The online racing simulator
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Subphonic
S3 licensed
Quote from mace65 :Someone mind rendering mine, a bit different to the usual
Thanks, Mason

I was fiddling with this a while back Mace, lost my dds for the stripped-out lights though, will make a new one soon.
Lynce
S2 licensed
Quote from Flame CZE :http://i.imgur.com/6hUot.jpg

Are you going to make a hi-res version of that fence on the left side?

Yeah. There will be a "Patch" of this work in 2013.

Quote from The Very End :Weehey! Happy to hear, thank you!
Looking forward to the present!

Thanks!!

Quote from luchian :Now THIS is great news. Awesome work Lynce.
Look at it not only as a present for the comunity but also as a training campaign for your skills and why not motivation. I'm sure even yourself have learned a few thins going along.

Looking forward to the teaser movie and of course the released pack.

Totally agree with you. The truth. It is a resume of this year, really.

Thanks.

Firemike kills my video, hehehehehe.

I try to re-learn, again about CS4 After effects.

Quote from smove :It's so great you made it!

This will be a very beautiful Christmas for the LFS community - so beautiful Fern Bay should be renamed as Christmas Island ...

Hehehehehehe.

Thank you very much, brother.

Quote from FireMike15 :Looking forward to this. Awesome stuff.

Thanks!!

Quote from lfsrm :Yeahh!! Revolution Pack 2012 + LFS 0.6c , this christmas should be great .

amazing work as usual Lynce .

Thanks to you I can work on a new "patch" of this work in 2013. (.dds converter program)

Fence, trees and some things.

Quote from OTone :No doubt one of the best works in LFS. We all appreciate your effort.

Thank you thank you thank you. Obrigado


Can't wait to get this

Obrigadinho irmao.

I'm glad you like it.


News as soon as possible. I'm learning again about CS4 after effects.


Cheers!!
pärtan
S3 licensed
From what I've heard, LFS started off as a suspension simulator which is why it's got such a broad range of opportunities within 'driving' simulation of various sorts. I remember the devs in the 0.6 patching could simply 'enable' collision on certain collisionless parts of venues. In that case, there are some interesting unused roads on south city that could be utulized to make a cruise (yes cruise) layout without much effort.

Quote from dawesdust_12 :It's not that people drive what they want. that's not the question. It's that they always have requests that aren't conductive towards a racing simulator.

Customizable Rims, Police Cars, Tow Truck.. None of those actually push forward LFS as a racing simulator.

I think 'customizable' rims has more to do with racing than cruising. You see more racing cars out there with different flashy rims than in traffic. Police cars or pace cars are just dds mods away from each other. Not sure how much a pace car would add to LFS as a racing simulator though. Definitely not a step backwards. Same goes for tow trucks. Those are present in real racing as well and I guess the comfort of simply teleporting off the track can be considered unrealistic also in racing simulation. So all of those things you mentioned, I think would contribute to a better experience, even in a racing simulation. My opinion.
Mysho
S2 licensed
Quote from Boris Lozac :Oh that.. cause i'm a texture king

Here's an improved version, darkened some parts to be like it's in real life..

https://dl.dropbox.com/u/79017817/ets2_00033.jpg

Download

Excuse my stupidity, but what's the exact path for this .dds? I have no vehicle, nor truck folder in my install of game downloaded from official ETS 2 site. I've searched it also in documents folder, but again no .dds at all.
Sobis
S3 licensed
Quote from Dygear :I would like the option repair an LFS install, by installing to the same location as a current install of LFS.

Huge + from me!

Also when you choose to repair, the installer should let you decide whether it overwrites the layout, setup, skins and dds folders or not.
imthebestracerthereis
S3 licensed
Updated file for 0.6B+. With the new patch containing all layout pieces for all tracks, the barrier1.dds has been changed to AX_BARRIERS.dds.

