Apparently not. It asks about uploading to the storefront but not to the site. That might change over the next few weeks right enough. And I don't know if there's innertube access to the storefront where you can look at screens.
My new version of the LFS logo has been uploaded and is available on my Storefront for the sum of 10,000 credits (temporary mandatory price, apparently). 128 layers. There's a crappy pic up if you want a preview too
I guess that makes some kind of sense, depending on what sort of matchmaking system they use - no point being lumped with people who have laptimes a full minute faster than yours
It can always be patched if it doesn't work out. I'm quite interested to see how they work out popular custom game modes to integrate as official options (like they have with Cat & Mouse and Tag now).
My custom game mode (if it could be done) would be a Tag Relay. Four two-man (or two four-man) teams, starting a half (or quarter) lap apart. Players must make contact with their team-mate to get them going, but the first car would need to stop after contact within a set distance. Your tags would need to be done really carefully to avoid taking out both cars.
I've seen some people complaining about that on the official forum.
The common belief is that because it's not properly released yet, there's still Live options missing. Hopefully there'll be a switch they flip on Friday that'll add some more options - they were all about making multiplayer as customisable as possible, I can't see them missing it out now.
That's the way it goes across the entire net. I bet more people pick up Halo 3 or Gears of War every time they release a new map pack or address a balance issue. I bet Dawn of War 2 multiplayer picked up when they released the Last Stand mode.
Then it'll tail off again.
This morning I started working on a LFS logo decal, similar to the 3D-look one I did for Forza 2. I'll be releasing it as a standalone decal so if anyone wants it I expect it'll be on my Storefront later tonight. And don't worry, it'll be cheap
I might do another LFS-themed car as well - I really liked my LFS 350Z in FM2 although it wasn't quite perfect. And nobody could resist my Pacman Beetle
I've only just started season 2 myself, and I'm glad the races are picking up. I run a mixture of hard and medium (the AI seems to be more competitive on the new tracks than the ones from Forza 2, but maybe it's just my experience) with no assists.
And obviously cockpit view all the time, because anything else is for great, soft, sissy, girlie, na ... n United supporting poofs
The OP started out alright, but went off at a bit of a "I want stuff for nothing" tangent.
We're not charged to play online, we're not charged for the skin uploading or downloading, we're not charged for the amazing LFSW service. We've had a range of new stuff added to existing licenses that hasn't cost us a single red cent.
Treading old ground here, but the price of LFS is still way under what you'd pay for a regular game, and those have no fixed plans for the future beyond releasing a sequel to get your cash again. For example, NFS:Shift has been out a couple of months and they're already working on the next one. Each one around £40 here in the UK.
I'm sure the 360 and PS3 fans would be happy if Forza and GT supported modding too, but they don't. You pay full price for what the developers give you. Nobody is forcing you to spend anything.
Sometimes I think the HDR works well. On tracks like Silverstone it's pretty good at making it look like the surface is damp. But there is a part of Sebring where most of my screen was just brilliant white and I can't decide whether I like it (because it does sort of emulate sun blindness) or not (because it's distracting when you're looking for apexes).
Not done anything outside of the career yet (a whole 2% of the way through now!) so I can't help there. Seems a bit odd though. I felt a bit disappointed that some of the early races are only 2 laps as well - you're just getting into it when it's all over.
The tweaks to the decal and paint editors are great though. It's much harder to accidentally screw something up than Forza 2. And the edges don't seem to lose definition as much when shrunk.
I shall use the extra time to get in some much-needed practice. So that I won't lose by half a lap when it comes time to get my ass handed to me by you guys again. Losing by a quarter lap will be a vast improvement