You shouldn't compare them because a mass-market product is always going to have shortcuts or assists that a hardcore niche product doesn't have to. Console gamers typically use a joypad, so having complete 1:1 100% accurate physics running at 1000Hz modelling each and every part of the suspension and engine is pointless because they won't feel it. Whereas on a PC, anyone who buys a product like that will already have the relevant equipment to get the best experience out of it.
A replay is also not a great way to judge something. LFS multiplayer replays can hope about all over the place, so you could argue that you shouldn't play that because you don't want to be in a race with cars randomly disappearing. When it comes right down to it, it doesn't happen enough when you're playing to make the difference.
Likewise, external views of missing body roll are not a great way to judge an experience which is, and always will be, totally different when you're in the driving seat.