The online racing simulator
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ACCAkut
S3 licensed
I'm downloading the newest DirectX now, atm I have 9.0c (4.09.0000.0904) installed. I will report if I get those glitches again.

I guess the jpeg->dds algorithm somehow uses/is part of the d3d8.dll, and may make it crash. Scawen, am I right here?
Graphic glitches on race starts/join, old bug
ACCAkut
S3 licensed
I still occasionally get a certain bug that makes the graphics go berserk but keeps LFS running more or less. It mostly happens when I join a server with a race going on, or right at race start.

I dunno, but I think LFS is often loading new skins from the main server when it happens, maybe while converting them to dds?
Frames drop to one digit levels, things you see on my attached screenshots happen, but LFS keeps going, I can happily switch between users and views, to pits etc. But even if I shut it down and restart the application LFS re-appaers in its glitchy state. Only cure is to restart the whole PC. Today it crashed when I shut it down, hence I got some more data, but dunno if anything is helpfull

I have no mods installed.

Code for the last pic (but its just the words behind it, isn't it?):
0000: 41 70 70 6c 69 63 61 74 Applicat
0008: 69 6f 6e 20 46 61 69 6c ion Fail
0010: 75 72 65 20 20 6c 66 73 ure lfs
0018: 2e 65 78 65 20 30 2e 30 .exe 0.0
0020: 2e 30 2e 30 20 69 6e 20 .0.0 in
0028: 64 33 64 38 2e 64 6c 6c d3d8.dll
0030: 20 35 2e 33 2e 32 36 30 5.3.260
0038: 30 2e 35 35 31 32 20 61 0.5512 a
0040: 74 20 6f 66 66 73 65 74 t offset
0048: 20 30 30 30 33 34 38 65 000348e
0050: 35 0d 0a 5..

Last edited by ACCAkut, .
XR Gauges by Pox
Pox3d
S3 licensed
Hey guys, been playing around with the XR Gauge DDS and came up with this.
Thought I'd share them with you.

Stingray1700
S3 licensed
Make sure that if its a .dds file it goes in the skins_dds and if it is .jpg it goes in the skins folder. If it is not .jpg or .dds you must convert it into one of those then put it in the correct folder.
JazzOn
S2 licensed
I just had a look at the xj220 account and its quite nice; all with your name/number-plate and good attention to detail, indeed.

About the dds... i don't think it will be downscaled, but the compression might not be as good. I havn't really noticed any quality loss, but i barely open the game.exe these days xD
I know from test, i did myself, that lfsw skins suffer huge quality loss. While self-scaled is rather blurry, the downloaded are fugly-blocky.
vf1-nazca
S2 licensed
Quote from JazzOn :@nazca, I think you could make the "vf1 motorspoert" on the engine cover, horizontally. It kinda looks out of place now, imo.
I also noticed a wobbly line on the sidebox, but overall it's a very nice paint and well done.
Btw, where are your other skins? You have made only 1 post here.

haha... some of my posts are under darwinace, and i think my skin posts are under vf1-xj220

i left my account to a friend and i think he changed the password a while ago...

yea i think the VF1mOTORSPORTS on the side looks a bit weird, i'm not used to make it that big, i just follow a general sponsor rule where every single sponsor should be somewhat visible from every angle to maximize exposure, and that logo there follows a line that drops down on the cover past 1/3 of it... but then on the first segment is straight, that's why it looks weird..

i'm usually anal about all those things... thanks for bringing that to my attention, i must have been tired.

I usually "side" sponsor my cars with vf1motorsports, but on this one we were a major sponsor alonside with Rush, that's why the oversized logos

even tho it's by mistake, there's actually a technique in marketing where you put something out of place or misaligned to get the attention of people... because "it bothers you", you saw it and it's on your mind now

i'm going to release all my old desings... there's 20+... all very high quality 2048x2048 for those who like their cars to look shiny.

about that... do you guys think i should release the DDS?, i just thought of it, i think the game downsamples the jpegs to 1024... dds are big tho.

anyone willing to modify the designs is free to do so, just keep a vf1motorsports around and i'll be happy
Last edited by vf1-nazca, .
GAVD999
S3 licensed
Quote from MattsterGT :yeh i agree with THAT but I think it is a bit suspicious to have two logo's as your front radiator grill...dont you?!

