The online racing simulator
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kaynd
S2 licensed
I like that atmospheric environment you try to capture and music fits nicely for me.
It’s a pity that LFS does not support day-night transition.
kaynd
S2 licensed
Well not having much experience with these kind of programs, but some years ago I played with a trial of a program that was really easy in making nice looking 3D text and small symbols.
Have a look at the trial of ulead cool3D. http://www.ulead.com/c3ds/runme.htm
This should have changed a lot from the version I remember and I don’t really know if it’s up for the job you want it though.
All I remember is that it had a user friendly interface so you shouldn’t need much time to use it properly.

Ah and nice job as always for the video
kaynd
S2 licensed
I missed it too. I found it after I downloaded the 8GB broadcast file.
This is a realy good intro. keep up the great job.
kaynd
S2 licensed
Allready downloaded
My teammates informed me but I had to go check it for myself.
Now I know who cursed me hahahahhaah (video time 21:42.20 – 21:44.30)
In fact… we (XFusion & GVRteam) where not going to have a battle in a matter of moments. We where already battling for the past 2 laps. (last split of lap 434 till lap 436)
We where quite close for many hours during the night but our different pit strategies made that not so clear.



Anyway good effort put running the broadcast. I imagine how hard it is to stay 24+ hours straight having always something to commend while trying to show something interesting.
Too bad disconnects made the TV director application pretty useless in tracking the action.
kaynd
S2 licensed
Quote from Fastwalker :not sure about gt2 fxr, but were gonna have lots of fun on blackwood
speed difference alot less there

anyways good race
had alot of fun

Well at least you have some power to put down with that 4WD :P
In GT2 its pretty useless… we just had more experience with the FXR as a team and I considered the front diff as an advantage in order to avoid individual locked wheels during braking. (good if you want to preserve your tires.) That’s why we picked it. But apart from that, FXR is generally slower in both straights and turns so yeah this is really not working at all for us…

Anyway just like in south city, 4WD plays some role when you have to put the power down in slow turns so yeah in blackwood we are not going to be that slow.


On the other hand, BL is a lot tighter and shorter... so God (any God) help us from furious GT1 cars and F1RST


Quote from joshdifabio :Edit: Who else has totally screwed their body-clock? I woke up at 0100 local time today! -.-

I have :P I should be sleeping right now and be awaken in about 2 hours (07:00 local time.)
Instead I am awake since 23:30 local time and right now is 5:40 in the morning...
Last edited by kaynd, .
kaynd
S2 licensed
It was indeed a great race.
It’s just a shame that FXR is completely uncompetitive.
We tried our best, we followed a strategy with minimum pit stops, had no disconnects and during the last 5 hours we pushed it really hard even if this is not shown buy lap times cause of minor engine damage that cost us some acceleration and ~2km/h less top speed.
All in all we did our best and still where helplessly slow
Great experience after all though

As for the accident you are referring to Ray, between you and my teammate Andy.
It’s ok you are already forgiven.
kaynd
S2 licensed
#36 Greek Virtual Racing team - Kritolaos Daskalopoulos (kaynd)
kaynd
S2 licensed
#36 Greek Virtual Racing team’s skin for the 24h AS GP race.




Skin and renders provided by migf1
Last edited by kaynd, .
kaynd
S2 licensed
#36 Greek Virtual Racing team
GT2 FXR

Varwnos, Andy Perrs, Greece
CBR929, George Alamaras, Greece
Tzive, Lucas Tzivelekis, Greece
kaynd, Kritolaos Daskalopoulos, Greece
mpakakas, Stelios Papakonstantinou, Greece
kaynd
S2 licensed
Maybe he was using R1? They are quite easy to heat up, hence the high pressures to avoid overheating. (Default set uses R2)

there is no thing like "the best setting", read some setup guides and experiment.

