If it's EVERY car on the server warping, it's definitely an issue at your end. The reason you're getting kicked is because everyone else will see you warping around the track in the same way.
How are you checking your ping? Doing a general check against a local server is only useful if you're playing on a local server. So if you're joining an American server from Finland your ping will be well over 50 - it shouldn't be unplayable though. Joining an Austrailian server will put your ping at around 400-450 and will be unplayable.
Check for packet loss. Open the command prompt, ping bbc.co.uk (since it's a reliable Euro server) and post the results up here. Ping is only half the issue, packet loss is the other half. And if you're on a fixed line (rather than wireless) then packet loss is an issue with your ISP.
I'm not counting the oval in that - it has it's own reasons for being popular. Longer tracks (FE Gold, AS GP/GT) don't work for pick-up races, irrelevant of difficulty.
Are the popular choices the easiest tracks, or do we find them the easiest because they're used so often? Possible catch-22 there.
AS North Reversed was used for a while, and I reckon that's a nightmare track to learn. Is that why nobody seems to use it now?
Hmm, this is getting a little off-topic now. Anyway, I still don't think achievements would help the situation in a sustainable way, it'd only encourage people until they had met the crteria and then it'd go back to the way it always has been.
I still reckon the devs should ban BL1, AS3 and KY1 for a week to see what people would do
Depends on the pic. That car might be nice from other angles (I've had a look and decided it's weird from every angle), but looks like an insect in both of those. The other problem is that it looks like they're trying to look like a Veyron from the front, and of all the cars you'd choose to mimic that has the be the worst possible choice in terms of looks.
I posted earlier. Original Viper, XJ220, DB9, Saleen S7, R8. Even the far cheaper S2000 can be a sexy beast from a lot of angles.
First of all, a single thread with a comprehensive list of all servers that people want to pimp would be a nightmare to trawl through. And editing the OP to include them all plus updates is something I wouldn't envy
And secondly, I can't see any real value in having a dedicated server thread for each team either. Maybe if each team had it's own subforum (although that could be a waste of time, the rate some teams come and go).
The problem with time-limited ones is that they require changes to the code at the beginning and the end of the time. Time which would be better spent working on stuff that's necessary (yes, I hate that argument too).
I'm all for things to get people using the underused and underappreciated combos, but it would only change things for that period and then it'd go right back to the way it always was.
And on top of the usual you'd have people complaining that they couldn't get those achievements because the time is over. Meaning that there'd be pressure on the devs to run similar events more often, causing bigger issues with diverted attention.
It'd be far better to address the reasons WHY certain combos are underused. I know some of them just don't work as pickup races. There's very little point running 5 laps on a track that might take that many to just learn the course, especially if it makes a race last nearly half an hour instead of the more common 10 minutes. Fair enough.
But others are great tracks that nobody ever uses. There must be a reason for it.
Forza 2 was designed to be fun with a pad as that's the way most people play it. Some games don't work with anything other than a wheel - LFS is one of them, and I'd say that RBR is another. Games like Colin McRae and NFS are designed for pad use and trying to use a wheel for them can be a complete nightmare (like LFS is with a pad).
But Forza and GT are designed for a market where they know that everyone who buys a copy owns a pad because they come with the console. You can enhance the experience by adding wheel support, but what's the wheel attach rate? Anyone? Less than 50% would be my guess. So making that your focus is Spartan madness
Presumably he just didn't want to go into the detailed changes because most of us wouldn't understand what they mean. And it's possible that what's in Scawen's latest test patch might change again before release, so things discussed might never go live.
I'm looking forward to the changes, because more realistic settings are always going to be good. So maybe running stupidly low pressures will cause you problems rather than just giving you unrealistic levels of grip.
Pretty sure we'll find out one way or the other once it's ready. Then we can start arguing about how "the changes have broken the game" and that "nobody can drive any more" and that "lap times have increased by seconds" and that "the old system was better" and all the crap that comes with every incompatible patch
The problem isn't the console, it's the way it interprets the code. It doesn't generate FFB effects the way a PC does, it sends the info and the device decodes that into FFB. So while normal wheels (like the G25 et al) won't work, any wheel that has the ability to decode the info will work. And if it says it's a FFB wheel with 360 support, they wouldn't be allowed to sell it if it didn't work ("not fit for purpose" rules).
First of all, it's pointless. The only reason they work on the 360 is because they're global. Every game has them, so you can see what other people have done, and they can see how you've done or what you've missed. It's useful for friends who want help with a particular game or section.
Having self-contained single-game achievements is pointless. Only people who play already will understand, and where would you share them? On LFSW? Which you need to already be into LFS to know about? Pointless waste of bandwidth. And how would they be displayed? A generated image, using up more bandwidth for people to share on forums where they're already talking about LFS?
On top of that, each and every action would need to be logged. So LFSW would need to be updated when you hit that barrier, and the height you flew would need to be logged just in case you get enough airtime for the achievement. So the servers would be getting pinged with useless stuff every second of every race.
It would also encourage achievement whores. The kind of person who will intentionally do nothing but clip barriers in order to get that one elusive achievement, potentially ruining a race for somebody else when they knock them out of the way or land on them.
LFSW already has a real achievement tracking system. It tells you if you've beaten your previous best time, it tracks how many races you've won. It's not worth the extra work for the sake of a few people who want to expand their e-penises.
And what would you make achivements in? Clean sections? That should be what you aim for in a race anyway, not something that deserves special merit.
I'm still clutching the very edge of my MAN card. My mother conditioned me growing up, so not only do I pee accurately but I also put the seat down when I'm done. I still like explosions and violence and boobs though, so I'm not letting the card go
The reviews aren't bad. I reckon a 7.6 and an 8 aren't too shabby. The biggest complaints seem to be about the amount of content, which I guess I can understand. I know LFS doesn't feel that abundant, but the number of track combos is pretty large in comparison.
And hey, at least they both say the cars handle in a believable way, so your job is done
That's more or less it. It tracks the time you've spent playing each of the games. The most useful feature is that it lets you chat in-game to friends playing other games without having to minimise. I first got it when I still played Everquest so I could chat to my little brother while he was playing whatever he was playing.
It has other features for some games, like favourite server and stats-tracking. And the one-click join thing can be useful when it works.
I've only ever used it to screen cap, never videos so I can't give any advice on that one. But yes, if you haven't installed a game to the default location, you need to point Xfire at the relevant folder. I switch my detected LFS from the live version to the latest test patch when one becomes available