The online racing simulator
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ads/banner WIP
bo-kristiansen
S3 licensed
Reworking my old ads/banner files. But waiting for new graphics release and see what changes. Just some pre so far. And re-editing Suits to make them more neutral. -only LFS and Suit maker logos. Using Tonix and Janivuorio template.


edit: Also working on some dds. Using unseen's wheel as template.
Last edited by bo-kristiansen, .
Whiskey
S3 licensed
Quote from THE WIZARD DK :i get all the good ones... ***siighs***

top left corner...

what can cause this then ? because ive seen this in 0.6R too ?

all it takes is a restart of LFS , but still somewhat annoying.
same as the lights ? atleast then i would get it. but also the screenie is next to a treeline. that treeline went black, how i noticed in the first placed i had this glitch.



"yeees i know its the modded version. thats why i like to know what tracks i can work on and whatnot.so i can clean this install out,lol".

Is your problem only with transparent DDS files?
I'd put my money on corrupt graphic's card driver or a failed overclok on GPU memory.
nikopdr
S3 licensed
The FE palmtrees are in 3 separate files, one for trunk (palmtrunk.dds) and 2 for the leaves (palmtop*_alp.dds) on top, should be easy enough to modify. You might know this already. Tongue

The difficulty might be in making it look like a different tree altogether, since there's only leaves on top. 2D ones arent as much of a problem since they just have a square area to where you can replace the original tree with your own and it'll just work.

https://en.wikipedia.org/wiki/Pinus_densiflora
Something like this may as well suit as a replacement for the palm trees, altough they will look bent Big grin

But the textures look good so far, I'm hoping you'll do fern bay too, since it feels most like a touge compared to the other maps. Big grin
Last edited by nikopdr, .
Eclipsed
S3 licensed
From what I have seen,seems like you have modified dds file(s) - you can attach it to your post when in full editor mode.
Scawen
Developer
Quote from sicotange :Unrelated to 0.6R18 but could be considered a small bug. When an object(s) flags (changing colour or angle of a Wedge object for example) are modified the pair of PMO_MOVE_MODIFY is sent. But the Flags byte in the ObjectInfo of both the PMO_DEL_OBJECTS and PMO_ADD_OBJECTS is identical. The PMO_DEL_OBJECTS should show the old Flags while PMO_ADD_OBJECTS should show the new Flags.

I've fixed this in R19 which I hope to release today.

Quote from sicotange :Introduced with 0.6R16. When you copy, the grey outline remains even when you change the object flags and heading. When you press PGUP/PGDOWN on the other hand the outline disappears. I suppose this is intentional?

Yes, after you adjust the height of the objects in hand they are no longer identifiable as copies of the original objects.

Quote from iceman121 :I'm really questioning myself why Scawen or any part of his developers added such a low character limit to the dcon's welcome.txt file.. (I know it's not from those patches)

It's just a short text that is sent in a single packet, which is limited by the current LFS packet system. The user doesn't usually have long to read it so it's supposed to be something really short they can read in a few seconds (I know it's sometimes longer if they are waiting for a track load and a lot of skin downloaded).

Quote from THE WIZARD DK :however. im a bit confused now about skie files.
do they stay dds now or will they go back to .RAW again ? it seems to me they change here and there over time so i kinda got a complete warehouse now with both .raws and .dds files. it would be great to finally be able to clean that up Smile

also small dds question ? which dds color the windmills and the windmills wings?
been searching for that file for a year now. so thought i finally give up and simply ask.
(kinda the only files i cant find) (is it the grunge file ?

We are finished with raw files now. I think the skies will be supplied as dds files like the other textures. It's probably best to keep the raws for now but when the official patch comes you can delete all the raw files in the pic folder.

The wind turbines at BL and SO use a texture called "windgen"

Quote from cargame.nl :There is this new command for putting the camera position onto the clipboard ( /cp ) ... Which is nice but what I came to think of it earlier today... In my opinion it is highly desirable to have some sort of same command but then to put the location of currently selected layout objects onto the clipboard.

...

Now what I would like to see is some comma separated list of currently selected objects which include at least the AXO number (object identifier), the X and Y location. Maybe in JSON format like denis-takumi mentioned in his intro.. Or.. Oldskool Excel CSV format would also be workable.

I think this could be quite easy to do. A command that pastes a load of text onto the clipboard representing the current selection.

I think it's mainly a matter of choosing the right format.

Maybe there would be a number on the first line then subsequent lines have one object per line.

Such as: (this is completely made up)

3
56634, 24234, 56, 23, 129, 30
9934, 63543, 23, 122, 23, 90
5356, -33432, 80, 85, 23, 23

(possibly with spaces instead of commas, even easier to write a text parser that way)

Or would it be better to be really binary, like this:

2
fe65a1b6634e78ff
654de66c542fa344

Quote from cargame.nl :One other thing... Has an undo move object function ever been considered?

I've done this in R19 which I hope to release this evening.

Quote from Aleksandr_124rus :a lot of suggestions

In some ways, I like your suggestions. It's the sort of thing I like to do but really you are talking about a track editor.

