I understand your point of view - don't get me wrong, but in reality I do not think race drivers get fed up with going to the same track year after year. Instead, they tend to develop their skills for each and every track also claiming favourite locations. Racing is just that fun. Of course, environment and other conditions change irl to add extra challenges. Perhaps LFS would benefit a lot by simply adding a dynamic weather system.
I beleive the "fed up" syndrome is reserved exclusively for games
Happy racing!
Yep, hopefully everyone can race on like before. Since plenty of people are using kb/mouse. It would be sad to loose a big part of the community.
It may not be an issue at all, but if it forces scavier to compromise I'd rather see a development prioritizing wheel/pedals/clutch/shifter input.
Hopefully, the next step is independent on input control, so this speculation is just that; empty speculation.
Perhaps spend some time on this page.
I started from scratch with InSim using Lapper to learn to set up a drift server. With some help I managed in about a week (~10 hours) to get it running. Good luck!
LFS is not dead. Far from it. The people claiming it is dead seem to project their own personal status on LFS. When I play it is very much alive, along with my competitors, full servers every night.
You have to realize that the potential you are talking about is lived up to constantly, all the time, every night and day.
Can not understand why racers need anything more from a game being just awesome. It's up to you, to live the game, not the game itself.
LFS is designed with a no-limit to what you can do, so go ahead and have some fun! Don't expect people to have fun for you.
Well, it's what you make of it. It's a sim if you wish, it's a playground if you want it to be. Unless you make some friends and decide what LFS is, you can call it anything. And that is the beauty of LFS.
If you do not use wheel and pedals, with clutch and a gearbox - LFS is like a pizza without tomato, cheese, schrimps and mushroms.
You'll have some fun anyway (that's the point), but in my opinion, LFS is fantastic whith full manual... also knowing my competitors having the same level of joy is very satisfying.
I did a similar thing a few years ago but with sailing simulators. It was not a huge success, but It did at least attract a small crowd. My platform was not mobile though, I used a shed in a popular marina. With the mobility you might have a good chance to go where the people are. Good luck with your undertaking.
Too bad to hear that FPVaaron!
Perhaps that was beyond the guarantie? It seems this piece of hardware is suffering from various breakdowns. Luckily I've not yet seen it happening to me.
I can stand up in line and confirm the G25 is a reliable piece.
Have it since 4.5 years back and still going strong. It has travelled >71 000 km in LFS alone. And with that said, I've used it mostly for Richard Burns.
It seems some people are unlucky getting a faulty unit, but as far as I know, Logitech has always been quick replacing products to keep customers happy.
Whatever you get, good luck with your choice and have fun!
Nice to hear you returned with (what it sounds like) low expectations, and found LFS exiting again! It goes straight into your body, making you feel one with the game. Something not many sims are capable of . That could be why it is still fun after so many years. It is simply "fundamentally" fun.
I myself, do not race LFS on a constant basis nowadays, but from time to time on private friends servers. Got involved in pCARS which also seem to have potential to satisfy future online racing nuts .
Also, as you may know, Scawen is working hard on overhauling the tyre physics which is why there's been a gap between the recent patches. Hopefully, the next release will enhance the driving experience even further, LFS-style.
Good luck with that racing platform config you have in mind!
What if: the so long awaited patch makes it nearly impossible for keboard/mouse users to be on par with wheel/pedals/clutch/gearbox-users?
As for me I do not see it as a personal problem (using G25) but in another perspective; maybe Scawen must take this into consideration when applying the new tyre physics model. If the patch elevates the (full) wheel users and makes it extremely hard to participate/being cometitive with mouse/kb all those fellas are going to drop dead and wish for keeping S2 as is.
On a personal note I hope Scawen exclude the adaptation to mouse/kb input and go for making the wheel input as standard to get the most out of it.
Some still use mouse and kb so I was just reflecting over this possibility that they may no longer feel competitive after next release.
I do indeed understand your problem - or dilemma sort of. Have felt the exact same thing.
If not already being part of a good league community I think the best way to avoid having people quit after 3 laps when not in the prospect of winning is to gather a small community with friends and set up weekly events with practice run-ups so all can see how they're doing.
We had an extraordinary example running last year called UFR Challenge hosted by "alquimista". It took about 1-2 months to build up a small community that were respecting eachother to the point that no one quit the events midrace. Perhaps we can do this over again as we still keep in contact although the server is down for the moment (racing RSRBR and pCARS for now).
I tend to disagree here. With the already high levels of LFS tyre physics performance I think the intended (slight?) improvement in the maths would elevate the game experience into something completely new. At least for the sim-junkies. And LFS has always been the place for simmers, with a bucket full of gamers that do not appreciate the sim elements that much but still contribute to the community in their own way. 100 more cars or 200 new tracks simply does not satisfy a sim-junkie. It has to be interesting cranking numbers and getting the feel of the car in a way that you would expect - compared to real life.
We do not know if Scawen will reach his goal, but I'd rather wait for a good attempt than seeing a release of abstract car models and tracks.
I see your point though and it is a very valid comment for the gaming community as a whole. Just my opinion.
