The online racing simulator
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kaynd
S2 licensed
LoL funny stuff and surprisingly nice commentary, the quality was not an issue for me on youtube version.
kaynd
S2 licensed
Ι agree with the “something between” I use always the same degrees of rotation as the car has at my G25 (and my DFP, when I had it).

But I hate the shifter… it’s like a cheap plastic toy you by for a kid so there is something to break the following hour… so I couldn’t care less about H shifting with that kind of shifter
kaynd
S2 licensed
Great work man:lovies3d:. Straight into my favorite LFS movies folder
kaynd
S2 licensed
Driver B should back off at that point. There is not enough room for two cars in that sicane and driver A was clearly ahead.

Technically driver B is right saying that because they where side by side, both had to make room. B couldn’t go further to the left, but also A hadn’t enough room to move his line because he was facing another tire wall on the right side of the sicane.
In these circumstances the driver who is ahead and/or has the optimum line goes first.
kaynd
S2 licensed
did you download the SMX files?

SMX Files
The SMX files are required for the replay analyser to display an image of the track. Click this link to download the SMX files. Create a "smx" folder inside your "lfs\data" folder and place the contents of this zip file in that folder.
S2 version SMX meshes and PTH files for RAF readers

http://www.lfs.net/?page=analysers
kaynd
S2 licensed
Let’s add this video to the review. http://ie.youtube.com/watch?v=8Sx1dlJoVNM
Why for him the wheel is fast enough, even in 900 degrees mode?
(rhetorical question)
(btw this has nothing to do with drift vs race, it's all about driving… don't start a war here.)


kaynd
S2 licensed
nice
kaynd
S2 licensed
kaynd
S2 licensed
Quote from Tweaker :LFS will and always will work better with 270 degrees or around there. I have noticed that you really cannot drive LFS to its limits when you use a higher steering lock because you'll be so much slower in catching the tiny little snappy slides LFS creates while you drive.

That is a matter of practice… , not a general truth…
I use always the same degrees of rotation as the car in LFS has… I did that even with the DFP… now with the G25 it much easier… In no way it is slowing me down.
kaynd
S2 licensed
Did you take in account the “wheel turn compensation” slider at LFS’s options?
The force feedback is ok for me. I can understand the limitations of the hardware and compensate with them. At least it is much better than nothing…
kaynd
S2 licensed
Woa nice car squid
But I can’t imagine you drive an non rwd car lol you have to find a way to convert it to RWD (there must be a way since the MPS is AWD even if it does not have a center diff but a haltec managed clutch system)
Last edited by kaynd, .
kaynd
S2 licensed
Holy s



Nice
kaynd
S2 licensed
01110100 01101000 01101001 01110011 00100000 01101001 01110011 00100000 01110000 01101111 01101001 01101110 01110100 01101100 01100101 01110011 01110011

42696E617279207375636B7320666F7220666F72756D207573652E2077687920646F6E207420776520757365206865780D0A00
kaynd
S2 licensed
Just wait till you get these friendly “bumps” and you will understand why...
kaynd
S2 licensed
kaynd
S2 licensed
Nice effects but why not putting the camera in front of that mrt’s chassis bar?
kaynd
S2 licensed
It runs great on an athlon XP 3000+ with 512mb of ram and with an ati radeon 9500pro (more than 5 years old spec machine…)

You can buy used parts… eg A64 3000+ with 512mb ram and an 7600 like gfx card and the appropriate mobo, for way less than 200e ~150p ~250$

What lfs needs is better graphics.
The only thing that could be improved is the cpu usage of the current sound system cause in some cases it overcomes the physics engine cpu usage
Last edited by kaynd, .
kaynd
S2 licensed
Did you try the invert button under the Axes/FF tab?
kaynd
S2 licensed
With my settings the cars wheel turn and my controller turn is always 1:1
The only thing that is missing is the stop…
e.g when I drive the cart I use only the 270 of the 720deg of my wheel rotation… there isn’t anything to stop me turning the wheel out of the effective range.
kaynd
S2 licensed
Hmm I got used to it and it doesn’t bother me.

After all I don’t not know how easy it is for LFS to change the degrees of rotation at Logitech's driver and how would that real time change, effect the calibration of the wheel.
kaynd
S2 licensed
It is indeed a really good mod. You actually can feel what is happening with the tires and the weight transfer in a good LFS like way.


The cars are strangely easy to handle for so old ones but after all they are extremely fun to drive with small controllable tail slides.
kaynd
S2 licensed
I have always the wheels degrees set at 720degrees in the game and at the driver.
Also I have the wheel turn compensation bar to 1

So my G25 wheel matches always with the car’s steering wheel.. I just do not have the feedback stop when I pass the rotation limit on the cars that have less than 720degrees lock to lock rotation.
kaynd
S2 licensed
You do not need an 100% spot on representation of a real track to feel the thrill…
But after all I agree that firstly the developers have to make sure the sim's engine can support a much higher detailed track than these we see in all recent sims we have.
Also there comes the need of more people in order to map accurately a real track and that is the most difficult thing in LFS’s evolution.
It is a step ,I think, that will never happen for lfs… maybe at a future platform after it...
Last edited by kaynd, . Reason : stupid spelling mistakes...
kaynd
S2 licensed
Nice! At the beginning it looked like a classic initial D style scenario but at the end it had a total different than the usual message to pass.
FGED GREDG RDFGDR GSFDG