We have received a lot of reports of bad posting on this thread.
I really don't want to start banning people.
This is not about people from one area of the world, this is about a group of idiots attacking an LFS server where people are having fun.
There is no need to turn it into stupid suggestions and blanket statements that get people angry and cause further problems on this forum.
So I'm just going to close this thread and ask again, please do not write in this way. If you are going to post something, imagine saying it in real life. Would someone be likely to punch you in the face? If so, please don't submit the post.
Now I am forced to close this thread because the discussion has turned into 10 year olds in the playground sort of level.
We are trying to help tackle the problem so people can enjoy driving around online.
We are working on LFS but the rate of progress will always be slower than the developers or customers would like it to be. But we like working on it and many people enjoy the updates. So that's fun. There are plenty of other good things you can do too, with or without your computer.
I wish people could stick to the point, let the visitor know how it works and not insult him.
The internet is full of people insulting people in ways they would not if they were standing next to them. There are also some parts of the internet where people have reasonable discussions so polite that you could actually say the same thing in person and not get punched in the face.
We would like the LFS forum to be one of those places where discussions can take place just as sensibly as they do in real life. It seems about half way at the moment.
Let's try to raise the intelligence level a bit. It's only a few people here that need to change. Please, try thinking before you post, and if you don't really have something sensible to say then just don't post. Do I really need to start handing out infractions and bans?
I would say my main bike is the mountain bike, as I spend a bit more time on it and that's what I go to races on. The road bike is really just to keep fit and do extra training if the mountain bike is out of action or, as is frequently the case, there has been a lot of rain and the trails and bridleways are a mud bath so best avoided. Also sometimes there are places to get to and the bridleways are overgrown with nettles and brambles so the road bike can be more fun then.
In both cases they are "budget" bikes, with alloy frames. I have not yet been tempted by an expensive carbon bike with expensive parts that cost a lot to replace every time they wear out. I'm happy on mid-range components and keep them maintained. I do quite a high mileage, about 12,000 km on each bike in 4 years and 4 months. So that's over 5000 km a year. The chain and sprockets need changing quite often so I'm happy to use the ones that don't cost a ridiculous amount of money.
Both of those bikes came with 9 speed, and have recently been upgraded to 10 speed, which I think is a really good level for me. I was able to use the Shimano Tiagra 4700 groupset for the road bike and went for Shimano Zee 1x10 drivetrain on the mountain bike.
My preferred hobby is shown in the attached pictures.
I would like to add bikes to LFS. More likely motorbikes.
Thinking forward in the short-medium range I would like to:
1) Release an update with the current physics, with Eric's Blackwood fixes and minor updates on Westhill and Rockingham including 3D kerbs.
2) Finish some graphical updates that will help with new tracks.
3) Get back to tyre physics and release it with the Scirocco.
Note, that is not a list of promises. It is simply a short list of things as I personally see it.
In the future I am still interested in various things that the LFS team and I cannot make any promises about, but I can state an interest in. Such as bikes, karts, trucks, user created content.
There aren't many new effects yet, though there was a lot of restructuring to allow future development to take place more easily.
One of the main benefits is that the shiny windows with an overlay are now done in a single pass using a new shader, so that is good for performance and ease of modelling although visually there is no difference. It was just "wrong" to leave it the way it was done before and it's "right" to update the shaders to do things a better way.
There are also new shaders that allow the alpha channel to specify the shine level at that location on the texture, instead of transparency. Eric is applying these in a few places where it seems like a good idea but there aren't any dramatic new effects yet, for example I have not yet developed something that can be used for specular effect on the road surface.
Hi there, we have been working hard, but the tyre physics have not progressed since the January update.
It's not because I took around a week off rebuilding my road bike. Although I am lucky enough to have been able to deliberately take a career that focusses on allowing me time, rather that maximising my income. So it was really nice that I was able build my own bike up from the component parts.
In fact apart from one month where I did less work than the others, since January I have been working on shader updates and editor functions that help Eric create some of the effects he wants to. In fact there is a lot more to be done, but the current version allows a few more possibilities, and also does existing things in more efficient ways.
So, as usual, good updates but slower than you or I would like!
Eric has been working on one of his new tracks in particular and also done fixes and updates on Blackwood, Westhill and Rockingham which we hope to release in an update in the not too distant future.
I think maybe it was too harsh to switch on cheat protection will the automatic temporary bans enabled. They could cause some inconvenience to users who were 'innocent' as well as those who did want to cheat.
I have now enabled the cheat protection with CPW kick enabled, but with bans switched off.
On topic, we are happy with the way it's going. Yuri has been able to offer various local payment methods in Brazil, which we were not able to do at all easily.
Now we are getting several new licensed Brazilian players every week and that is obviously a good thing.
Online activity is quite a bit higher than it was 6 months ago, so that is encouraging. The closure of Pereulok and BRLok, the lower prices in lower earning countries and the Brazilian local payment methods have all contributed to this, along with the Blackwood update.
On the development side, we are continuing to improve Live for Speed. It's never as fast as we would like but we are working on updates. I do plan to update the communication with the master server so it's harder to crack in future. I can't spend too much time on that but a few days on it would be worth while.
OK, I think the problem is "started Direct3D 9" and it needs to be 9Ex.
I don't know why that is, if you have Windows 7.
Maybe you have a different version of D3D9.dll installed on your computer, or maybe a special one in your LFS folder, possibly a modified one that you put there to use some other software in the past. If so, you can remove that and it will use the default D3D9.dll supplied with Windows 7 which should include Direct3D 9Ex.
I would need to know what the "process name" was before and what it is now. I suppose that maybe Simtools would be the best to tell you this.
All I can say is that I can't find anything that has changed in Live for Speed. It must be for the developers of the external software to explain precisely why their software cannot connect to Live for Speed.
Can you consider what you have changed?
As I asked before, have you changed the name of LFS.exe?
Are you running LFS in a different folder?
If so, have you tried using the cfg.txt from the folder that works?