Generally it is better to choose the softer tire compound possible, and then try to keep it in normal temperatures.
Last edited by kaynd, .
kaynd
S2 licensed
Hey man even monkeys fall from trees.
I don’t say that you are that experienced rider but… shit happens.
If there is anyone that rides bikes and tells you that he hasn’t fall a couple of times like that… well he is lying.
Riding a bike includes these kinds of staff. It’s time to get used to it

As long as this doesn't involve much speed... it's ok
kaynd
S2 licensed
08 Greek Virtual Racing team, will be there too
kaynd
S2 licensed
Team Name: Greek Virtual Racing team
Car Model: FZR
Team Manager: H.Karayannis / migf1

Drivers:
N.Koutoulas [Nick-k] GRC

(members removed)

team responsibility is handed entirely to migf1 sinse 28/8/2009
I am no longer GVRteam official or member.
Last edited by kaynd, .
kaynd
S2 licensed
Quote from sinbad :And the issue is with what the rules irl would allow right? I don't think I made that unclear.

Rules and limitations are chosen by the organizers of each real life league or event... not by “God” who made physics or the entire “word” in where we live and some of us race.

LFS is that visual environment where we all race. There is no need to restrict the entire world in order to make standard classes limiting the existing setup freedom.
This should be a tool for LFS Hosts – the equivalent of league or event organizers IRL.
kaynd
S2 licensed
OmniMoAK

Quote from kaynd :IRL some engineers do the R&D, products are made by that and being sold to customers…
That’s not because you can’t put whatever spring or damper you want… but because it’s just inefficient.
Even in these canned products… you have a perfectly matched damper with a specific spring regarding the weight that it’s going to hold, and then you get 8-16 settings to fine tune your damping. If you put different springs you have to re-valve your dampers in order to match with them, so you can again have that small available range of settings to fine tune your vehicle.
Who is going to play that R&D role in LFS? Why I am not able to do that myself?

You might not know always the exact values, but there are usualy ways to have something a litle softer or harder if you spend some energy to search.
You might see that 0.1 damping value in LFS and look to you like "yeah right"
But not all this damping values spectrum is usable…
Taking as an example the rear spring of the XFG hard track setup.
For that 40NM spring, 4.2Ns/mm to 5.6Ns/mm is mainly the effective rebound damping range. (~70-95%). There are just 14 effective settings for that spring rate if you do not want to overdamp it… And maybe 10 more if you do not care passing in some extent the critical damping. (Blame the silk smooth tracks for not having bad consequences on traction about that)
In fact, IRL there are some adjustable dampers (or paired coil over kit) that claim to have a range of 30-40 settings all paired with a small range of springs. (I am talking about 1000-2000$ sets)
Also it might seem illogical… but there are many who do things like that and do not even race the car on a track.
Small, cheap, sport oriented cars are really tempting to tune in almost any aspect. (ok you have to be that kind of person that does things by himself or else any budget will just evaporate)
But as I said if you can physically change a spring, why can’t you change anything else that you can? Because it costs? You already said that you do not have to be “poor” in a sim. (It’s not about being poor, it’s just about not having enough money for all that which is completely ok )

I already stated though that some adjustments you can not do physically in any car, could be narrowed to more realistic values. In that category mainly fails the transmission and max brake force. Some transmission gears are not even physically possible to produce by having 0.001 ratio adjusting abilities.
But even this is not that important for the evolution of this sim.

A further tire physics improvement is the way to go, in order to see realistic setups some day.

Selectable setup restrictions by the server would be really interesting, mainly for league racing or pickup racing with already provided setups by the server in order to avoid confusion.
Last edited by kaynd, .
kaynd
S2 licensed
Quote from Glenn67 :This reminds me about a particular thread on AC and button clutch macros

Just to be clear - my preference is for as much adjustability as possible - heck I'd love more options - even the ability to design a car from scratch (including aero, suspension and engine packages - heck why not even rubber compounds I'd be in my element ) but I do also want to see setup restrictions to be possible to be set from the server and the ability for servers to distribute a default set for that server to drivers that are joining the server for the first time. That's because I'd really really like to see spec racing

Man you where trying to prove your points. (and I was trying to prove mine) This has nothing to do with what I wrote in my previews post.
Anyway I think that I proved my point back then so there is no need for silly smiles ( )



We completely agree in this specific setup limitations case.
Last edited by kaynd, .
kaynd
S2 licensed
Quote from bandaid :@Kaynd: I wouldn't worry too much mate. I don't think what we are discussing here actually will come into effect, but it has made for some interesting reading/viewpoints.

