The online racing simulator
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Scawen
Developer
Thanks, we have the direction to create this sim you love.

I asked you "Do you think we should be paid for the work we do?".

You can't answer that.

Are you a child? If you are an adult, maybe you will work and you would understand that it's not possible to work if you don't get paid. You are either a child or a fool.
Scawen
Developer
Thanks! Smile
Scawen
Developer
Thanks, but if you could show me a SPR or MPR that shows this bug, that would be more helpful. Because I think these bugs don't normally show up when you drive the usual way round the track.

MPR is best because I can run it in the debugger. You don't eveb need to join a server, if you start your own local host, and drive round as a single player in multiplayer mode, then save the MPR after you've seen the bug.
Scawen
Developer
Quote from crazyboy232 :I know it is an old bug but Scawen should find a way to fix it... Smile

How do you make that happen? I may have a way to deal with this but to help me spend less time, I'd like to know a quick way to see these bad cases of vanishing ground.
Scawen
Developer
Quote from nacim :What do you mean?

When you select a car park or autocross area, you can see that area highlighted on the map (in the track selection screen).

Also some other minor improvements on that screen. Positioning of maps and and how it works when a demo racer clicks around, so they can see all configs and open configs.
Scawen
Developer
Test Patch 0.6Q7:

Small map rotation enabled on new open configuration maps
Small map is now available on car park and autocross areas
Improvements on track selection screen using the area maps
Improved and cleaned up the Westhill, Rockingham, Kyoto maps

https://www.lfs.net/forum/thread/90208
Scawen
Developer
Thank you, I've got the updates. Thumbs up
Scawen
Developer
Quote from MicroSpecV :and if no, why isn't there..? Is there a lack in the openwheel community? Frown

No, people want to race, but they are afraid to join empty servers!

There might be a big hungry monster there waiting to eat them for dinner!

https://www.lfs.net/forum/thread/90387-Need-more-S1-S2-race-servers
Scawen
Developer
Quote from Flame CZE :The real problem is that people don't want to join empty servers, understandably.

Yes it is "understandable". But also mistaken.

For a server to be populated, someone first has to join an empty server. If someone can explain to me how a server can be populated without someone joining an empty server, I would like to hear it!

I can say that there are new people, online usage is increasing for the last few weeks, due to the closure of pereulok and the lower price system. This can be seen in LFS World history. So, keep it up, get online and join the type of server you want to race on even if it's empty and of course if there is only one brave soul there, join that person and start racing! He or she is waiting for you!

Obviously we devs need to release more stuff, etc, etc, but that is not the point here. The point here is, people do want to race, but there are too many people saying "I want to race but there aren't enough people online". Seriously, if you want to race, get online! Big grin
Scawen
Developer
What makes you think we are going to let it die? We are working hard on new content. Trouble is, it doesn't matter how many times I say that, some people just can't bring themselves to believe it. Big grin

Of course, there are no guarantees, we don't give guarantees or promises of future content. But I can tell you we are working on it!
Scawen
Developer
Moved some of the off topic posts to a cleanup thread.
Scawen
Developer
Quote from joaoadao :**** you scawen you are very idiot after you closed the pereulok

Well, we didn't close pereulok. We didn't run it. Thankfully it is closed down.

Have you seen the news now? We have made Live for Speed HALF PRICE in Brazil!

So now you can buy a license, go online, support the development.

Do you think we should be paid for the work we do? If we were not paid, then we wouldn't be able to develop Live for Speed. That's why we charge for licenses. Anyway, I understand it was expensive in Brazil, but it's not expensive any more.

So please get a license and get online. Thanks! Thumbs up
Scawen
Developer
Quote from PeterN :Breadcrumb trail on my Garmin 25 is pretty useful indeed...

Yep, I've got an Edge 500 and for long rides to new places I use ridewithgps.com to make routes to download as a tcx file for the Garmin. Smile

Quote from PeterN :I don't actually use map rotation in LFS either, however I noticed it because there also seems to be a rotation that is applied regardless of this setting depending on the chosen layout. Sometimes it's rotated 180 degrees -- this is also missing in this update.

That was related to the direction of the pole position grid slot. I decided to stick with the rotation of zero in the case of the open config map, so it always looks the same. I think I'll stick with that if you don't select rotate. I suppose for the individual track maps I'll still rotate it using grid slot one direction.
Scawen
Developer
Quote from k_badam :I can understand why Scawen didn't know as he has probably never been to a cruise server.

