The online racing simulator
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Shirtkicker
S3 licensed
I applaud your sense of enterprise, MKRYDR.

But there is a problem... Once someone uses your skin on a server, that skin is saved to the local drive of everyone else who sees it, and from there can be reused and redistributed by anyone with a DDS plugin for photoshop, gimp or whatever they wish to use.

There's just no way to enforce a pay-to-use financial model in LFS.

Your best target-market would be the skin request section, a lot of which are real-life liveries, but every so often there are requests to outfit new teams and the like, and some of them are open to the idea of payment in some form or other.

Good luck Smile
UnknownMaster21
S3 licensed
Only .dds custom textures, but no single mods at all.

I guess it might be a memory malfunctioning as I had LFS on background having a single player race on.
Pablo Donoso
S3 licensed
Working on some new interiors and Type-R one piece lights, also revised a bit of the DDS graphics. Big grin
koko-jambo
Demo licensed
PROBLEM AKTUALLY FIXED NOW.I changed to normal driver but after I restarted the game it fixed it.But now other problem.Car door-handle not rendering Frown Can someone tell me XRG doorhandle .dds name file so I can fix it?
UnknownMaster21
S3 licensed
Quote from Scawen : Most of all in my opinion the RB4, such a nice car but with the oldest interior of all.

I give +1 for that, I like RB4 GT and FZ50. Dreaming about RB4 GTR... man, now that car would be beautiful!



Now look at this car ( lights are changed as .dds, isn't this beautiful car itself )
Last edited by UnknownMaster21, .
The signs we use for HC
ToffeBacklin
S3 licensed
Do you have a hard time to get around our layouts? it might be the arrow pack we use.
When we build a layout all signs placed is for a reason. The signs we use is super easy to install and totaly fill a realistic purpose. This is real signs from the rally world.

This is a easy and light description of what the signs do.
Sign 1 = 90 degree left coming soon (if dubble sign = 180 degree, 90+90=180)
Sign 2 = 90 degree right coming soon (if dubble sign = 180 degree, 90+90=180)
Sign 3 = 90 degree left NOW (if dubble sign = 180 degree, 90+90=180)
Sign 4 = 90 degree right NOW (if dubble sign = 180 degree, 90+90=180)
Sign 5 = chicane of any cind coming soon
Sign 6 = chicane of any cind coming soon
Sign 7 = General warning for something tricky or dangerous coming soon
Sign 8 = General warning for something tricky or dangerous coming soon
Sign 9 = 45 degree left coming soon
Sign 10 = 45 degree right coming soon
Sign 11 = Keep left / extra notification for a special left corner
Sign 12 = Keep right / extra notification for a special right corner
Sign 13 = 45 degree left NOW
Sign 14 = 45 degree right NOW
Sign 15 = Finish
Sign 16 = Time control (TC)
Sign 17 = Radio nearby (just for fun, rally stuff)
Sign 18 = Soon finish
Sign 19 = STOP
Sign 20 = Last warning before stop sign
Sign 21 = Middle warning before stop sign
Sign 22 = First warning before stop sign

So if you want to use the rally signs just download the "AX_ARROWS.DDS" file and replace your old file with the new one
( LFS\data\dds )
Restart the game and you got it installed.

You dont need to use this signs, but now you know why you might dont understand the placed signs all the time.


pic hosting
Last edited by ToffeBacklin, .
Ibtasim6781
S3 licensed
Did you check the mip bias sliders under Graphics? Maybe that could fix the road/grass problem setting them to negative values.

But still, 0.6Q didn't replace any shaders/dds files, so this is really strange.
Whiskey
S3 licensed
Did you update your graphic drivers recently? IIRC this happens when it uses low res/compressed DDS files.
Ibtasim6781
S3 licensed
s_window_ALP.dds and s_windxr_ALP.dds are related to windows, but cant remember which one changes what. You should try editing those files and see what comes out tho.
1303s_vortech
S3 licensed
Hi,
It depends on the font, it size and sometime the dash area.
Try around x:~200 y:~200
You may need to modify XRdials_ALP.dds if you plan to use this size for font (let's guess it's already in your mind Wink).
UnisonOne
Demo licensed
For dust its now in DDS under DUSTALPHA.dds (When I re-texture it I make a DUSTALPHA.dds and DUST_ALP.dds) But with shine. Not sure...
b3nz
Demo licensed
Also, the tyres' smoke texture seems to be changed too, although DUST_ALP.dds is still used when driving on grass/sand. What is the texture's name for vehicles tires' smoke now, if it's even changeable?
What are <skyname_E.dds> files for?
b3nz
Demo licensed
Hi,

so there are sky texture files in data/pic folder (BWskysunny1 etc), but there is also BWskysunny1_E file (same goes for all the other sky texture names from the pic folder) in the data/dds folder.

