I can't even afford a DFP, never mind a G25
Was hoping someone with the game would post here so I could join them in a game online, but getting nothing. Few people saying it's good, but no mention of which format they're on.
I have more games for the 360, so I tend to use it more. But I want to make sure I get the best possible one if there's any platform differences (like I'd have taken GTA4 on PS3 if I'd had it back then).
And maybe since I've got more 360 games I should pick it up for PS3 to balance things out
The difference is that facing a wall in South City you're still ON the track. The sand is OFF the track. So by giving the car a nudge so it gets moving again you're not only saving somebody's race, you're removing an obstacle from the track - hence the marshall bump suggestion.
Why should someone be punished (by having their race be over) because someone else ran wide and knocked them off course? That's simply not fair. It's no different to getting kick voted because somebody nudged you into the guy with the itchy vote finger.
In terms of the sand, that's a far more complicated issue. I can see the argument in favour, since it'd get you racing again. But I think the odds of ending up so wide you're buried in the sand because of somebody else's mistake are smaller than the odds of it being your own fault (either the initial incident or your reaction to it).
Have you ever seen people on Xbox Live? I guarantee you, unless there was something stupid like a "1 million miles" or "1 million races" achievement, everything else - everything - would be unlocked by most regular players within the space of a few days. The ones that are easy to get (like a lap on every track or drive every car), everyone will have. And the ones that are hard to get (beating a certain lap time or completing a large number of laps) will only be accomplished by the people with already-notable LFSW achievements.
So the folks like me who can't beat the laptime will get frustrated and either ignore the achievement entirely (making it pointless) or move offline or to a private server to attempt it (meaning a reduction in server population). And the people who can do it no trouble will get the achievement in no time, putting them right back where they'd be now - with the achievement already listed on LFSW.
Pointless false replay value and not worth the time it'd take to code it. NOW you're done here
So rather than a slightly-less-than-realistic workaround for accidents or offs due to other people's mistakes, you'd rather sit out an entire race? Sounds like great fun to me
How about a rotational nudge as if a couple of marshalls have rescued you?
This is the line between realism and fun. Even a 5 lap race is dull when you're forced to spectate. That way lies people leaving the server frustrated. I'd much rather have something that's not totally realistic but does get people back in the race and having fun again.
It'd need to have enough of a penalty that it couldn't be used all the time to save wreckers, but all you'd need is a 90-degree bump with a 30-sec usage refresh time. Add the rule that it can only be used when totally stopped and you have a built-in penalty system for it's use.
I'm a stat junkie, I love groups of numbers and putting things in order. I think my spreadsheet for Danowat's run proved that But LFSW is more than enough to satify me. It charts almost everything I could want it to - lap times, miles done, fuel burnt, wins, podiums, races run. It's a great service and there's very little I'd add to improve it.
But like I said way back at the start of the thread, and legoflamb just echoed, they have no lasting merit. If someone wants to race cleanly and fairly, they will do irrelevant for whether there's a special badge for it or not. If they don't, they won't. All an achievement in clean driving would accomplish is delaying them getting back to wrecking or driving like a muppet.
After a few weeks, even the worst driver in LFS could gain the same "reputation" (for wont of a better word and assuming you used achievements do judge players) as the best, since they'd both have all the rewards. So what have you actually accomplished? Nothing. The good driver is still good, the bad driver is still bad.
None of the streets around me are buyable. I was gutted. Looked forward to building over the scourge that is our Tesco.
So I went for a place in New York instead, stumbled across it while looking up stuff related to the band.
Just annoying that the version of Flash on the work computer is prehistoric so I can't do much of anything here. And I'm going to lose YouTube-ability soon too. Feh.
There is no way to output the PS3 to more than one display device at a time.
You can set it up with multiple outputs, but you'd need to manually switch between them (which may mean the 5-second power button hold method). It seems to depend heavily on the equipment whether the PS3 will just do it or not.
There might be some sort of external device to do it though.
I think to the people requesting multiple new tracks we need to suggest that they try it themselves. I don't mean a full 3D model or anything, because that requires learning. But I guess if they think they can do it then that would work too.
Pen and paper. Simple, right?
A top down view of a track shape showing the track width, kerbs, surfaces, sand traps and any other stuff across the entire track. Then to each side (top, left, right, bottom) the cross-section view showing elevation changes across each section (including potholes and raised kerbs). Then a general picture of the overall environment for the track setting (which must be different from one of the existing ones). Could stick a maximum lap length of about 5km (since any longer than that are used very rarely).
Rules being that while inspiration can be taken from real tracks, copying entire sectors will result in mockery and a permaban from the forum
First of all, are you using the external view? Because if so then that's your problem - the wheels might be turning but the car itself won't move until it gains traction.
The other suggestion is that it's an arcade game and is designed for joypads. Even then I hated the way Dirt 1 and Grid handle when I played the demos. I want consistent feel, not flipping between oversteer and understeer depending on my position relative to the corner.
Any chance it's your screensaver kicking in? Windows doesn't always count peripherals like wheels as input and can decide that the PC is idle right in the middle of a game.
Depending on the type of screensaver it is, it might hijack the D3D drivers and cause the display to crash.
The car weighs next to nothing, you wouldn't need to do anything more than stick a leg out and push the ground. I can do that with my car and it weighs a hell of a lot more
This is the place where a line needs to be drawn between what is good to simulate, and what is fun to actually take part in. It's been suggested before that the reason we don't have random mechanical failures is because it would make it frustrating for the player - and we have random disconnects to simulate something similar anyway. Nobody wants to make a mistake on lap 1 (or be knocked off by someone else) and have to sit out for the rest of the race.
But there is no reason that IRL you couldn't get the MRT back on the track without ending your race. You might not be in with a chance of winning, but you could at least finish. And if you're good enough you might even pick your way back up to the mid-field.
Nice work Mr Dano. Looking at your stats, did you hit the Wall around the 1:36/37 mark (jumped up to 13 minutes per mile, then a second wind of just over 9 right after), or was it just an uphill/downhill section?