You are right. In fact I am not worried that much. It’s just me, bringing out my bad character when I feel helpless knowing that there is no point arguing about some matters because of the ignorance I see, reading many responses in forums generally.

[edit]

Quote from Takumi_lfs :I would like to see the camber being locked.

here we go... if you are able to change just one spring... even that rated as "hard" in case you do not want to know the stiffness...
Then you are able to put some cheap adjusting bolts that fit in most McPherson strut suspensions and give you usualy a room of +/-1.5 to +/- 3 degrees camber adjustment with absolute accuracy...
There are even some sport oriented cars (nothing exotic) where you have that adjustment ability by factory.
Last edited by kaynd, .
kaynd
S2 licensed
Oh yeah… it is getting better and better…
I really hope that this will be a matter that Scawen will not take in consideration the majority and just do what he wants about it, whatever it is.

Excluding those who have some valid points, trying to state their opinion about the reduction of setup freedom according to car classes, the majority of LFS community wants just less settings to be bothered with…
If this sim goes that way (hard-soft or just 3-4 settings to play with) then good by LFS - welcome CMR, Vrally, Toca…

Anyway.
Quote from Gunn :People who suck at racing will still suck at racing, no matter how uniform the setup options are.

Keep that in mind.
kaynd
S2 licensed
16 damper settings per spring setting? This could work… but 16damper settings available for all the spring settings? This is not going to work unless you have 2 damper settings paired with one spring setting… and this gives hardly any adjustability.

IRL some engineers do the R&D, products are made by that and being sold to customers…
That’s not because you can’t put whatever spring or damper you want… but because it’s just inefficient.
Even in these canned products… you have a perfectly matched damper with a specific spring regarding the weight that it’s going to hold, and then you get 8-16 settings to fine tune your damping. If you put different springs you have to re-valve your dampers in order to match with them, so you can again have that small available range of settings to fine tune your vehicle.
Who is going to play that R&D role in LFS? Why I am not able to do that myself?

The stock road car argument does not really stand, because if you are able to change just one suspension spring then why you can't put whatever you want?
If it is just a stock road car as it came from the factory.- then there should be no available suspension settings… Just like Scirrocco.
If it’s all about car classes then let all settings adjustability free and let hosts decide the limitations, as it happens IRL.

Quote from kaynd :This feature though, should be accompanied with the ability from the server to store a number of setups that any player who joins can choose after these are stored to the apropriate player's folder (like skins do). That’s because getting in a server where all your setups are out of the limits would be a nightmare and a definite no-no for racing.

If hosts want to have racing activity in their servers, they could just provide a base set for each combo. Problem solved…
Last edited by kaynd, .
kaynd
S2 licensed
Quote from Toddshooter :I'm curious what is wrong with the tires?

Have a look here and here.
My posts are only referring to the tire load sensitivity model.
You can find more opinions on that, just by serching the words "tire model" or "tire load sensitivity".

There is also a problem about the effective slip ratio where the tires generate sufficient grip. We have still perfect starts while full spinning the first gear. There is no reason to limit the tire’s excessive spin in order to get a good start.
This does not mean the slip ratio - grip model is all wrong, Still a locked tire generates significantly less grip. But it need’s to be way more refined.

Also I don't see why drifters can't drift with normal sets... even hard track setups can drift ok just by having a bit higher locking factor at the diffs.
Last edited by kaynd, .
kaynd
S2 licensed
Scirocco and any other real car with some real data, is and should remain the exception for having none or limited setup settings.

