The online racing simulator
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JBiturbo
S2 licensed
Quote from Racon :You're still missing this point. Rockingham was sat there gathering dust and now those who want it can have it, those who don't want it have nothing to complain about, and this was clearly stated. It's not so much "content later" as it is "Rockingham now".


VR is important to appeal to a new, emerging market. DX9 is a step towards the blingyness that attracts people to all those games with wet-fish physics. Both are steps towards long-term goals, ie, the caring you deny exists.


Westhill? That's clearly multiple times the development work required for other tracks, btw. There are two more tracks in the advanced stages of completion too.


Accusing the devs of not giving a shit contradicts this statement. There is a world of difference between not choosing the route you'd choose, and not caring.


It is ultimately their project. They could close down the master server and keep it going as a hobby just for the three of them if they so chose, they owe us nothing. They sell it because they choose to sell it. You can buy it or not, but you buy the right to use it, not a seat on the board.


Me personally, I just get sick of this "customer is always right, gimme gimme now now!" crap... even though I may get caught up in it myself from time to time Wink

Cmon man, no offense, but you are defenitly the ultimate fanboy here, m8. You basicly choped every issue on my post, and gave to all a snippy awnser... Can you try to be objective for a little while? Do you really believe in every "comeback" you gave me?

Why release only Rockingham after 7 years of waiting, specialy if it was sitting there gathering dust? and more shocking, why charge for it? Didn't we wait enough? Should we really be charged as a whole racing pack for one track after all these years? for me that was a low blow from the devs, showed no respect for their community, for all the racers that stood year after year just waiting for something anounced in 2008 to come out. And as they saying goes " fool me once, shame on you, fool me twice, shame on me". So you get where im going with this.

VR is important? yes. DX9 is important? kinda, we are way passed that but still, its a step forward. Are both of these more important then new content? Absolutely no. And they didn't even need to rush anything out, 8 years its plenty for at least a well developed S3, like a handfull of new cars and 2 or 3 tracks ( at least ).

Yes, Westhill is nice, kudos to Eric. Credit given where credit is due.

About the costumer thing, i think we are well past the "gimme gimme now now", unless now means within an 8 year span. It was more like "Oh you have a new track and Scirocco almost ready to realese? Awsome, take your time and release it Devs!!"...but by take your time, nobody expeted 8 years, specially if the content was already made and we could even do skins for the scirocco and drool over it in LFSViewer.

M8, i understand your point of view. I dont agree with it, but i do understand it. You will enable any decision made by the devs, and rate it as the right one, no matter what, because in the end, they do whatever they want with LFS. You will wait whatever time its necessary for new content to get out, if it does come out at all. But reality tells me you will be feeling very lonely when it does, if it does, come out at all. Meanwhile a huge chunk of the comunity, unwillingly, moved on, myself included. And as the days, weeks, months, years go by, maybe even you will one day get tired. And all of this is a waste. Thats the bottom line. What a waist of a great sim, and great races that could take place here ( that once did took place and were epic! )

No need to always come back defending the devs, and turn on the guy whos not up for this show. A few of the guys here disagree with me, but they also understand my concerns.
MysticReverie
S3 licensed
''Now, I dunno about you guys, but i wouldn't spend 300€ on an oculus rift when i have a crapy PC...i would just take that money and upgrade it.''

I don't have a crappy pc, but its a 970m sli (dual graphics card) set up.
The minimum recommended Graphics card for Oculus is a 970, so my specs are a bit under the requirement because Oculus does not use the dual graphics card set up very well. I think I'd have to use one graphics card only if using an Oculus.
Also, VR is in early stages of development, and even with a very powerful computer, we are not getting 1080p visuals yet.

So, I think I'd rather keep the computer I have, and get a used Oculus DK2, because it runs so well on LFS and isn't that far behind the Oculus CV1 in quality.

Thanks to LFS's excellent Oculus Rift optimization, I and many others are able to enjoy VR, when on most other games you'd have to have a better rig.


