The online racing simulator
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speeddemon6
S2 licensed
^^^ Just change it to Chromo_Plain (the blank one), as it doesn't leave that annoying darker streak along the sidewalls... Unless that's another DDS file doing that to me. xD
Inouva
S2 licensed
i noticed in your pack, you forgot to remove the LOGOALPHA.DDS ( That the file that change the tyre sidewall brands ) so anyone be carefull becuase also change de tyres sidewalls
DANIEL-CRO
S3 licensed
Quote from ImudilaSkyline :Is that part editable?

I edited it on Blackwood, dont know now exactly files

think WSTgrsbitATEST.dds and WSTgrsbldATEST.dds

not sure which file for Fern Bay
Stölzel
S3 licensed
all this can you make with the .dds files!
Tires or Tyres
pjuniorbra
S3 licensed
Dds files which I have to change, to make changes on the track
Last edited by pjuniorbra, .
Stölzel
S3 licensed
idk too what he mean but he can all change over the .dds files!
Tyres Tracks
pjuniorbra
S3 licensed
Dds files which I have to change, to make changes on the track
Last edited by pjuniorbra, .
Keling
S3 licensed
+1

DDS has alpha channel, so no need for TGA.
Specular/shine/reflection mask.
Shirtkicker
S3 licensed
Had a thought for skin maps - shine/specular mapping. Jpgs can do 4 channels in CMYK; lfs uses RGB, so only 3 of them. Dds file may only handle 3. But one more channel is only another 8 bits per pixel... Addition of alpha channel for controlling amount of shine/reflection would add layer of realism to weathering.
Possible use of targa format (inbuilt alpha channel + RGB)?
Shirtkicker
S3 licensed
I haven't got much on this weekend, so I'll give it a go. You'll have to turn all the shinyness settings down in your lfs config for it to look any good but. Shiny doesn't look good on rust...
Something to add to the Dev request thread: shine/specular mapping. Jpgs can do 4 channels; lfs uses 3 of them. Dds file may only handle 3. But one more channel is only another 8 bits per pixel...
Lynce
S2 licensed
Quote from Franky.S :does this reduce fps atall ?

Well... as Martin says, this situation is possible. Perhaps 5 or 10 frames can be down.


Quote from Flame CZE :Oh that's a lovely shot there, looks promising so far

In my opinion, high-res textures (max 4096x4096 I assume, I may be mistaken though) do not affect FPS much, unless you have an extra old gamig rig with poor graphics card.

PS: It is really a pity that there hasn't been a chance for you, Lynce, to be an official LFS graphics artist, I'm sure it would bring a lot of fresh air into LFS and those gorgeous textures would be there by default. Well, I wish...

Thanks.

I have a very poor specs on my PC.

1gb RAM. Intel Core 2CPU 6320 @ and 1,86 GHZ x 2.

Ati Radeon Sapphire x1550

Photoshop 7.0 from 2002.


These are my working tools.

By this reason I can't work with 4096 x 4096 dds files. My limit is 2048 x 2048.
I only can talk about my passion for this work to my favour.

Quote from The Very End :Looks amazing!
When releasing this, please make an option where you can get the BL gravvel to look that great too, if that is not too hard to do?

Hahahahaha.
Hard?

Yeah, very hard because it needs to work from scratch again to make a good compatibility with Blackwood. Hehehehehe. Don't worry. Maybe Blackwood is the next for the next RP. I do not mean about 2nd addon. The 2nd addon will be a car.

Noted.

Quote from Franky.S :ok flame

with lynce than lfs will look like c.a.r.s

Thanks to you for your interest and comment.

C.A.R.S. Pixar's movie?

Cheers.


I have published the last pic with more size on the RP's Blog with new comments.
The Very End
S3 licensed
How do you manage to get a 3d-feel out of a picture / DDS file?
Either way, looks amazing!
Hq XRR sequential shifter knob by wody21
wody21
S2 licensed
Here is my texture for the XRR sequential shifter knob'. Unofrtunately, the "stock" LFS texture for this part of the car is very low-res. Therefore I tried to make a higher quality stuff.
I've used this picture for the lever: (btw. it is a high-end shimano xtr mtb brake lever )

Here are three sample images from this equipment:




You can download it from here: http://dl.dropbox.com/u/9137046/ShiftSequ_2.dds. (I cannot attach it, because it is more than 2 MB)

It is not perfect, but hope You like it!
(I almost forget this... I've created this texture more than half year ago)
juliao
S3 licensed
Quote from Lynce :

In testing.

lynce creo que tu deverias a fazer la parte del team com victor, scawen,eric
para criares las texturas para lfs tu eres mucho boeno con las dds
Requesting yellow headlights + shaded rearlights + stickerbomb middle console for FXO
chevy2nova66
S2 licensed
Hello.