Place in /LFS/data/dds
Lynce
S2 licensed
Quote from Frunze118 :Hm, it's right decision to release 2048 version and 4096. And as always :thumb3d:

Thanks!!


Quote from lfsrm :yes it's me
http://www.lfsforum.net/showthread.php?t=80702

I encountered the same problem with the nvidia plugin for photoshop, I'll give you the solution ,juste do not export trees with the photoshop plugin, exports then in png and made a conversion with DDS Converter 2, but before that check the option "Save Alpha (if any)", finally you can see the result .
I hope you can understand, and sorry for my bad english .

Thank you very much!!

I will use it for future improvements.

Quote from Klouczech :Great work!

I only want to ask, what about the railroad, spectators and grandstands textures?

I work now on the essential things for Fern Bay.

The date of the release is very close, so I can't work on more files.


Anyway has been noted. Thanks!


This is the Revolution Pack credit collaborators list today:

The Very End._ Suggestion for the Track for this work. RP June 2012.

Whiskey._ Technique to save in the same angle to take two photos for the "before and after" preview.

Bose._Suggestion of the important improvement of the grass. RP Dec. 2012

Wildstyle._ Suggestion for the variety on the Tarmac. RP Dec. 2012

Braien (No longer welcome on the forum :shrug._ Technique to save in 4096 x4096.

Daniel_CRO._ Complete file list of the Fern Bay.

lfsrm._ Program to make a conversion from .PNG to .dds. Work with Alpha files from scratch for future RPs.

Hosting._

Pascal. His own site.

Fame lfsdatabase

Bose. lfsdatabase.eu




News._





More information, more pics, bigger and development status on the RP's Blog.
Rainey
S2 licensed
You know the saying... Better late than never?

Decided to log in, and found a long list of PM's asking, demanding, and pleading for my tyres. Haha, I never thought they'd be so popular!

Here is my LOGOALPHA.dds and my TYRE.dds files. These include some other authors great work as well (from memory) to include the manufacturers logo in high resolution. My tyres are in there as well and will show up in the sim when you replace your files in the data\dds dir.

EDIT.......... The upload file function on the forum is not working. I'll try again tomorrow!

PS: I'm not dead, I found iRacing!
Kyle-Caz
S3 licensed
Quote from Zachary Zoomy :say, is that BMW logo on the nose part of the DDS file? it seems to show up on every skin.

hi
you have got skins, skins dds, skins x and y. you put any downloaded or made skins in skins folder. make sure that the picture format is jpeg (recomended).
Name it for example, XFG_lfspd.
Does it help? Then lunch lfs.exe and when on xfg go new colors and find lspd (or whatever you have named it.
lfsrm
S3 licensed
Quote from Lynce :Thanks!!
Yeah. I don't know how to create a Alpha area from scratch to make it more realistic.

Thank you brother.

Are you the author of the trees textures in another thread?

(To put in the new thread when this current work will be released - Recomended artists section as I did it to now).

Cheers.

yes it's me
http://www.lfsforum.net/showthread.php?t=80702

I encountered the same problem with the nvidia plugin for photoshop, I'll give you the solution ,juste do not export trees with the photoshop plugin, exports then in png and made a conversion with DDS Converter 2, but before that check the option "Save Alpha (if any)", finally you can see the result .
I hope you can understand, and sorry for my bad english .
Subphonic
S3 licensed
Thought I'd randomly Bump this thread by 2 months with a shot of my daily driver, it's not available for download (c'mon...I know you'd all want it!) and I have better DDS on this PC which make the lights fit better but anyway, my UF1:

Mr_Lonely
S2 licensed
Quote from Eclipsed : But if they do,I hope the only available lights color will be orange - just to annoy cruisers...

that would be easy enought for the cruise community to change in the the dds file(s).
Whiskey
S3 licensed
Just install this to be able to edit dds files on Photoshop

http://developer.nvidia.com/co ... ure-tools-adobe-photoshop
Pablo Donoso
S3 licensed
I tried also and even with the brightest level settings, it looks a bit darker. Feel free to check out the video below on "How to edit DDS files" and you can give it a go as it's not too hard.