Not really as the radiator grills on the xfg are a texture from the XFinterior1.dds. Which can be "legally" edited.
l200
S2 licensed
And since when do custom dds textures have something to do with vob mods ? as far as i know then modding dds textures is allowed , theres even a thread for it in here ? sorry for being offtopic but it really bugs me
Subphonic
S3 licensed
The couple of times I've tried it with wheel and pedals I can see why it would be worth persevering and getting to grips with, I can imagine it's pretty rewarding. However, it's a nightmare to mouse so I generally avoid it

As for the interior...yeah, a bit b'ugly; drove it for 5mins then got the dds straight into Photoshop!
MattsterGT
S3 licensed
Quote from davidus444 :Hi ! Here's the first skin I ever made, Its a Nismo Skin for the XFG. I hope you enjoy it.

Ok 3 issues with that

-Looks like it was made in MS Paint 1997...(Really crap)
-Quality Issues
-Your .dds files appear to be changed (possible .vob mod user)....

Thanks,

Matt
ACCAkut
S3 licensed
don't forget that there are at least 11 different .dds types, I have a tool that can open all of them, back from my Flightsim days. But not all Plug-ins can.
E.Reiljans
Demo licensed
Quote from Keling :If you play RBR, try the Impreza WRC 06 mod. Most texture files used in this mod can't be opened by Photoshop / NV Texture Viewer / DDS Converter, but the game has no problem showing these DDS textures.

Can you name me some DDSes that can't be opened with Photoshop/NV Texture Viewer?

I opened following DDSes successfully:

impreza06_external.dds
impreza06_external_transparent.dds
impreza06_internal.dds
impreza06_internal_kwindscreen.dds
impreza06_internal_transparent.dds
Light.dds
Keling
S3 licensed
If you play RBR, try the Impreza WRC 06 mod. Most texture files used in this mod can't be opened by Photoshop / NV Texture Viewer / DDS Converter, but the game has no problem showing these DDS textures.
Crappy Graphics on Windows 7 64bit
Dudles
S3 licensed
I use LFS on Windows XP 32bit for like forever and the graphics looked as good as it should be, considering my hardware limitations at each time. recently I bought a ATI HD 5770 and some more RAM memory and decided to finally upgrade do Windows 7 64bit ( since I have a 64x2 AMD processor ). So, I tried LFS the first time after thew update and the graphics are crappy. The miniatures of the cars on the pit menu are all blurry and so are the textures of the tracks. The skins and some interior dds are just fine, but the textures on the tracks like tarmac, grass, gravel pit,, and so on are all blurry. Can anyone help me please ?
E.Reiljans
Demo licensed
DDS specifications are open, so it's impossible to do.
How to lock a DDS file ?
Keling
S3 licensed
I have seen some "locked" DDS files, which can be used in the game, but can't be opened by a editor/converter/viewer so that people won't edit the texture. Any one know how to do this ?

Edit: Sorry. I found "Miscellaneous Addons" better for this topic. But I can't delete this post. Please move this thread if necessary.
Last edited by Keling, .
jensbrix
S2 licensed
If you use Photoshop, like most people here i guess, you can download a DDS plug-in for Photoshop on the nvidia website, just google "nvidia dds photoshop plug in" or something like that. It's much easier than the DDS converter too, then you can load and save as DDS files directly from Photoshop
dds converter not work on win7
ANY BUDY
No longer welcome
hello


i have a request


the dds converter 2 dont work on windows 7

so is there any dds converter thats work on windows 7 ?
unseen
S2 licensed
For what it`s worth, grab the nvidia dds thumbnail viewer and it`ll make life easier. Saves having to go through each file one at a time looking for foliage

http://developer.nvidia.com/object/dds_thumbnail_viewer.html

could also run DDS Converter to change all current .dds files to .png or .jpg and check thumbnails that way.

The trees and bushes a lot of the time really don`t match up to the regular naming conventions, so it`s a case of looking through the thumbnails for green blobs.

