Could it be that you have two instances of LFS installed, where you are placing the skin files in one LFS/data/skins and launcing the LFS.exe from the other?
Its been known to happen.
Or has anything changed between now and when it used to work? i.e. reinstalled LFS or using new operation system? You might have installed LFS under program files and maybe there is some write protection where LFS can't create the .dds files...
Is it possible that some obsolete dds files of the same name are already present in the skins_dds folder? Can you check if you have XFG_TRAFFIC.dds etc already present in skins_dds folder, if so delete it and then try again? so that a fresh dds is created again?
1. If you have downloaded some skins from some of the stalwarts like bean0, life4pixel etc, they are already uploaded to LFSW, so you need not do anything.
2. Changing of rims, lights etc are local changes, they are not part of skins, so others racers will see the rims, lights that they have, not the one you have modified. Also it is possible that you have seen the rims from the 3D renders, they are not part of LFS screenshot. You won't get those rims and lights when you download their skin. You get only the body decals.
3. Changing lights, interiors etc are harmless dds mods. You can browse through the unofficial addons section. Especially try Lynce's revolution pack
4. Changing rims is vob mods IIRC, and it might prevent you from joining servers with OOS error etc.
Sorry, but I can't get this thing to work at all. I put all the dds files in the correct place, and I can click the buttons before I boot LFS, but wehn I try to click them while the game is running, it won't let me. Did I do it right?
I don't know which exactly file it is, so uploaded whole dds folder (for some files there are multiple versions)
Hope you like it everyone are welcome to try it
Like MadCat said. You can replace the DDS files of the existing signs. There are quite a few new signs added with 0.6b which makes perfect candidates for replacing.
That's the texture you're looking for. You can replace each of those signs with a desired indian road sign. I would advice to put "mirrorable" signs on the arrows because I think they come with flipped editions ingame.
I guess that you can modify textures of the respective signs, they should be in the "dds" folder. Alternatively you can create an InSim app that would display road signs in a form of buttons appearing on the screen when player's car reaches some defined position. (With some extra math involved it should be possible to continuously scale and reposition the buttons to simulate the effect of closing in on the road sign, but we're talking a bit crazy now )
I am trying to download the rally car interior and I've replaced the dds files with the new ones and backed up the old ones just incase. But it still won't show the rally interior?
Can't you understand where you can make your spamthreads?
This sections are for community-made applications etc. Texture aka dds files isn't applications. Textures goes to Miscellaneous Addons section. Learn to read before making 100 threads...
Double check the settings PSP is using for saving .jpg maybe?
Personally I use Gimp and have no problems (apart from being a lousy artist that is), even Paintdotnet does a good job and can open, edit and save in .dds format. Even better, both of those applications are free, granted Gimp does have a "quirky" interface and takes a little getting used to, but it can open, edit and save to PSD files too.
Might also be something to do with your screen resolution, but not likely in these days of advanced GPU's and tons of VRAM.
I'd just like to bring the following additions to attention that I have made to the rules (viewable here) in regards to the final round. Here are the additions:
1. Section 1c, entitled "Final Round Schedule" has been added. I'll outline the important points below:
This is basically saying the following: the league table has been split into two groups, the UPPER HALF and the LOWER HALF, with these groups being the DD groups for the final round (because of the 16-car limit on the Autocross tracks).
This just explains how the multiple DD format will occur if the groups are necessary. In the event that one group has less than 8 participants on the night, then all of those drivers will automatically enter the Final DD.
2. Section 3e, entitled "Final Round Points System", has also been added. This points system is as follows:
The "10-points-per-second" rule only applies to the Final DD because the preceding two DDs (the lower half DD and the upper half DD) may not take place.
Hey, after many threads asking 'how do you make skins' and alike I have decided to come up with a selection of links which will help you, all free software, pm me for help with software.
I'll start off with the basics...
Gimp 2.66 (much better and more reliable than photoshop in my opinion)
-http://downloads.sourceforge.net/gimp-win/gimp-2.6.11-i686-setup-1.exe
Once you have them you have to start off looking at some of the basics of how to skin...so...The white areas you see, looking much like the car are the skin panels, you do whatever you want with them, try using the 'magic' selector tool (magic wand on gimp 2.66 panel) and set the threshhold to about 45.0 and select the area for a thin coat of paint, if you want to be able to see the car behind it, click on the painting button, set opacity to around 70.0 on full black for a nice shade of gray, put it onto scale 10.00 and cover the car, then just add some decals, save it with a new name i.e if it was an FXO in gray and your name was matt do FXO_graymatt , save it to *lfs root*/data/skins and then go to lfsworld.com and upload it so people can see it (optional as skins are often converted from skins_x from .dds to .jpg as one of mine was in the past week.
Thanks for reading and I'd be interested to read your feedback,
finally, I finished my Light Concept for the FXO/FXR. Inspired by different car manufacturers (mostly Audi, BMW and VW) I created this to achieve a design that's modern but also emphasizes the lines and the look of the FXO/FXR, independent enough to not being a real life replica.
Hi. Anyone knows the name of the DDS file responsible for the tyre marks on the track's surface, pls ?
I've changed it sometime ago, now I would like the original back.. but have no idea which file is it. Thanks.