I had my G25 almost 3 years as well. Still very happy with it (no failures whatsoever, and it has several hundreds of hours of tough physical LFS driving on it ). I am also a frequent user of the sequential gear box when playing Richard Burns Rally etc. Some other games have issues with G27 not being recognized, TDU is one example. So if I was to buy a new wheel (in case of failure) I would choose the G25 again, mostly due to the lack of sequential gearbox in G27. However, as mentioned above, the overall feel, FFB and pedal placement should be improved in the G27, naturally. I take others word for it. If you like more buttons on the wheel itself; G27 offers 6, while G25 has 2. Personally I prefer 2. If price is an issue, the difference is about 1:2 (G25:G27).
If you get tired of a game - get a new one.
The argument certainly has nothing to do with the state of the actual game. It lives for everyone who enjoys it - newbe or oldtimer.
"Poker is dead, I've played it so many times I'm really bored of it" = Poker is dead!
Dont think so.
By the way:
iRacing: 14 000 subscribers, 20000 members
LFS: >40 000 members (whereof 200-1000 drivers are online every day/night)
I could not find any figures on how many actually race on iRacing per day, but when I subscribed I found about 8-10 drivers that were doing the low class (spontaneous) races / day. Must be higher rates as you advance of course. And the actual online users/day may be more than in LFS. I have no reliable figures, maybe you do.
Note, my point is not to compare iRacing vs LFS but to highlight the fallacy in some of the above comments.
Thanks, I'll try that!
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SOLVED
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I can of course type /welcome=welcome.txt within LFS everytime I start a server, but how do I call the welcome-text automatically everytime I start a host? (client or dedicated)
In the command doc it says you can start a host with a commandline, but how?
I cant find any setup.cfg or .txt in my LFS folder, only the hostxxxxx.txt is generated while hosting, then it is removed (+guest.txt etc)
I do run servers from time to time using LFSlapper and we have a great time comparing and archiving drift scores. LFSlapper has a prepared script that allow you to display a "Welcome" message where the host can point out certain rules and other important issues. Works terrific!
BUT, where do I set the short info that can be displayed while a guest is connecting. There is usually a box/window of a brief introduction as the host is contacted and set up.
I'll try to make some constructive lines within the driftmeter.lpr with your tips in mind.
I just noticed that I get a message saying (like I mentioned above): (id main_ongooddrift notfound). Appears in top left after a fairly good drift "event".
Some nickname confusion?
EDIT: I simply bypassed the line with #. But I am not sure how it affects the overall global messaging.
Well, I've just done some trial & error with my scoring system, so I might want to reset the standings once I'm satisfied and rdy to launch.
About the driftscore calculation: where does this take place? I couldn't track down the actual calculation line. Is it done within the source code of Lapper or can it be done in the scripts you provided with LFS Lapper?
The reason I am asking is because I may want to experiment with a few more parameters like LapTime, average lap velocity etc. Where would I invoke the LapTime variable in order to make $DriftScore include such a parameter?
The driftscore itself would be the same as before, I just want to adjust the total driftscore everytime a player passes the finishline in such that the total driftscore also depend on the laptime. That final adjusted score would then go into the DriftPB records.
Again, thanks for a superb tool sinanju & Gai-Luron!
PS: I get a message after a "good" drift in upper left saying: (id main_ongooddrift notfound). What is wrong? DS
I just found out myself, that my default car(s) was set to "XFG" and I did all my trial & error in the XRT. And of course, l would have solved it with your help sinanju! Thanks for quick reply . I believed the default cars were "adjusted" with the !gui on the host. Easier to have it in the scrips tho.
Also, yes, I am experimenting with the "included" parts. Very nice tools.
There will be more questions coming up later on! Probably involving an automatic pop up of drifting scores at the end of the race.
I guess to reset the PB's - all I have to do is delete the recorded DriftPB ELP/DBS files?
I just started to study the LFS lapper and find it a great tool. I intend to run a driftserver.
