I agree entirely. I completed it last weekend and have to say it's bloody brilliant. Probably around the same duration as your game too - about 45 hours. My only disappointment was I thought the last fight was a little too easy. In order to stay spoiler-free that's all I'm going to say. F*cking epic but too easy. Well pleased that they let you stay in-game once the story is finished though. Bring on the DLC!
Immediately started again on Insanity difficulty with an Infiltrator, so that should be interesting. Going to make a lot more "evil" decisions this time too. Raar
I didn't think there'd be that many people with over 100k miles driven to make it worth a thread. It'll be like 6 guys all talking about how much imaginary petrol they burnt. And even worse would be the people who made those miles on just KY Jelly. Sorry, I mean KY1.
Yes, my mileage is pathetic compared with most people, but that's because I have to do grown-up stuff like work and pay rent. I'd be happy to work on that mileage if I had a working wheel
I reckon it's fair play. If he had said from the start he was trying to get with her then you'd have been out of line, but if he didn't mention it until you were already working on her then it's his own fault.
I actually lost a sort-of girlfriend to my best friend several years ago. We were pretty casual, meeting up weekends and it wasn't a big serious deal with her, but it was the betrayal from my friend that hurt the most. We still talk and have a laugh but I have to agree that it's never really been the same since. They are married and have a kid now though so you never know how things are meant to be.
I'm working on behalf of Tristan here. His inbox is going to fill up quickly so if you send me $11 instead ($10 plus admin charges), I'll make sure the messages get passed along to him. I'm nice like that. It's bound to make things happen faster, money is magic like that.
I paid £24, that's all I'm going to pay for it. Never again will I pay a monthly fee for a game. Sometimes I can understand that they want to get some money to cover server fees, but that doesn't really apply to LFS where the servers are all third-party.
Post-sales support should be something developers do for the benefit of the product and their customers. A happy customer will keep coming back, which secures future sales.
That's fair enough, but 15 years ago I got about 15 minutes for £3.50 on a track near Brixham. That's more my price range Even if it had been £50 for the hour I'd have considered it, but I have too many bills to pay for this one.
Yeah, it's a bit of an annoyance compared to how much the hacking minigames have been improved. But as I've said before - it's farming. Look at traditional MMO farming - it's always click button, wait, click button, wait. Dull dull dull. So I reckon it's a step up from that at least
With the speed upgrade it's better but I don't mind it that much. It appeals to my anal/OCD nature. I like finding the optimal spots to get as much as possible per probe. I wouldn't go as far to say I find it "fun" but there's definitely something about it I keep falling into when I'm exploring.
Trial and error though. Judging by most people's reaction to it, I'm guessing it won't make it into the third game
It'd need to have mission decisions that actually affected the world too, and I don't know how well that'd work in an endless world. You'd eventually get to a point where you had killed everyone who mattered or where making a "good" or "evil" decision had no further consequences. And you inevitably end up mindlessly grinding in situations like that.
I reckon the Pinnacle Station idea of ME1 was a good idea in that sort of environment. If they could expand on that idea and make it both co-op and versus it could be great. The missions themselves might not have any external ramifications but you feel like you're part of a competitive body and it keeps you busy.
I loved The Incredible Machine soundtrack back in the day. I got a loan of the CD from a friend (before I had a PC) and copied it to cassette. Yeah, you heard me - cassette, bitches
Point and click adventures are usually a safe bet because they're always low-resource. I love the King's Quest games. KQIV to VII are all great. Not so keen on the old VGA ones though.
Find the DOS remakes of Dizzy games too, they age brilliantly. Prince of the Yolk Folk is still my favourite, although Spellbound Dizzy is amazingly complex and fun too.
And I personally can't get enough. I'm in love with the Mass Effect universe. The lore is amazingly deep and the universe has an abundance of backstory. Bit skeptical about the idea of movies (unless Peter Jackson and James Cameron want to get together for it) but I love it all.
I'm all for the endless games that MadCat360 mentioned; a co-op squad-based RPG/shooter with a never-ending story would put me in a state of perpetual bliss from which I may never recover
My fights aren't exactly easy, but they don't seem to be pushing me as much as I'd hope for. I guess maybe squad make-up and character class go a long way. Without spoilers it's impossible to give the exact times I'm talking about. Makes no difference I suppose, I'm still enjoying it and I'm still dying enough to keep me on my toes.
Been absolutely loving it so far. I'm wishing I'd started on a higher difficulty level though, seems like the combat sections are over too quickly on normal. The resource farming is a bit less interesting, but there is an upgrade available that makes it quicker. But then farming in RPGs is never a thrilling experience
I've been pretty much ignoring the story levels so far and exploring as much as I can and experienced my first "yeah, you're bloody doing this mission right now" cut-in mission. That was pretty cool.
I used to actually dream the future, where I would wake up knowing exactly what was going to happen at a point during the day. Lots of people dismissed it as deja vu when I told them, but I always had foreknowledge. Never the entire day, just certain mundane events. I assume it was based more on the limited options that you've got during a primary school kid's school day rather than any sort of actual psychic ability
Years and years ago I used to have a sort of recurring dream. I don't remember much about it but it wasn't pleasant. Involved me being trapped and unable to move while a ghost went mental in front of me, or something like that. I learned to wake myself up by rolling my eyes. It transferred across into other dreams to, so almost any time I started having a nightmare I could safely wake myself up.
I don't tend to dream much these days, so no idea if it still works.
Bizarrely enough I had a weird dream last night. I was driving my old car (although it was red rather than blue and shiny rather than scratched to hell) and after a speedy motorway drive it ran out of petrol in the Scottish village I used to live in. I started waiting for a bus and when it arrived Stacey from Eastenders was on it.
The bus stopped a bit later and we ended up getting kidnapped by author Neil Gaiman and locked in a house. This house had red paint on the walls and bunk beds in the corner of a room. I locked myself in the bathroom to try and figure out an escape route and woke up when Neil broke the door down. Very odd indeed.
Played a couple of hours last night and impressed with how much smoother the whole experience is. No texture pop-in thanks to the loading screens (like them or not as you choose). Much quicker movement and turning speeds to make the shooting parts easier to handle. Commanding your squadmates is a bit more friendly.
And the auto-saving. Praise the lord for vastly improved auto-save points. I did the Archangel mission (no spoilers here, thanks very much) and died only to find it plopped me back down at the last mini-checkpoint even though it hadn't told me it saved. Lovely. And for the first major firefight in the game (for me) it felt nice and epic.
So far the only downside I can see is that I'm starting to think I should've created a spreadsheet
RPGs are all about the story though, that's the point. You can't "play the role" and make important game-changing decisions if you just blaze through all of the dialogue without paying attention to it. If you want a shooter you should buy a shooter