DANIEL-CRO
S3 licensed
little "improvement suggestion" - uninstall with keeping personal settings (replays, setups, skins, binds, settings,...)
this will make things much easier for people that want to remove VOB mods, messed something in dds and so on... or some kind of repair LFS feature, like most of todays programs have
SEV7N
S3 licensed
Quote from cargame.nl :Right, so you upload a JPG and suddenly it has multiple layers.. Come on.

It's a DDS file for starters. All DDS files have 13 Layers called mipmaps.
There isn't 1 .jpeg in there.

I have no time to explain to kids. Go learn some.

LOL- atleast try the files before you run your mouth.
Flame CZE
S3 licensed
Moderator
The mip maps on the DDS skin also change when changing the distance from the car, so it does not look good indeed. But good idea by SEV7N.
Chameleon Paint
SEV7N
S3 licensed
Hey, i managed to make a chameleon paint skin that changes color depending on what angle you look at it.

It's a bit tricky as whatever the top coat is, it blends with the 2nd coat.
(Blue top coat and red bottom coat= Purple chameleon).

I recommend trying the black one first.

DDS needs to be placed in SKINS_DDS folder.


I am trying to figure out how to make the color transitions less pixel-ed.

THIS DOES NOT REPLACE ANY FILES. IT IS A SKIN FILE.
Last edited by SEV7N, .
Pablo Donoso
S3 licensed
It's easier to get Paint.net & watch the video below so you can edit the tire DDS file (LogoAlpha.dds) and can make it look exactly how you want it to look.

How To Edit DDS Files With Paint.net
Pablo Donoso
S3 licensed
Thanks Spotty & Fragen! I've tried several programs in regards to editing DDS files and have found Paint.net to be the easiest program to use since it can open, edit, and save any DDS file with DXT1, DXT3, or DXT5 settings. DXT3 and DXT5 are especially useful when editing gauge clusters that have an alpha channel where the RPM lights and engine data appears.
Some Animated Markers and posts. (Test Release)
SEV7N
S3 licensed
Hi, I have managed to make some cool animated objects, I plan to do as many as i can.

Here is a video to show the concept.
https://www.facebook.com/photo.php?v=432090780161147

Just in case you cant reach the video,I have uploaded a DDS file for you to try it.

When your placing an object in LFS Autocross, Select "Markers" or "Cones". ( I haven't done any others yet, these were a test ).


Marker 100 - marker 25 needs to be aligned to spell THE HOME OF ANGLE. (Does't NEED to but it's what it is)

Marker S2 R is a stop sign.

Marker R L is a caution light.

The green Cone and post are also animated.

After placing them down, drive around and see what happens.
-You need to move towards or away from the objects. No movement = No Animation.

*****NONE OF THESE YOU ARE TESTING OR VIEWING ARE IN THE FULL RELEASE.*****






This is a Preview of the Full-Release version

PreStageSystem™

Auto Power on - for each individual person
Dynamic Lights - ( It's red if your not close enough, 2 orange lights telling you your in the stage area, and a green set for when you are staged correctly)
Realistic lighting- Lights fade when turning on/off.
Hi-Res-2048x2048





More Soon!

Thanks!



THIS ATTACHMENT IS FOR TEST PURPOSES ONLY, NO TEXTURES ARE INTENDED FOR THE FULL-RELEASE
Last edited by SEV7N, .
Muddy and ugly skins
gamerone00
S3 licensed
so ive been trying to get my skins to work but they turn muddy when i use them, they look like they have been stretched out into a rez the game cannot read because it looks that bad and i cant understand what im doing wrong, i put the skins in the skins and the dds folders but when i load the game the resolution turns out horrid. please help!
FXO Modified Lights
z77
S1 licensed
Hey,
Here is my design for the tail-lights and the headlights. The headlights are styled after Audi's A4 (I got them from smove). The tail-lights are completely fictional and made by me. Hope you like it!