The concrete objects in the layout editor were really designed to allow people to build a bridge or make slight modifications so people could make tracks out of open configs.

Of course, people have taken it much further than it was ever intended and that is great. There's a line to be drawn between taking the layout editor further, and moving to a full track editor. Where that line is, I am not certain. But this is a compatible patch so new objects and different adjustments will not be added. The fine control you would like over pitch, width, etc, would require more bytes per object. The current objects are 8 bytes each - they are super compressed. It's a big change to do the things you are talking about, but this test patch is coming to an end so I can get back to the things I was working on before I was interrupted by the attacks. So it's really off topic and I'll move it to a separate thread.
https://www.lfs.net/forum/thread/92202

One thing, as cargame mentioned, there is already CTRL+left mouse button rectangle select.
Last edited by Scawen, .
LakynVonLegendaus
S3 licensed
RACELINE_ALP.dds
shulaywih
S2 licensed
i tried to change the dds file by same dds, didn't work.
BIzO
S3 licensed
should be TYRE.dds, correct me if i'm wrong
Mikus1212
S3 licensed
You can install fresh version of game and copy your skins/setups/dds folders or whatever you want to the fresh game.
nacim
S3 licensed
Quote from Scawen :In the new graphics system that Eric is using to update the tracks, we have textures that use the alpha channel to control the shine level. So that would seem like a nice thing to consider on skins of the future but definitely not in this version.

That's something that I tried to do some time ago, but couldn't do because of DXT3 compression on dds skins (when using alpha, it create dithered black dots on the texture). It would be nice to see it implemented in a future patch Smile
Jaxion2112
S3 licensed
Quote from tonishill :my skin

DDS image aye?
Racon
S3 licensed
Move them to /data/dds in the LFS folder.

Be sure to back up anything you replace in case you need to revert.

edit: jinx Wink
neonmateo
S3 licensed
E:\LFS\data\dds

Where you installed LFS/data/dds
how to add dds files to the game?
AlexTGB
Demo licensed
Hi i'm new to the forums (i hope this is the right place to ask this question)
i was wondering how do you add dds files to the game?Shrug
Ibtasim6781
S3 licensed
Quote from SwagFag :Where should I put this dds file ?

<LFS folder>/data/dds


Advice: Remember not to necro-post Smile
SwagFag
Demo licensed
Where should I put this dds file ?
liveforspeedracer101
S2 licensed
I use GIMP for editing DDS files, it is similar to Photoshop. You will have to install a plugin for it to save to DDS, but it is very nice to use. I haven't tried Paint.net yet but I imagine it is just as good Smile
Eg6 kit for xfg
Mate2169
S3 licensed
https://mega.nz/#!5sknjaYL!fqBkshG2wadnA2oo6FSNDID4VT56Aa1CAxjPAAm9gg0 (v2 added 2 new skins)
Full EG6 pack for xfg

Including
• Setups (3 of them S=Stock; T=Track; R=Rally; D=Drift)
• Skins Old 0.2F skin redone (+ damaged&dirty version)
• Engine sounds (10 of them)
• DDS files

Good luck Have fun with this all




Scawen
Developer
Test Patch 0.6R9:

Changes from R8 to R9:

Faster one time file conversion straight to DDS about 20 seconds
FIX : Multiplayer replays corrupted file error message in 0.6R8
FIX : Misleading warning messages about missing sky textures
FIX : A message about a missing file when loading Fern Bay

https://www.lfs.net/forum/post/1935638#post1935638
Scawen
Developer
Thanks for the feedback.

I think you get that "Could not read texture xyz - File not found" the first time you use a sky.

It then creates the dds of the sky from the png so it's a misleading message.
Test Patch 0.6R8 (now R22)
Scawen
Developer
WARNING: THIS IS A TEST

NOTE: THIS DOES NOT CONTAIN NEW TYRE PHYSICS

PLEASE TEST BEFORE YOU POST


Hello Racers,

Here is a new TEST PATCH: 0.6R22

It contains some updates related to some recent changes on our servers:
- A more robust method for connecting to the master server
- Skin downloading now works with the updated website

There are many updates to the layout editor.
These are described in the change log below and in a separate thread:
https://www.lfs.net/forum/thread/92152

0.6R22 is compatible with 0.6R

- You CAN connect online with 0.6R
- You CAN play replays from 0.6R

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.

Please back up or rename your LFS.exe from version R so you can revert to it if necessary.


Changes from 0.6R21 to 0.6R22:

Layout editor:

ALT key now temporarily hides the outlines of selected objects

Interface:

More updated translations - Thank you translators!


