The online racing simulator
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Scawen
Developer
OK, I'm going to close this thread now.

On topic, we are happy with the way it's going. Yuri has been able to offer various local payment methods in Brazil, which we were not able to do at all easily.

Now we are getting several new licensed Brazilian players every week and that is obviously a good thing.

Online activity is quite a bit higher than it was 6 months ago, so that is encouraging. The closure of Pereulok and BRLok, the lower prices in lower earning countries and the Brazilian local payment methods have all contributed to this, along with the Blackwood update.

On the development side, we are continuing to improve Live for Speed. It's never as fast as we would like but we are working on updates. I do plan to update the communication with the master server so it's harder to crack in future. I can't spend too much time on that but a few days on it would be worth while.
Scawen
Developer
I've deleted the post immediately before this one, as it contains information on cracks. I can still see the information if I need it.
Scawen
Developer
OK, I think the problem is "started Direct3D 9" and it needs to be 9Ex.

I don't know why that is, if you have Windows 7.

Maybe you have a different version of D3D9.dll installed on your computer, or maybe a special one in your LFS folder, possibly a modified one that you put there to use some other software in the past. If so, you can remove that and it will use the default D3D9.dll supplied with Windows 7 which should include Direct3D 9Ex.
Scawen
Developer
I don't know. I will mention that there is no point in using that option unless you are experimenting with post-processing shaders.

But it is interesting to know why it doesn't work. Maybe there could be a clue in the first few lines of your deb.log after starting LFS.

I'm interested to know what it says on the lines "started Direct3D" and "max texture size".

In my case it is:

started Direct3D 9Ex
max texture size 16384
Scawen
Developer
Good to hear you found the solution!
Scawen
Developer
Sorry but it doesn't really help.

I would need to know what the "process name" was before and what it is now. I suppose that maybe Simtools would be the best to tell you this.

All I can say is that I can't find anything that has changed in Live for Speed. It must be for the developers of the external software to explain precisely why their software cannot connect to Live for Speed.

Can you consider what you have changed?
As I asked before, have you changed the name of LFS.exe?
Are you running LFS in a different folder?
If so, have you tried using the cfg.txt from the folder that works?
Scawen
Developer
Hi,

From your email to technical support:

Quote from Simtools :i think the problem is due to the process name that have change, simtools don't recognize the process name.

I've looked in the code and can't see anything like that has changed. I looked back as far as version N and the "class name" (LFS) and "window name" (Live for Speed) have not changed.

I'm not sure what is really meant by the "process name". When I look in task manager, the only thing I can see is "LFS.exe".

Have you renamed the exe? If so, try renaming it back to "LFS.exe".

It's really hard for me to understand what can have changed, as I don't know the software you are using, or what it does with a process name.
Scawen
Developer
You can try S1.

Then if you want to upgrade to S2 later, you only pay the difference. So there is no penalty for buying a lower license level then upgrading later.
Scawen
Developer
Well that is interesting but there are some points to consider.

- The software for motion seats often adds extra motions that aren't really there. For example the seat may lean back to simulate acceleration. I think in your case you want the seat angle to exactly match the car's angle. This may be available depending on which seat you buy.

- Normally the seats don't rotate so there is still a disconnection from what you are seeing.

- Most importantly, VR headsets don't naturally work with motion seats. There are serious problems, because the movement of the seat affects the input to the sensor. There are related problems no matter if the camera is mounted on the seat platform, or the floor. The guys at VectionVR have been solving these problems by hooking into the software and taking account of the position of the motion platform. http://www.vectionvr.com/en/index.html They know about Live for Speed and used it for early testing.
Scawen
Developer
Maybe try tomorrow and see if you can do a lap!

It sounds like you are more than average susceptiple to motion sickness. I'm not sure if that is good or bad. It's like your brain is really paying attention to your balance sense and the confusion has a bad result.

Just as a matter of interest, do you easily get motion sickness on boats or softly sprung vehicles, if you aren't driving and if you don't look out of the window?
Scawen
Developer
Good luck!

Different people have a different amount of motion sickness. What your eyes are seeing doesn't match with what your balance sense is telling you.

For me, I get moments of motion sickness if the car changes angle a lot, for example if I drive up a grass slope.

Anyway, if you have slight motion sickness, best to take a break and try again later or tomorrow, as the feeling may reduce each time as you get used to it.
Scawen
Developer
Quote from EeekiE :If it's primarily for sim-racing, and you're not interested in other applications of VR, then I'd go for a Vive.