I may agree with you about the amount of content available for this game considering its age though.
But I guess it depends how long ago S2 was released?

S3 is quite a recent addition I think, so hopefully there will be more to come.
Racon
S3 licensed
Quote from JBiturbo :CHARGE NOW and GET CONTENT LATER!!

You're still missing this point. Rockingham was sat there gathering dust and now those who want it can have it, those who don't want it have nothing to complain about, and this was clearly stated. It's not so much "content later" as it is "Rockingham now".

Quote from JBiturbo :Im sorry but dX9 and VR support are not that important things

VR is important to appeal to a new, emerging market. DX9 is a step towards the blingyness that attracts people to all those games with wet-fish physics. Both are steps towards long-term goals, ie, the caring you deny exists.

Quote from JBiturbo :Why didn't Eric, the 3D guy, designed new content while Scawen was doing his thing?

Westhill? That's clearly multiple times the development work required for other tracks, btw. There are two more tracks in the advanced stages of completion too.

Quote from JBiturbo :Notice this guys, im not here to bash on you or be a troll

Accusing the devs of not giving a shit contradicts this statement. There is a world of difference between not choosing the route you'd choose, and not caring.

Quote from JBiturbo :This is a great sim game that we love, but its also and ultimately a business, and we are the costumers. We have a say in this because without us, there is no LFS. And like any other business, you gotta aim to please your costumer, listen to him, to its needs and worries, and just plan and evolve acordingly. Otherwise, sooner or later, your business will eventualy fail.

It is ultimately their project. They could close down the master server and keep it going as a hobby just for the three of them if they so chose, they owe us nothing. They sell it because they choose to sell it. You can buy it or not, but you buy the right to use it, not a seat on the board.

Quote from JBiturbo :i just don't get why you are so fanatic about this issue!

Me personally, I just get sick of this "customer is always right, gimme gimme now now!" crap... even though I may get caught up in it myself from time to time Wink
JBiturbo
S2 licensed
I just dont get why many of you defend the devs blindlessly, when they clearly have a bad business startegy...

It seems to be the trend nowadays, CHARGE NOW and GET CONTENT LATER!! Wow...or BUY THE GAME IN ALPHA and wait endlessly till its finished or not. Once the money is on their side, what is their real motivation???

Im sure you guys know that i loved LFS for many years, otherwise i wouldn't be here talking about it. Its because i love it that i get sad and frustrated to see how its been handled over this ladt decade.

Im sorry but dX9 and VR support are not that important things, because they contradict the LFS "principales". LFS is built on an old graphics engine that alows even the crapiest PC to run it properly, and thats been said a million times in the forum. The goal on not upgrading it too far, was to make it available to everyone with not so optimal conditions. Now, I dunno about you guys, but i wouldn't spend 300€ on an oculus rift when i have a crapy PC...i would just take that money and upgrade it. And the real diference between Dx8 to Dx9 its not even that noticable.

Its the priorities that are all wrong. All the comunity was asking was new content, new cars and new tracks. If the game is already excelent, why focus on not so important upgrades? Im not blaming Scawen for developing the new tyre physics, but cmon guys, we all know the "standard" ones are already fantastic. The devs could easely, in this last decade, make new content and work on the physics on spare time. And besides that, its Scawen that is developing the tyre physics, not Eric. Why didn't Eric, the 3D guy, designed new content while Scawen was doing his thing?

Notice this guys, im not here to bash on you or be a troll, i just don't get why you are so fanatic about this issue!

This is a great sim game that we love, but its also and ultimately a business, and we are the costumers. We have a say in this because without us, there is no LFS. And like any other business, you gotta aim to please your costumer, listen to him, to its needs and worries, and just plan and evolve acordingly. Otherwise, sooner or later, your business will eventualy fail.
GAVD999
S3 licensed
To be fair they have been open and honest about it from the start, everyone who bought S3 knew there was no guarantee of new tracks in the near future... if at all, although I doubt that very much as it has been posted already that work is in progress.

