Nice cameras, all showing good close racing action.
But I think that (electro-club-whatever) music didn’t match with all that slow motion.
And also racing movieς doesn’t have to be in slow motion most of the time… I think that made it so long.
You could have maintained normal playback speed and slow it in some really special moments of the race.
The pedal problem you describe may not be fixed by software. I had that too in my DFP (pretty same mechanism).
I found that, as a solution but I know that is not going to last for long.
Its the same problem with the accelerator pedal... http://web.axelero.hu/mozso/momo_e5.html
Videos saved with the following settings convert the best:
MPEG4 (Divx, Xvid) format
320x240 resolution
MP3 audio
30 frames per second framerate
Well that’s for 4:3 aspect ratio, mine video is something like 16:9.
So I compressed that to 320x188 το keep my aspect ratio and used Xvid codec with a realy hi bit rate for that resolution I think 3000+kbps. (the upload limit is 100mb)
Keep in mind that the higher the source video quality is the better the compressed version of that will be.
I just decided to resize it (not leave it to the auto resize system youtube has) and use the codec they recommend.
We with our actions can advertise lfs. This is not made by a large company and can spend time and money for advertising…
That’s the spirit of lfs. The on line community.
Nice color filters and camera work
Maybe you spend too much time showing text
I had also these glitches in car movement when moving the camera in very slow motion playback and I decided no to move the camera too much… it seems I was not the only one who had that problem. (1:22-1:28)
Thank all of you.
It’s an honor for me all that comments.
The synchronization was a little bit difficult because it’s a given amount of scenes that I had to fit in a certain amount of time. I started confident that it would fit and then I realized that I had spent too much time for the introduction… I hardly managed to fit the normal lap and that’s why I may have messed up some scenes especially close to end…
I tried to keep synchronized (in a way) as many scenes as I could.
Te song is track 11 “Pieces” from the alum “Chuck” of the group “Sum41”
I tried with the AA on (2x and 4x) but I had much much lower fps while recording, even in lower resolutions, making capture impossible even in 1/8 replay speed.
This is weird because I have an 6800Ultra, so it’s no way this could cause low fps.
It seems like cpu is getting extra work trying to capture ΑΑ frames.
Tried different vga drivers and fraps versions but nothing changed
The main reason was to get used to lfs cameras.
Unfortunately my old athlon xp 3000+ is far from been ideal for video capture-editing even being overclocked @2600Mhz and having 2gb ram and decent disk space, so I had to record @ 15fps in ¼ replay speed to be able to have a ½ playback speed with 30fps for some scenes of my video.
I need a code2duo ASAP
I chose that hotlap because it made me try really hard only to reach the benchmark…
Desperate hotlaping
File size 70 MB
Duration 3:02 min
Resolution 1024 x 600
Video codec Windows Media Video 9 Professional
sorry for the files front link
I would de glad if you can suggest me another free upload site which does not delete the uploaded files after a period of time.
Youtube link coming soon… still processing… illepall
If its a dual channel Α64 ,p4 based system , 2*512 would be a faster combination than 1*1gb
But 1*1gb memory module will give you the chance to easily upgrade your system to 2gb dual channel…
In many cases compatibility problems show up, when all the memory slots are used because of the different manufacturer and/or type of the memory modules, so it is better to use as less memory modules as possible.
A softer suspension (optimally damped soft springs & soft anti roll bar) gives better grip but a stiffer suspension gives better response of the car at the driver’s commands.
Its all about finding the right balance in addition with the drivers style.
For further analysis you have to read the lfs manual, as AndroidXP suggested.
And off course by reducing - increasing tire pressures or/and adjusting camber angle according the track corners.
All these “stunts” are possible with an F3, if someone sets it to recover from drift so easily, but there is no point on real racing with formula - cart cars to do such thinks so the setup is optimized to use the whole amount of the tire grip going around a corner at specific racing lines.
In fast formula -cart setups, when you pass the limit, you have neither space to decrease speed while drifting, or enough down force to support you, because you are moving in much higher speeds than these the grip produced by the weight of the vehicle, can manage.