Have someone made or could someone make these files for FXO (.dds ofc)

1. Yellow tinted headlights.

2. Darkened / shaded rearlights

3. Stickerbomb'd center console.

4. Wheel with a Honda logo

Thanks, hope someone would help
Last edited by chevy2nova66, . Reason : 1 more thing
nikopdr
S3 licensed
Quote from Kova. :There isnt dds file for the visor indeed, but there is a small 5px*5px or something like that place on the HEL skin for it

But putting a face on that place is like IMPOSSIBRU xD

yes, but if you rename the file smthALPHA.dds and make that place transparent, it wont affect nearly at all, it just goes black.
edge3147
S3 licensed
FYI, technically you can advertise in LFS. The only problem is, everyone has to download the DDS files you make your advertisements on. If I am not mistaken.
Kova.
S3 licensed
Quote from nikopdr :wait wat



FYI, there's no DDS file for the visor.
neither does renaming to HEL_smthALPHA.dds and making the visor transparent in the skinfile work.
the image you posted is a mod.

There isnt dds file for the visor indeed, but there is a small 5px*5px or something like that place on the HEL skin for it

But putting a face on that place is like IMPOSSIBRU xD
nikopdr
S3 licensed
Quote from Bmxtwins :you can edit the DDS file for the visor if you want

wait wat



FYI, there's no DDS file for the visor.
neither does renaming to HEL_smthALPHA.dds and making the visor transparent in the skinfile work.
the image you posted is a mod.
Bmxtwins
S3 licensed
you can edit the DDS file for the visor if you want
Daniel's textures
DANIEL-CRO
S3 licensed
nnHello,
today I've tried to do some textures This is my first attempt in dds editing, so ... don't criticize too much Maybe its not the best, but its far better than original
Here is preview

pic upper is using my textures, down original

DOWNLOAD (8 MB)

also could someone explain me how to easy remove white colour between wires in this texture using Paint.NET ?
I used eraser
Last edited by DANIEL-CRO, . Reason : changed title
Lynce
S2 licensed
Quote from DANIEL-CRO :Nice Lynce, keep it up

I'm not so Fern Bay guy, think we already got some high res textures for FE, but when you done this pack it will be even better

I wanned to suggest to maybe make high resolution crowd, e.g. "CrowdsitATEST.dds". I'm bored of that high pixelated people looking at me, maybe using even something like 4096x4096 pixels. That can't be so hard, just go to facebook and download photos from some chicks
Also can you take a look at the fence at BL1 near turn 1 (pit exit), this is embarrassing low resolution

Me too, Hahaha. But this is the first track that the people suggested to me to improve it.

And, the most important, there are some bridges, walls and land. I hope this can enjoyable. I mean to edit all the files in this track.

So I need help from the people. I need to know if someone can help me for send me the list of all files of this track. If is possible to know it and edit them.

Anyway, I will try to convert the dds file on a gif. Maybe the spectators can be move.

Mode Joke (On)
DANIEL-CRO
S3 licensed
Nice Lynce, keep it up

I'm not so Fern Bay guy, think we already got some high res textures for FE, but when you done this pack it will be even better

I wanned to suggest to maybe make high resolution crowd, e.g. "CrowdsitATEST.dds". I'm bored of that high pixelated people looking at me, maybe using even something like 4096x4096 pixels. That can't be so hard, just go to facebook and download photos from some chicks
Also can you take a look at the fence at BL1 near turn 1 (pit exit), this is embarrassing low resolution
SEV7N
S3 licensed
Quote from Bmxtwins :where can I download that grass

Its in the DA-AU pack, AX_chalkALPHA.dds is the grass
Last edited by SEV7N, .
* Fern Bay Curb Texture *
65D
S2 licensed
MAIN

Photographed some curbs during my holiday in Morocco last year and now publishing this little texture for you all folks.
Its really easy to photoshop it to different colors. Enjoy and would like to be nice get some feedback

INSTALLATION

Simply download attached files, replace them to your lfs directory /data/dds folder and restart your lfs.



Last edited by 65D, .
FGED GREDG RDFGDR GSFDG