So what if they needed a cash flow boost, I'm not surprised, they can't have been selling many s2 licences prior to S3 and all the VR work. As posted it looks like plenty of people will gladly put there £12 in the pot to help, I really don't see it as buying one track, you are simply helping fund the future of LFS, which has to be a good thing for everyone here surely. Shrug
MadCatX
S3 licensed
Oh my...

Quote from JBiturbo :
The reason i say that S3 is proof, is that since 2008 they been talking about it, rockingham and scirocco and the tyre physics, and you know the rest....blablabla its 2016 and you only got the one track ( that was done 8 years ago), and a statement that cleary says the devs are not promissing anymore content, but they will try to release more as the time goes by.

They have been talking about S3 pretty much from the first time they decided to sell LFS in stages. You have seen what happened when the devs mentioned a new content which they then failed to deliver in the way expected by the community. Personally, I think that stating point blank that there may be no new S3 content coming in the release announcement was very decent of Scavier.

Quote from JBiturbo :
S1 and S2 where worth the money, S2 was a great improvement on S1 as it brought more cars and tracks on diferent categories. S3 however was a total disapointment, you payed the same for only 1 track and, who knows, maybe even false expectations ( but thats what i think, thats what history taught me ). So S3 was a big let down, 8 years and the devs managed to release only 1 track and charge the same!

If wasn't just the S3 content what was released after S2, was it? The tire physics already got one massive update somewhere around 0.5P, there were InSim improvements, VR headsets support, 3D engine got ported to D3D9. Do you not recall Scawen reworking a considerable part of the networking code when there was a hack available that could get anybody admin access to a server? IIRC Scawen jumped on the issue a few days after it went viral of the forum, showing that he clearly DOES care.

Quote from JBiturbo :
If the devs really cared about LFS, we would be in S5 or S6 with a rich content sim and a healthy comunity full of people and servers. I mean whats really stoping them? They have a gold mine here, but they just decide its not worth it. Sad really, such a great sim, its a shame.

You cannot possibly know this. The devs have only so much effect on the state of the community. In a way the community is only as good as its members make it. For instance, I believe it would help a great deal if someone were to revive CTRA but that is completely out of the devs' control.
Last edited by MadCatX, .
MysticReverie
S3 licensed
Quote from lfsrm :Cmon lets dont become a bunch of apologists, yea the game is smooth and all ( from a 13 year old engin running on modern pc what more do you expect ? ), but don't tell me RB4/FZ5/UF1 etc interiors are the finest details in gaming industry or Aston is a realistic track, LFS deserve a way better representation because of the solid base!

Fanboyism will not fill up the server lists or make the game more attractive. Shrug

I'm just giving my opinion.
I have a pretty powerful 970m sli laptop.

I can play Assetto Corsa and Project cars on high settings pretty easy.
I still think LFS is great.
I've no idea about 'the finest details in gaming', that's probably project cars graphically right now.
Project Cars is fun too.

I'm saying Live for Speed is also fun and everything just works well.

And for people who can't afford a massive rig for a next gen VR experience, LFS's solid VR support is great too.
AnnieC
S3 licensed
I had an AMD Radeon 7790 before I got the Nvidia GTX 970 and my PC failed all the VR tests. With the GTX 970 it meets the performance requirements recommended for VR.
AnnieC
S3 licensed
Quote from RC-Maus :Oculus ‘Rift Compatibility Check’ Tool Tells You if Your PC is “Ready For Rift”

The Rift Compatibility Check is a bad joke, it doesn't really check anything, just compares your computer's hardware components to a quite short pre-defined list. If your hardware is fast and capable but not on the list it will say that your computer is not VR ready. My computer doesn't have a 3.3 GHz Intel i5 CPU, just a 3.2 GHz i5 and it fails the compatibility check but runs every VR game without problems.
The SteamVR check is far better in this regard as it runs a demo and measures the performance and gives a score based on that.