The setup you had, allowed the fox to slip in much less speed than the tires grip can manage even without enough down force
Very good movie but for my personal opinion it’s “to much” the flashing effect on screen even if it’s impressively synchronized with the music.
I love “Bosse and Losah 2” movie which I think is your best.
Yes if you really want to take advantage of that modification you must reprogram the ecu not only for the vtec management but also the fuel injection and the advance of the ignition.
But because ecu tuning may be easy to do but not easy to have the desirable result, we usually tune it after more modifications than an aftermarket exhaust pipe.
The main reason someone changes the exhaust pipe and silencer, is the better sound.
There is no need to change the exhaust system if you don’t upgrade the intake system.
Also a small amount of back pressure is wanted and in four stroke engines cause of the valve overlap which all modern engines have in some degree.
So having a wide diameter exhaust pipe without providing the proportional air and fuel in the intake will bring loss of power.
That’s not true… It’s a little bit difficult to explain… mainly cause of my bad English (I am correcting the spelling and grammar mistakes for about a hour, on ms word)
It is logical that the power extracted by an engine depends on the air (or air mixture) flow of intake and exhaust system including the cylinder head and the valves…
It’s also logical to think that the higher the valve lifts and the more it remains opened the better air flow you have.
The problem is that when engine is working even in low rpm, the speed of the gases mass passing the intake valve or the exhaust valve is much higher than you can imagine… In that condition air (and gases) doesn’t moves as we normally think,
it moves in the form high frequency waves…
Engineers study the behaviour of those waves and tune the intake – valve train –exhaust system to be coordinated in the frequency in which air moves in certain rpm.
Tο determined that frequency in which the engine will have its max efficiency; (max torque) geometric characteristics such as length, diameter of the intake-exhaust system and the valve train geometric-timing characteristics are carefully chosen.
An intake camshaft e.g. 11mm lift and 290οduration, prevents maximum air flow in cylinder head only around 7000rpm with an optimal range of +- 1500 rpm… that camshaft may be full efficient there but when the rpm drop under 3000 the air flow wil be messed up… and in idle the engine will hardly keep working… In low rpm an camshaft with lower lift and shorten duration will be more efficient.
Ideally the best would be that the camshaft geometric characteristics (as also the exhaust ant intake system, but lets stay focused on the valvetrain) could change continuously as the revolution rate of the engine is altered.
Well fore now we have the ability in an engine with logical cost to get only e few modes of camshaft characteristics depending on which rpm the engine works.
Off course for road used cars the timing of the valvetrain and the modes are not tuned for maximum attribution of power in all rpm…
They use the benefits of that technology most for fuel efficiency and lower emissions… and for not having the customers disappointed they give to them a peak power point which comes suddenly 1000rpm before the rev limiter, to play with…
That’s because valvetrain control systems tuned in that way, cant have a good racing performance. (When the wider the power band is the least gear changes you have to make to keep the acceleration high)
Valve timing&lift control systems are used in more racing cars (including F1) than you can imagine…
But not in the way similar systems control the power extraction of a road going car…
(tip: when tuning (vtec,vvti etc) engines you can easily (by reprogramming the ecu) move the “wild cam mode” rpm point in lower rpm such as 5000rpm… and you have a nice wider power band, so you have at least 3000 rpm το play with. (end you don’t even feel the kin of that point…)
And for the reason I mentioned before the wild cams don’t work properly in lower rpm…
As for the valve system tow stroke engines have… its completely different with the one fore stroke engines have… And as for the exhaust port of a tow stroke engine… if you leave it wide enough you may not have power at all… Yes… and there gases gone mad cause off the speed… also hi frequencies, and because we have no cylinder valves the only way to tune the engine to produce more power is to coordinate the exhaust pipe with complex geometry...
And yes. I have omitted a lot theory which I must have reported to prove what I am writing…
And yes my description sucks … so just look for some info about that and you will see.
Also you hit tire wall that’s why you did that stunt…
HLVC would mark this lap as invalid…
Good stunt but no it will not make any lap time better.
And that doesn’t makes this game, look arcade… the forces are truly realistic but because the energy is not absorbed by any materials you hit in the track (there is not any damage on the track) all the forces of the crash effect only acceleration… in whatever direction…