The online racing simulator
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felplacerad
S3 licensed
What were the specs?
felplacerad
S3 licensed
You guys obviously have no idea what you're talking about.
felplacerad
S3 licensed
Yeah right.
felplacerad
S3 licensed
Just for the record:

LFS S2 ALPHA W Dedicated Host does not burn your computer.
felplacerad
S3 licensed
Quote from AndroidXP :Well, as a first step you could hardcode rain on UK servers

And snow on Swedish and Finnish servers. Right, jakg?
felplacerad
S3 licensed
Quote from Aquilifer :Maybe not relevant, but just said my opinion that the solution would be wrong way to deal the problem. (with all the respect)

Just curious... what other way would you deal them than kick? Do you want to gather some kind of ping statistics?

If scawen would prefer to implement the functionality into LFS itself or the master server, fine by me. But since Insim V4 is currently under development and Scawen told us that this is the time to make packet requests I figured latency information was a feasible request. In my opinion it would be a great addition to Insim.

Then we could approach the issue as we see fit. Blatantly kicking HPWs would obviously be one solution. Though, a notification to a present admin would be another, perhaps more humane way of dealing with it. It would help the admin to find the person who is causing the lag and perhaps ask him to double check his background applications. For example.
felplacerad
S3 licensed
Quote from Aquilifer :In my opinion the system should be inside LFS and in the server config file you could set how much delay is allowed (maybe with variance allowed over the limit).

Maybe. That is, however, not relevant to this thread regarding insim. I have suggested a few approaches in the server options wishlist.
felplacerad
S3 licensed
If your car is warping, dis- and reappering, appears to be sliding but it is not I would not like to race you on any server. Though I have raced you without any such issues, Dygear. Maybe 110ms is enough for a smooth gameplay? I dont know yet. But such an addition to the MCI packet would certainly help me find out.

Currently, finding out who is lagging might be a difficult task, it takes time to find the person in question and you might even be mislead by his effect on others. I am sure programmers and host admins could put their heads together and come up with a sensible approach. I chose the word "deal with" for a reason, you know.
Last edited by felplacerad, . Reason : grammar .. probably still wrong though :)
felplacerad
S3 licensed
Well alright.

taa, maybe you should point this out in your guide?
felplacerad
S3 licensed
Patch W17
felplacerad
S3 licensed
Edit the first post with a link to your new forum instead. The information might be useful for others.

felplacerad
S3 licensed
I think using this forum for general chatter is a bad idea. Especially if you're going to do it in swedish.
May I suggest using http://www.liveforspeed.se? Established teams may request their own public+private forum.
Last edited by felplacerad, .
felplacerad
S3 licensed
Probably not the best way to approach the issue. But I'd like to see ping/latency info in the MCI packet. It would make it possible for us to deal with players with very high latency.
felplacerad
S3 licensed
Quote from GP4Flo :Btw, did they receive their prices yet?

No, and as far as I know all the dE prize information (including shipping updates etc, there was a discussion going on for a few months) has been wiped.
felplacerad
S3 licensed
I still haven't got that T-shirt dE promised me.
felplacerad
S3 licensed
With the recent test patches (and the upcoming patch X) dealing with lag has become a bigger issue. We all know how one single person can mess up an entire server. We need some way of getting rid of those with high ping, for example:
  • LFS could sort it out by itself (autokick if ping => x ms)
  • Insim packet with ping information for insim programmers to deal with.
  • Disallow the HPW to join the server in the first place (blocked by Master Server)
Thoughts?
Last edited by felplacerad, .
felplacerad
S3 licensed
It was fun

My first time in a full grid. You really must adjust your driving style when racing such a crowd. The pace through the trickier parts was amazingly slow during the first laps.

I made quite a number of mistakes myself. Im sorry about that.

Thanks to Vari, Da Hoe, Mr nice guy Shittie and anyone else who is involved. Good job!
felplacerad
S3 licensed
Quote from russraine :LFSL server 2 wasn't laggy, I think again, it was people on it who were laggy.

I concur. Hey, there are two round 6 threads, merge them!
felplacerad
S3 licensed
toggle allow join during race (midrace=x)

Useful for example if you're running a practice session with midrace=no and easily want to toggle the setting in case a team member shows up.

Bind alt-f1 to /run FEL-midrace_yes
felplacerad
S3 licensed
Are you talking about Event 6 - Kyoto National Reversed?

If so: Pool 2 - So long and thanks for all the lag!
Last edited by felplacerad, .
felplacerad
S3 licensed
Quote from zeugnimod :Demo racers cant use avatars or signatues. You have to be licenced, then it is in your User CP.(!!!!!!!!!!!!!!!!!!!!!!!)



Grr, 2nd time beaten in under 30 minutes.

Hahahaha that's why I never use the south city cab company. They're just too darn slow!
felplacerad
S3 licensed
Yes there is some sort of test button on the replay menu. It will however put you in the driver seat of the car in the replay, with the same setup, fuel load, (driver aids?) etc. You will not be able to race a shadow of the original car which you may by using the ghost car mod by the K-man.
felplacerad
S3 licensed
Quote from atledreier :Is that 'Propellerheads'? The music was VERY familiar, but I can't place it. Hm... Might even be Xploding PlastiX...

The Xploding what now? I also recognized the tune but have never heard of such a band. It's probably propellerheads.
felplacerad
S3 licensed
www.lfsworld.net > S2 Hotlaps > hotlap charts. Click a laptime and you'll be able to download a SPR.
FGED GREDG RDFGDR GSFDG