Maybe Scawen could implement a simple VR Test mode where LFS would switch to the CV1 resolution and measure performance in a similar way that SteamVR does.
Test Patch 0.6P2 (now P9)
Scawen
Developer
WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT

PLEASE TEST BEFORE YOU POST

PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS


Hello Racers,

Here is a new TEST PATCH : 0.6P9

- Realistic mirrors rendered from separate viewpoints
- Stereoscopic mirrors in VR and other 3D modes
- Controller improvements including a steering wheel turn limiter
- A new "walk" option for free view mode (SHIFT+U)
- Please read the change log below

0.6P9 is fully compatible with 0.6P

- You can connect online with 0.6P
- You can play replays from 0.6P

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.

Please keep a backup of your LFS.exe from 0.6P so you can easily go back if there are any problems.


Changes from 0.6P8 to 0.6P9 :

Mirrors :

Mirror offset sliders only shown if a car has an interior mirror

Graphics :

Improved detection of nearby objects that should be shadowed

Fixes :

Unassigned controls regained default key or button on restart


Changes from 0.6P7 to 0.6P8 :

Mirrors :

Increased resolution of mirror texture
Accurate view frustum for object culling in mirrors
Increased virtual mirror width from 0.3 to 0.333

Graphics :

Improved lighting on tyres and drivers - noticeable in dark places
Smoothed downward ambient lighting colour to avoid flickering

Misc :

New text command /horn X to set horn type (X = 1 to 5)

Fixes :

Your own car's shadow was not visible in the mirrors


Changes from 0.6P6 to 0.6P7 :

Mirrors :

Mirror adjustment and other view settings change with driver side
Reduced mirror up/down adjustment range to 20 degrees each way

Graphics :

Car shadow is now drawn when you are in an internal view

Fixes :

Mirror views could become corrupted when the car was damaged
Extreme adjustment of one mirror could corrupt other mirror views
Added checks to avoid a crash in LFS after a graphics driver error

Misc :

More translation updates - thank you translators


Changes from 0.6P5 to 0.6P6 :

Mirrors :

Increased vertical adjustment range for central mirror position
Added a "Default position" button to restore moved mirrors
Improved shape of interior mirror for XR road cars

Fixes :

Audio devices were sometimes displayed using the wrong code page

Misc :

Various translations updated - thank you translators


Changes from 0.6P4 to 0.6P5 :

Mirrors :

Adjustment values are now displayed and can be typed in
Additional translation strings for left and right mirrors

Fixes :

Objects could disappear with extreme up or down mirror adjustment


Changes from 0.6P3 to 0.6P4 :

Mirrors :

Mirror adjustment is now possible (in View Options)

Fixes :

Raceabout passenger seated positions were missing
Various steering animations included some unwanted leg movement
Internal mirror setting was overwritten by external setting on load
Helmet in mirror no longer moves with view when using a custom view


Changes from 0.6P2 to 0.6P3 :

Mirrors :

Mirrors are now realistic and include your own car in the image
A separate viewpoint is used to draw each mirror's view
Minor updates to some car models to improve visibility
Mirrors now use the same LOD setting as the main view
Virtual mirror is now available in follow view

VR :

Mirrors now use a full 3D view

Minor graphical updates :

Corrected downward ambient lighting colour (was too bright)
Slight reduction in near clipping plane distance

Multiplayer :

Increased UDP send buffer size from 12KB to 32KB


Changes from 0.6P to 0.6P2 :

Free view (SHIFT+U mode) :

Free view is now shown as an option in the Escape Menu
New walk mode which is good for wandering around in VR

Controllers :

Exit controller screen warning is not shown for real ESC key press
FF device is automatically assigned (if two or more are connected)
A single controller can now be selected (if two or more connected)
LFS tries to move force feedback wheel to centre when car is reset
Button and axis numbers now start at 1 (affects /button and /axis)
Assigned arrow keys work better (e.g. movement in free view mode)

