude we were not an intelligent species.

If you look objectively, a huge traffic jam in London or the M25 (circular motorway around London) that recurs every day is proof that humans aren't able to cooperate in a sensible way. The way we coordinate, almost entirely through market forces and transactions between individuals, leads to such absurd inefficiency and pollution, we really have lost our way. So many people having to live so far from where they work, in often 'pointless' jobs that don't really make anything (big subject, won't go there) and having to sit in congested traffic to get there and home again, every day. Less congested, cleaner, quieter and safer cities could only be a good thing, I believe.
Scawen
Developer
Yes, the modern city and so much of the landscape is designed around the car, prioritising its use above all else.

It's Easter holidays and today I drove Nicole and a friend to a skate park in a city (Poole). So much of the day was actually about cars. Driving there, driving behind other vehicles, navigating around through complicated one way systems trying to avoid colliding with other vehicles (I recently taught Leo to drive, so I'm well aware of how hard it really is, even if I'm used to it and it seems 'easy' to me). Then finding a parking space so we could go for a walk in a park while they were in the skate park. Cars absolutely everywhere, it's really quite insane if you think about it.

If they could have taken a train, that would have been so much better. And they do take a train sometimes (but not to Poole). We are lucky enough to have a station but they can either go East or West. No other direction is possible and there is no other form of public transport here.

Society should provide a lot more better means of getting around cheaply and efficiently so that people are not forced to take on the burden of car ownership and cities can become safer, cleaner, quieter, less congested and healthier. And this is without even mentioning the environmental damage at point of use or production, mineral extraction, etc.

It is a big deal and the current trajectory is totally unsustainable. I say that as someone who likes cars in many ways but actually would like not to have to own one (and don't use it much at all).
Scawen
Developer
I can't really see what's going on there but maybe it's because roughness isn't supported in the public version of LFS. The new LFS engine is more advanced with material settings. The editor is a cut down of the development version of LFS.
Scawen
Developer
Is it not enough to switch on the TEST buttons on the left?

Maybe you didn't notice them, or they don't do what you need?
Scawen
Developer
Great fun as ever. Thumbs up

The qualifying was super tense. These cars are not easy to drive and you only have 2 shots at qualifying! Schwitz

I was not involved in the qualifying duels as you have to be in the top 8 for that. Cool

Sprint race was fun, no need to worry about energy saving. The longer race has the added element of strategy. You need to save energy for a few seconds on most laps to make it to the end, while choosing the best time to use your two four-minute periods of full power.

Organisation was as smooth as usual by MRc and New Dimension Racing, even running ahead of schedule.

Coverage and commentary were excellent and entertaining as always from Sim Broadcasts.

Congratulations to Imran Azhar of Team S1DUS for the double victory! LFS



More information and signup for next round: https://www.lfs.net/forum/540-E-Challenge-2024
Scawen
Developer
It's not because of the location of the object centre. That doesn't affect physics, but it does mean the setups are not interchangeable.

The editor cars have been updated to have realistic setups. I don't know the specifics, but maybe you could open two instances of LFS and look through side by side, to see what the changes are. That's the only way I would be able to tell you the changes.

If you replicated all the settings and confirm the wheel sizes have not changed then you should get the same handling. It's likely that rim width has decreased because most of the public LFS ones are unrealistic (long subject, watch the video if interested). But rim with in LFS doesn't affect much, probably just affects wheel heating a tiny amount over a long period.

Differences between current public version and versions set up for future release aren't something I will get involved in or take an interest in.
Scawen
Developer
Live coverage of qualifying starts at:
17:00 UTC / 18:00 BST / 19:00 CEST

Twitch: https://twitch.tv/simbroadcasts
YouTube: https://youtube.com/simbroadcasts
Schedule: https://www.lfs.net/leagues/572/season/1110#round1
Scawen
Developer
Scawen/Read and Understood
Scawen
Developer
Here is a suggestion/tip about key binds for tyre changes if the race is declared wet. I guess this may not be obvious to everyone as the commands are quite new. Previously, scripts could be used to set the pit instructions, but with recent LFS updates they are no longer required.

Because of the quite new /pitins command (set pit instructions) and multiple commands on one key bind, you can set the tyres to be changed in your pit stop, using the text in one key bind.