What are these _E files for? Are they somehow associated with reflections, lighting, from what I have found on the forum? Or are they an alternative way to change sky textures, aside from changing them in the data/pic folder?

Thanks.
Lynce
S2 licensed
Revolution Pack june 24th._

- Skies in high resolution.
- Landscapes in high definition.
- Reflections (for old versions 0.6F or oldest).


Preview video._




Download:

Landscapes._
LFS/data/dds
https://www.dropbox.com/s/lio032vvijn9o4l/Landscapes.rar?dl=0


Skies
LFS/data/pic
https://www.dropbox.com/s/bxj5mc0srfcl0gd/Skies.rar?dl=0


Photorealistic Reflections
LFS/data/dds (0.6f or oldest versions).
https://www.dropbox.com/s/jh9kzqtmxqo09au/Reflections.rar?dl=0


To understand better the downloads and how is the selection inside the options:

1. Generic + South City (inside this file you can choose Clear Day option A + Cloudy Afternoon option A)+ Obligatory Generic reflections.
2. Generic + South City (inside this file you can choose Clear Day option A + Cloudy Afternoon option B)+ Obligatory Generic reflections.
3. Generic + South City (inside this file you can choose Clear Day option B + Cloudy Afternoon option B)+ Obligatory Generic reflections.
4. Generic + South City (inside this file you can choose Clear Day option B + Cloudy Afternoon option A)+ Obligatory Generic reflections.

5. Concrete + South City (inside this file you ca choose Clear Day option A + Cloudy Afternoon option A)+ Obligatory Generic reflections.
6. Concrete + South City (inside this file you ca choose Clear Day option A + Cloudy Afternoon option B)+ Obligatory Generic reflections.
7. Concrete + South City (inside this file you ca choose Clear Day option B + Cloudy Afternoon option B)+ Obligatory Generic reflections.
8. Concrete + South City (inside this file you ca choose Clear Day option B + Cloudy Afternoon option A)+ Obligatory Generic reflections.




Original thread:

https://www.lfs.net/forum/thread/68229
Last edited by Lynce, .
Hotlap Averages, Custom Cam Views, Disable Chat Text, & More Resolution Options
Pablo Donoso
S3 licensed
Some ideas for the next update! Big grin

1) Hotlap Averages - In addition to single lap hotlaps, another mode for hotlap averages for 3 laps.

2) Custom Camera Views - Like in track editor but for normal gameplay, can disable unused views.

3) Disable Chat Text - Because Simon needs to be silenced!!! lol jk, but no seriously, we need this!

4) More SHIFT+F Keys - More graphic resolution settings that can be customized or disabled even.

5) DDS Rim Files - Yes, but for all of them, I'll gladly make them as well! Big grin


MTDZX-: X-treme Alert
UnknownMaster21
S3 licensed
Hello!

First of all, some of you have have heard about us before, we were those little "shenanigans" on LFS as someone called us ( not gonna say a name, though it will be found out by search, hehe...). We still are tho...

A bit historical info: MTDZX- is started and found by me ( UnknownMaster21 ) in 25.09.2006, due the reason no one did really wanted me to join any team. It is unknown why though, perhaps the nickname, but that is beside of this story. Anyway, I created my own. It started to be as versatile team, or as we did say, "all-around". We were and still we are not fast team, but it was clear we wanted to be a top-notch at least something in LFS. Well, it did go even better, there is no doubt of it, not in those days when those videos did get a first release.

We did call ourselves as World Best LFS-Stunt team, but we took that title away off from us, as it has no point at all. Simply there was no challenger team and that made no value to use it anymore. As growing up more mature, we still do not see the point. Heh, kids... But at least we were right on it.

Years has passed and many things has improved slowly but steadily, but have lacked progress, due the personal or non-personal problems. As over 9 years later, it has changed a lot, but still remained on LFS, more or less. People do change, behavior do change and other factors as well do change, though not all.

Anyway, who knows our achievements? no one? It is no problem, as we did not really achieve anything on LFS, not in sim racing by doing an actual racing. Although we had some very fast racers and had some small fishes, it was always ruined by reason or two, mainly because naive factors, and other stuff. If you know me, you know what I mean, behavior was absolutely inappropriate, immature, and not prepared to make an actual balance. People do remember me on LFS-side as well as in here, in forums, you can even see some story on these videos. Okay, let's go to back on topic.


