The online racing simulator
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Ingolf
S2 licensed
Quote from " :I'm feed up with the same old tracks...

I understand your point of view - don't get me wrong, but in reality I do not think race drivers get fed up with going to the same track year after year. Instead, they tend to develop their skills for each and every track also claiming favourite locations. Racing is just that fun. Of course, environment and other conditions change irl to add extra challenges. Perhaps LFS would benefit a lot by simply adding a dynamic weather system.

I beleive the "fed up" syndrome is reserved exclusively for games
Happy racing!
Ingolf
S2 licensed
Yep, hopefully everyone can race on like before. Since plenty of people are using kb/mouse. It would be sad to loose a big part of the community.
It may not be an issue at all, but if it forces scavier to compromise I'd rather see a development prioritizing wheel/pedals/clutch/shifter input.
Hopefully, the next step is independent on input control, so this speculation is just that; empty speculation.
Ingolf
S2 licensed
Perhaps spend some time on this page.
I started from scratch with InSim using Lapper to learn to set up a drift server. With some help I managed in about a week (~10 hours) to get it running. Good luck!
Ingolf
S2 licensed
Welcome aboard!
It will come to you for sure, given practice and patience and some more practice. I'm still slow, but love it nonetheless!
Enjoy!
Ingolf
S2 licensed
LFS is not dead. Far from it. The people claiming it is dead seem to project their own personal status on LFS. When I play it is very much alive, along with my competitors, full servers every night.

You have to realize that the potential you are talking about is lived up to constantly, all the time, every night and day.

Can not understand why racers need anything more from a game being just awesome. It's up to you, to live the game, not the game itself.

LFS is designed with a no-limit to what you can do, so go ahead and have some fun! Don't expect people to have fun for you.
Ingolf
S2 licensed
Well, it's what you make of it. It's a sim if you wish, it's a playground if you want it to be. Unless you make some friends and decide what LFS is, you can call it anything. And that is the beauty of LFS.
Last edited by Ingolf, .
Ingolf
S2 licensed
If you do not use wheel and pedals, with clutch and a gearbox - LFS is like a pizza without tomato, cheese, schrimps and mushroms.

You'll have some fun anyway (that's the point), but in my opinion, LFS is fantastic whith full manual... also knowing my competitors having the same level of joy is very satisfying.

regards,
Ingolf
Last edited by Ingolf, .
Ingolf
S2 licensed
I did a similar thing a few years ago but with sailing simulators. It was not a huge success, but It did at least attract a small crowd. My platform was not mobile though, I used a shed in a popular marina. With the mobility you might have a good chance to go where the people are. Good luck with your undertaking.
Ingolf
S2 licensed
Too bad to hear that FPVaaron!
Perhaps that was beyond the guarantie? It seems this piece of hardware is suffering from various breakdowns. Luckily I've not yet seen it happening to me.
Ingolf
S2 licensed
I can stand up in line and confirm the G25 is a reliable piece.
Have it since 4.5 years back and still going strong. It has travelled >71 000 km in LFS alone. And with that said, I've used it mostly for Richard Burns.

It seems some people are unlucky getting a faulty unit, but as far as I know, Logitech has always been quick replacing products to keep customers happy.

Whatever you get, good luck with your choice and have fun!
Last edited by Ingolf, .
Ingolf
S2 licensed
Watched it, and yes it illustrates very well the rapid surface cooling of those specific tyres and the drivers driving style. Thanks for the heads up!
Ingolf
S2 licensed
Nice to hear you returned with (what it sounds like) low expectations, and found LFS exiting again! It goes straight into your body, making you feel one with the game. Something not many sims are capable of . That could be why it is still fun after so many years. It is simply "fundamentally" fun.

I myself, do not race LFS on a constant basis nowadays, but from time to time on private friends servers. Got involved in pCARS which also seem to have potential to satisfy future online racing nuts .

Also, as you may know, Scawen is working hard on overhauling the tyre physics which is why there's been a gap between the recent patches. Hopefully, the next release will enhance the driving experience even further, LFS-style.

Good luck with that racing platform config you have in mind!
Ingolf
S2 licensed
What if: the so long awaited patch makes it nearly impossible for keboard/mouse users to be on par with wheel/pedals/clutch/gearbox-users?

As for me I do not see it as a personal problem (using G25) but in another perspective; maybe Scawen must take this into consideration when applying the new tyre physics model. If the patch elevates the (full) wheel users and makes it extremely hard to participate/being cometitive with mouse/kb all those fellas are going to drop dead and wish for keeping S2 as is.

On a personal note I hope Scawen exclude the adaptation to mouse/kb input and go for making the wheel input as standard to get the most out of it.