I have searched the forums for a specific question (studied the "Lfs lapper help (drift points) " thread) but failed to find a solution.
I use LFS Lapper 5.9.2.5.
QUESTION: How do I make !drf display drivers driftpoints? (or is that table even for drift scores?)
Is it something simple or do I need to make an ftp server to make the results available? As it is now, I record the scores in ./Default/DriftPB.ELP (and ..DriftDB.DBS I guess?). I can see the drift PB's in DriftPB.ELP along with the driver names etc - on my harddrive (default path for Lapper). The driftmeter and scoring works ok during the race, but when typing !drf, there is nothing there (see attatched picture).
I suspect I need to do some editing in the drift options section for various events?
This is what my code looks like at the moment (as you see there is nothing);
$DriftDatabase = "./DriftPB"; $MinimumDriftSpeed = 50; # Minimum speed in km/h to maintain. Driving below that speed will reset score $MinimumDriftAngle = 15; # Minimum angel to maintain. When angle is below value, score is reset $MaximumDriftAngle = 100; # Maximum angel to maintain. When angle is above value, score is reset
# Actions to do on new personal best drift lap. Event OnDriftPB( $userName ) # Player event
EndEvent
# Actions to do to when total lap drift score is higher or equal to MinimumDriftScore. Event OnDriftLap( $userName ) # Player event
EndEvent Event OnDriftScore( $userName ) # Player event
EndEvent
$GoodDriftScore = 4000; # Value to be reached to execute action on good drift score Event OnGoodDrift( $userName ) # Player event
AU1_B01: Easy long drifts, 2 intersections, good for practice clutch and throttle with tyre wear. Watch out in the intersections!
AU1_B02: Long and fast drifts mixed with hairpins and needle-eye precision, some chicane-like sections. Moderate to advanced.
AU1_B03: A short sprint track resembling Odaiba Tokyo Drift (http://www.youtube.com/watch?v=LsMv1wyVOU8). It's not a copy of the Odaiba, but has similar layout. Good fun for 1 on 1. Arrange own start procedure.
BL3_B01: Technical drift track with 3 ramps (optional) and advanced use of brakes and speed adjustments. Very tight, intense and high focus demand.
Last edited by Ingolf, .
Reason : Odaiba Track update! (AU1_B03)
Totally agree. +1. I have actively raced lately with your attitude yeager, just to see how drivers react. Some respond really well and find it very amusing to face an overtaking challenge. These are the drivers you soon get to know very well and end up racing with more frequently.
On the other hand, there are some that have a "make way" attitude as soon as they close in on your rear bumper. Its really sad because they loose one of the most entertaining moments of LFS - the overtaking process. As in real life, it works so fantastically well in LFS to build up an overtaking. When you discover that you are faster than the car in front. All you have to do is to start planning how and when to overtake. One part of that process is to find the opponents weak spots/curves. And, at the same time defend your position from ppl behind.
As it is now with public servers I do let drivers pass relatively easy sometimes just to avoid being involved in a slow-down incident. It shouldnt be like that, but it is. There is certainly a degree of LFS/racing maturity getting mixed up in most public races.
It's just great to hear these kind of thoughts because it explains why, sometimes, we have such great moments in LFS online.
I checked it for swedish, and it makes sense only if you stop at every word and figure out how the translator "thinks". Funny though . But to understand a sentence by reading it only once is quite impossible. I dont know which translator is the best
Damn (pardon my french), am I pleased to be back on the tarmac at Blackwood, Fern Bay and South City - not to mention Aston and West Hill! LFS is an old game - yes. But its a damn (again) good one.
Back in 2003-2005, we had a blast on those tracks. Then I turned my attention to Simbins, rFactors, TDU's, netCar's and others. Enjoyed them a lot. Coming back to Blackwood was a nostalgic trip... for a start, then: no word. Hell, this game still dwarf those titles I mentioned.