I think you meant to say "Rift" in your first sentence?
Scawen
Developer
Well... the Vive does work in a small space, it's just that it has the capability to be used in a medium sized room too. Having a small space just means you can't use software that requires room scale movement.
Scawen
Developer
Vive has a wider FOV, Rift has higher resolution in the middle.

Vive has a spinning laser for tracking that makes a little noise. Rift uses a camera instead.

Vive requires Steam software which you can switch off. Rift doesn't give you an option to stop the software and it is on as soon as you boot up your PC even if you are not using the Rift. It is possible to stop it running at startup though by using one of their programs with a command line option. Their software agreement is pretty bad, allowing them to collect info about your use of the PC including things not related to the Rift and even if the Rift is not connected.

So you have to take your pick, maybe read as much as possible then see what you feel like. So far I like the look of the new LG headset that is still in development.
Scawen
Developer
Now you are trying to wriggle out of it, by changing the subject.

I objected to you begging someone to stop putting effort into LFS.

There is no point telling us all this crap. We are working hard, LFS is not dying. Actually it is on a gradual increase now after a period of decline. It's improving all the time.

I expect some of these new simulators you like will disappear after some time due to various issues and LFS will still be there.

We know what to do and we are doing it. It will never be as fast as anyone would like, obviously including us. But that's fine as we are enjoying what we do and people are supporting us.
Scawen
Developer
Quote from MousemanLV :nesrulz, I am with you!

I don't think you are with him. He was asking us to update LFS at a higher speed (which I've explained isn't really possible).

You, on the other hand, are visiting our forum to *beg* people to stop being involved with Live for Speed.

The online usage of Live for Speed is growing in recent times and sales have increased, so it's looking good for the future. I think you are quite rude to use our forum to grovel and beg for people to go somewhere else. Maybe you should take some of your own advice.
Scawen
Developer
Well, we are happy working this way. I really like doing the different sides of the code - physics, multiplayer, interface, graphics. Eric enjoys being a texture artist, a track designer, 3D modeller and so on. We like working from home and being able to have a day off in the middle of the week and work a Saturday instead, or in my case, go on a bike ride during working hours and work later in the evening. It's a life we have chosen to lead and it works. It is very different from the capitalist ideal of spending your life trying to make as much money as you possibly can, for no apparent reason. It is possible that Live for Speed doesn't reach the potential it could, but it sure does keep going on and on.

Let's say we decided to give up this way of life, restructure as a company and hire an office. At least one of us would need to sell our house and move nearer to the office, then start working 10am to 6pm, 5 days a week, hire people and spend our working days managing a team. We've been in that situation before, in more than one game company, and decided to do things differently. We have no desire to go back to that. But anyway, if we did (which we won't) then sure we could progress faster and then there would be these major setbacks, like the guy who did the physics leaves the company and no-one knows how the hell his code works, and then you need to find a replacement. The same reason why big commercial games are usually done quickly then they make another one.

Also let's say we somehow created a company for the sake of selling it to a corporation. They would require that we worked on for some years under their control. Again, not what we want at all. We don't want to sell it anyway, we just want to keep working on this thing we enjoy doing and which makes us a living. So that's what we are doing!
Scawen
Developer
I've removed the post of the banned individual and the following posts.

Too much abusive language. Please keep it civilised.
Scawen
Developer
OK, this thread has run its course!
Scawen
Developer
Ah, the guy in the video said it's 2880 by 1280 (at 3:40) so I think that means they are mounting the screens horizontally, i.e. 'correctly' as opposed to the Rift and Vive vertical mounting. Thumbs up
Scawen
Developer
I wonder if that FOV is horizontal or vertical. So far, VR headset developers have insisted on supporting more vertical FOV than horizontal, although in real life you can see further horizontally than vertically.

It would be nice to have more peripheral vision. Unfortunately there is a battle between peripheral vision and resolution at the centre.

Anyway, in theory LFS should run on the LG's device without any changes.
Scawen
Developer
Yes, I can see why BenoM started to get annoyed with henrique! Big grin
Scawen
Developer
Hi, I'm not sure what the situation is with US debit cards.

Do you have a paypal account? That should work fine.
Scawen
Developer
Good to see!

I always think LFS isn't well known enough in the USA.
Scawen
Developer
True... BeNoM, please can you adopt a calmer attitude? You can be helpful around here but recently you are coming across as frustrated or easily annoyed, leading to a lot of aggressive responses.

Live for Speed is supposed to be fun. It's mainly an entertainment thing with educational benefits. Although progress is never as fast as you (or anyone else) would like, we are working very hard on new things to release.

We want the forum to be a good and friendly place to go, not somewhere people avoid visiting because the locals seem to be on the attack.
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