Some still use mouse and kb so I was just reflecting over this possibility that they may no longer feel competitive after next release.
Ingolf
S2 licensed
I do indeed understand your problem - or dilemma sort of. Have felt the exact same thing.
If not already being part of a good league community I think the best way to avoid having people quit after 3 laps when not in the prospect of winning is to gather a small community with friends and set up weekly events with practice run-ups so all can see how they're doing.

We had an extraordinary example running last year called UFR Challenge hosted by "alquimista". It took about 1-2 months to build up a small community that were respecting eachother to the point that no one quit the events midrace. Perhaps we can do this over again as we still keep in contact although the server is down for the moment (racing RSRBR and pCARS for now).

Hopefully you'll find the right spot soon enough!
Ingolf
S2 licensed
Quote from hyperactive :Imho any kind of 2nd coming would require a fundamental change in some of the core aspects of lfs.

I tend to disagree here. With the already high levels of LFS tyre physics performance I think the intended (slight?) improvement in the maths would elevate the game experience into something completely new. At least for the sim-junkies. And LFS has always been the place for simmers, with a bucket full of gamers that do not appreciate the sim elements that much but still contribute to the community in their own way. 100 more cars or 200 new tracks simply does not satisfy a sim-junkie. It has to be interesting cranking numbers and getting the feel of the car in a way that you would expect - compared to real life.

We do not know if Scawen will reach his goal, but I'd rather wait for a good attempt than seeing a release of abstract car models and tracks.

I see your point though and it is a very valid comment for the gaming community as a whole. Just my opinion.
Ingolf
S2 licensed
Quote from tom8fin) :40% of the populated servers are cruise servers, 40% drift servers, 10% some random crap and the last 10% are racing servers,
which have stupid class thing and you end up racing with xfg/xrg yourself while others go past you with gtr cars.

Can you back that up with some facts, because it would be very interesting to see the statistical distribution between people racing on cruise/drift/race and crap servers. I guess you have counted the excellent private servers into the crap category, or where would you place it?
Isn't it true that you only need 1 quality server to drive on (that fits your driving style)? Find a good one, make some friends and you're all set for some serious fun .
Ingolf
S2 licensed
Quote from Californian (Fin?) :Well this is good thread.

Not really, but that is just another opinion.

Quote from Californian :As if Scawen is a hard working dad sitting behind his desk and the community is his child asking dad what are you doing, tell me about you work/progress and the answer is: "Im just working on this project, go and play your games...this will be done soon" -this is exaggerated

In what way? How could Scawen exaggerate the fact that he's working on his game?

Quote from Californian :And Victor's posts show something that is not so good marketing vise, the idea that it takes Scawen/other devs too much to release small updates just to keep us posted.

It seems you have never been very much involved in a project that takes up all your time, being dedicated enough to sacrifice communications with everyone you usually keep updated. It can be tough on everyone, but also shows the level of commitment some individuals (read Scavier) are prepared to engage for the benefit of us, the users/clients.

Quote from Californian :The community needs some real updates or at least some dates/deadlines /announcements like:
Next time You will hear from us May 2012 or this takes so much time/is so complex that you shouldn't wait for updates for at least next 6 months.

He/they already stated that in essence. Research and implementation is clearly too complex to work out within a fixed time frame. Hence, it is ready when results show it can be implemented with satisfying results. Not very hard to understand or accept, is it?

Quote from Californian :I think that now it's very confusing for the majority of the community what's really going on: Why? Because they are interested in the game that used to be updated very frequently and the community flourished.

True.

Quote from Californian :And now it really seems abandoned, dead even.

Not at all where/how I play, in my opinion. Link shows the online history for the past 600 days:

Quote from Californian :I also think that everyone remembers "the good ol' times" when we received a new update now and then and thing really moved forward.

When was the good ol' times? 2007-2008? Or was it 2003-2005?
Perhaps things are moving more forward today than "back then" considering Scawen is improving on the tyre physics parameterization? Comparing with the good ol' times that just have to be a movement forward, right?

Quote from Californian :Well now we come to the delicate matter: If the devs can't keep the community happy by releasing new updates because it takes so much and slows the development then why not give the community a chance to create their own content?

Please feel free and do so. I'll buy your product if you are able to make me more happy than what LFS already is doing.

Quote from Californian :Also it's funny how some people react to these threads: "The game is perfect as it is, if you don't like it go and play some other games" -Now how immature is that?

Eh?
It might not be perfect, that's why Scawen is still working on it, isn't it?

Quote from Californian :It's like being saddam hussein saying: how you dare to criticize our government, it's perfect as it is and if you're not happy, please let us behead you.

To follow this I must take in some CnH2n+1OH.

Quote from Californian :I read this forum time to time and the snowball of concern has been growing....

I think I know what you mean, but I think the snowball "effect" is in your imagination. Several have left awaiting updates, yes, but there is no significant drop in online users is there?