Lemme know if you find a new texture method that kills the vile orange triangular faces on the top of the 1st floor on the autox uni building, and I`ll finally release the rest of the high-res track pack with the autox textures included (although I just know Eric needs to change the mesh first )

Had a look around before (for other game mods) to find some decent tree textures, but there isn`t much around. Best bet is to head out with the camera, take the pics, and put the time into cropping and tidying up the texture as best as possible... .
bunder9999
S2 licensed
they are pictures, not dds files. put them in /data/pic/
logitekg25
S2 licensed
yeah, did you try to edit the .dds files? i tried to edit my xrt dash, and the same thing happened

still dont know why

EDIT: someone pm me with stock xrt gauges please
Zay
S3 licensed
Hmm, sorry for big bump, but Ive got everything workin except the ADS3and ADS2 files, they are still the originals. I used the download in post 3 and changed them into dds files, as they were JPG before, but it is dtill not working. Could anyone just post those two files here?
Thanks,
zay
morpha
S3 licensed
Or use procmon, here's a list for BL1 (probably for all of Blackwood)
BWskysunny1_E.dds
GrnStndATEST.dds
RALYarmco.dds
BWgrasspit1.dds
BWmountbit.dds
Treebak2ATEST.dds
BWcurbs1.dds
BWoldroad.dds
BWgrass1.dds
SKP_cone.dds
SKP_conebase.dds
SKP_cone2.dds
Armcoback.dds
BWfence1ALPHA.dds
BWgravel.dds
BWgrassruf1.dds
BW_walls.dds
SKP_HiSpwl.dds
RALY_pole1.dds
polelineALPHA.dds
BWbridge.dds
BW_adback.dds
linesALPHA.dds
BWstonewall3.dds
SKP_HiSpwlATEST.dds
PIT_GFX1_BW.dds
BWpitroad.dds
RALY_Arrows.dds
BW_pits2.dds
BWRalydirt.dds
RALY_mwaysign.dds
CONE_bottom.dds
RALYconcrete3.dds
WSTgrsbldATEST.dds
SKP_concret1.dds
RALY_spATEST.dds
CrowdupATEST.dds
RALY_umbr.dds
pylon2ALPHA.dds
BWwalls2.dds
BW_grassbank.dds
RALY_sp.dds
RALY_pitdor.dds
pylon2ATEST.dds
BW_cp1.dds
BWnewroad.dds
RALY_umbrATEST.dds
Old_Tyres1.dds
circuitinuse.dds
petrlpump1.dds
BWpresswinALPHA.dds
RALY_pole1ATEST.dds
windgen.dds
BW_bgALP24.dds
BWgrassbank31.dds
BWskysunny1_E.dds
WHEEL.dds
BWskysunny1_E.dds
Bale1.dds
Bale1ATEST.dds
ADBACK.dds
Cone_red.dds
Conebase2.dds
Cone_red2.dds
cone_blue.dds
Cone_green.dds
cone_yellow.dds
Cone_orange.dds
Cone_white.dds
Cone2_blue.dds
Cone2_green.dds
Cone2_yellow.dds
signbak2.dds
keepleft.dds
signbak1ATEST.dds
barrier1.dds
shadowALPHA.dds
BWbin1.dds
pitlight.dds
Plight1ALPHA.dds
polystyrene1.dds
concrete7.dds
concrete11.dds
SCtower1ALPHA.dds
SCtower5ALPHA.dds
CITY_stoplite.dds
S_LIGHTS.dds
chalkALPHA.dds
Standmetal1.dds
pressed_met.dds
SCseatATEST.dds
step1ATEST.dds
GS_frame1ATEST.dds
railingATEST.dds
ASTtree1ATEST.dds
HGtrebitsATEST.dds
ASTtree2ATEST.dds
ASTtree3ATEST.dds
WSTtrees6ATEST.dds
floodlite1.dds
speaker1.dds
caravan.dds
amulance.dds
tent.dds
DaisyATEST.dds
tunel_lite.dds
lorry2.dds
BWbushes5ATEST.dds
freerail.dds
CrowdsitATEST.dds
Scwall3.dds
WSTgrsbitATEST.dds
board1.dds

And out of that, everything with "tree" in its name:
  • Treebak2ATEST.dds
  • ASTtree1ATEST.dds
  • ASTtree2ATEST.dds
  • ASTtree3ATEST.dds
  • WSTtrees6ATEST.dds
boothy
S2 licensed
Just paint each tree a wildly different colour, or remove the texture from the dds folder and isolate each texture. Infact, I did that once, looked quite funny
nikopdr
S3 licensed
looks like a texture modifying gone wrong.

try putting this to data/dds
FGED GREDG RDFGDR GSFDG