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powellx234
S2 licensed
I'm having the same problem with this.. Why is it doing that? I extracted the dds files into the LFS folder but it's not working..
[Audi TT]
S2 licensed
Final Entry


original

Used files lfs/data/dds:
  • WST_glassbank.dds
  • GWgravel1.dds
  • GWroad1BUMP.dss
Silverracer
S3 licensed
Could it be that you have two instances of LFS installed, where you are placing the skin files in one LFS/data/skins and launcing the LFS.exe from the other?

Its been known to happen.

Or has anything changed between now and when it used to work? i.e. reinstalled LFS or using new operation system? You might have installed LFS under program files and maybe there is some write protection where LFS can't create the .dds files...
Last edited by Silverracer, .
Nick.
S2 licensed
There was never a DDS file created
rageshgr
S3 licensed
Is it possible that some obsolete dds files of the same name are already present in the skins_dds folder? Can you check if you have XFG_TRAFFIC.dds etc already present in skins_dds folder, if so delete it and then try again? so that a fresh dds is created again?
rageshgr
S3 licensed
Apart from what Flame has said:

1. If you have downloaded some skins from some of the stalwarts like bean0, life4pixel etc, they are already uploaded to LFSW, so you need not do anything.

2. Changing of rims, lights etc are local changes, they are not part of skins, so others racers will see the rims, lights that they have, not the one you have modified. Also it is possible that you have seen the rims from the 3D renders, they are not part of LFS screenshot. You won't get those rims and lights when you download their skin. You get only the body decals.

3. Changing lights, interiors etc are harmless dds mods. You can browse through the unofficial addons section. Especially try Lynce's revolution pack

4. Changing rims is vob mods IIRC, and it might prevent you from joining servers with OOS error etc.
Last edited by rageshgr, .
jakin
Demo licensed
Sorry, but I can't get this thing to work at all. I put all the dds files in the correct place, and I can click the buttons before I boot LFS, but wehn I try to click them while the game is running, it won't let me. Did I do it right?
DANIEL-CRO
S3 licensed
My High Resolution textures

I don't know which exactly file it is, so uploaded whole dds folder (for some files there are multiple versions)
Hope you like it everyone are welcome to try it
Zipppy
S3 licensed
*Cough* *cough* bump? and it somewhat already is implemented, just need to add ALPHA to the name in DDS format.
Need For Signs :)
stanza6
S1 licensed
Thank you Partan and MadCat,
Ok so that's where the images are...
in the DDS Folder.

Thanks a 1000 miles for this.

Quote from pärtan :Like MadCat said. You can replace the DDS files of the existing signs. There are quite a few new signs added with 0.6b which makes perfect candidates for replacing.


That's the texture you're looking for. You can replace each of those signs with a desired indian road sign. I would advice to put "mirrorable" signs on the arrows because I think they come with flipped editions ingame.

http://eliteforce2.filefront.com/file/DDS_Converter;29412

That link will get you to a DDS converter with which you can save a DDS file.
Replace the file called AX_ARROWS.dds under data/dds in the LFS folder.

pärtan
S3 licensed
Quote from stanza6 :I am kind of aware that LFS IS a R A C I N G simulator, But I am really using it to teach people driving, in India. it's making a world of a difference to our communities.

Inside of that we are looking to add a lot of road signs. I have LYTE and have seen the Layout Editing Options, but where can I add or modify the signs.

My objects folder has a few very low res images. Can someone please help? Thank You.

Stanley Ravi

Like MadCat said. You can replace the DDS files of the existing signs. There are quite a few new signs added with 0.6b which makes perfect candidates for replacing.


That's the texture you're looking for. You can replace each of those signs with a desired indian road sign. I would advice to put "mirrorable" signs on the arrows because I think they come with flipped editions ingame.

http://eliteforce2.filefront.com/file/DDS_Converter;29412

That link will get you to a DDS converter with which you can save a DDS file.
Replace the file called AX_ARROWS.dds under data/dds in the LFS folder.
MadCatX
S3 licensed
I guess that you can modify textures of the respective signs, they should be in the "dds" folder. Alternatively you can create an InSim app that would display road signs in a form of buttons appearing on the screen when player's car reaches some defined position. (With some extra math involved it should be possible to continuously scale and reposition the buttons to simulate the effect of closing in on the road sign, but we're talking a bit crazy now )
interior mod installation help?
zedfonsie
S2 licensed
I am trying to download the rally car interior and I've replaced the dds files with the new ones and backed up the old ones just incase. But it still won't show the rally interior?
UnknownMaster21
S3 licensed
ummmm? rename that 350Z thingy to XF thingy? or I dunno


so much time I last time used any .dds'es (except layout stuff)
NevatAfriat
No longer welcome
i have question:

i downloaded a mod of 350 Z TO XR this mod have a wheel of 350z i want to replace the wheel of 350z to XF what i need to do?

i try write this:

XF_steering.dds
350Z_WHE.dds
XF_wheel.dds

and more
Last edited by NevatAfriat, .
TypeRacing
S3 licensed
Can't you understand where you can make your spamthreads?
This sections are for community-made applications etc. Texture aka dds files isn't applications. Textures goes to Miscellaneous Addons section. Learn to read before making 100 threads...
Fake's .dds stickerbomb thread
MattsterGT
S3 licensed
This is the a thread for all of your .dds stickerbomb mods


Released 11 Oct 2011...
XF-Stickerbomb vents
VWS-Vents+Center Console Parts+Stickerbomb badges
Last edited by MattsterGT, . Reason : forgot the files.
shorty943
S3 licensed
Double check the settings PSP is using for saving .jpg maybe?
Personally I use Gimp and have no problems (apart from being a lousy artist that is), even Paintdotnet does a good job and can open, edit and save in .dds format. Even better, both of those applications are free, granted Gimp does have a "quirky" interface and takes a little getting used to, but it can open, edit and save to PSD files too.

