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MAGGOT
S2 licensed
Quote from farcar :Interestingly, Blackwood is being recreated in BeamNG (well, the AC conversion) and apparently with Scavier's blessings. So, I guess we'll have a chance to benchmark the physics.
http://www.beamng.com/threads/ ... -Racetrack-LFS-Conversion

While I don't necessarily disagree with you re the tyre physics, I haven't detected this level of arrogance with the devs. The guy who creates the vehicles (Gabester?) can be outspoken at times, but that's not always a bad thing. The other guys seem pretty friendly and responsive to the community. And don't forget BeamNG is relatively early in it's development...

Overall I'm a big fan of their work.

Gabester is absolutely arrogant. I've stopped bothering to look at the game partly because of that fact. The guy is just a jerk-off.

The point about the physics is true, too - the cars drive like they have polygonal wheels (among other glaring issues).

One thing that would help bring me back in, aside from fixing the abysmal physics, is a menu for controller setup. Has that been done yet?
MAGGOT
S2 licensed
Quote from Born2BSlow :I can't race anywhere at the moment, I've wrecked my PC. SMS are making a Sim, it's a shame so many give it such a hard time. The proof will be in the playing when it's released. Until then there is a lot that can change, and does daily. Sadly everyone judges it as a finished product when it is far from being done. I like pCars, some cars more than others, doesn't mean I have to hate all the other sims, and LFS is still awesome...I don't understand why people who love virtual driving have to be so closed minded, I will buy AC at some point, maybe when it's completed if I can just buy the game, but no way will I get into subscription racing, life's too busy.

Don't listen to Ant, AC is NOT going to be like iR.
MAGGOT
S2 licensed
My only real gripe with the templates is the warping. Even on straight panels there's warping sometimes.

The panel gaps are the easy bit, I don't really care about them. That's just a couple minutes' work to get right, generally. That warping, though.. ughhh...
MAGGOT
S2 licensed
Quote from Boris Lozac :Talking about wheel setups, what is the best way for making it last longer, always plugged in the power, remove the adapter from the socket after driving? Like i said, the most convenient way for my room now is to unplug the power cable from the wheel each time i drive/stop driving, USB stays connected.

I leave the adapter plugged into my battery backup/powerbar, everything else gets disconnected and the wheel removed from the desk. Never had any issues (although, the power plugging into my G25 started to come loose and cause issues with it not receiving power sometimes, just needs a little wiggle to fix).

I've since moved up to a T500, though. Same process.
MAGGOT
S2 licensed
Quote from jamesc :Is it possible to finish first on the gravel course? I'm unable to do it in the muscle car. ( with 24 cars )

I managed it once on the keyboard (then couldn't do any higher than ~11th on KB) and I ran about 4 races with my wheel, won the third one.

A lot of it comes down to luck; not getting punted off in the first lap helps.
MAGGOT
S2 licensed
Quote from BlueFlame :Throw the car in and use the scrub on the 4wheel drift to guide you through full chat

I've been trying to, just wants to go straight =/ I'm having more trouble modulating the throttle with this one, too.

Need more practice.
MAGGOT
S2 licensed
Quote from CardsetCrazy :...Monza/L49 1:29.9...

Man I'm like 1.5 seconds off of you there: 1:31.5 IIRC . I looked up the pole time for reference and it made me sad. I haven't had one good, solid lap in, though. I also can't seem to get through Ascari cleanly most of the time, I usually push way wide there. Default setup.
MAGGOT
S2 licensed
Quote from jibber :More...

Had no idea there was a bike rack. Are the cycles moddable (even if just colours)?
MAGGOT
S2 licensed
Quote from Boris Lozac :Bad timing if it comes out this year now.. Hype has wear off and BF4 will probably take all my free time..

Good thing we don't all have to wait for you to get excited again. As soon as I hear the pre-order is up I'll have my wallet out.
MAGGOT
S2 licensed
Quote from DieKolkrabe :As far as the SP goes I tend to agree, the missions feel repetitive. The MP's better however.

MP is infinitely more repetitive than single player.
MAGGOT
S2 licensed
Quote from ATC Quicksilver :They spawn on the roads, I've seen loads of them, just need to play a bit more and get lucky I guess. BTW I saw some people slagging off the Sultan, but it's really fast and handles nicely, it's better than the Tailgater.

It's one of my favorites. Great for rallying along the fast dirt roads, too.
MAGGOT
S2 licensed
Started, and finished, college. Continued my career, now working for one of the best design firms in the country. Living downtown with my girlfriend (common-law) in one of the nicest buildings in the city. I'm now 26 and fairly well entrenched in being a responsible adult.

Living, mostly.
MAGGOT
S2 licensed
Quote from Ball Bearing Turbo :That's true.

Stefano said on twitter the other day that working with DX11 was weird because after making dramatic efficiency improvements codewise there was almost no measurable difference in performance.

That's especially interesting because there's a discussion on the rF2 bestowing the virtues of migrating to DX11 for the increased performance it would bring, rather than the graphical prettiness.
MAGGOT
S2 licensed
Quote from lrk-racer :+1000

Theres no way to measure realistic physics with game controllers without FFB or even a Keyboard. I do also share the opinion that it has a bit too less grip though, but as long as we don't get FFB I am not gonna say that it is or is not realistic.

