Liked it. Nice and clean camerawork
I would love a bit more variation for the cameras. Μost of them where low, close to the ground and zoomed at about the same range.
Well obviously this is a good way to have a close view to the tires but we always want more. right?
Hot lapping helps me create or improve my setups which I provide to my teammates for league races. Also I have unstable connection that sometimes works perfectly but most of the time is really slow so I can not have that much fun racing on line…
Hotlapping is a great way to find at least the basic lines and break points for any car-track combo...
Even if I had a great working connection, I would still hotlap occasionally for the above reasons.
This analyzer does not take in count the changes caused by the differential, to the cars behavior.
Before the preload addition it was mainly down to the suspension, not to have sudden oversteery behavior while letting off the brake, by having a proper amount of understeer at that transition.
Now with the preload setting you can have always a certain amount of locking in addition to the power or coast lock.
That means the differential is resisting to the car’s turn more, when it is natural or decelerating, than before. (the opposite during acceleration due to the increased total lock.)
To have exactly the car’s behavior you got used to all that time, you could easily set the preload to 0.
Or if you have time and will to take advantage of the preload benefits, you could reduce the coast and the power locking setting step by step to achieve the same turn in and “power on” capabilities the setup had before and a more stable car trough the brake to acceleration transition.
The P2P streaming sounds like a good idea but that means ideally that anyone should upload at least in the same speed as he downloads if we are talking for real time stream.
But that brings a problem because most ISPs give you way more download than upload.
I wonder how many users have over 300kbps upload. (I have a theoretical 192kbps upload)
Is it impossible to find a sponsor to support the stream? That means you can guarantee a standard quality for that service cause that could be a mean of advertising
If you can not do that and for your own reasons you prefer the keyboard, try using the stabilize option and/or reduce the steer and return rate till you get a close to normal wheel movement…
How many of the activities that people do are necessary to survive?
Do we really live to survive? This is not the point…
And I can see the propaganda style on this kind of “I am here to bring the truth” messages…
Yes nearly everything that burns some kind of fuel pollutes the environment but the pollution produced by motor sport activities is not even comparable with massive earth polluting factors such us air transport or hundreds of thousand factories that use petrochemicals in any way…
Sorry FOX. I have no doubt that you are a nice guy but it sounds a bit ironic… “you could lift the foot from the gas, as well and didn't”
The outside car has the right for the outside line and the inside car has the right for the inside line… both cars should try to keep their lines and not force each other to the outside or the inside.
Mistakes happen and this is not a really big deal but in that case judging from the control input of your car on the replay, at that very moment you seem not to try really hard to avoid him… you reduced the steering just a bit and lift the accelerator a little after the crash.
Well s**t happens… usually it just misjudgement of your speed but don’t try to make responsible the driver you hit.
Nice work there but I think the suspension part is not very close to the real thing.
Fore example the rear spring stiffness is set too high regarding the weight distribution.
I did not find exact details but bits of info... e.g. at a performance catalogue http://www.allsubaru.com/faq_p.html#springs where they say some of the “performance parts” characteristics.
Front 38.0 N/m, Rear 33.4 N/m I thing is closer to what your WRX has.
And I think the stock car has more rebound than bump.
As for the anti roll bars I do not have a clue cause they are generally measured from the material and the “bar” thickness.
It could be a good idea to follow the front/rear proportion of the spring stiffness.
If you have ever seen the rear inside wheel lift up while turning hard, then the rear antiroll bar should be significantly stiffer (regarding the weight) than the front. But I do not think that a stock WRX does that.
Your CPU and vga should handle match better fps than that. So you shouldn’t have constantly so low fps unless you have loaded the game with smoke and/or reflection and/or lots of texture mods?
If there is a random moment that the fps drop really low during racing then you have to check again what processes are running at the background, using task manager.
LoL that’s the problem with acronyms you never know what they will bring to somebody’s mind.
So any suggestion to describe "...the performance and handling.." with an other word than dynamics?
Or the Vehicle?
And i think Analyzer stands better as a descriptive word for that program, than simulator.
There would be another combination eg
Vehicle setup analyzer
but also it has commonly used acronyms...
I also do not understand that formula and do not see why a team with a lot of members should have advantage over a 3 or 4 member team.
There would be a way the lower limit of the team racers who have to participate at an event, could be used though.
Still the points could be the average points of the team members who raced at the event but there could be a limit e.g. that a team must have at least 3 members to each event, if not the points gathered by the, lets say 2 or 1 racer/s who participated the event will be again divided by 3 (or whatever that lower limit number could be).
In that way a team with not enough racers (less than the limit) would take fewer points than normal but above that there will be no point advantage for the teams with many members.
I suppose that’s what the new point system was meant to fix…
But even if I agreed to that, my opinion still is that you must not change the point rules during the middle of the season…
The points are back to the way they were calculated before.
"Only change made was that team can now qualify to team standings with only 1 racer - though there must be at least 2 team members subscribed to season."
Well i think that’s a kind of punishment to make us understand the drawbacks of the previous system.
Its closer to what everyone had in mind at the beginning so it’s ok
Now the OLFSL staff has plenty of time to decide a final and more refined point system for the next season…
Who threw rocks? No one insulted the effort you all make for the fairest point system
but…
You change the team point system when 7 of the 12 events have already been done, and you expect that no one will argue with that?
I personally think that the new team point system is good.
If it was known from the beginning of the season every team would make their way according that…
We do not ask you to change now anything or put extra effort to anything…
You can easily keep it as it was and at the end of the season you decide a better point system for the next seasons.
There where some opinions stated on the above posts, no one acted like a baby
I found it even worst than previous versions… do not get confused by the silly input lag which makes the game hard to “control”… It is absolutely rubbish… you can stop and steer to the direction you want on the gravel from 100km/h to 0 in 2 meters distance…
Even the menus and the fake cool co driver’s voice prepare you for the absolute arcade experience…
I have an C2D 6600 @ 3.6ghz , 2GB ram and and 7600GT
The fps rate was fine at the default settings but the input lag was about 1sec for every control.
Even with all the settings to the lowest, the input lag was there… but it got reduced significantly and I was able to play and find out clearly the non existence of physics whatsoever…
Did you thought about having a 7200rpm hard disc instead of the 5400?
This is something that is going to make a serious deference on boot and program loading time.
Nice editing and cameras but I didn’t like that constant fast forward feel i got from the movie… even if not all scenes are in above normal speed rate.
In ff mode the car’s movement doesn’t feel right at all… and that makes (at least for me) the “speed” feeling not to matter anymore…