Might also be something to do with your screen resolution, but not likely in these days of advanced GPU's and tons of VRAM.
VWS Speedo Stickerbomb bug?
MattsterGT
S3 licensed
Hey,

I have a small issue with a stickerbomb mod for the VWS (if it ever comes out #RIPVWS)

I've got the dds modded with the stickerbomb, it works outside of the glass, but from inside the car, it's showing the upper layer of it?


It's showing the lower side of VW_clockALP24.dds not the upper half as intended...
azasmith14
S2 licensed
Just noticed you tried joining cargame.nl, replace all the standard dds files and you'll connect fine.
Rule Updates #2
Jon606
S3 licensed
I'd just like to bring the following additions to attention that I have made to the rules (viewable here) in regards to the final round. Here are the additions:

1. Section 1c, entitled "Final Round Schedule" has been added. I'll outline the important points below:
Quote from LFS DD League Rules :After the final race round points have been posted and the league table has been updated: the table is split into two equal halves, and, assuming that 100% of the drivers show up, these halves will be the DD groups for the final round. If 16 or fewer drivers show up, then these groups will not apply.

This is basically saying the following: the league table has been split into two groups, the UPPER HALF and the LOWER HALF, with these groups being the DD groups for the final round (because of the 16-car limit on the Autocross tracks).

Quote :20:00 BST (19:00 GMT): Two situations can occur here, depending on how many drivers have turned up:

1. If the number of drivers > 16, then the LOWER HALF DD starts, and ends when there are 8 cars remaining. These 8 drivers go through to the final DD.
2. If the number of drivers ≤ 16, then THE FINAL DD starts straight away.

After LOWER HALF DD (if applicable): The UPPER HALF DD starts, and ends when there are 8 cars remaining, with these 8 drivers going through to the final DD.
After UPPER HALF DD (if applicable): The FINAL DD starts, and ends with the last car running.
After THE FINAL DD: End of the round.

This just explains how the multiple DD format will occur if the groups are necessary. In the event that one group has less than 8 participants on the night, then all of those drivers will automatically enter the Final DD.

2. Section 3e, entitled "Final Round Points System", has also been added. This points system is as follows:

Quote :For the final round, The Elimination Extravaganza, points will be given out in the following manner:
  • 10 points will be awarded for every second that a driver is active (this excludes the 10-second window when a car has been removed from the event) in the final DD
  • 125 points will be awarded to the final 8 cars in both the lower half and upper half DDs (if applicable)
  • 500 points will either be awarded to the penultimate car running in the final DD
  • 1000 points will be awarded to the winner of the final DD

The "10-points-per-second" rule only applies to the Final DD because the preceding two DDs (the lower half DD and the upper half DD) may not take place.
Want to make your own skins? LOOK HERE
MattsterGT
S3 licensed
Hey, after many threads asking 'how do you make skins' and alike I have decided to come up with a selection of links which will help you, all free software, pm me for help with software.

I'll start off with the basics...

Gimp 2.66 (much better and more reliable than photoshop in my opinion)
-http://downloads.sourceforge.net/gimp-win/gimp-2.6.11-i686-setup-1.exe

LFS Viewer
-http://www.lfs.net/file_mirror.php?name=LFS_VIEWER_6A.exe

Default Skins
-http://www.lfsforum.net/showthread.php?t=19570

Once you have them you have to start off looking at some of the basics of how to skin...so...The white areas you see, looking much like the car are the skin panels, you do whatever you want with them, try using the 'magic' selector tool (magic wand on gimp 2.66 panel) and set the threshhold to about 45.0 and select the area for a thin coat of paint, if you want to be able to see the car behind it, click on the painting button, set opacity to around 70.0 on full black for a nice shade of gray, put it onto scale 10.00 and cover the car, then just add some decals, save it with a new name i.e if it was an FXO in gray and your name was matt do FXO_graymatt , save it to *lfs root*/data/skins and then go to lfsworld.com and upload it so people can see it (optional as skins are often converted from skins_x from .dds to .jpg as one of mine was in the past week.

Thanks for reading and I'd be interested to read your feedback,

Matt.
FXO/FXR Light Concept
smove
S3 licensed
Dear fellows,

finally, I finished my Light Concept for the FXO/FXR. Inspired by different car manufacturers (mostly Audi, BMW and VW) I created this to achieve a design that's modern but also emphasizes the lines and the look of the FXO/FXR, independent enough to not being a real life replica.

Attached to this post are two ZIP-files:

#1: containing fx_interior1.dds (if you are interested in the lightset only)





#2: containing fx_interior1.dds AND fx_interior2.dds (if you like my matching interior textures I made a while ago, as pictured below)



Installation: Extract the file(s) into the "LFS\data\dds" folder, but remember to backup your old files before. Enjoy!
Last edited by smove, .
E.Reiljans
Demo licensed
tyremarks1ALPHA.dds?
Name of DDS file responsible for tyremarks ?
luchian
S3 licensed
Hi. Anyone knows the name of the DDS file responsible for the tyre marks on the track's surface, pls ?
I've changed it sometime ago, now I would like the original back.. but have no idea which file is it. Thanks.
Last edited by luchian, .
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