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Keling
S3 licensed
Quote from UnknownMaster21 :Just used .dds files? or where I see it is modded?

or is editing .dds files also modding? Like if I want to change steering wheel from original to something else, is it illegal? Just wanna ask

DDS mod of any kind should be legal.

This one however, is done with a VOB mod, which is not allowed.

Actually I like the design. But forbidden is forbidden.
bunder9999
S2 licensed
Quote from UnknownMaster21 :Just used .dds files? or where I see it is modded?

or is editing .dds files also modding? Like if I want to change steering wheel from original to something else, is it illegal? Just wanna ask

no, editing DDS files is okay, people have done it to their headlights and other places (replacement back seats, steering wheels, etc)... they're just texture files.

edit: but i never downloaded the file. from the pictures i couldn't tell there was indeed a vob mod attached.
Last edited by bunder9999, .
hey hey GTR version for the FZ5 R35 and FXO EVOX
tadydrift
S2 licensed
here the screenshots both with own textures

so here the FZR thanks daloonie for your kit i just my own shadow kit and make some stuffs on and DDS
(if you are scared that i say that its my creation i notified which parts are Dll and mine)
TaDy's parts: T'D
Daloonie's Parts: DLL




and the FXO down there


UnknownMaster21
S3 licensed
Just used .dds files? or where I see it is modded?

or is editing .dds files also modding? Like if I want to change steering wheel from original to something else, is it illegal? Just wanna ask
Silverracer
S3 licensed
Hello there, can you please add some screenshots so we can get an idea before downloading?

Also you can attach the .dds file (upto 2 Mb) as an attachment here in the forum (no need for external links, which might not work with time...).

Thanks!
TaDy's 4 Cars pack W.I.P
tadydrift
S2 licensed
so here the project i tried
FXO lancer evo X + DDS for it i show in pics
RB4 specially done by me R.kit i show the Sport version here
XRT Fc3S after my S.Kit on my website
FZ5 GTR35 i started long time ago, near finish now

here pix





(sorry if the FXO is bad quality i make mistake when export it to jpg)



(the DDS interior sorry if i post here)

XRT



FZ5

Last edited by tadydrift, . Reason : writing error
lazer21
S2 licensed
Quote from Inouva :@wolf no

Must be a problem on your pc

With my pentiun 4 ( Socket 478 ) 3.2ghz HT, 1.5gb ram ddr1 and a hd2600 pro
in open track ( like aston ) in a cruise server with 32 cars all over the place and more that 600 objects i have from 30 to 60 fps on 1024x768 with 6x AA and 16x AF with all the LoD to max

The only place i have "low" fps is on south city at the start that the fps drops from 60 to 20 ( In the start, then it rise again to 50-60 fps stables )

Your not running 1x FULL HD monitor and 2x 1280x1024 montiors...You also dont have a DUAL CORE processor, you dont have DDR2 ram, you dont run high settings (Highish/Medium)

Basically YOUR PC STINKS (being polite and honest) If you were to put 2 GPU's in it, grab one FULL HD monitor and 2 other crap boxes, put em on their and also run softth and see what FPS you get.

Im pretty sure your PC would crash and blow up because its too much for it.

___________

There is nothing wrong with his PC, its more related to the software used to run his monitor's and his GPU's getting hot.

___________

On my own note.

I run:-
Intel Core 2 Duo 2.60 Ghz
(Cant remember its E####, sorry)

EVGA 450GTS 1gb GDDR5

2GB Ram

500GB HD

1x 32" Monitor OR 1x 26" Monitor
(Both use 1280x1024)

My max FPS on an open layout can reach 230 on MAX settings (Like +Mirror for all the options max AA ect ect, HD Resolutions for Skins/dds files) my lowest can get to 46FPS when drifting and have alot of smoke

These FPS readings are from Open Config Layouts (X and Y)

Im unsure why LFS couldn't have a option to have the tracks fully loaded instead of loading the section your driving on (Like loading parts of the track as your driving along)

Very nice updating tho, Im in love with the X and Y tracks
PMD9409
S3 licensed
Quote from boothy :Would be interesting if we were able to place braking marker boards as autocross objects, for those corners where the boards have been removed.

Adding on to this above.

Scawen. Is there any way we can get 3 extra "arrow" boards? We can change the dds ourselves to 50, 100, 150, 200m brake markers if you just want to leave them blank for us. I know you were able to just duplicate the ramp object and make it wider. Any chance you can do something similar with the turn left and right signs so we can have brake markers?

It sounds small but it is very helpful when racing, especially with these new open configurations that have been a big hit the past few days.

If you've read this far through, thanks for reading.
paco_drift
S2 licensed
Thanks scawen for z30, between i see the ramps on black color, who could send to me or post here the dds file?

Thx in advance
Silverracer
S3 licensed
Quote from Boypower :Please, Scawen. Try to help me mate? Or anyone else!

