You are not going to organize a league... you just have to participate in it.
Choose one from here http://www.lfsforum.net/forumdisplay.php?f=22
PS OLFSL is a good place to start because it is an open league (that means you can join at any event of a season).
There are not any best settings… there are only settings that suit you…
I use 720 degrees of rotation not because that's the best way but because it gives me satisfaction… Depending on the car I usually have 40% force strength from the driver and 100% from the game.
I am not a drifter but I can keep the control of the car while sliding much better than many so called “drifters”
Good point. Yes I mainly hotlap to improve my driving and the setup (if a good time comes out, I save it:tilt But if it’s a form of competition (e.g. olfsl , teammates etc) I hotlap just for the time.:shhh:
Well that’s what I did till I accepted the fact that my connection isn’t going to work properly… only for that season I hope…:expressio
Liked it. Nice and clean camerawork
I would love a bit more variation for the cameras. Μost of them where low, close to the ground and zoomed at about the same range.
Well obviously this is a good way to have a close view to the tires but we always want more. right?
Hot lapping helps me create or improve my setups which I provide to my teammates for league races. Also I have unstable connection that sometimes works perfectly but most of the time is really slow so I can not have that much fun racing on line…
Hotlapping is a great way to find at least the basic lines and break points for any car-track combo...
Even if I had a great working connection, I would still hotlap occasionally for the above reasons.
This analyzer does not take in count the changes caused by the differential, to the cars behavior.
Before the preload addition it was mainly down to the suspension, not to have sudden oversteery behavior while letting off the brake, by having a proper amount of understeer at that transition.
Now with the preload setting you can have always a certain amount of locking in addition to the power or coast lock.
That means the differential is resisting to the car’s turn more, when it is natural or decelerating, than before. (the opposite during acceleration due to the increased total lock.)
To have exactly the car’s behavior you got used to all that time, you could easily set the preload to 0.
Or if you have time and will to take advantage of the preload benefits, you could reduce the coast and the power locking setting step by step to achieve the same turn in and “power on” capabilities the setup had before and a more stable car trough the brake to acceleration transition.
If you can not do that and for your own reasons you prefer the keyboard, try using the stabilize option and/or reduce the steer and return rate till you get a close to normal wheel movement…
How many of the activities that people do are necessary to survive?
Do we really live to survive? This is not the point…
And I can see the propaganda style on this kind of “I am here to bring the truth” messages…
Yes nearly everything that burns some kind of fuel pollutes the environment but the pollution produced by motor sport activities is not even comparable with massive earth polluting factors such us air transport or hundreds of thousand factories that use petrochemicals in any way…
Nice work there but I think the suspension part is not very close to the real thing.
Fore example the rear spring stiffness is set too high regarding the weight distribution.
I did not find exact details but bits of info... e.g. at a performance catalogue http://www.allsubaru.com/faq_p.html#springs where they say some of the “performance parts” characteristics.
Front 38.0 N/m, Rear 33.4 N/m I thing is closer to what your WRX has.
And I think the stock car has more rebound than bump.
As for the anti roll bars I do not have a clue cause they are generally measured from the material and the “bar” thickness.
It could be a good idea to follow the front/rear proportion of the spring stiffness.
If you have ever seen the rear inside wheel lift up while turning hard, then the rear antiroll bar should be significantly stiffer (regarding the weight) than the front. But I do not think that a stock WRX does that.
Your CPU and vga should handle match better fps than that. So you shouldn’t have constantly so low fps unless you have loaded the game with smoke and/or reflection and/or lots of texture mods?
If there is a random moment that the fps drop really low during racing then you have to check again what processes are running at the background, using task manager.
LoL that’s the problem with acronyms you never know what they will bring to somebody’s mind.
So any suggestion to describe "...the performance and handling.." with an other word than dynamics?
Or the Vehicle?
And i think Analyzer stands better as a descriptive word for that program, than simulator.
There would be another combination eg
Vehicle setup analyzer
but also it has commonly used acronyms...
I found it even worst than previous versions… do not get confused by the silly input lag which makes the game hard to “control”… It is absolutely rubbish… you can stop and steer to the direction you want on the gravel from 100km/h to 0 in 2 meters distance…
Even the menus and the fake cool co driver’s voice prepare you for the absolute arcade experience…
I have an C2D 6600 @ 3.6ghz , 2GB ram and and 7600GT
The fps rate was fine at the default settings but the input lag was about 1sec for every control.
Even with all the settings to the lowest, the input lag was there… but it got reduced significantly and I was able to play and find out clearly the non existence of physics whatsoever…
Did you thought about having a 7200rpm hard disc instead of the 5400?
This is something that is going to make a serious deference on boot and program loading time.
Nice editing and cameras but I didn’t like that constant fast forward feel i got from the movie… even if not all scenes are in above normal speed rate.
In ff mode the car’s movement doesn’t feel right at all… and that makes (at least for me) the “speed” feeling not to matter anymore…
With a mouse is really easy to catch a slide but not to make nice drifts and it does not give you back any skill at all cause all the control comes from the insanely fast turns and corrections… you will feel useless when you try to use a wheel…