I'd rather finish last a thousand times than resort to using that
I did some online Dirt 2 the other day though, and was regularly getting podium finishes there, so I can't be 100% useless. I guess I just don't practice enough. Same problem I have with LFS. I get bored of running the same circuit over and over and over again just to learn the best lines, so I can't really complain when I don't perform well. I'll stick the racing line on for a while when FM3 arrives, that might help a bit.
I'll try. Obviously if it arrives on time I'll be online. If it doesn't, I (obviously) won't.
True though, I really suck. Sometimes I think it's my setups, sometimes I think it's my style. Most likely it's a combination of both. I'm still not great with analogue controls in intense situations, so when it counts (like when I'm fighting for position) my hands default to buttons and sticks either on or off
If I'd thought about the strikes I'd have done the same thing, and just gone to my local store to collect it. I guess it's not the end of the world if it takes another couple of days to arrive. If only I could update my order...
Yeah, whatever - it's been a long time Does that mean that the reason my car likes to go fast is because she's running on microscopic 13s?
There's not that many cars I'm really excited about, but I think the 400+ will have a few that'll be fun to drive. I reckon I'll still enjoy the lower-spec ones more than the full on racing spec ones though.
I didn't realise they'd stopped striking. I thought it was ongoing, since my work deliveries are still getting pissed about. However, I reckon that's a topic for another thread
Back to Forza. Yay for cheapness!
I just got an email from GAME telling me they'd dropped the price of my pre-order to £34.99. It's getting better all the time! The only way they could improve it further would be if they sent it out to me today
I hear you. Motor City Online (when it came out, they later patched it) had a brilliant upgrading/tuning system where you had to buy parts without knowing exactly what effect they'd have. You knew more or less what you'd get (bigger wheels improved acceleration, while smaller ones gave you more speed) but it wasn't until you fixed it and got the dyno readings that your upgrades really took shape - and there was tons of room to go wrong. Parts wore out too, so you were forced to buy new bits semi-regularly. Great stuff.
Later on they patched it so it gave you a preview of the new dyno reading, and I think that spoiled the process a little. I guess it made it more casual-friendly, right enough.
It'd be nice to hear how you can screw up your car here. That said, if all they mean is upgrading your turbo without also sticking on a bigger intercooler won't have much effect, that'll be disappointing.
In terms of the Storefront, it'll be good for the more casual designer. Folks like me, who don't want to spend weeks on a single skin, placing thousands of layers (did they not say a couple of thousand layers per section this time?) to make a pixel-perfect recreation of their favourite celeb will be able to share more simple designs. I could make a Martini logo which someone else then uses to recreate some of the classic paint jobs from the rallies of yesteryear. They spend less time on the fiddly parts, I don't need to make the full thing - everyone wins!
It doesn't help that much. I have a 360 pad set up to play LFS and it's still twitchy as hell with 90 degree wheel lock and no compensation. Throttle and brake work nicely, but the steering is always going to be far more than you need at high speeds - that tiny amount of movement translates to far more in-game.
Games like GTR2 and rFactor have a control option that scales your steering according to speed so you don't accidentally hit full lock in 0.1s, but LFS doesn't yet.
Reviews are always subjective, they are written by human beings
And just because another game might have higher polycounts or better textures doesn't mean that people aren't going to prefer the "lesser" one. Maybe they rated the graphics as 9.5 because of the frame rate or the environments rather than the raw appearance of the car models or textures. You never know what's going through people's minds when they judge something.
You have to remember that hardcore sims like LFS and iRacing are still a serious niche market, and most people - particularly console gamers - aren't going to know anything about them. So why should a reviewer consider that tiny fraction of the population in a review when nobody else will care? It's a waste of time.
Being pedantic just because you happen to know a lot about that area is silly. In the same way that a veteran soldier won't slag off Arma or Op Flashpoint because despite the "sim" name it's still not actually like real war. Or a guitar virtuoso mocking rhythm games because it's not actually like playing a real instrument. It's accepted that a simulation of any kind is a software alternative, not a 100% accurate recreation.
Only hardcore geeks are going to sit down and compare (for example) the realism of the clutch across a load of games. Hell, even I don't care that much, and I'm a fan of the genre. Fun has to be the primary goal.