For example I have:

CTRL+F2: /pitins ftyre r2 /pitins rtyre r2
CTRL+F3: /pitins ftyre r3 /pitins rtyre r3
CTRL+F4: /pitins ftyre super /pitins rtyre super
Scawen
Developer
I hope this question isn't too obvious. I am aware of my lack of race experience. Shy

I read up on safety car and virtual safety car, to find out the speed limits.

I think under real safety car there is no speed limit, it's more like drive safely and no overtaking unless directed.

Under virtual safety car I read in the NDR Sporting Code that the standard speed limit is 100 km/h, but may be specified differently for an event. For some reason I had thought the speed limiter could be used but that isn't the case if the limit is 100.

EDIT: So my question is what is the VSC speed limit in this event? Smile
Last edited by Scawen, .
Scawen
Developer
I saw a parked Porsche on a walk yesterday, if was a 911 but had a similar layout for the front lights, including the front side indicators and the lower strip below the main headlights. We could see orange bulbs inside the strip light so think they must be indicators.

One more thing I noticed on the model, it looks like the calipers need to move out a bit as the disc is visible.
Scawen
Developer
I can't really see from your image but it sounds like the auto mirroring system for mappings. It's the system that allows, for example, a small mapping to be applied to some triangles on one side of the object and then the related triangles on the other side will receive a flip of that same mapping (optionally with a different cutout).

That system can't work if a "reflectable" mapping is applied to a triangle that itself is on two sides of the object.

So you need to either:

- continue to use a reflectable mapping, then use triangles that are on one side or the other but not both. I think this can be done by using the yellow central points and triangle mirroring.

Or:

- continue to use triangles that cross from one side to the other but make sure the mapping is not reflectable. A mapping is marked as reflectable if all its points are on one side or the other. So maybe in your case you need to move the mapping near the centre so it straddles the centre line.

Hope that helps although it's possible I've misunderstood the situation.
Scawen
Developer
You add a texture page to the main object (not a subobject).

Click in the "type" column where it says "fixed" and select "dashboard backing"

Now you should see that texture on your dashboard when you visit the dashboard editor in vehicle editor "Textures" section.
4th Season of MRc E-Challenge starts on Sunday!
Scawen
Developer
Dear LFS Racers,

I think I should mention that I've entered the E-Challenge. Looking

All four rounds use a layout that replicates a real life street circuit
Each event has qualifying sessions, a sprint race and a feature race
Server is open for practice at the challenging Mexico e-Prix Circuit
The feature race (27 laps at Mexico) requires some energy saving
Live streamed with expert commentary by Sim Broadcasts Thumbs up
Race direction by New Dimension Racing

There's still time to get some practice in and sign up! LFS

Info / Rules / Signups / Schedule: https://lfs.net/forum/540

Scawen
Developer
#37
Scawen
Developer
I hope I'm not annoying you with feedback as I already posted in the other thread. It's just that I'm sitting here looking at the car and come across things. Big grin

1) I thought the front indicators are hard to see from some angles, like it has the front side ones but nothing front-facing. I really can't find reference on the internet but wondered if the lower front narrow strip lights could be used (though it needs reference material).

2) I found the up-down gear indicator on the dash too hard to read, it was so small, I thought maybe the 7-segment number would be enough as it looks nice. But I am uninformed, it's just an opinion / observation. But I think this is covered by superlame's suggestion.

3) I think the rear number plate has too much vertical stretch.
Last edited by Scawen, .
Avoid the 49.7 day bug
Scawen
Developer
Dear hosters, you can now avoid the 49.7 day bug.

That is, 49.7 days after starting, your host will hang and anyone on it will be stuck online and people who join are in "Queue position 1" until they press escape.

This is fixed in my version and so you will all get the fix in version F (hopefully in a week or two, depending what comes up).

Anyway, for now you can find out when your host was started and if it is near 49 days, you should stop it, and restart it (you have to wait 1 minute).

To see when it was started, hover your mouse over the green RUNNING text and you will see the UTC time and date when the host was started.


Why 49.7 days?
Well that is 0xFFFFFFFF ms (hexadecimal)
Or in binary, it's 11111111111111111111111111111111 ms.
Then time inconveniently loops back to zero, so in 1ms you go back in time 49.7 days.
Last edited by Scawen, . Reason : typo
Scawen
Developer
Well, I did have a look and I've added the time the host was started to the hosting pages.

Where you see the green text "RUNNING" you can hover over it and it says when the host was started.
FGED GREDG RDFGDR GSFDG