BeamNG is in early alpha and I think we will see many improvements over time (hope at least)

You don't need FFB to know that a slight turn of the steering wheel in one direction won't send a car spinning. You may need it to judge the feel of the finer points of the physics model, but right now, there are no 'finer points' in the physics model. It's just crap.
MAGGOT
S2 licensed
Quote from Biohazard :source is somewhere in the 800-page-mapping thread of gtaforums.com

they also came up with this.

I see what looks to be a Go-Kart track, and a mountain-top military base. Not very hidden at all, in true GTA style.
MAGGOT
S2 licensed
Quote from dawesdust_12 :...and will set a faux standard in what "real physics" actually feel like.

Oh c'mon, you and I both know that the faux standard was set ages ago. pCARS will hardly break new ground there!

My biggest gripe with it is the FFB. I can live with half-decent semi-sim physics if it's consistent and has good feedback through the wheel. I'd like it a little more realistic, but I'm not going to pretend that I can only enjoy something that's uber realistic, but it needs to have good, consistent, informative FFB or it just pisses me off trying to drive it.

That's the main reason I love LFS and AC Tech Preview. The FFB tells you something, and doesn't have random sudden jarring motions. Plus the little tire chatter under braking over the little bumps in AC gives me wet trousers. :hyper:
MAGGOT
S2 licensed
Quote from sinbad :The "teasing" post is interesting. It's funny what people will complain about. I think the trickle of information has been just right, and it will also be fascinating to see just how far they go with the marketing when release comes around. Risky to spend a lot there but surely they can't simply depend on steam and sim racing communities either.

If there was no information coming out, people would be whining (look at these forums) so the AC devs give a relatively steady stream of updates and... people are whining.

No pleasing anyone, is there? I don't envy them, that's for sure.

I, for one, am bloody excited for this one. I'm fine with the way they're handling their public stuff, and I know it'll be released when they deem it appropriate.

As for the marketing; they've stated that they're still a relatively unknown title. That's been my concern the whole time; nKPRO was pretty good, but the community was always tiny (and that's not just because of the netcode). For AC to really be a success, they need more sales. I want this title to get big so that it can grow into a good, solid, popular base for mods.
MAGGOT
S2 licensed
Quote from Crashgate3 :*sigh* who'd have thought that the awesomeness of TOCA 1 and 2 would eventually turn into the pile of shit that is the GRiD series?

Until now I failed to make that link, so thanks for ruining my childhood.
MAGGOT
S2 licensed
Quote from BlueFlame :The TP track is long? A 1 minute 20 something lap and you say it's long? I'm confused, what do you wanna see a kart track ?

Quote from Boris Lozac :"A shortish track and a car that isn't trying to kill you"

^That.
MAGGOT
S2 licensed
Quote from NotAnIllusion :The novelty would wear off eventually, and even if the demo had MP, the track is way too long for decent races. Really, the demo should have a shortish track and a car that isn't trying to kill you.

That's what they gave us in the TP
MAGGOT
S2 licensed
Quote from BlueFlame :I'm hoping both and personally I really don't care for BMW's that much.

I'm not much of a BMW guy either, but I like the E30 and the Z4 GT3, so I'm happy to see those.

Though, I've just read that the DTM spec E30 will be DLC. So I'm good for the F40 and Nords as the official demo.
MAGGOT
S2 licensed
Quote from Ball Bearing Turbo :And a pretty tame car to go with the crappy circuit :/

Hopefully the real demo will be F40 @ Nordshleiffieififie

I will meet many a guardrail if that's the case

Quote from Bose321 :E30 M3 pls. You can keep your Ferrari.

Hmm... now I'm torn. I do love me some E30... Is the E30 in AC going to be the road going version or a touring car variant (don't care which touring car version, I just want a race-spec one)?
MAGGOT
S2 licensed
Quote from BlueFlame :The weight transfer is completely immersive for me.. maybe your wheel settings or such. I run 0 damper and 0 centering spring and it feels just like a real road car.

Shockingly, I agree with BF. I find it to feel pretty damn good. As someone mentioned earlier, quite similar to LFS in fact. After a few laps I'm hooked and can't wait for the final sim to release. I just wish the TP didn't have such an abysmal circuit in it.
MAGGOT
S2 licensed
Quote from Bose321 :Wait, what? What exactly is happening that's bad?

There was uncertainty in the wording which could lead people to believe their money was lost, and that was where the FSA (now FCA) took issue. To reinforce the notion that pCARS is not actually an investment they've publicly stated that you can get your money back at any time, right up until the release of the game.
MAGGOT
S2 licensed
Quote from Matrixi :Just a heads up to others who might be disappointed by PCARS after taking the dive with your wallets in to the unknown, you can now request a money back refund.

... You always could request a refund. Many have, and every single one got it.

Quote from DieKolkrabe :Also

http://www.virtualr.net/projec ... ercedes-license-announced

Gimme that C9, CLK and 190 Evo 2!

Looking forward to the 190 and SLS GT3. Those are the ones I want.
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