Now don’t get me wrong. I also believe that the range (not the available amount of values in that given range) of some settings should be narrower so any values can be close to what you may be able to get IRL.
This applies to gearbox and differential settings mainly. There is no way you can get a clutch pach LSD in a car like XFG with 800ΝΜ preload. That’s for sure. But you can easily lock the diff 100%... this is one of the most inexpensive modifications you can do.
IRL no one restricts you doing this. It’s just that sooner or later, trying to park your car you will snap the axels… also it will be almost impossible to steer in low speeds.
Improving the physics is the key here and not just trying to mask any current flaws.
I am completely against on reducing adjustability in springs rates, arb stiffness and damping. Especially damping is what you can change IRL, revalving a set of dampers to fit your needs without that meaning that your car is prepared for racing use.
You may not be able to give all that specific numeric values of stiffness settings in any car but there are ways to finetune any setting, especially in dampers.
Setup freedom is one of the main reasons many of us started to use this simulator.

As for online racing, I think that it would be good idea give the ability of putting setup restrictions from the server.
This is something like the racing classes we have IRL.
e.g There could be leagues/ events/ races where the use of locked diff or anything more than 200nm of preload is banned.
This could take some time, but there could be given absolute freedom from the server settings to define the exact value ranges of any setup option.
e.g You join a server and go straight to garage where you get informations in the background for the restrictions and/or you see them by the numeric values or slider’s color wile adjusting them. eg gray -> off the limits , black-> in the limits.
This feature though, should be accompanied with the ability from the server to store a number of setups that any player who joins can choose after these are stored to the apropriate player's folder (like skins do). That’s because getting in a server where all your setups are out of the limits would be a nightmare and a definite no-no for racing.
This shouldn’t be hard for bandwidth but it might not be as easy to code.

And if this is impossible... (I doubt)
Do whatever you want with the settings in on line mode. Restrict them to none. I don’t care… I will still enjoy racing. (even if multicar racing will be harder that way)
But please! please! Do not take away all the settings from off line mode.
kaynd
S2 licensed
Oh... so you realy need to hear the truth?

No it’s terrible :P


In a more serious mode.
It’s ok some cameras are good and some others are not so
In some shots the action was great and at some others wasn’t that good.
e.g. 00.44-00.54 where is the exiting part there? Or 00:54 – 00:58 Nice angle but for a slow mo video, or for capturing a unique racing moment… not just showing a SO barrier. :P or 00:59- 1:03 This is definitely not a cool racing action shot… it’s just embarrassing for a league like MoE. And then we see a fading flying formula shot…
After that it is getting better building a real commentator “mood” with a mix of nice / interesting and not so interesting action shots. e.g what you want to show us in 1:50 – 1:55 ?

There are some nice shots as I said, but there needs to be more attention on details.

I think you can do better than that.
kaynd
S2 licensed
All I have to say is.
Take your time and make it good.

Quote from Scawen :Our aim is to make the Scirocco our first car with very limited setup options. The plan is to make it have only the setup options that are readily available on a real road going Scirocco, for example tyre pressures and toe settings. This will mean that the racing should be closer than usual and rely on driver skill, without the need to search for the best setups. Of course this means we need to get the setup as good as possible so it is comparable with the real car.

I have to say that I am a bit disappointed by that, because I wanted to play with Cirroco settings (pleeese make it possible to fiddle with some settings in a special off line mode or something like that) but also I know that this will benefit competition between drivers, without worrying about the setup and this is a good thing.

So just take your time. This has to be good.
kaynd
S2 licensed
Quote from Scawen :We are pleased to announce that we plan to release the new VW Scirocco in Live for Speed during the week ending Friday 19th December.

You have still to wait at least 4 more agonizing days.
kaynd
S2 licensed
Quote from Hyperactive :For race_s, you just need to rename them and they are just as fine as they were back then when they were released.

I have all of them renamed. well... I can drive them, but that's not the point. They are still slow (that's not a problem really for the purpose of all round sets) and they do not have nice handling characteristics. (trying to put it in a nice way).

Usually the suspension on them is excessively stiff.
For me race S setups need to be just a little stiffer than the hard track setups, in order to have mild handling characteristics.
They will still be slow… but much easier to handle for someone who needs just to drive a combo for the firs time without having to download a setup

Maybe I should stop talking and start making an easy to handle setup pack myself. This isn’t going to happen till next year though because right now I don’t have my “able to run LFS” PC.
Last edited by kaynd, .
FGED GREDG RDFGDR GSFDG