Changes from 0.6R to 0.6R21:

Multiplayer:

More robust method for connecting to the master server
More informative error report for "Unknown file transfer error"
FIX: Skin downloading now works with the protected website

Layout editor:

New layout editor instructions: docs\Autocross.txt
New cut / copy / paste system using standard keyboard shortcuts
COPY (CTRL+C) toggles between real selection and copied selection
Place objects (O) key is equivalent to PASTE followed by COPY
Move objects (M) key is equivalent to CUT followed by PASTE
UNDO (CTRL+Z) and REDO (CTRL+Y) functions are now included
A green or yellow outline is drawn around the selected objects
Original objects are shown with a grey outline after COPY pressed
Editor buttons and keys affect real or copied selection - not both
PGUP / PGDN can now be used to adjust Z value of selected objects
C key now clears selected object type as well as selected objects
It is now possible to set marshall circles to have zero diameter
Objects and marshall circles can now be selected at the same time
Multiple object rectangle select CTRL+drag with left mouse button
Start position / checkpoints / finish line now in control section
You can hold SHIFT to keep objects selected when exiting edit mode

Graphics:

Slight reduction in some excessively bright driver models
RAW files are no longer used and skies now use DDS textures
Existing RAW files are converted the first time LFS is started
Removed option to view sky in 16-bit colour

Interface:

New URL for skin uploads lfs.net/skins
Text message dialog now has variable width
Clip mouse to screen is now CTRL+M as CTRL+C is used for copy
Command /axsel to copy layout editor selection text to clipboard

Free view camera position text command:

Type /cp to copy a text camera position to the clipboard
The resulting text can be saved in a text file, forum, etc. or into
another instance of Live for Speed to reproduce the camera position

Commands:

Improved processing of command line to be more flexible
New command /settings=X.txt - uses X.txt instead of cfg.txt
Command /settings must be the first on command line or in file
Command /mp (join local host) can now be used on the command line

Misc:

Live for Speed can now recover from a graphics driver error
Textures are no longer reloaded when changing weather (faster)
LFS starting in borderless window mode now goes to the same monitor
New option "Display LFS logo in game" (not optional in demo mode)
English file is no longer saved when LFS starts (can be deleted)
New check for corrupted 3D models to avoid possible crash on load

VR:

New commands to skip F8 menu /vr reset_headset and /vr use_relative

InSim:

New value PMO_POSITION for IS_AXM packet to report a blank position
New packet IS_CIM reports a connection's interface / editor mode
New values PMO_SELECTION_REAL and PMO_MOVE_MODIFY for PMOFlags
New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC
New value PMO_GET_Z for IS_AXM packet to report Z values
New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check
UCID can be set in some IS_AXM packets by an external InSim program
to make the resulting packets appear as if sent by an editing admin
(PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)


INSTALLATION INSTRUCTIONS:

A FULL version of LFS 0.6R must already be installed


To install the PATCH using the SELF EXTRACTING ARCHIVE:

1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way

NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.6R22


DOWNLOADS:

IF YOU ALREADY HAVE 0.6R:
PATCH 0.6R TO 0.6R22 (SELF EXTRACTING ARCHIVE)
www.lfs.net/file_lfs.php?name=LFS_PATCH_6R_TO_6R22.exe (1.4 MB)

FOR HOSTING ONLY:
DEDICATED HOST 0.6R22 (non-graphical version for hosting only):
www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6R22.zip (1.8 MB)
Last edited by Scawen, .
"3D" buttons
Mate2169
S3 licensed
Hello guys, i have been messing in lfs with files, and made "3D" buttons for LFS, they are quite nice, expect they can hurt eyes if there are big buttons, i recoment to bake backup just in case you will not like them Smile


https://cdn.discordapp.com/att ... 083597299714/SMLB_ALP.dds
https://cdn.discordapp.com/att ... 85983858701/SMLBALPHA.dds
https://cdn.discordapp.com/att ... 225679347713/BUTT_ALP.dds
https://cdn.discordapp.com/att ... 27415789599/BUTTALPHA.dds

Bugs: in f9 mode the 3d buttons are also used for tyre and looks ugly :/
Last edited by Mate2169, .
LOXISLOXIS
S3 licensed
Quote from Mate2169 :hmmm actualy the skin making in the lfs would be great tbh to make the skining more easier for ppl who are not ssoo skilled, or ppl who are skilled but would like to do skins in real time, or just to line things up +1 on that Petals Na-na Heart LFS

but the coolest thing you could do that no longer need to import dds files to make the windows of the machine with stickers "could be put into play by the skin editor"
MKRYDR
S2 licensed


Fex3 Customs exclusive design in honor of the Lotus Caterham Seven Series this skin can be obtained along with custom dds files to fully convert your LX into a Caterham 620R it also comes with 4 other OEM designs including the traditional Caterham look and one custom color design, this skin will be available for a limited time only however the others will be here forever!

to get this skin and see the other available ones follow the link below
https://www.lfs.net/forum/thre ... -Lotus-Caterham-620R-Pack
Lotus Caterham 620R Pack
MKRYDR
S2 licensed


Caterham 620R Pack

In this pack you will find the Caterham details for the car including custom racing seats featuring the Caterham yellow and the seven in the grill, but thats not all the caterham pack includes caterham original Skins there are 6 of these including a Fex3 Customs exclusive design in honor of the Lotus Caterham seven series how ever the custom design will only be available for a limited time where the original designs will remain available along with the dds files.

Here is what you can expect from the pack

Seven 620R OEM


Other optional colors


Traditional Design


Fex3 Customs Exclusive Design


Fex3 Custom colors


Featured dds edits
Last edited by MKRYDR, .
FGED GREDG RDFGDR GSFDG