I have been to cruise servers! It's important to know what people get up to in LFS! Smile

But I do look at maps a lot, specially these days for cycling routes, and I never rotate the map around, because it would be confusing! Big grin

However the small zoomed in map (breadcrumb trail) on my Garmin is rotated to my direction and that is helpful.

Quote from NeOn_sp :I don´t play on cruise servers, but yesterday we had our first 2017 league race in cesav. It was Open Config Track and It was a nightmare trying to check where I was and If there were someone joining track after his pit-stop without map rotation ( I always play with map rotation turned on ).

OK, I'm only quoting yours but also read the others. I'll try it out.

Only thing is, I think with rotation switched off I'll be able to get the map squeezed up nicely on the right side of the screen (better than it is now - it's unfinished). With rotation, it'll need to be out about where is is now, and there could be a bit of overlap. So I'll code for two different positions of the centre point, making best use of space when the map is not rotating.

We'll see how that goes. I expect to be able to work on that tomorrow.
Scawen
Developer
Thank you! Got it! Smile
Scawen
Developer
I'm interested to hear a description of why anyone would want the map rotating. Otherwise I'd just be deliberately coding a mistake.
Scawen
Developer
Quote from pik_d :@Scawen - It seems that the track map wont rotate now. The option is still there but multiple people have confirmed that it does not rotate for them.

I deliberately avoided the rotation of the open config map. The individual race track maps do still rotate if the option is selected, and I can see that may be helpful if you want to see the corners ahead of you. But having the open map rotating is quite undesirable and confusing so I thought it would be better not to allow it. Also, without rotation, the map can be made to fit exactly into the available part of the screen. If it was allowed to rotate, some parts might go off the screen or over some text.
Scawen
Developer
Quote from Charlieh18 :This patch stops RevBouncer from working from as far as i know

I don't know what that could be. I don't know of any changes affecting external programs (assuming they don't use some kind of exe hack).

Quote from Popughini :They have to solve it, since it would not have to see the shadow through the concrete

The problem is that the concrete isn't casting a shadow. It's not really a bug that the car casts a shadow there. Really everything should cast a shadow, including the layout objects. That would be great, and I hope to do that one day, but it's a big project, not for this patch, and not until after the new tyre physics.
Scawen
Developer
Quote from MAGNUMSK11 :yeter amk verecek paramiz yoktu ondan zevk aliyorduk içine siçtiniz ya lfsp geri açilsin herkes onu kullansin

It is now half the price in Turkey, so we hope you'll be happy with that, and you'll be able to contribute to the development of Live for Speed. Thumbs up

Thanks! Smile
Scawen
Developer
Guys, you are going seriously way off topic with the suggestions.

No, this is not the place for that. I am very busy working on things and don't want to waste my time reading off topic suggestions and pruning the thread.

Please, bug reports only and VERY CLOSELY RELATED suggestions.
Scawen
Developer
There you go...

0.6Q6: https://www.lfs.net/forum/thread/90208

I still need to improve the Westhill map but it should work ok now.
Scawen
Developer
Yeah, I don't want to spoil the fun. I'll remove the code that switches off the physics in those areas, the map squares system will be the same size as before.

I'll need to figure out a different solution for the Westhill map, but it shouldn't be too complicated.
Scawen
Developer
I wonder how many people drive outside the outer boundary fences at Westhill. I spent quite a while on this taking care not remove physics on any areas that you could drive to. I wasn't expecting to find out that people like to drive beyond the outer boundary fences!

Quote :Also it seems that concrete slabs become nonsolid once they are out of map bounds although that was in previous patches aswell.

There is no physics on objects beyond the map squares system because there is no map square to register them on.

Map squares are a typical optimisation used in games, so you only need to check objects that are registered on nearby map squares, instead of running through huge lists of objects.
Scawen
Developer
Yes, I did switch off the physics on some "out of bounds" surfaces at Westhill as they were increasing the size of the map squares system. It was related to the map because my task at the time was to restrict the physical area to the actual area we want to have mapped. That is important because the map only has a limited area available on the screen, and we don't want the map to appear too small.

It also has the side effect of making the map squares smaller which can have a performance benefit (though I have not tested this specifically).

I know what you mean but that area is really meant to be "scenery".
Scawen
Developer
Quote from mbutcher :Does rubber persist between a qualifying and race session too as well as between races? Unable to check at the moment.

The rubber resets now take place on these events:

- Exit from in-game
- Start or restart replay
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