Force feedback steering wheel turn limitation :

In your wheel settings use a large turn amount e.g. 900 degrees
In LFS Options - Controls set "Wheel turn" slider to match that
In LFS Options - Controls set "Wheel turn compensation" to 1.00
You should now find your wheel is correctly limited in all cars

VR :

Mouse look in free view mode in VR avoids pitch (stays horizontal)
Rift errors "display lost" and "HMD not present" shown as message

Misc :

You can now select a specific audio device in Audio Options screen
D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder
The card_cfg.txt file is no longer used - options moved to cfg.txt


INSTALLATION INSTRUCTIONS :

A FULL version of LFS 0.6P must already be installed


To install the PATCH using the SELF EXTRACTING ARCHIVE :

1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way

NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6P9


DOWNLOADS :

PATCH 0.6P TO 0.6P9 (SELF EXTRACTING ARCHIVE) (if you already have 0.6P) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6P_TO_6P9.exe (3.0 MB)

PATCH 0.6P TO 0.6P9 (ALTERNATIVE ZIP) (if you already have 0.6P) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6P_TO_6P9.zip (3.9 MB)


FOR HOSTING ONLY

DEDICATED HOST 0.6P9 (non-graphical version for hosting only) :
www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6P9.zip (1.8 MB)
Last edited by Scawen, . Reason : 0.6P9
mbutcher
S3 licensed
Soft-lock would be especially nice for those who use VR. It's very distracting when you know your hands are in a different place to what you're seeing. It's distracting enough when you're not in VR.
Scawen
Developer
I've made them save in the config file, cleaned up the code and re-tested all the updates. I hope to release an update tomorrow (Friday).

Changes from 0.6P to 0.6P2 :

Free view (SHIFT+U mode) :

Free view is now shown as an option in the Escape Menu
New walk mode which is good for wandering around in VR mode

Controllers :

Exit controller screen warning is not shown for real ESC key press
FF device is automatically assigned (if two or more are connected)
A single controller can now be selected (if two or more connected)
LFS tries to move force feedback wheel to centre when car is reset
Button and axis numbers now start at 1 (affects /button and /axis)
Assigned arrow keys work better (e.g. movement in free view mode)

Misc :

You can now select a specific audio device in Audio Options screen

Quote from Degats :While you're working in this area of code, how easy would it be to implement a soft-stop at full lock? (Useful when using turn compensation for a 1:1 wheel turn in any car without messing with settings)

I'll try to have a go at this tomorrow, though there are also a couple of other things I want to do.
Scawen
Developer
Hi, sorry about the delay with this. It took me a long time to get going. In fact I didn't do much work in May, it turned out to be a recovery from the last few months (full version releases in February, March and April). I caught up with some cycling and implemented a 'walking around' mode for SHIFT+U mode which is fun, particularly in VR, and useful for Eric as he often uses his Rift for a close-up view on his work.

This week since Wednesday I have finally been working on the controller updates! For a start I cleaned up the DirectInput initialisation code and made it so that the "FF device" automatically uses the same device that contains the steering axis so the FF device no longer needs to be manually selected.

The next step is to allow the list of controllers to be clickable, to select a single device. That will be like clicking the refresh button except that only the selected device will be initialised. That will then naturally use the appropriate configuration (default or saved) for that device. So that should solve your problems with controllers.