To me it sounds that you like LFS so much that the way you express it comes around a bit skewed?
Hopefully we'll all be happy one day, but until then we should really consider our complaints and perhaps turn them into inspiring suggestions and cheers for Scavier to carry on the extraordinary hard task that lay before them.
Last edited by Ingolf, .
Ingolf
S2 licensed
Quote from Victor :Scawen IS working on the new physics and him taking a break to work on releasing new content will only delay the physics .. again.

Music to my ears. No need to delay the physics work. Keep it up Scavier. The silent mass is behind you all the way .
Last edited by Ingolf, .
Ingolf
S2 licensed
Some people complain, some people make things better. Which one are you?
It's a free world and the knowledge to accomplish anything is within grasp for everyone around here. So why not spend all that energy on proving something; simply make a better sim than current LFS? I'd be happy to buy your product too.

The misconception about how the market works is obviously very widespread in this thread. If LFS is broken and does not work, you can file a complaint and claim/hope for a refund. However, LFS still works, so you cannot expect the product provider to devote one single jiffy at silly demands and comments.

Hey, I'd like to see progress and continuation too, don't get me wrong, but what is really the best possible way for us, the users, to help carry the development forward: a) complain?, b) inspire?

Hopefully Scawen will have the patience and interest to stick with us, the gaming community, and not go completely into industry and its huge sim-market business.
Ingolf
S2 licensed
iRacer_1984, This is what the english speaking crowd read:

"Debido a que mucha gente simplemente se divierten jugando y golpeando **** ing carrera hacia el otro? Tomó un mes en esta demo, por lo que veo, es muy poco, Sertia muy pocas personas en este juego, parece más justo que un simulador de carreras. No más un saludo a los pocos pilotos que no es competente"

I do not know if it make any sense to you, but unless you can clarify your post a bit, we can not help you with your issue. Anyone?
Ingolf
S2 licensed
Advertisments is a virus that we need to supress in every possible way (speaking in philosophical terms). In Practical terms it may do some good in the short run. In a racing game such as LFS, why not use the banners. Ok with me, as long as no pop-ups appear. The comerce is crazy enough as it is.
Ingolf
S2 licensed
I ate a muffin today. Got it for free downtown. Did not taste very good, so I threw it away and was thinking to post a nasty comment about it on the Internet. I really think people would care about my experience.
Ingolf
S2 licensed
Quote from Goodday :The real world must be wrong then, because when I drive I see my own car in mirrors. I will post this later as a glitch in GOD's forum

I do ofcourse see parts of the interior in my center mirror, but have my side mirrors set to show as much as possible, hence perhaps 1% of the view is "blocked" by my own car. If your mirror view is taken up by 10% or more of your own car it is set wrongly. You miss important information.

Quote from Goodday :
¿What is the use of seeing your own car in the mirror? ¿are you serious?
The obvious answer it's err... realism. Every race driver see in the world see his/her own car in mirrors, that gives you information about your real position in track respect the other cars. Example, if someone tries to overtake you on the inside and you want to close the line, you can see if the front of the car it's level with your back or behind. Without that information you can cause an accident.

Not the way I race. I'd still prefer to see as little as possible of my own car, and as much as possible of my surroundings. But that's just me racing (irl).

Quote from Goodday :
I think that the rendering time and resources can't be the answer. We are in year 2012 and computers do amazing things, and for low spec machines you can have LOD and an on/off options in view menu.

Sure, I agree on that so in the best of worlds we should have the option to setup the angles of the mirrors ourselves, including a rendering of the carbody. That way you could acheive realism and make most of us happy . What I do not like to see is a "forced" config where the mirror views are blocked by your own car and no option to turn it off.
I'm sure the majority of the players these days have rigs back home that could handle these types of rendering once in place, but to a certain cost in developing time. My point was to highlight that instead of spending time on rendering the carbody, perhaps it would be more appropriate to render the reflection in higher resolution etc.
On a sidenote; we all play/experience games differently so there are as many "perfect" sim configurations as there are players.
Last edited by Ingolf, .
Ingolf
S2 licensed
@OP
Yes it would indeed be nice to see your car frame in the mirrors for immersion, and also perhaps being able to adjust them to your preferred seat position. However, remember; if you see your own car in the mirrors you got a "wrong angle" and do not use the full view available (what is the use of seeing your own car in the mirror?).
That being said, I'd mutch rather see more details in mirrors than rendering your own car. Spending time and resources on such things is hopefully low priority as I am totally satisfied with the mirrors we have in a racing point of view. Just my opinion.
Ingolf
S2 licensed
Hi and welcome here TacTicalNoob!
You seem to have the goals set up nicely and a good spirit! Don't let the demo servers let you down. Actually there are a few really good demo servers also out there. However, once you've got the S2 license, you'll be in for life !
Keep it up and good luck with studies as well! (perhaps put those hard finals behind you before getting a S2 license!
FGED GREDG RDFGDR GSFDG