As you have might found out, our last XA video did release 30.03.2013, nearly 3 years since. You might have heard some rumors as I did show up about what is coming next, I can tell you, nothing is upcoming now awhile, but... cannot either disagree Smile

It is time to vote and show up my team's history, with these videos. Vote a one which is in your opinion the best one, the link:

X-treme Alert 1: https://www.youtube.com/watch?v=swqku2O98k4
This is the time, when MTDZX was not called MTDZX. Actually, it was called MTD, which in that time, it did change MTD-X, and then again, it did change MTDZX. ( now with "-" on as well )

This is not the first video ever of this era, by having stuff like this, but the first video which is called X-treme Alert. As you can see, nothing much, you can call this very dark age.

Also, this was first and only video which used tweak. As reminder, no mods or any other tricks are used in these videos.

Music is Cubanate - Autonomy

X-treme Alert 2: https://www.youtube.com/watch?v=YrU6eWCdTo0
This is the time, what most people says this is the first real video of this serie. And I admit it, it kinda is that one. Team is called MTDZX and it did actually have some stuff which you would call a "stunt".

Music is Darren Styles - Dropzone ( Bonkers Mix )

X-treme Alert 3: https://www.youtube.com/watch?v=XFFtLqX29wc
It was getting better since last time. Stuff was more planned and had some first epic moves.
Still, it was on dark age.

Original music is: Bomfunk MC's - Freestyler ( it got changed due the it was not shown in Germany. )
No idea what music is nowdays, will inform here perhaps once I get more data from my hard disc.

X-treme Alert 4: https://www.youtube.com/watch?v=2JkLjYLrKPM
This is the last video of dark age. Not much known of this, but once I get an access to my hard disc, I can tell more. ( If it is not told in any comments, or anywhere else )

Notice, it was possible on 0.5V version to make Formula V8 on 2 wheels without a ramp, unless suspension update were released.

Texture on lights are changed as well. ( .dds file )

X-treme Alert 5: https://www.youtube.com/watch?v=7ym0H44uXJQ
Okay, this is in my opinion the first REAL X-treme Alert video released on youtube. It uses so-called "Stunt Counter", which was original idea to ease people to understand what is what, though it was pretty basical. All 1-5 XA videos are done editing with Windows Movie Maker, while others were used MAGIX, more or less, though.

Call this age as primal age.

Music is Cubanate - Oxyacetylene

X-treme Alert 6: https://www.youtube.com/watch?v=RVqZblc2zss
This is the first video of having new software to edit, and also first video to include non-finnish people. It was also a sign to get more and more fame and also to become european team, which still in these days, it lies on this.

This is middle age, all to XA10.

Music is told on at the end on video.

X-treme Alert 7: https://www.youtube.com/watch?v=Cljcdiz4EN4
Now this video was planned to be a sequel to X-treme Alert 6. As you can see, how in heck this can be a sequel? Yes, it does not show much on video, but it was clear in us: Me and Haxxor were the "primary" stars, though it was always me, but I always wanted to step out of it. Due the reason or other, I was always in on those videos and because, it was so much fun to do it. To be as creative as possible.

It was also a first video to try something new on video effects.

it was clear we were not good on actual drift, but on actual stunts.

X-treme Alert 8: https://www.youtube.com/watch?v=5wmJ9aHwMGA
This video has no music because same reason as on XA3, Germany and youtube.

This included so-called legendary Threading The Needle stunt, though it was reversed one. You can see it what I mean. It was also a "farewell" to Haxxor by having problems inside a team. ( wow, who else knew that? )

X-treme Alert 9: https://www.youtube.com/watch?v=pIWgaDpI9QU
Same problem as on XA8.

Nothing much to tell, it was getting too much repeat, only presenting new guys on there. Notice how we have always used nicknames, even no one did really know who is who and where, or even what!

The most original music was planned to be Overseer - Basstrap, which is theme of game called Stuntman on PlayStation 2.

X-treme Alert 10: https://www.youtube.com/watch?v=6nIzz98jHDo

it was planned to be last XA video ever, to stop this madness, which it did... fail. You can notice on music and kind of visuality.

It was an attempt to show basically about what kind of team we are, or were. Well, it was still repeating on last ones, but on deep-side, it was very different. Passion was strong on those days.

This included a nice drift with two FZR's with two almost identical attempts included together, but editing did fail, so it only shows half and half.

Also, texts did bug as always and english was not checked to be correct, due it simply forgot.

X-treme Alert 11: https://www.youtube.com/watch?v=H85lSwuCwt0

First of all, check on release day!

Welcome to past-modern age!

This time, once again it did include some same stuff, but many, many many many new things as well!

It did also include still a unique stunt made in LFS: Quad V-Transfer.

It is also said by some people before it still is most beautiful XA done, on it's own way!