Can you back that up with some facts, because it would be very interesting to see the statistical distribution between people racing on cruise/drift/race and crap servers. I guess you have counted the excellent private servers into the crap category, or where would you place it?
Isn't it true that you only need 1 quality server to drive on (that fits your driving style)? Find a good one, make some friends and you're all set for some serious fun .
In what way? How could Scawen exaggerate the fact that he's working on his game?
It seems you have never been very much involved in a project that takes up all your time, being dedicated enough to sacrifice communications with everyone you usually keep updated. It can be tough on everyone, but also shows the level of commitment some individuals (read Scavier) are prepared to engage for the benefit of us, the users/clients.
He/they already stated that in essence. Research and implementation is clearly too complex to work out within a fixed time frame. Hence, it is ready when results show it can be implemented with satisfying results. Not very hard to understand or accept, is it?
True.
Not at all where/how I play, in my opinion. Link shows the online history for the past 600 days:
When was the good ol' times? 2007-2008? Or was it 2003-2005?
Perhaps things are moving more forward today than "back then" considering Scawen is improving on the tyre physics parameterization? Comparing with the good ol' times that just have to be a movement forward, right?
Please feel free and do so. I'll buy your product if you are able to make me more happy than what LFS already is doing.
Eh?
It might not be perfect, that's why Scawen is still working on it, isn't it?
To follow this I must take in some CnH2n+1OH.
I think I know what you mean, but I think the snowball "effect" is in your imagination. Several have left awaiting updates, yes, but there is no significant drop in online users is there?
To me it sounds that you like LFS so much that the way you express it comes around a bit skewed?
Hopefully we'll all be happy one day, but until then we should really consider our complaints and perhaps turn them into inspiring suggestions and cheers for Scavier to carry on the extraordinary hard task that lay before them.
Some people complain, some people make things better. Which one are you?
It's a free world and the knowledge to accomplish anything is within grasp for everyone around here. So why not spend all that energy on proving something; simply make a better sim than current LFS? I'd be happy to buy your product too.
The misconception about how the market works is obviously very widespread in this thread. If LFS is broken and does not work, you can file a complaint and claim/hope for a refund. However, LFS still works, so you cannot expect the product provider to devote one single jiffy at silly demands and comments.
Hey, I'd like to see progress and continuation too, don't get me wrong, but what is really the best possible way for us, the users, to help carry the development forward: a) complain?, b) inspire?
Hopefully Scawen will have the patience and interest to stick with us, the gaming community, and not go completely into industry and its huge sim-market business.
iRacer_1984, This is what the english speaking crowd read:
"Debido a que mucha gente simplemente se divierten jugando y golpeando **** ing carrera hacia el otro? Tomó un mes en esta demo, por lo que veo, es muy poco, Sertia muy pocas personas en este juego, parece más justo que un simulador de carreras. No más un saludo a los pocos pilotos que no es competente"
I do not know if it make any sense to you, but unless you can clarify your post a bit, we can not help you with your issue. Anyone?
Advertisments is a virus that we need to supress in every possible way (speaking in philosophical terms). In Practical terms it may do some good in the short run. In a racing game such as LFS, why not use the banners. Ok with me, as long as no pop-ups appear. The comerce is crazy enough as it is.
I ate a muffin today. Got it for free downtown. Did not taste very good, so I threw it away and was thinking to post a nasty comment about it on the Internet. I really think people would care about my experience.
I do ofcourse see parts of the interior in my center mirror, but have my side mirrors set to show as much as possible, hence perhaps 1% of the view is "blocked" by my own car. If your mirror view is taken up by 10% or more of your own car it is set wrongly. You miss important information.
Not the way I race. I'd still prefer to see as little as possible of my own car, and as much as possible of my surroundings. But that's just me racing (irl).
Sure, I agree on that so in the best of worlds we should have the option to setup the angles of the mirrors ourselves, including a rendering of the carbody. That way you could acheive realism and make most of us happy . What I do not like to see is a "forced" config where the mirror views are blocked by your own car and no option to turn it off.
I'm sure the majority of the players these days have rigs back home that could handle these types of rendering once in place, but to a certain cost in developing time. My point was to highlight that instead of spending time on rendering the carbody, perhaps it would be more appropriate to render the reflection in higher resolution etc.
On a sidenote; we all play/experience games differently so there are as many "perfect" sim configurations as there are players.
@OP
Yes it would indeed be nice to see your car frame in the mirrors for immersion, and also perhaps being able to adjust them to your preferred seat position. However, remember; if you see your own car in the mirrors you got a "wrong angle" and do not use the full view available (what is the use of seeing your own car in the mirror?).
That being said, I'd mutch rather see more details in mirrors than rendering your own car. Spending time and resources on such things is hopefully low priority as I am totally satisfied with the mirrors we have in a racing point of view. Just my opinion.
Hi and welcome here TacTicalNoob!
You seem to have the goals set up nicely and a good spirit! Don't let the demo servers let you down. Actually there are a few really good demo servers also out there. However, once you've got the S2 license, you'll be in for life !
Keep it up and good luck with studies as well! (perhaps put those hard finals behind you before getting a S2 license!