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kaynd
S2 licensed
Quote from Kirill.D :In the S i lifted my gas up... that was the point, that i didn't have any possibility to do anything. I was boxed, i was already trying to do whatever it takes not to crash.

But thank You.

Well yeah I meant that someone had to give up his position by lifting his throttle a bit earlier. Seeing the replay again I have to say that your line was ok, it’s more Masseman’s fault because he tried to take the racing line that crossed yours.
But it is not that clear, that part is more like a racing incident.
kaynd
S2 licensed
Well the tap between you and Masseman is a racing incident… you all had sufficient overlap so you had theoretically the right to keep a strict line that does not pushes the other car out of it’s line. But there is no way 3 cars can pass from that S… someone has to lift there. No one did and the accident happened.

The second phase, where the Jorgen crashes on you, you have some responsibility for getting again on the racing line, after the incident, with oncoming drivers. But that’s not strictly right because you where not stopped or out of the track.
Because of that it is mainly Jorgen’s fault for not driving with the appropriate caution seeing the accident happen.
kaynd
S2 licensed
iRacing’s staff does not care to give a public forum for their software… (ah yeah they have a private one because it feels 1337 doing so) so why LFS staff should care to make a section for other sims?
This is LFS forum and yes any other sim discussion is off topic… it is that simple.
kaynd
S2 licensed
Yeah with any replay, even from Y patch.

It seems that something is wrong in my end... eg a missing dll from my system or something similar. But I can’t figure out what.
kaynd
S2 licensed
I get the “parsing failed!” error message, every time I try to load a replay in mpredit.
Does anyone else have this problem?
I am using win xp sp2 and I extracted the program with it's 3 dll in the same folder. It brings the same error message even with patch Υ replays so it has to be e problem in my end
kaynd
S2 licensed
Well I don’t find that in lfs there is a low grip problem in general. You can see that there isn’t just from the high enough g-forces the car generates.

There is a problem thought seeing how the grip alters in different tire loads.
The low vertically forced tire generates too low grip and the high loaded tire generates too much.
Many have referred to that just saying that tire load sensitivity combined with slip ratios is not working great yet.

That makes antiroll bars and front-rear stifness differences in general, useless in defying the over-under steer characteristics of a car.
Right now stiffness changes in ARB and springs have an effect on the differential-s and damping “synchronization” between front and rear.

It doesn’t matter what stiffness relation is there between front and rear… as soon as you tune the dampers right with the appropriate arb fine tuning, you have almost the same grip limits front and rear in any combination… The only thing that changes is the weight transfer between the front and the rear tires, depending on the roll and pitch stiffness, making some differences in behavior while turning in or accelerating out of a corner.

That’s why rear heavy FZR’s are much more stable with theoretically over steering setups judging from the stiffness. (I am not talking about exact numbers but about stiffness/mass relations) And fwds get even to understeer more with higher real spring and arb rate… and I am not talking only about locked diff sets where that is normal. This happens even with open diff. The only reason that an fwd in LFS might get unstable with a high rear ARB or spring stiffness, is because you have messed the damping balance…

Why I am telling all this?
The inside spinning front wheel in an fwd car has to do with that inside low loaded tire with no grip at all… no matter how hard you try in LFS setting the stiffness in any way, the inside wheel is going to spin even going in 5th gear, having the xfg with 115ps with open diff pooling anything more than 0.8g lateral force… not to mention the 55ps of the uf1.

Of cource gear ratios have to do with the torque that goes to front wheels and their willingness to spin, but that's not the real problem here.

PS [edit]
Anyway there seems to be a working tire load sensitivity model.
That’s why weight transfers during acceleration and deceleration work in the right way. (The heavily loaded end, tends to loose grip first… eg adding weight makes the car loose grip earlier etc.) That's why damping works in the right way (well ok... most of the times ).
But there seems to be a problem on the load “scale” in which that model is effective.
Last edited by kaynd, .
kaynd
S2 licensed
Man you have developed some nice skills.
But I can’t help myself stop thinking that almost always your movies remind me someone else’s editing style.
This time the entire concept seems to be based on tarcal’s style.
http://www.youtube.com/user/tarcal87


Well it’s still a nice movie but it would be good for you to start giving an original “stamp” of your editing style in your movies.

Anyway your cameracontroll is exceptionally good.
Last edited by kaynd, .
kaynd
S2 licensed
No. this won’t cause any mechanical harm.
kaynd
S2 licensed
Quote from anbiddulph :there,

I must be blind or stupid or.. both
kaynd
S2 licensed
Great work realy original for an LFS vid

I don't know if there is something wrong at my side but I think the vid has no ending... it just stops @ 2:34
It's a shame cause I whant moar
kaynd
S2 licensed
Quote from MaKaKaZo :
I think I haven't seen a slowmo dogfight either, with two cars fighting for a position, braking into a corner, going through a hard chicane tail-to-nose. Most slowmo's are only one car showing off tyre deformation and suspension movement. Try two cars!


