The online racing simulator
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Squelch
S2 licensed
FXR Team == FXR Guest == (Password .jpg)

All of the other downloads look ok.

Edit: the link on the page is wrong. FXR dds can be found here

http://alkospirt.ucoz.ru/skins_alkospirt/dds/FXR_AS_2011.rar
Last edited by Squelch, . Reason : added link
kiste
S3 licensed
i think the guest one is only a dds for yourskins_dds folder that you have a hiighres version ingame but you´re not allowed to use it cause its a teamskin i think.
The package of skin from the team AlkoSpirt
[Audi TT]
S2 licensed

Hello to all those who traveled with us or not. I present to you a The package of skin from the team. Version of the skin in process on the upgrade for all cars, so that page will be updated within a month. I notify at add new skins. On the screen you see two columns to the action of the "Download".

Team - archive the skin .jpg format with a resolution of 2048x2048 for a command, file has the password.
Guest - archive the skin .dds format with a resolution of 2048x2048 for you, the archive no has password. Move this file - lfs\ data\ skins_x

Page the package of skin, click .

Added
26 June 2011 - RAC.
30 June 2011 - XFG, XFR, UF1, UFR.
Last edited by [Audi TT], . Reason : added XFG, XFR, UF1, UFR.
dynofiend
S2 licensed
The 'splodge' is from the original photo. I think its where the groove ends in the void area, but youre right, as the 3d model doesnt represent this shape. Thats an easy one to fix and ill get onto it.

Regarding the opacity, im not really sure what you mean? This dds doesnt have an alpha layer, so how do you make it less opaque? Im also not sure what you mean about the missing piece but would appreciate any help you can give

EDIT: 'Splodge' now fixed.
Last edited by dynofiend, .
speed1230
S3 licensed
Very nice! Shame other people won't be able to see them though, I'm still wondering why it's like a dds file where only you can see the suit unlike a normal skin file where everyone can see it
Flame CZE
S3 licensed
Moderator
Yes, you are allowed to change anything in dds and pic folders.
Developers please read! [SOLVED - question about changing textures]
WaSp KiNg
S3 licensed
Hi

I have a question which needs answering by a developer.

I want to know what we are allowed to change in the game?

Are we allowed to change the files in the LFS/data/pics folder?

I know VOB mods are not allowed, i have been told that we can change the .dds files. i would like to hear from the horses mouth (developers) what we are allowed to change as i really dont want to get in any trouble.

Thanks in advance.

SparkyDave
S2 licensed
Sj go into single player and change your car to something standard like XFG then try to reconnect with any host, but just before you do press shift+F8 (network debug) this should display more info and hopefully lead to a conclusion

I think Gav is probably right with modified exe or downloaded vob or dds files

good luck

SD.

BTW shift+F8 toggles net debug on and off..
GreyBull [CHA]
S3 licensed
Quote from speedboy86 :there is only 1 thing i can say make your team skins private and not public

As long as they are uploaded on LFSW, nothing prevents people from searching in their skins_x folder, find them back, and convert them from dds to jpg.
Scawen
Developer
I'm guessing you installed only the exe but not the new textures (in the pic and dds folders).
Cerb ChalkAlpha.dds
reason0809
S3 licensed
since the latest test patch came out i believe the cerb chalk dds files are not working anymore. so is somebody already making new ones or are there any new ones out there yet ?

thanks for helping
LFSMasterMan
S3 licensed
Quote from PcmciaKai :Pic or it didn't happen. :P And maybe download link?^^

Haha there very easy to make! if you send me your LOGOALPHA.dds file found in LFS/data/dds i will make them for you! and put them up for download so everyone eles can use them i would post the ones i have but there not LFS original
Bmxtwins
S3 licensed
Quote from [Audi TT] :Maybe this will help.
LFS\data\abc

no i backed up that file. But Scawen right all my dds files were missing
Scawen
Developer
Quote from Bmxtwins :a huge wtf

You deleted your dds folder? Why?
AaronH
S2 licensed
Ahh why does this not work for me? Placed at .DDS Files in the data/dds folder. Opened the programme and selected my Rim that i wanted. Pitted the car, and i still see the same rim? What have i done wrong?
Whiskey
S3 licensed
You need logo alpha and tread textures.

In TYRE.dds you'll find a 1 pixel horizontal line if you paint and try in LFS. It is located between slick tyre and F1 tyre.
Last edited by Whiskey, .
boothy
S2 licensed
Rename your dds folder to dds2, create another dds folder and open LFS. Then start putting stuff related to the car back in the dds folder and reloading the textures using low -> high res textures until you find it.
Grum GTI
S2 licensed
no what i mean is this,, ive attached a picture, where the red dots are is what i need 2 know, what dds file is that? as its not logoalpha

Flame CZE
S3 licensed
Moderator
I think it's LOGOALPHA.dds. But I don't know what exactly you mean by "inner" sidewall.
Help Needed Identifying DDS texture.
Grum GTI
S2 licensed
hi fellow LFS'ers im needing some help indetifying a .DDS texture. ive made someside walls for the team im in and added a little white stripe to the inside of the tyre.

now what i need to know is, what is the dds texture for the inner sidewall? i thought it was on the same dds file but it seems im wrong and cant seem to locate the innersidewall texture.

could any please shed some light?

Thanks
wody21
S2 licensed
Hi render GURUs!

I've tried rendering an own made skin (here You can find it: http://imageshack.us/f/38/probas.jpg/ ) - I know it is very noobish, but this was my first attempt. I have some qouestions about rendering: (I use 3dsmax)
- How can I make the windows transparent?
- How can I "use" that wheel which is in the background? (leonardo555's top quality wheel) How can I "fill properly" the tyre wall?
- I didn't find some .dds-s in the data/dds folder... Should I install a fresh' LFS? (e.g. s_mirr.dds)
- How can You create those f**king awesome rendered pictures? : )

Thx, w21.
Last edited by wody21, .
LFS Driver Action mouvement/DDS Rims for all VOB's
tadydrift
S2 licensed
about LFS i think it should be a mouvement action when the drivershift gear up/gear down like we can see the driver shift up and shift down gears in the game + I was thinkinng about a better in-game sound effect like environnement sounds, sounds in the pits and other type of race sounds effect.

Menu car change with car class choose:
-FX -XR
-FXO -XRG
-FXR -XRT
-LX -XRR
-LX4 -FZ
-LX6 -FZ5
-RB -FZR
-RB4

and other cars

and if its possible to Make a DDS textures for the rims for all original VOB's
Bose321
S3 licensed
Quote from Jerrome Yong :pls render my skin with glass floor and full reflections *back and front*

thx j.y

Glass floor would be nearly transparent and thus useless the way I see it?

Why did you 'make' that skin in DDS? I'd rather say you stole it from ur LFS folder...
=Wolf=[NO]
S3 licensed
That dds is usefull in a stock xrt(I use it), but the vob pictures is a fail
Amynue
S3 licensed
Quote from Inouva :How it works the VoB mod detection?

Becuase i have a RB4 VoB mod ( For test the new detection system ) and joined a z30/31 server and never got kiked...

There are two tools for making vob mods. One of them is messing the collision box of cars and the other one does not. Mod you are using was probably done with that second tool and that means it's a clearly visual modification (like a dds) and it doesn't affect collisions, physics, etc.
Not like I'm modding vobs by myself, I just heard that somewhere...
Last edited by Amynue, .
FGED GREDG RDFGDR GSFDG