On topic, we are happy with the way it's going. Yuri has been able to offer various local payment methods in Brazil, which we were not able to do at all easily.
Now we are getting several new licensed Brazilian players every week and that is obviously a good thing.
Online activity is quite a bit higher than it was 6 months ago, so that is encouraging. The closure of Pereulok and BRLok, the lower prices in lower earning countries and the Brazilian local payment methods have all contributed to this, along with the Blackwood update.
On the development side, we are continuing to improve Live for Speed. It's never as fast as we would like but we are working on updates. I do plan to update the communication with the master server so it's harder to crack in future. I can't spend too much time on that but a few days on it would be worth while.
OK, I think the problem is "started Direct3D 9" and it needs to be 9Ex.
I don't know why that is, if you have Windows 7.
Maybe you have a different version of D3D9.dll installed on your computer, or maybe a special one in your LFS folder, possibly a modified one that you put there to use some other software in the past. If so, you can remove that and it will use the default D3D9.dll supplied with Windows 7 which should include Direct3D 9Ex.
I would need to know what the "process name" was before and what it is now. I suppose that maybe Simtools would be the best to tell you this.
All I can say is that I can't find anything that has changed in Live for Speed. It must be for the developers of the external software to explain precisely why their software cannot connect to Live for Speed.
Can you consider what you have changed?
As I asked before, have you changed the name of LFS.exe?
Are you running LFS in a different folder?
If so, have you tried using the cfg.txt from the folder that works?
Well that is interesting but there are some points to consider.
- The software for motion seats often adds extra motions that aren't really there. For example the seat may lean back to simulate acceleration. I think in your case you want the seat angle to exactly match the car's angle. This may be available depending on which seat you buy.
- Normally the seats don't rotate so there is still a disconnection from what you are seeing.
- Most importantly, VR headsets don't naturally work with motion seats. There are serious problems, because the movement of the seat affects the input to the sensor. There are related problems no matter if the camera is mounted on the seat platform, or the floor. The guys at VectionVR have been solving these problems by hooking into the software and taking account of the position of the motion platform. http://www.vectionvr.com/en/index.html They know about Live for Speed and used it for early testing.
It sounds like you are more than average susceptiple to motion sickness. I'm not sure if that is good or bad. It's like your brain is really paying attention to your balance sense and the confusion has a bad result.
Just as a matter of interest, do you easily get motion sickness on boats or softly sprung vehicles, if you aren't driving and if you don't look out of the window?
Well... the Vive does work in a small space, it's just that it has the capability to be used in a medium sized room too. Having a small space just means you can't use software that requires room scale movement.
Vive has a wider FOV, Rift has higher resolution in the middle.
Vive has a spinning laser for tracking that makes a little noise. Rift uses a camera instead.
Vive requires Steam software which you can switch off. Rift doesn't give you an option to stop the software and it is on as soon as you boot up your PC even if you are not using the Rift. It is possible to stop it running at startup though by using one of their programs with a command line option. Their software agreement is pretty bad, allowing them to collect info about your use of the PC including things not related to the Rift and even if the Rift is not connected.
So you have to take your pick, maybe read as much as possible then see what you feel like. So far I like the look of the new LG headset that is still in development.
I don't think you are with him. He was asking us to update LFS at a higher speed (which I've explained isn't really possible).
You, on the other hand, are visiting our forum to *beg* people to stop being involved with Live for Speed.
The online usage of Live for Speed is growing in recent times and sales have increased, so it's looking good for the future. I think you are quite rude to use our forum to grovel and beg for people to go somewhere else. Maybe you should take some of your own advice.
Well, we are happy working this way. I really like doing the different sides of the code - physics, multiplayer, interface, graphics. Eric enjoys being a texture artist, a track designer, 3D modeller and so on. We like working from home and being able to have a day off in the middle of the week and work a Saturday instead, or in my case, go on a bike ride during working hours and work later in the evening. It's a life we have chosen to lead and it works. It is very different from the capitalist ideal of spending your life trying to make as much money as you possibly can, for no apparent reason. It is possible that Live for Speed doesn't reach the potential it could, but it sure does keep going on and on.
Let's say we decided to give up this way of life, restructure as a company and hire an office. At least one of us would need to sell our house and move nearer to the office, then start working 10am to 6pm, 5 days a week, hire people and spend our working days managing a team. We've been in that situation before, in more than one game company, and decided to do things differently. We have no desire to go back to that. But anyway, if we did (which we won't) then sure we could progress faster and then there would be these major setbacks, like the guy who did the physics leaves the company and no-one knows how the hell his code works, and then you need to find a replacement. The same reason why big commercial games are usually done quickly then they make another one.
Also let's say we somehow created a company for the sake of selling it to a corporation. They would require that we worked on for some years under their control. Again, not what we want at all. We don't want to sell it anyway, we just want to keep working on this thing we enjoy doing and which makes us a living. So that's what we are doing!
I wonder if that FOV is horizontal or vertical. So far, VR headset developers have insisted on supporting more vertical FOV than horizontal, although in real life you can see further horizontally than vertically.
It would be nice to have more peripheral vision. Unfortunately there is a battle between peripheral vision and resolution at the centre.
Anyway, in theory LFS should run on the LG's device without any changes.
True... BeNoM, please can you adopt a calmer attitude? You can be helpful around here but recently you are coming across as frustrated or easily annoyed, leading to a lot of aggressive responses.
Live for Speed is supposed to be fun. It's mainly an entertainment thing with educational benefits. Although progress is never as fast as you (or anyone else) would like, we are working very hard on new things to release.
We want the forum to be a good and friendly place to go, not somewhere people avoid visiting because the locals seem to be on the attack.