X-treme Alert 12: https://www.youtube.com/watch?v=fVqGS41IjpM

Very similar to XA11, well, it was tried to be a sequel to XA11. And result is same. Although quality is different. It did include Madness is Art - clips. And also first time 5-Men Backflip with XF GTR.

X-treme Alert 13: https://www.youtube.com/watch?v=SapyoYqUPL0

Ok, this was very, very very deep and actually somewhat "sad" but also pretty naive video. It was done by using method that we are not going to eat all that disrespect of what happened on LFS. Due the personal and non-personal problems, the team was cracking up badly. It did find out how everyone even in that time, were pretty immature. That includes my teammates, and specially me, but specially "you" (change your name on there, if you feel I am right ). But as said, people change and time changes, it was enormous problems in that time in all sides, but after all, we have grown up and no one, I mean no one should ever have problems mentally by doing stuff like it did happen. But it came up as all as experience and case is closed.

It was also more on racing and new stunts as well.

X-treme Alert 14: https://www.youtube.com/watch?v=RE1j4aVNkqg

This video did born on very different mood. It was purely on fun and atmosphere were very healthy! Too bad it died once again because my PC broke down completely, and as my personal problems were going ultimately high, I had to stop it and focused to save myself. However, the team did never went on "die"-mode because I knew I could not stop it.

This is latest XA video, released 30.03.2013


So... here is our collection of it. Yes, our primary thing was clearly on stunts. You can still notice some funny errors and other stuff which is not mentioned on here.



And now?

We are continuing it, but it was clear it won't progress as brutal force, but stopping completely either will be out of an question, so we are just "there", more or less inactive, but who knows, as said, times and people do change ( not the most deepest side however )



_____________________________________________________________________________________¨

Vote your favourite XA video and tell why ( optional, of course ), or, if no one of those did satisfaction you, tell why ( optional as well ).

Anyway, it has been pleasure in LFS and yet it still is a pleasure. Many thanks to you and see you in LFS, mainly on MTDZX- Flat Out! server! ( as I am there )

even more info: www.facebook.com/mtdzx


EDIT: Yes, you can vote up to 2, because originally I think the there is not only one which is my favourite/best, so you can vote 2, I voted 11 and 2.
Last edited by UnknownMaster21, . Reason : typos, making text more ease to read
1303s_vortech
S3 licensed
Quote from Ayoub2016 :...

Quote from asyed :...

Some experiments were made on FBM (and FOX btw) in the past, it ended being "a bit" harder than expected.

Not impossible, just "a bit" complicated, Vitaly_M has managed to do some clean ones for BF1 and FO8, those were "embed" a year ago (day for day).

Also have to use modded .dds for FBM because of alpha channel having some huge digits from the real cluster (original texture is from photo).

Same for FOX, just "a bit" worse. But that's not your point Big grin .

Another problem: it won't be as much accurate as the "stock" RPM l.e.d. (shift points usually get lower through gears, this can't be done with Lazy yet).

As said, I'd prefer to finish W.I.P. & requests dramas since the best I could provide yet for FBM are rough tests (...don't expect some work of art).
Last edited by 1303s_vortech, .
Draggo
S3 licensed
Now gloves are stored in LFS\dds folder
Tiptoe
S3 licensed
Next league, my team managing skill will have increased, I hope. Big grin

Updated the skin once more, to fit the step up to GT1.
But DDS files were getting way too big, so I stuck with jpg, trying to undergo my previous file size even by a few bytes. :-) It worked at least for one of them.
TFalke55
S3 licensed
No, feel free to upload it in dds.
Tiptoe
S3 licensed
Updated the SDEv skins for both cars up here!

Question: Is the jpg format mandatory or would it make more sense to upload a dds version of the skin?
I personally prefer dds, for performance reasons, but not that I know, what I'm doing. Big grin
Kyoto Ring Mountain Scenery
smove
S3 licensed
Hello folks,

I decided to give the Kyoto surroundings a small overhaul and put them into a little more alpine setting.

All you need to do is to replace the file HGAmount.dds in your LFS/data/dds folder by the one in the attached ZIP file. Please don't forget to save a backup of your original file first!

Thoughts and critics welcome, as always! Smile

cr4zyFiST
S3 licensed
I am using the skies.dds files from RP 2010, but the reflections only depend on what is written in the car2.psh file. Is there a way to use reflections from Lynce RP 2010 with patch 0.6K ?
cr4zyFiST
S3 licensed
Are the raw-files from high res skies still usable? I found some *.dds files in the dds folder regarding sky textures
GeorgeForeman
S3 licensed
Quick fix:
It works when you scale this .dds file up to 2048x2048.
(it is 2000x2000)
FGED GREDG RDFGDR GSFDG