They're experimenting with flying cars! Using the Gizmodo article as my base, here goes.
The metal roads (images 1 & 4) are receiving power from a massive cooled source (image 2) powerful enough to create a repulsive magnetic field (huge electromagnet in image 5) which keeps the cars aloft. They also tested on water (images 6 & 7) because as every bojo knows, hovercars don't work on water
I sent my car club request this morning, but I never realised that whoever created the club and gets the messages might not recognise my name So here I am, letting you know that I'm from the forum.
I'm doing my 24-hour charity gaming marathon Extra Life right now, and it'd be nice to have some friendly faces to keep me going later on! I did it last year and was going pretty crazy by the end, but I dont' know if anyone from LFS was playing with me then. You can get more info on the event (and donate if you want) right here: http://bit.ly/dajminxtralife
The driving model feels just as solid as FM3 did, but from the little I've driven in FM4 it feels like there's a little less grip on the tyre model - which I expect is a bit more realistic. I didn't try it with any driving aids on though.
The only disappointment I had with #3 was that it felt like a real chore to complete all of the events, especially when (like me) you don't like racing the R1 and R2 cars. If I could've done my entire career without going above R3 I'd have been happy.
It would be much better if lap times and race awareness were kept separate. There must be some way of monitoring behaviour on track. It can't be that much of a stretch (for example) to work out whether someone is blocking a faster car under a blue flag. Likewise, with the way driving lines are tracked it must also be possible to work out when someone is driving erratically.
But being slow is not the same as being a bad driver, and there are plenty of bad drivers with fast lap times.
It's a tough call. While I think that it makes sense in terms of having people understand the basic track rules before they start joining games, the problem is that once a player has handed over their money it's really hard to justify telling them when YOU think they qualify to use the full feature set.
I wouldn't make all of the training necessary (especially the AI races with the current behaviour), but adding a quick 5 or 10 minute session to assess someone's driving style (not skill) with some pointers on what they should have done, might be an interesting idea. I do like the idea of having server restrictions on completed training levels though.
Of course it wouldn't make any difference, because it's easy enough for someone to play nice until they get online and then become a douche.
It depends who you are and what you find offensive. Those pics didn't really bother me, but some of the others in this thread I've found a bit tasteless. Each to his own. It's not your decision to make.
The same thing applies. You can't decide that one thing is okay when others are not. Where is the line drawn? Photos, so no real pictures can be posted? Photoshopped photos, so nothing that's been edited can be posted? This thread has implications way beyond what any of the pictures actually show. Raul Moat and Joseph Fritzl are both real people who did horrible things too, but their photos keep making an appearance. I think Hitler probably tops the crimes against humanity league, but nobody shouts when his photo is posted. Likewise, swearing is not allowed on the forum, but apparently it's okay in the images. So you can't possibly start enforcing a rule that is incredibly hard (if not impossible) to police just because YOU happen to find this instance offensive.
Welcome to the internet, home of free speech. If you don't like it, the window has a little X button you can press to never see it again.
So a dead guy isn't funny, but child molesting is fine? I think if we're going to insist on this thread being essentially unmoderated then that's exactly how it needs to stay. One rule for everyone. There's lots in here that I don't find funny, but I don't complain that they should be removed. Move on, don't look at it again. Problem solved.
I've no idea where my post is or I'd C&P it up here, but I do remember that it didn't have a full 10 on it, so I would really like to add the Lambo Aventador. The R8 GT was my ideal car until I saw the Lambo. It's a freaking BEAST.
They're building for the market though, aren't they? It's far harder and more risky to pirate console games than PC games, so they lose far less sales by focusing on the console gamers. They risk having their accounts banned - in some cases the console itself perma-banned - as well as the normal risks.
The only reason I stopped playing games on PC is because my rig won't run most newer stuff. I still get Source games. And especially for online stuff, frame rate is god so someone with a better machine can beat you just because of their spec. That can't happen on consoles because they're all the same.
It's a real shame that developers seem to be neglecting PC gamers, but I can understand why they do.
The new Medal of Honor used a modified UE3 engine, which would explain why it didn't run as well. The fact that the game was a major disappointment is merely a side issue
I'm quite stoked about this one. By the time it's released I'll have my new PC as well (which is being built and tested as we speak) so I'll actually be able to run it. Although I'm not sure whether I'd want it on the PC or 360, since I probably have more friends on the consoles.
Since BF:Vietnam I've loved the feeling you get when playing that franchise. Stepping into the back of a chopper with a complete stranger flying it across the map. You're entirely in their hands, you've no idea where the enemy might be and you know you could end up in a cliff. BF2 was never the same after the Special Ops expansion with the smaller maps. Hopefully BF3 will be able to recapture it.