To install this mod, navigate to C:\Program Files (x86)\LFS\data\dds (or wherever your dds folder is) and replace the file in the attachment. Don't forget to backup!



Last edited by z77, .
MangAnimE's assorted layouts
MangAnimE
S3 licensed
A bunch of assorted layouts that I created long time ago (mostly recreated due to LFS updates). Have only tested by myself & on a few LAN gaming nights . Feel free to use 'em on a server (would like to try online myself so let me know if your hosting :P ).
Layouts include replays to make them easier to navigate (*.spr files), supplied links to skins too (some skins created by me, some not. Thanks go to those skin creators. If you want the link to your skin removed please let me know.) Currently only hosted on RapidShare Free (files are auto-deleted after 30 days of no downloads) because of inept ISP still not giving me my webpage info, so if links aren't working let me know so I can re-upload the files.

Layouts from local car club motorkhana:
https://rapidshare.com/files/3556842381/AU1_real-mk.zip
approx 110kb
9 layouts with replays. If you switch view to "top down" you should be able to see a mini-map version of each layout at the end of each replay.

Other motorkhana, or short course layouts:
https://rapidshare.com/files/1309609152/AS5R_motorkhana.zip

https://rapidshare.com/files/865777414/AU1_Narrow.zip
https://rapidshare.com/files/321833825/BL2_X-Over.zip

https://rapidshare.com/files/990745085/FE4_Two%20Way.zip


Rally special stage (all tar):
https://rapidshare.com/files/3 ... 3/AU3_Special%20Stage.zip

did have a couple of others that were side-by-side racing (hoping that LFS will someday support this), but haven't got around to re-creating them since last update

Hillclimb layout (forward & reverse versions):
https://rapidshare.com/files/1812106775/AS5R_Hillclimb.zip

Grid race layouts (ie: normal type racing):
https://rapidshare.com/files/3168228369/AS3Y_Esses.zip

https://rapidshare.com/files/1 ... 99/BL1Y_RallyX%20long.zip

https://rapidshare.com/files/3 ... FE6Y_RallyX%20doubleX.zip (crossover race)

https://rapidshare.com/files/15674149/KY3X_Extra%20Long.zip

Note: white is track, yellow is track not shown on original layout.

Stunt race layouts:
https://rapidshare.com/files/3622702331/WE1_stunt.zip
https://rapidshare.com/files/1054483543/BL1_Stunt.zip (modified version of someone else's layout)
Note: standard tracks with jumps & other obstacles.

Skins used in replays (not necessary to view replays but nice to have):
https://rapidshare.com/files/2474276171/FOX_smirnoff.zip
https://rapidshare.com/files/3744958732/LX6_Lizzzard.zip
https://rapidshare.com/files/729806556/RB4_Dragon02.zip
https://rapidshare.com/files/3085455722/XRT_GitS.zip
https://rapidshare.com/files/1668874452/MRT_KAWASAKI.zip (this one is a DDS file)

Brief install instructions:
extract files from zip
select sort by extension in you file manager (mainly for zips with mutliple layouts)
lyt (layout) files go into the "LFS\data\layout" folder
spr (replay) files go into the "LFS\data\spr" folder
jpg (skins) files go into the "LFS\data\skins" folder
dds (skins) files go into the "LFS\data\skins_dds" folder

/me slaps himself. Just noticed the attachments option. Will have to do that later.

Added some previews as requested, due to scale of some they're difficult to do pics for (hillclimb layouts [avg of 2min run]). Didn't do motorkhana pack ones either.
Last edited by MangAnimE, . Reason : added some pics
Flame CZE
S3 licensed
Moderator
concrete7.dds
FGED GREDG RDFGDR GSFDG