I still occasionally get a certain bug that makes the graphics go berserk but keeps LFS running more or less. It mostly happens when I join a server with a race going on, or right at race start.
I dunno, but I think LFS is often loading new skins from the main server when it happens, maybe while converting them to dds?
Frames drop to one digit levels, things you see on my attached screenshots happen, but LFS keeps going, I can happily switch between users and views, to pits etc. But even if I shut it down and restart the application LFS re-appaers in its glitchy state. Only cure is to restart the whole PC. Today it crashed when I shut it down, hence I got some more data, but dunno if anything is helpfull
I have no mods installed.
Code for the last pic (but its just the words behind it, isn't it?):
0000: 41 70 70 6c 69 63 61 74 Applicat 0008: 69 6f 6e 20 46 61 69 6c ion Fail 0010: 75 72 65 20 20 6c 66 73 ure lfs 0018: 2e 65 78 65 20 30 2e 30 .exe 0.0 0020: 2e 30 2e 30 20 69 6e 20 .0.0 in 0028: 64 33 64 38 2e 64 6c 6c d3d8.dll 0030: 20 35 2e 33 2e 32 36 30 5.3.260 0038: 30 2e 35 35 31 32 20 61 0.5512 a 0040: 74 20 6f 66 66 73 65 74 t offset 0048: 20 30 30 30 33 34 38 65 000348e 0050: 35 0d 0a 5..
Make sure that if its a .dds file it goes in the skins_dds and if it is .jpg it goes in the skins folder. If it is not .jpg or .dds you must convert it into one of those then put it in the correct folder.
I just had a look at the xj220 account and its quite nice; all with your name/number-plate and good attention to detail, indeed.
About the dds... i don't think it will be downscaled, but the compression might not be as good. I havn't really noticed any quality loss, but i barely open the game.exe these days xD
I know from test, i did myself, that lfsw skins suffer huge quality loss. While self-scaled is rather blurry, the downloaded are fugly-blocky.
haha... some of my posts are under darwinace, and i think my skin posts are under vf1-xj220
i left my account to a friend and i think he changed the password a while ago...
yea i think the VF1mOTORSPORTS on the side looks a bit weird, i'm not used to make it that big, i just follow a general sponsor rule where every single sponsor should be somewhat visible from every angle to maximize exposure, and that logo there follows a line that drops down on the cover past 1/3 of it... but then on the first segment is straight, that's why it looks weird..
i'm usually anal about all those things... thanks for bringing that to my attention, i must have been tired.
I usually "side" sponsor my cars with vf1motorsports, but on this one we were a major sponsor alonside with Rush, that's why the oversized logos
even tho it's by mistake, there's actually a technique in marketing where you put something out of place or misaligned to get the attention of people... because "it bothers you", you saw it and it's on your mind now
i'm going to release all my old desings... there's 20+... all very high quality 2048x2048 for those who like their cars to look shiny.
about that... do you guys think i should release the DDS?, i just thought of it, i think the game downsamples the jpegs to 1024... dds are big tho.
anyone willing to modify the designs is free to do so, just keep a vf1motorsports around and i'll be happy
And since when do custom dds textures have something to do with vob mods ? as far as i know then modding dds textures is allowed , theres even a thread for it in here ? sorry for being offtopic but it really bugs me
The couple of times I've tried it with wheel and pedals I can see why it would be worth persevering and getting to grips with, I can imagine it's pretty rewarding. However, it's a nightmare to mouse so I generally avoid it
As for the interior...yeah, a bit b'ugly; drove it for 5mins then got the dds straight into Photoshop!
don't forget that there are at least 11 different .dds types, I have a tool that can open all of them, back from my Flightsim days. But not all Plug-ins can.
If you play RBR, try the Impreza WRC 06 mod. Most texture files used in this mod can't be opened by Photoshop / NV Texture Viewer / DDS Converter, but the game has no problem showing these DDS textures.
I use LFS on Windows XP 32bit for like forever and the graphics looked as good as it should be, considering my hardware limitations at each time. recently I bought a ATI HD 5770 and some more RAM memory and decided to finally upgrade do Windows 7 64bit ( since I have a 64x2 AMD processor ). So, I tried LFS the first time after thew update and the graphics are crappy. The miniatures of the cars on the pit menu are all blurry and so are the textures of the tracks. The skins and some interior dds are just fine, but the textures on the tracks like tarmac, grass, gravel pit,, and so on are all blurry. Can anyone help me please ?
I have seen some "locked" DDS files, which can be used in the game, but can't be opened by a editor/converter/viewer so that people won't edit the texture. Any one know how to do this ?
Edit: Sorry. I found "Miscellaneous Addons" better for this topic. But I can't delete this post. Please move this thread if necessary.
If you use Photoshop, like most people here i guess, you can download a DDS plug-in for Photoshop on the nvidia website, just google "nvidia dds photoshop plug in" or something like that. It's much easier than the DDS converter too, then you can load and save as DDS files directly from Photoshop
For what it`s worth, grab the nvidia dds thumbnail viewer and it`ll make life easier. Saves having to go through each file one at a time looking for foliage
could also run DDS Converter to change all current .dds files to .png or .jpg and check thumbnails that way.
The trees and bushes a lot of the time really don`t match up to the regular naming conventions, so it`s a case of looking through the thumbnails for green blobs.
Lemme know if you find a new texture method that kills the vile orange triangular faces on the top of the 1st floor on the autox uni building, and I`ll finally release the rest of the high-res track pack with the autox textures included (although I just know Eric needs to change the mesh first )
Had a look around before (for other game mods) to find some decent tree textures, but there isn`t much around. Best bet is to head out with the camera, take the pics, and put the time into cropping and tidying up the texture as best as possible... .
Hmm, sorry for big bump, but Ive got everything workin except the ADS3and ADS2 files, they are still the originals. I used the download in post 3 and changed them into dds files, as they were JPG before, but it is dtill not working. Could anyone just post those two files here?
Thanks,
zay
Just paint each tree a wildly different colour, or remove the texture from the dds folder and isolate each texture. Infact, I did that once, looked quite funny