E: Save the attached file in .../lfs/skins_dds and try again.
(See Scawen's reply below)

Related (but not test patch related): LFS will show the error message saying "Could not open file: data\skins\HEL_DEFAULT.jpg" if you've deleted the "HEL_Default.dds" from the lfs/skins_dds folder.

Is it meant to say ".jpg", as AFAIK there are no xxx_default.jpg files in the default install (the default files are as xxx_default.dds). Thought I might be wrong here.
Last edited by Silverracer, .
InsiDe
S2 licensed
its dds lights!!!
reason0809
S3 licensed
its the replaced ChalkALPHA.dds file
CooLD
S3 licensed
Dear Scawen
Can you make shadows darker under the car? I think this is the easiest way to add visual realism. seems it is not difficult to put a dark texture just below the car and the wheels, look what I mean ..
would be even better if this shadow was in DDS and it was possible to configure its brightness
Last edited by CooLD, .
dawesdust_12
No longer welcome
Quote from Bean0 :Would be easy enough to replace a .dds file with the upcoming patch though.

Except it's not a DDS change, it requires a change to the collision map for the track.
Bean0
S3 licensed
Quote from cargame.nl :It only applies locally which doesn't make much sense to me, it's an online simulator.

Would be easy enough to replace a .dds file with the upcoming patch though.
Flame CZE
S3 licensed
Moderator
Quote from mutt107 :can you change the texture via DDS file?

Yes, you can - barrier1.dds.
mutt107
S2 licensed
Quote from Whiskey :That texture would be much more apropiated, as LFS barriers can't move

can you change the texture via DDS file?
bunder9999
S2 licensed
you want to change the skybox colours? i'm not sure if those are in the dds, or the wld files... does anyone know how the night mod is supposed to work? i think it works the same way.
T3charmy
S3 licensed
or you can download this thing called .dds mods :O

or make your own:

http://www.lfsforum.net/showthread.php?t=676
beefyman666
S3 licensed
Quote from Tomba(FIN) :What are they called in dds folder?

GWpitroad1.dds
GWroad1.dds
GWroad1BUMP.dds
Aston road textures
Tomba(FIN)
No longer welcome
What are they called in dds folder?
reason0809
S3 licensed
very nice, thank you for making some kind of preview video !
i might have to say that i usually dont put a starting position into my layouts, as i like driving straight out of the pits and cruise around a bit with an amount of laps i choose myself. so i was a bit confused where you've started there, because actually it was out of the track next to the white lines. and in the last turn you can cross those white lines on the left inner "exit" side of the track, as this is only a marking for pitexit lane, which shouldnt be crossed when you leave the pits

and you forgot to download the chalkALPHA.dds file to see the curbs :P
reason0809
S3 licensed
glad you like it

lets continue:

THE SOOPER TRACK
(inspired by Extrawelt - Soopertrack, listened to it while bldg. the layout)

Direction: Clockwise
Width:
15 - 30 m
Turns: 4
Possible Laptime: ~ 38 - 40 seconds (tested w/ FOX, FX2, FBM & MRT)
Special: some marshall "markings" for turn 1, so cutting is not possible in any way.
Curbs: to see Curbs, you need the modified chalkALPHA.dds (see Attachment in OP)

Preview Images:

ENTIRE TRACK // TURN 1 // TURN 2 // TURN 3 // TURN 4

ENJOY AND STAY TUNED

IMPORTANT NOTICE: NEITHER ONLINE USAGE NOR EDIT ALLOWED WITHOUT MY PERMISSION ! THANK YOU



Keling
S3 licensed
If you think the race line is too dark, edit RACELINEALPHA.dds.
Romboy's AutoX Layouts
reason0809
S3 licensed
Hi Folks !

Many days and weeks has passed, since i've been working on many AutoX Layouts,
the next days and weeks i'm about to share & present them to you.
(I'm still working on some of them)

The very first Layout is my first try to rebuild a present track you may all know, its the "Norisring" from Nuremberg,
especially well known for the DTM runs there.

Because the Car Park isn't huge enough,
there are some small changes in the turns, but its still challenging.

Width: 20 - 30 m
Possible Laptime: ~ 30 seconds (tested w/ FOX, FX2, FZ2 & MRT)
Special: 6 chalk markings for starting positions, Pitentry/exit & Reset Area, Parking Spot for Rescue/Safety Car (e.g. online usage, events & league races)
Curbs: to see Curbs, you need the modified chalkALPHA.dds (see Attachment below)

Preview Images:
Entire Track // Turn 1 // Turn 2 // Turn 3

I hope you like it !

ENJOY AND STAY TUNED

IMPORTANT NOTICE: ONLINE USAGE ONLY WITH MY PERMISSION !

FGED GREDG RDFGDR GSFDG