How can that be! Community, Online GUI/robustness, and of course: CAR PHYSICS!! While I was unfaithful with Simbin and those other rubber-eating curves, I invested in a G25. When I came back home to LFS and tried to explain my absence and wrong doings... LFS took me on a trip back to the days... with new (and old) LFS racers and, believe it or not - LFS embraced me and delivered once again unprecedented fabulous exitment!
I've seen the trend on the forum, all the whining, all the expectations for new patches and graphix enhancements... Yes, we all hope for updates and a continuity of this unique sim. Of course we want day/night cycles, weather changes, volumetric this and that, bloom this and that, and 400 000 000 more polygon counts... But do we really?
What I really want is an improved tyre physics patch that takes this sim one step further ahead. That is the science I'm interested in. And that is (hopefully) exactly what Scavier is spending time on at the moment.
I'm so grateful for the Scavier team who have given me so many hours/weeks/years of quality entertainment in the virtual world of racing. Thank You! And with that comes all the racers in the community that makes this sim alive and so great! Thank you all - noobs, pro's, and tutors! Without you all, this game is Dead for Speed... so please help keep it aLive for Speed!
LFS still need community support in terms of voices appreciating the work Scavier is carrying out. Everybody works more efficiently - and more important - gets motivated by large backup support, right!
The devs might no longer read the forum posts, but if word come around they may pick up the rumor that we still love the game and look forward to whatever improvements they hope to achive in the near future. Let this thread serve as a booster/motivator for the devs if you support my thoughts. If not, motivy why not!
Ok, guys, good to see further interest. Silverarrow, I'll check your LFSlapper options quite soon... looks exactly what I'm looking for, but have little experience in those scripts. Still got to learn a lot regarding server options
Also, I'll set up a server tonight (01/30) at 23:00 (GMT+1). PM me if you dont have the password already!
Server closed due to lack of interest... (23:30 GMT+1)
@TFalke, well yes!
My main point is to gather fellow racers that prefer total realism over world-record breaking lap-times .
I'm not seeking exclusively for people with G25/G27, but rather people who uses, and enjoys, the full potential of LFS, i.e. no auto-clutch or sequential paddling... 3 pedal use and an H-shifter is the way to go!
@everybody else:
Today I set up a server with the name "G25 only full realism" or something similar. Initially, 3-4 racers joined, all claiming they had G25 and we had a few good, safe races with surprisingly similar driving styles. However, after a while (1 hour or so) people dropped in stating that "their brother had a G25" or "I have one, but I dont want to install it". So it became quite pointless. Race was eventually ruined by crashing cars all over. Server was public, so I saw no problem with it really. Didn't expect anything else.
This is just an experiment for those who like the idea of driving "IRL-style" including safety and situation awareness as well as a realistic wheel setup.
Ok, libben and Flame CZE, good to see some interest. I'll post the login details in private message. I will open up the server thursday 28th, around 15:00 (GMT +1) for a testrun. If you have no possibilities at that time, I'll see you on track later on.
Here's a chance to gather some G25/G27 fans (again) on a server that I can host on limited occasions. However, it would be fun to race with LFS fellas that are using the same hardware!
Rules are:
1. Use Logitech G25 (or G27)
2. Use full manual clutch (no auto-clutch)
3. Use H-box shifting (no paddles or auto-shifting)
4. Use Wheel compensation = 1.0 (dont know if this is a good rule yet?)
Additional conditions:
1. Host will only allow cockpit view, so full attention to mirrors is implicit.
2. Clean racing implicity.
4. Drive as you would IRL!
So, basically, it should attract you who are in it for the realism. This is only a test to see how many would be interested. I know there are other wheels out there that could do the same (Fanatec? ACT labs?) but dont know how they compare in-game.
If you are interested in this experiment and want a password to the server, let me know through a private message:
1. Your username
2. and what the label on the last row on the underside of your G25 says.
I know, very complicated, but I miss a filtering option in the on-line server settings ! If you comply with the above and think this is something you would like to try, I'll return further info to you!