Thanks Scawen for the report. Really appreciate it - and looking forward to any upgrades in the future (although enjoying LFS as is). My 6 yr old son is now into LFS and AC, think he prefers LFS at the moment since we use the editor and build small layouts! Keep up the impressive work!
You guys still use antivirus software?
It's been a scam since late '90, lol
Turn that crap off (or better, stop paying for it) and monitor your activities manually.
Thanks Scawen for the update! Looking forward to future releases!
I also miss the LTH in LFS. Works very well in AC.
@Forbin, yep, you're right; when upside down it is not ideal, but the other 99.9% of the time when driving the car, it suits many brains to have a LTH (does not take away from immersion, it adds more natural feeling).
@mbutcher, yep, it works fine with many brains out there, but others prefer the oposite. Can not understand why you would not want it as an option since it would add more people for you to race with
AH, thanks mbutcher for posting a link to that discussion. Didn't see that one. Then it seems there is no way around it (for now). A bit of a let down since otherwise VR works so well in LFS (with real mirror rendering).
Yep, I could push it up, I guess. It was more or less on "default" (with a few changes) after going from LFS 6R to 6T a couple of days ago.
Since other VR-titles are running well now, I am reluctant to go thru an Oculus reinstall, but I'll consider it if/when the LFS graphics update arrives.
Like Ped7 says; Matlab is just a tool/environment that aids your calculations with various ready-made toolboxes, its own high-level programming language and simulink etc. You can do 1+1 and get it right in Matlab, but also build/visualize very complex math applications. The user is the limit.
Thanks for response, simon1234!
Yes, it was reporting 100 fps (LFS FPS-counter), and now I set it to 90 and locked it (also reporting 90). Still the same micro-stutter when looking out my door-window. Perhaps it has always been that way?
I'll grab some screens of my graphics settings and post them next time. Meanwhile, will try to work it out with a bit of tweaking. To me it seems like general hickup...? I also have to start OculusClient.exe and wonder if the latest updates has screwed something up. Generally more problems with VR-applications since this autumn oculus mayhem updates
Just got back to LFS after extensive testing of VR in ACC.
When VR first was introduced to LFS (thanks Scawen!) I was blown away by plug-n-play simplicity, performance and overall experience. If I recall correctly, I had no issues whatsoever with display stutter no matter what direction I was looking.
Today, with LFS 6T and Oculus App Version. 1.32.0.730459 +Rift CV1, I started an AI race at Fern Bay and instantly noticed that the landscape - when looking sideways - was lagging/stuttering. Not smooth at all, FPS-counter was still at 100 fps.
If someone have experienced the same, or have any clues on how to solve this, I would be very grateful.
My specs are built around Win10 64bit, i7-7700K, GTX1080Ti (11Mb), 16Mb RAM, Nvidia driver 417.22.
I like it, for being EA. Native AC handling (good stuff) + the bling from UE4. Will certainly go through a development phase to improve all aspects during autumn.
Been around a decade or more I guess. Have always enjoyed LFS and always will. Enjoy the skill and attitude of the devs. It still feels like a "garage project" and a damn good one, that is. InSim did a lot to keep me here and I still check forums once and a while. I guess AC and ACC had my attention for the last couple of years.
Good to see Scawen/Eric/Victor spending some more time on LFS. I can only praise the dedication put into this and hope to see some old horses geting back to LFS in a couple of years when improvements have been implemented - right Mr Joerge Alves?
Yes, that is a bit of a hassle in AC. I'm used to take my helmet on/off for races or even biking here and there, so I see it as "put on your helmet, time to race gringo!"
^^I run PPD@2.0 in both AC and LFS. Looks/feels really good.
I like the way the mirrors are VR-rendered in LFS. Don't drive much in LFS nowdays due to AC being my favourite at the moment. Will come back to LFS now and then to check for news on Scawens work on the physics. Will be very interesting if he reaches his new goals some day. Meantime, I wish him the best success at work.
I like the rendering style of AC. It is quite similar to LFS (in my eyes) and works very well in VR. Track quality is another thing and I'm sure Laguna will pass the quality tests before release.
How can you not like the physics of AC?
What wheel/pedal setup do you have?
I like AC because it resembles LFS in a very good way. Although weight transfer is better in AC.
And yes, I play LFS for nostalgic reasons. Still very good.
G25 here. Still delivers after unbelievable 11 years of brutal beating
Have meant to upgrade for the last 5 years... still waiting for it to break (beyond repair)
Just like jaimevives says, the cause of collision is usually (partly) your own fault because you are not driving in a proper racing line (speed/braking). I have since long ago no problem at all racing against AI, it is very enjoyable if you treat them well.
You can also use the AI as a challenge. It's good fun.
Focus on one track, one car, certain AI level and learn how the AI behaves. Adapt to their pace and use the mirrors frequently to avoid collisions/surprises. The AI is not as dumb as one would think at first glance. Often, it is your own irratic driving that breaks the pace and causes conflicts. The AI helps you to drive consistently.
Start at the end of the grid, say 6-8 cars, 5 laps race, and drive until you win the race without collisions. By then you have developed a good situation awareness (using mirrors), something that will be your friend in MP-races.
Good luck, hope you give it another go before you dismiss this beautiful game.
I've had over 110 Euros coming in so far and still a few payments to go. I use the revenue to support quality mods for AC, how ironic
(except for a few bottles of wine)