You can’t prove it via the online hotlap analyzer.
You can speculate the use of it when you see constantly machine-like timed shifts without using AC…
And this is indeed just a speculation…
Most of the drivers that where known to use that macro… only tried to prove that it doesn’t give you any advantage or that also mouse users have other advantages so they are even... not that they don’t use it.
(some common sense is needed here).
And here the most of the discussion was about if its write or wrong to do it…
The use of macro button clutch was known long before and I see noware a blacklist
Are you sure you do not know?? maby you know something.
PLEASE MASTER TELL US MORE!!!
:bananadea
Anyway i am more concerned about how the rear suspension of the real car is transferred to the LFS...
I am not expecting much but the 2d trailing arms at the back are not enough to give not even remotely a close to real feeling for new cars such as Sirocco
You are the one who find it hard to believe why this tread reached over 10 pages...
Are we that stupid so we need all that pages?
No. It's just people that start this conversation again and again because they get bored to read.
Your statements about how we should find other ways than shifting gears fast in order to improve our driving, or how we should count on setup variables before accusing someone for having an unfair advantage, are enough for me to understand that you have no clue on what has been discussed at this thread…
We are not accusing someone just for being faster…
No one said that he is already perfect at anything else and the only way to get a faster lap time is gear changes...
I don’t demand from you to read all those 18pages to have a clue on what is being discussed here.
But you could just resist posting…
This topic is that long because people like you post from 0 basis recycling the topic’s discussion again and again…
We talk strictly and only for that small but crucial advantage someone has when using an outside application to macro the button clutch operation with the gear change.
The advantage only in straight acceleration of the consistent-effortless use of the button clutch has been proven here.
(the advantage over normal Autoclutch)
To an average racer that advantage may seem ridiculously small, but it’s there and when the lap time differences come down to 10milisec it’s quite apparent…
Do you think that an inpatient driver on the track will have the patience to read all off this?
There are already well stated - nicely categorized for easy reading, points in LFS wiki manual. But I can tell from the behavior I see, that not many people have read those.
Closure of a team like Cyber is indeed really sad for the LFS league community.
I have a feel that old experienced racers loose motivation and that’s a big minus for all LFS leagues because lets face it… the only think that keeps leagues alive is competition… not the content of the sim which has stayed almost at the same state for the past 3 years.
Click the image. It's clearly a PCIe card, if you can identify the slot structure.
plus I am 100% sure there was no X800 pci card out there... there are many recent cards that made to use the old pci interface just for specific professional use, but not X800.
Also there is no need to take the 512MB version of the 7600GS... that card really doesn't have enough processing power to take advantage of that memory (you need realy realy high resolutions and AA AF to use all that memory in most games).
erm you have gone far to low, your processor can utilitize a card around GF 6800.
The NV 5series where not that successful… everything apart the 5800 5900 models is not worth mentioning.
OMG I just saw the e-bay link
This card is seriously overpriced! Go away! (ok 20pounds is almost nothing but that card is a bit less than nothink :P )
Believe it or not but a 7600GS would last exactly the same as an 7900GS in a pc of that age
As for the 2600XT vs 7300GT 7600GS etc well check some reviews to see how an 2600 performs :P it is not about AGP or PCIx it’s just the card’s core not realy designed for gaming performance
Because of the cpu, preformance difference between 7600 & 3850 (or any other better card) will be minimal in any game and completely unnoticeable in LFS
There is no Long term with that old of pc config.
Also 2600XT is not any better than 7300GT 7600GS...
DX10 support is just typical... there is nothing DX10 that this card could run.
The only think that worths at that card is HD acceleration.
X1950XT is a way faster card than 2600XT, that would allso be bottlenecked by P4's speed.
(you are going to see enormous difference from the MX400 card whatever card you choose to use)
Just spend the least possible amount of money. (still taking a capable card for LFS... 7300 is the lower limit for todays LFS standards)
If you are not able to build a new pc right now, a cheap AGP 7300 6800 7600 etc will be enough to give you some months of ok game play with your PC
Indeed there are not many things you can do for the cpu.
A cheap agp vga is enough to give some life to that macine but after that you sould not spend anymore money on that and start building a new one.
Decent mid range parts are cheap enough these days so you can build a decent-fast pc for less than 400Quid in total.
mx 440 does not support hardware dx8 so yes it is normal having so low fps.
with the 7300GT you are going to see decent results. (try an 7600GS if it comes at a close price) I hope you know that you are looking for AGP vertions of those cards.
But keep in mind that with that CPU you are not going to have over 20 fps in full grid anyway so you have to be carefull at the race starts.
Yeah now you are saying something but I am not yet beaten, was I that wrong? Is really there no difference between autoclutch and button clutch? Yes indeed the time the whole process takes, is 0.2sec in both autoclutch and buttonclutch (rate10) But there is a little something that makes a difference… in autoclutch mode the clutch disengage happens instantly, leaving the driven wheels with no power at all for 0.1sec, till it begins to engage the engine with the transmition.. Button clutch takes 0.05 to fully disengage the clutch, leaving the driven wheels with no power at all for ~0.05sec. In both cases clutch engage takes 0.1sec
Also because in button clutch mode the engine is less time disengaged from the drivetrain, it has less time to freely rev up (assuming you are flat shifting) before it gets engaged again… so you get less clutch slip and heat. This is something really important on long races, which bawbag has already mentioned.