Usually you don't see slow motion videos with online action because the car's movement isn't that fluid there, it jerks periodically depending on the packet rate that is available between the host and the client.

A slow motion vid with on line action simply wouldn't look that prety.
Only short slow motion parts of online action are used in action vids.
Someone could use the AI for lag free racing action but usually the outcome isn’t that exiting…


A slow motion "parody" would need some extra humoristic "skill"... that requires some talent over technique to happen.
If it just contains crashes in slow motion then it will look like one of those crash tributes... which I don’t find interesting at all.

btw kranikawis "in slowmotion" vid is really top notch, despite been an unfinished project (lost his files) and despite the online action drawbacks I already mentioned.
Last edited by kaynd, .
kaynd
S2 licensed
Quote from unknownrisks :Heh, i see why, Teh Carl is an awesome set of films. Thanks Don for giving us a target to beat . Ours will include crash sounds for crashes, (and if your reading Don, the police camera is a awesome effect, except you was constantly traveling at 143 kp/h lol), much more crashes (realistic as possible) and we can still call ourselfs orginial as ours is still the first car chase in traffic, rather than police

Keep in mind that don’s teh carl movies are more than 3years old…
Back then it was a great task just to produce a video with an acceptable fps rate and image quality, using the average hardware someone could have.
Also there is some simple humoristic plot (mainly around the stupid AI) that made these movies unique back then.

Anyway the intro was good enough to draw my attention.
Waiting the full movie.
kaynd
S2 licensed
Even thought I don’t think it’s that original. I love carefully made, with some proper camera angles showing suspension movement and tire physics, slow motion vids.

Nicely done


It would be nice to have it in HQ
kaynd
S2 licensed
If you have the patience to keep that clean camera work in a movie 3-4min long that will be top notch.
kaynd
S2 licensed
This looks fun
Thumbs up for the event
The video needs more work camera passing trough the car too many times
kaynd
S2 licensed
Quote from george_tsiros :and since we are all so on topic i would like to ask more info about scoobyrbac's avatar.

Have a look here
http://www.lfsforum.net/showthread.php?t=45078
kaynd
S2 licensed
Quote from S14 DRIFT :Haven't watched the video itself, but why does everyone think it's cool to use all 900 degrees of rotation .

Because it is cool. Using the highest amount of your wheel’s available rotation makes it harder to drift in high angles and also if you master it properly you can drift with much smoother weight transfers and lines.
Also it's closer to what most real road cars have... there are not many cars out there with only 2 turns from lock to lock (720deg).
kaynd
S2 licensed
AhaaahAhahahAAHaHahahAHAahaHaHAHahaha Great fun! :clapclap:
Grats Fox & to anyone who helped this production happen.
kaynd
S2 licensed
LFS hasn't become any "faster".

The FZR was always capable doing way over 262km/h with low enough downforce.
Also it depends on the track you are driving on. There must be a long enough straight to reach that speed with the proper gearing and downforce.
kaynd
S2 licensed
Quote from [SWE]RE :Where was it low fps? I'd like to know, as there's no low fps in the MQ-version when I watch it on my computer. Strange. :/

I wasn't able to download the MQ version yesterday.

The youtube version seems a bit jerky.
Youtube may have low quality but doesn't drop fps that much so I thought that the movie had similar fps problems.

MQ version is fine
kaynd
S2 licensed
hm the video which is been presented here has no text effects at the beginning.

I think you are talking about the 1min trailer that is uploaded at youtube but has nothing to do with the main video content.Shrug

This is the actual video http://www.megaupload.com/nl/?d=0QGE155A
(it's 6min 9sec long)
Last edited by kaynd, .
kaynd
S2 licensed
Nice racing action
Fps rate is a bit low.
Nice cameras and effects
Good video overall.
kaynd
S2 licensed
Quote from BigTime :I don't see what all the fuss is about with this one... 8/10

You consider 2 pages as a fuss? Also keep in mind that this is over a year old.
It’s normal not to like it, but you can easily see that there is some effort put in that vid.

Apart that it may not float your boat can you find any noticeable editing or camerawork mistakes?

note: The youtube link has not the same vid as the download link
Last edited by kaynd, .
kaynd
S2 licensed
Quote from squidhead :way too much FOV imho

Double that
Also watch the aspect ratio. Cars appear to be narrower than they are.

Nice work overall, waiting the final movie
kaynd
S2 licensed
I think the main argument on that thread has to do with the use of macro that automatically presses the button clutch with the gear change.
So I keep that comment.
Quote from Modoff :
On the side note i do think that a macro is bs, And it would be nice if that was detectable,

When operating button clutch by hand there is still a chance to miss shift trying to sync it perfectly and that explains to me the small advantage over autoclutch.
Anyway the use of button clutch in general has been discussed in older threads.
I don’t think that any in game option is an unfair advantage.
It’s there because pedal clutch is not standard in all wheel sets so there must be an alternative way to use the clutch somehow in a sim.
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