It's not actually true. There's the odd regular who can be a bit of a pain, but most of the time people are just a bit short with noobs who don't bother to check the existing threads before posting questions that have been answered dozens of times before. Same as all forums everywhere. And in those cases it's deserved as well.
I wouldn't say they "should" have them, but if it's set in a realistic environment that covers a wide area, there would be vehicles there in real life so they should be in the game as well. Mountains, caves, etc, probably not so much. But a city or an island or a big expanse of desert and yes, a vehicle would be completely necessary.
I'll be interested in this if they can fix the issues that FC2 had. I loved the way it looked and the amount of environmental carnage you could cause, routing enemies out of hiding spots with fire. But the constant respawning bugged me as well - especially when you know that the reason everyone saw you as an enemy was because of lazy programming. If you clear out an area for one side, you should be able to pass through there freely as an ally. I'd rather have a single much longer and harder battle to clear it, than have to suffer a few minutes of stupidity every time I want to get to the next mission point.
I think most of what I love about online gaming has already been covered and applies to almost every genre.
Unpredictable opponents, the sense of accomplishment when you win, the option of hanging out with friends.
Warning: Epic Post Incoming
The problem is that most online games also suffer from the same problem - grind. There's invariably some form of experience system and to increase in level you need to grind (quests, races, kills). Once you level up, you get access to a whole new set of quests, races or kills to grind through.
I appreciate the need for some kind of tiered difficulty, but I don't think you should need to repeat the same actions so often you could do it blindfolded. That's not difficulty, that's an unimaginative delaying system. Events should keep you on your toes and have an element of randomness to them.
Obviously racing games are a little different, and the elements of randomness there come from human error and/or a changing environment (weather conditions or day/night cycles). But those things keep the play dynamic, and that's something I feel is missing from most online games.
I won't ever pay for another subscription-based game (I hate feeling like I SHOULD play a game simply because I've paid for that month), but my ideal online racing sim would have the feel of LFS, the look and customisability of Forza 3 and the dynamic environments of GT5. But taken to the next level so that any track has changing conditions, almost any part can be replaced and it all has a noticeable effect on the drive.
Experience: 6 years of EverQuest, 2 years Motor City Online, 4 years Guild Wars, many rounds of Planetarion, beta tested more MMOs than any human has the right to, average LFS player since 2006.
I had an appreciation for CTRA because it helped to weed out a lot of the idiots that you sometimes get on public servers.
However, it was far from perfect. I have to use myself as an example because it's all I really have to go on. I'm a constant mid-pack finisher. I sometimes make it into the top 1/3 of the field, but 99% of the time I'm towards the front of the middle. If you understand me. But I am also a very considerate driver. I brake early at T1 to avoid hitting the inevitable chaos (and usually get rear-ended for my troubles). I'd rather lose a place and avoid hitting someone than keep my own position and run them off the road. And it's really hard for an automated system to reward that kind of driving. The flag detection is always a bit useless so that can't be used as a signal of quality driving.
Unfortunately there's no way for an automated script to go "hey, he actually braked to make sure the idiot beside him didn't crash, let's give him a point reward". And that means people like myself were relegated to grind like a Korean MMO just to gain access to the cars we actually want to drive. That's not fair.
I wanted to race the TBO classes but at 1 or 2 points per race that would take literally thousands of races to get there. So until there's a way to accurately tell when someone is driving well (irrelevant of their finishing position), every system like this is going to be flawed.
I think something like that IS necessary, and I like Audi TT's idea (it's similar to something I suggested ages ago). Yes, someone would eventually figure out a workaround, but I'm not sure it'd ever go public. The effort wouldn't really be worth the return for the programmer.
So as long as your .skin file couldn't just be opened with Paint then it'd help the issue. It wouldn't solve it entirely, but I bet it'd cut down skin stealing by about 80%. And that's better than nothing.
It can't be, there's no way people will stand for it.
I'm not sure what the specifics are, but what happens if you overhear someone playing music via a video game headset? Is the person playing the music liable as an unauthorised broadcast? And then, like the websites, would they have the power to shut down the game as well?
They don't update, people complain. They update, people complain. It's no wonder they don't come on here much any more.
It's all about what you expect, and by now you have to know the score. I've played GT5 and Forza to death, I've tried a load of other PC racing games and not one of them gives me that same feeling of accomplishment when I do well that LFS does. It just feels natural, and that's why I'll always be around. I don't play as much as I used to, but that's because now I have a social life. I'll keep coming back and I'd still love to join a league (although I suck too hard to win). There's just something about LFS that feels right, and I am looking forward to all of the future updates, no matter how long they take.
If it was just down to zero wind resistance he'd still gradually decrease in speed due to friction on the road. But he's in neutral and his speed is matching the car in front, so the cars have definitely become connected in some way.
Piracy has always existed and will always exist. It's simply easier now than it ever was before and therefore more widespread.
Trying to fight it is a waste of time. The only reason that big record companies are trying to get ISPs to fight it is because they're still running a business model that hasn't changed in 60 years. They need to stop clinging on to the past and change what they do to fit.
Concert tickets (as some of you might have noticed) have increased in price vastly in the last decade or so. That's the result of reduced album sales, PROBABLY linked to piracy. But that's fine by me. Get an album for free but at least pay to go see the artist live. Buy a t-shirt.
You can't beat piracy; they've been trying and failing for years. Move with the times or become irrelevant.
I'd love to see more significant tyre damage added, because with the crazy pressures that some setups have and the strange lines some folks take round corners, it'd completely change the way people have to drive.
For the most part that means we'd need the damage model of the cars to be sorted out first (debris on the track and random bodyparts touching the rubber), but punctures off kerbs would be pretty good to have as well.
I don't really see the point in having more cars that fill up the same class. We already have 3 with different handling characteristics. The chances are any other car added to the GTR class wouldn't feel different enough to those to make it worth the effort.
I'd much rather see new cars fill in any gaps. I know some people go mental for LMP-class cars, but I'm not too interested in them. Something WRC-spec would be pretty cool, or a rival for the UF1.
Every year, hundreds of Scirocco laps go undriven and gallons of fuel unburnt. Hundreds of tires sit in pit boxes, unworn and abandoned. For just a little bit of patience, you can help to fight against this injustice. Programming work is a long and difficult task, but with donations of patience from people like you, we can help to make the Scirocco's future a brighter one, filled with love and power slides and gearbox abuse.
Please donate just one shutting-the-hell-up-about-delays, or whatever you can.