@R3DMAN, I can't speak for all cars. Should have said I only referred to the E30's since I can compare it irl. Saw on AC forum more ppl was saying something about understeer, but perhaps is it just because you're used to the previous build? I need to test that car and see for myself
@Shotglass, I seem to struggle less now with the car after a spinn/traction loss. At least the BMW E30 "wants" to go back in line. Or maybe I am subjected to autosuggestion here, must test a bit more.
AC is promising because it reminds me about LFS. Actually, the only title (after 10 years) that can match, and superceed LFS in physics. Hopefully, the netcode/online experience will provide the same fun that LFS does, but it's not there yet. I know; iRacing, pCars, rF2 is also (almost) here, but they do not quite speak the same language to me. Is that nostalgia(?), nope.
Big hopes for AC though, but LFS will keep a reserved section on my HD.
Joux Plane is a blast with the street cars (or any car I guess). It shows the true potential of AC being able to utilize the best rally sim stages ever created. I'd say we have a Racing sim on the way a' la FSX!
Gravel stages is another question, but who knows if we're not seeing the beginning of RBR 2 coming along
1) Bring/rent a wetsuit if you're going surfin' (water is freezing cold)
2) Take a roadtrip on Highway 1 down to Santa Cruz and Santa Barbara.
3) Come back to SF and visit China Town, Fishermans Wharf, Muir Woods, Bolinas (north of SF).
It's safe, fun and yes you might get to use your shorts. Happy trip!
Happy holidays LFS-nation!
A new sim-racing year is approaching. I can see AC, LFS, pCars and RBR staying on my HD for maximum enjoyment 2014!
Perhaps some trucking as well, who knows
Just a short comment for the above discussion on memory/track layout/conditions: The tracks/conditions are more or less built into every drivers skeletton . It needs to be, otherwise a racer would not be able to tackle unforseen events, which there always are in a race. The race is more or less a train that knows exactly where to go without thinking. Or like a song that you know very well. The thinking is spent on overtaking, avoiding incidents and minimize fattigue.
As a former downhill racer (skiing) we always memorize 40-60 gates, every turn condition and how it relates to every other turn on the way down. Pretty much the same thing, except a car-track layout is geographically allways the same.
Oh, and on topic: I love AC, probably because it reminds me of LFS a lot .
AC is good. Reminds me of LFS . Graphics (and all those anticipated dynamic bling effects) are not so great, but the driving is... well LFSish. In other words brilliant!
There's plenty of satisfied real pilots testing and letting people know the "spot on" and the "not so spot on"... I can only speak for the BMW E30, which feels scaringly much like my 323i I once had (although missing some horses ).
Will AC set the new standard? Will it be the fundamental platform to build your armchair racing experience upon? Maybe, unless LFS pulls off some more magic . The future of simracing community looks bright, LFS + pCARS + AC, what more can we ask for?
EDIT: (me too being sorry for being off topic) I've got an old PC-donkey but it runs flawlessly at ~100fps (I actually restricted the render to 60fps in order to configure my IN/OUT peripherals). But since there's no MP in early-access, I could not really tell what will happen with a dozen more cars in view...
If you look at it from Scawens perspective, who has invented LFS (together with you know who) and probably has a mindset to "discover" what you "can do" on a computer, it might not be so strange. Innovating, exploring possibilities and "taking things further" is probably a fundamental blueprint forming the thoughts of a programmer breaking new grounds. Otherwise we wouldn't have had LFS to begin with. It is not that exiting to make a new track (it's been done) compared to see how LFS would perform in a 3D-environment. I would do the same.
This might not be the case at all, just how I look at it, and yes, I would like to see new cars/physics and tracks, but I also understand that a programmers motivation almost always comes from testing "new" things, see how it turns out, and then try to perfect it. The tyre physics issue is of course such an undertaking, but the Oculus rift idea is perhaps more accessible (and current) at the moment and I can see the ideas spinning from that.
Just glad to have LFS, whatever comes along in the LFS-future, I'll probably enjoy just as much .
Welcome back to LFS!
It's still rolling, plenty of good fun awaits. Even though I myself do not race frequently at the moment, I still come back from time to time. It is just as rewarding everytime!
Well, I actually do sometimes - has been a while though. It is one good game for sure and if I didn't have repeated trouble with the d*#n verification (starforce??) I would probably play it more often .
"Modernisation" after tire physics (as Mr Roberts put it) is fine by me. The extra bling that can be achieved with dx9/11 would only make sense to implement if it comes with a day/night cycle, updated chassis and weather effects. I guess Becky had a point about tesselation (dx11) regarding the appearance of the tires. But who looks at the tires during a race (other than S.E.T.H.? ).
It is a bit tricky to argue against this, but what is a "good system" and how long would it take for scavier to design and program such a system with proper documentation etc? Who would do quality checks 8 hours a day to maintain the LFS standard? I too want more from LFS, because it acts like a drug in my veins , but I do not want my system ruined by low quality goods... .
Let's say an open source policy was implemented at some time, how could LFS keep the compability from one day to another if 20 people joins a race and only 2 has got the new additions? The netcode/network platform would turn into a nightmare... or?
I have to agree with you there. As I once expressed it; "...in every other sim out there, it feels to me as the environment is moving in under a sitting car, while in LFS it actually feels like the car is moving". Makes the whole difference to me .
My opinion is that turning LFS into open source would not do much good in the long run.
Feel bumps in the wheel?
Perhaps in some vehicles/curbs that I have never experienced. I don't with STCC-like cars and open wheel Formula Renault 2.0. It is transferred to the chassi and you feel it in your backbone, sort of.
Vibrations that are conveyed to the wheel is a bad thing, and engineers work hard to eliminate them of course. Same with bikes.
For PC gaming it is natural to transmit that rumble-feeling via a FFB wheel/hardware so that you get some sort of awareness. And it's a good thing in my perspective because I do not have an interactive seat/chassi.
But as dawesdust say, it is probably so that people often mix up a "nice feeling" with exaggerated gaming FFB conveyed to the wheel. I'm not saying I would like being without it, it certainly adds to the gaming experience. Some others could probably fill in here with experiences from other real race cars and tracks.
It's been a while since I experimented with the 3D-feature, but yes, there are usually an option (either on the gfx-card driver or game-specific settings) that lets you exaggerate or ajust the 3D effect. I remember sliding this bar back and forth between different games because usually you had a "good" vision of foreground with a "flat" (no depth) background or a good background with a messed up foreground. So it is a tricky equation to get the parallax to work correctly. Not much help, just a comment.
Good to read your message Scawen! I am not a frequent user of 3D-eqipment although I have the possibility to test via TV. Will be fun to try out though, and as the developer you are, I understand the curiosity and drive for implementing such a feature. Always learn something in the process that can be valuable further down the road. Will be great for those that enjoy it!
Interesting to hear a few(?) new tracks are underway. Will be a pleasant contribution to an already superb library of tracks!
Keep up the good work and good luck with the physics (and not just the cycling/running )!
From your distinction analysis I guess I belong to the sim-department. That's were the entertainment comes from in my oppinion. So I guess we're on the same track ! (or did I only read that between the lines?)