The online racing simulator
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Scawen
Developer
That's something I'm interested in working on but it's a really big project to sort out. We need graphical frames in between physical frames, or alternatively 1000 Hz physics update rate. The solution will probably be connected with having physics and graphics on separate threads.

I'm interested in looking into this after the new tyre physics system is finished, which will allow many things to start happening.
Scawen
Developer
It's got to be some simple thing.

It is *not* the fault of LFS. Proof : Why can't nslookup even get the answer...?

As Gutholz says, could it be you are trying to use IPv6?
Scawen
Developer
I don't think the problem is in LFS.exe at all.

Because nslookup should work...

I think it's somehow either your computer or your ISP. Maybe someone more knowledgeable than me can help you debug it.

One thing you could try...

Add this line to your hosts file:
188.122.74.158 master.lfs.net
Scawen
Developer
OK, I don't know what could give that error.

Two more questions:

1) Do you get proper results when you ping well known sites, such as:
ping www.google.com

2) How about nslookup:
nslookup master.lfs.net
Scawen
Developer
Yeah, it should be nice to drive. Only with the current tyre physics, we had to use unrealistic setups to make the car handle well. That's the good thing, it showed up flaws in the tyre physics. The bad thing is it ended up taking years to develop the new tyre physics, and I took some wrong turns during that development. Also changed lifestyle in various ways during that time, LFS went through a quiet period.

Anyway it seems to me we are back on track, working hard on new things and LFS is having a gradual resurgence which will be helped by further developments we are working on and ones we aren't even working on yet.
Scawen
Developer
I'm not sure, but for a quick answer, here's how it looks in LFS.
Scawen
Developer
Yes I agree it could be an entry in the hosts file, possibly if you have used a cracked version in the past.
C:\Windows\System32\drivers\etc\hosts

And I agree you should try running a command line prompt and type:
ping master.lfs.net
...and see what IP address it tries to ping.
Scawen
Developer
I was discussing with Geraldine... we reckon when the Scirocco comes out there will be all these posts like "WTF, it's just a medium powered FWD! Why have the devs been hyping this up for all these years?". Big grin
Scawen
Developer
What extra payment method could we support that would work for most Brazilian people, now that the price is reasonable?

For example, would this help a lot? http://www.allpago.com/
Scawen
Developer
Quote from Jonathon.provost :Is it possible to not have a hot key for the virtual keyboard as backspace is used by some of my applications and is causing problems

As far as I understand, the backspace key was used by older InSim programs because they need or needed to send keypresses to LFS. For example to switch lights on or off. And the problem was that if a chat box was open, the characters would mess up the chat, so they used to send a delete keypress straight after the character.

Obviously that was a bit of a hack and it all went wrong when the virtual keyboard was introduced.

I then coded to avoid that problem altogether. There is a new flag ISS_TEXT_ENTRY which is part of the Flags word in the IS_STA packet.

So now you just shouldn't send keypresses when a text entry is open. And then you don't need to send backspace keys.

Also, to reduce the need to send keypresses at all, I did code a new packet SMALL_LCS which operates car switches, signals, flash, headlights, horn, siren. And that packet works even if a text entry box is open.

So as far as I know, it's all solved and the only problem is that older keypress programs don't work properly any more.

If there is a specific use case that isn't covered please let me know about it.
Scawen
Developer
Quote from cargame.nl :It already was on dead sentence last year; https://www.lfs.net/forum/post/1902633#post1902633

Dave, remember that after that post, I added a backward compatibility system to continue to support Airio, so it was unaffected by the change to those packets.

So although your post might be an example of something that could happen, it's not really an example of something that has happened yet.
Scawen
Developer
Quote from tdilevi :uhm, how do I even say this, I found something strange..
sorry for the poor recording quality but all I could do is take my phone up and hit record
Yes it did this in all the view modes, custom view, "chase" ( back of the car ) view, upper view..

Does this happen all the time, or only once?

I saw someone else report something similar, seemingly related to the z buffer of the car's shadow map. It's as if the z buffer of the shadow map is not being used for some reason, and instead the main z buffer is being used.

It looks like (possibly) some kind of DirectX error so I'm wondering if it is fixed by restarting LFS or Windows.
Scawen
Developer
Quote from mbutcher :Just pointing out that this patch, like 0.6P, overwrote the following files:

- data/sound/sirenfast.wav
- data/sound/sirenslow.wav

Quote from Flame CZE :When updating from Q, it downloads 6M to 6R update, I wonder why Shrug

Because 6M to 6Q was a small update of just a few MB, we could incorporate it into a single 6M to 6R patch that works for all users on M, N, P, and Q.
Scawen
Developer
At first I forgot to update the unlocks.

But since a few minutes ago, all licensed users have 3 unlocks again.
Scawen
Developer
Quote from tankslacno :By the way, I think you forgot to mention one thing about the changes from 0.6Q to 0.6R. That is:
- (Various/Some/Many) Translations updated - thank you translators!

Without that, I actually couldn't tell for sure that if translations were updated or not until I made a fresh installation of LFS. At least some of them are updated though.