I am analyzing on the above post why the script is actualy faster even in straight line and you just pass that saying that the advantages must be related to something else...
This is not analytical manner, this is just your opinion because you are not able to separate the clear speed advantage from the driver stability.
[edit]
I did 20runs one after the other, including mistakes and took account only the last 10 where I was more consistent (5AC & 5 BR10) for the average times…
Also I measured the average time between the split and the finish which as I explained it is not affected by my inconsistent starts.
You can see when exactly each run happened by the “last modified” date of the file.
19/7/08
3:16 ->12.89 AC
3:17 ->12.99 AC
3:17 ->12.77 AC
3:17 ->12.79 AC
3:18 ->12.81 AC
3:19 ->12.85 BR10
3:20 ->12.67 BR10
3:20 ->12.85 BR10
3:21 ->12.74 BR10 (with miss shift)
3:21 ->12.64 BR10
3:23 ->12.81 AC
3:23 ->12.88 AC
3:24 ->12.81 AC
3:24 ->12.64 AC
3:25 ->12.69 AC
3:27 ->12.54 BR10
3:27 ->12.62 BR10 (with slight miss shift)
3:28 ->12.75 BR10
3:28 ->12.65 BR10
3:30 ->12.72 BR10
So in order to back up your opinion, you bring some your hand picked results which can be easily guessed from the time difference between the runs.
In that way I could just use my 12:54 done with manual button clutch and my 12:64 done with autoclutch… and not loose my time trying to explain what I explained at my previews post.
There is no comparison between the speed gain that benefits UF1 and eg FXO or RB4... also there is no comparison between the speeds that you have to change gear on a track and on drag strip.
The faster the car goes the more resistance is caused by aerodynamics and rolling resistance. Having a fast shift in high speed is way more beneficial than having a fast shift at 60km/h
It is not achievable that easily by the same person after a really small amount of laps...
But anyway this depends on how close to the actual combo's lap time limit, is the current wr.
After the resent hotlap chart reset (patch Y) it's normal that the WR's are not so hard to beat.
It is faster anyway... it is illogical to think that been able to reduce the time that the car stays with no power by shifting faster, has no speed gain.
Well even if I believe that a short drag strip is not the proper environment to measure accurately the speed gain cause of the use of uber fast clutch, I did some testing with the UFR using the default hard track set.
I have attached the replays for so you can judge them.
I did 5runs with auto clutch, then 5 runs with manual clutch (button rate 10) operated by my hand… because I am not at the place where I have my G25 to test with the profiler... so I am using the mouse.
Then again 5runs with auto clutch and another set of 5 runs with manual clutch.
Using my hand instead of an external script gives me much less consistency and of course still the script must be faster than my finger taping the clutch key a split of a tenth sec before changing gear.
Not counting the first 10 runs when I am still learning the rhythm of the start lights.
The average time at the 5 final runs with autoclutch is 12.76 and with button clutch is 12.65… more than one tenth difference at 400meters… (But I know that this is not so accurate)
The average time between the split and the finish is 4.342sec with autoclutch and 4.324sec with button clutch… at that part you shift only one gear… This is a more accurate measure because it depends only on the car's acceleration and it is not affected by my ability to start consistently when the lights go green.
Having a 0.2 tenth of a sec advantage at 200meters is more than enough. (For the UFR... other cars will show different speed gain)
The speed gain is more than obvious just by using the button clutch by hand… imagine having a script do it for you.
Does really LFS allow these kind of settings been done via insim? Didn’t know that… Well there should be a restriction to that also... there is no point to invert an axis without being at the proper game menu.
Yes but there is another solution, just as effective.
Restricting the clutch button rate to autoclutch standards is enough.
As I said earlier, clutch is one of the car’s controls, no need to explain why you may need to use it manually, whatever the controller you have.
That testing is not so accurate as it sounds, since the "take off" when the lights go green is not anymore automatic, the times on drag strip are depending a lot on reaction times… and just 400meters of acceleration are not enough to show clear advantage regardless your reaction time which is something not standard.
And after all.. you pick the wrong cars [edit] the default BF1 auto clutch is faster than the button clutch. (Don’t know where I show you refer to BF1 times. I must have illusions :schwitz [/edit]
As for the UF1… well only 4 shifts and with a already asthmatic engine. (There is not that much difference if you are on or off the throttle :tilt
Faster shifts always help and that’s a fact.
You have to be really consistent to actually measure the difference.
Also I have no reason not to take account Worm’s measures, because I know how hard it is to improve your time by one tenth when you are close to the combo’s lap time limit
Buttons instead of proper axis controls are there so you can drive in a way without having a wheel & analog pedals...
That doesn't mean that LFS is not a simulator... you can fit a real car with several servo control systems and drive it with a mouse or keys... it's just not practical in real life.
The problem is not the existence of the button... it's just have to be slower so it doesn't give an unrealistic advantage that also overcomes gearbox restrictions.