What I was envisioning is if you clicked the FF device button, it would automatically select the 4 to 6 axis that go with it. Less button pushing. Especially when I have to setup 8 to 24 wheels.
Heck the button could be larger, and be a part of, or at least use the text from, the devices found list as well. I really wish I could go by serial number on the device so I knew what device went with what physical wheel with out having to turn each wheel... then maybe each driver name in the game could be "Saved" with a wheel memorized too it. So I just have to load a game with driver name Machine 1 Machine 2... etc... then have the wheel, monitor, and audio output device saved to it. Then if I lose power or system needs to be rebooted in the middle of a 2 hour event I do not have to spend a half hour setting it all back up again.
REALLY need something with the audio device selection.

But that can wait until after the VR stuff... although it might help when selecting VR audio output.
Can the wheel be programed to automatically return to TRUE center?
After a crash that needs to reset the car, or reset the race, kids often have the wheel rotated 360 degrees when they start, thinking the wheel is straight on, but its not.. sot hey go slamming sideways into the wall or other cars. This may also be required for VR!!! as someone may have the wheel upside down but it might feel right with out looking at it.
So, maybe something like...
If race restarts - wheel to center
If car resets - wheel to center
Once the Audio and Wheel selection is setup right, and I get the trailer built to haul the simulators around, I can finally start doing simulator events. The image is of the current trailer concept that I hope the trailer builder can actually build.