Ah yeah because for once I didn't add any translation lines. I always do check for any updated translations and put them in test patches and the final update. Thank you for yours! Smile

Quote from BeNoM :Scawen how come after updating there's file in my main LFS folder called "lfs_restart.bin" ?

Normally that should be deleted by the LFS restarter program. It is a data file that LFS saves to tell the restarter program the sequence of patches to install.

Don't know why it's still there, but you can safely delete it if your update has been successful.
Scawen
Developer
Thank you all for the testing!

0.6R has now been released!
https://www.lfs.net/forum/thread/90458

Test patch users, if you use the auto-updater you will get a smaller download (it doesn't get all the textures because you already have them).

To use the auto-updater, start LFS, multiplayer, List of Hosts.
New Version 0.6R - Blackwood Update
Scawen
Developer
Hello LFS Racers,

We are pleased to announce a much improved version of the Blackwood racing environment. Textures and detail have been updated all around and a new Historic course is included in addition to the original GP and Rallycross tracks. For licensed racers, a new industrial estate area is accessible through the open configuration.

Various other improvements have been made, including an update to the car shadows. Skid marks are now left on the concrete layout objects used for bridges and other construction projects. The open configuration maps are now much more informative and the same textures have been used to improve the track selection screen.

Read all about the update and how to install it on the 0.6R information page.

- LFS Developers
Scawen
Developer
Quote from TurkemirtrZ :I can't contact to ZORER. Can i translate missing words to Turkish for 0.6R??

Quote from 5thprofiledontbanme :Scawen, I don't know if this is the proper place, but I can help you with the galician translation

Quote from neonmateo :Hi Scawen,I can translate Croatian and Serbian,just tell me what do you need.

Thank you guys, I hope to sort this out in the near future and will remember your offers to keep the translations updated.

Quote from Mr8u1137 :I really liked this test "update". But how to revert back to 0.6q? Reinstall?

Very few people will use 0.6Q after today. The full version 0.6R is coming soon.
Scawen
Developer
Sorry but it's too late for version 0.6R.

I must have a look and think about asking some more people for a few of the translations. Not just Turkish, also Serbian, Norsk, Galego, Slovenski.

Understandably, sometimes the translators lose interest in LFS when they have other hobbies, family, work, etc.
Scawen
Developer
Quote from Flotch :small issue aswell (collision)

Sorry but these small faults won't be fixed now as we are already preparing and testing our full versions.

The only thing we could fix now would be if a show-stopper bug is discovered that means we can't possibly do the release today. But that would put us hours later at this point.
Dedicated Host 0.6R (FOR HOSTING ONLY)
Scawen
Developer
If all goes well there should be a new release today, version 0.6R.

If any hosters would like to start a server in advance, here is the link for the 0.6R dedicated host.
It is not compatible so you will not see it in your List of Hosts in any Q version.
http://www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6R.zip

Please note the release should be at some point this afternoon if all goes well, but there are still some hours to go.
Scawen
Developer
Dedicated Host 0.6R (FOR HOSTING ONLY)

If any hosters would like to start a server in advance of today's release, here is the link for the 0.6R dedicated host.
It is not compatible so you will not see it in your Q14 list of hosts.
http://www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6R.zip

Please note the release should be at some point this afternoon if all goes well, but there are still some hours to go.
Scawen
Developer
Quote from Ibtasim6781 :Found 2 more misplacements behind the tire stacks before Turn 1, after entering the gate with the little ¿gravel? road, to the left. Now you can't jump there boosting with the tire stacks anymore :c xP
Screenshots says all

Thanks.

Quote from Ibtasim6781 :EDIT2: Pit Speed Limit bug Tilt

I don't understand... what is the bug?

[ EDIT : OK, I see for some reason because of rolling downhill above speed limiter speed, the engine dies (as expected, in a way, but maybe this is the problem) then the clutch is stuck on (unexpected) and then you are stuck. Not a new bug, but yeah, looks like a bug. ]

Quote from Ibtasim6781 :Off-Topic Note: 3rd person view lags depending on where the car is pointing at: When I face towards the industrial area, or if I face straight on the straight end.

I think you probably have the follower view set too high. When it is too high, it can't use the pro-computer invisivle object removal.

To test this, try SHIFT+F8 (Network Debug) and you will see a message when the view info changes, between low / high / none.
Last edited by Scawen, .
Scawen
Developer
Quote from AndreiCL :por favor alguem mande link do unlocker de vcs o meu deu problema e tive que excluir/ pls send me link of the unlocker

www.lfs.net/shop

It's a good price now in Brazil, only £12 for S2. Have a look.
Scawen
Developer
Quote from MandulAA :At first, those panels caught my attention and I immediately wanted to see them change. It would be SO GREAT if those panels would work by default during race sessions, for yellow (and blue) flags. It would mean "more life" to BL!

I agree with this. it would be great to give InSim programs control of that light, to set it any colour they want and I was thinking it (or similar) could also be a layout object, along with the kerb objects.

But those things are fiddly and complicated, and they can come in a later update and we think it's a good idea to make this Blackwood the official version without delay.

Quote from MandulAA :Also, smaller typo in the changelog (from Q10 to Q12): "IS_OBH is always reported, as before, for movaoble objects."

Thanks, fixed in my version.
FGED GREDG RDFGDR GSFDG