Hopefully that should be done on Monday and then I'll look into the selection of the audio device and the automatic recentering of the steering wheel when the car is reset.
Eclipsed
S3 licensed
Probably. We do not really know much is and in what order is in Scawen's (main programmer) to-do list,all we know that new tyre physics and VR support is on the top of that list,probably adding content to S3 licence too,but that's rather Eric's (LFS artist) job. But he obviously intends to make this sim as good as he can,he seems to be sort of a perfectionist - he tends to iron out all possible glitches before calling a release official,not like his italian colleagues,who tend to throw all they got to public and then deal with whatever is wrong there. Big grin
What we got here is how far he is now with it.
AnnieC
S3 licensed
Quote from MikeB :I think having the mirrors flat rendered instead of 3D is a bigger problem than i expected. Several times i tried to move my head around to see if there is something hidden in the blind spot, but of course no luck as mirror image does not take into account head position Shrug

So in case you are still working on VR improvements please put this on the todo-list Smile
(And while at it you could make the mirrors adjustable Big grin )

Agreed! I just got a DK2 a few days ago and the first program I tried was LFS because I knew it should work out of the box, and it did. Everything looks great but the mirrors break the immersion a little bit. Maybe LFS could be the first sim to correctly implement 3D mirrors Smile
The mismatch between the physics rate and the DK2 screen refresh rate is sometimes quite annoying but otherwise the VR implementation with even the menu in VR is great!
Racer X NZ
S2 licensed
VR thread based, sort of....

The new AMD 480, VR capable at U$A 200/ 175 Poundings. 29 June 2016.
http://kotaku.com/amds-new-radeon-rx-480-is-vr-ready-for-200-1779922256

"Let’s say it again, because it’s borderline mind-boggling: The first Polaris-based Radeon graphics card will cost only $200, and it will deliver roughly GTX 980-level performance according to AMD."

Official burble has 'VR' 3 times in the first sentence !

"First Polaris architecture-based graphics processor to deliver premium VR capability with less than half the power consumption; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth."

Best VR Experience.
Last edited by Racer X NZ, .
MikeB
S2 licensed
I think having the mirrors flat rendered instead of 3D is a bigger problem than i expected. Several times i tried to move my head around to see if there is something hidden in the blind spot, but of course no luck as mirror image does not take into account head position Shrug

So in case you are still working on VR improvements please put this on the todo-list Smile
(And while at it you could make the mirrors adjustable Big grin )
Racer X NZ
S2 licensed
Actually, the question is really "What the **** is wrong with the US?"

The U.S. Defense Department is still using — after several decades — 8-inch floppy disks in a computer system that coordinates the operational functions of the nation's nuclear forces, a jaw-dropping new report reveals.

Defense has plans to upgrade its nuclear-related technology system soon. Lt. Col. Valerie Henderson, department spokeswoman, said: "This system remains in use because, in short, it still works. However, to address 'obsolescence concerns' Na-na, the floppy drives are scheduled to be replaced with Secure Digital devices by the end of 2017. Modernization across the entire Nuclear Command, Control, and Communications (NC3) enterprise remains ongoing."

And here we are arguing about VR systems and if a 1080 is a good investment for the future..........

Go Team USA..........

“We'll be saying a big hello to all intelligent lifeforms everywhere and to everyone else out there, the secret is to bang the rocks together, guys.”


(No, not the latest 5 1/4" but actually 8". 5 1/4 will clearly be the next 'Big Step Forward'........ )

........The 8-inch floppy disk is to computers what the hand crank starter is to automobiles—a relic of the past, existing in museums, black-and-white photos and maybe your grandfather’s basement.

They’re the stuff of computer nostalgia, finding themselves made into a desk clock, attached to a tote bag or throw pillow, or emblazoned on a T-shirt. And they can also be used to launch intercontinental ballistic missiles.
Last edited by Racer X NZ, .
Racer X NZ
S2 licensed
1: First gen stuff that will improve over time, Gen 3 is usually worth buying.

2: WTF do you expect from Farcebook ??????

Seriously, you must be crazy or on amazing meds if you think they care at all about the tech, gaming, or anything other than locking down what they think is their 'Intellectual Property' (Check the TPPA for what this really means)

"Facebook is committed to helping people and organizations protect their intellectual property rights. The Facebook Statement of Rights and Responsibilities does not allow posting content that violates someone else’s intellectual property rights, including copyright and trademark."

Actually, that's a complete joke (Sky TV Pay per View Fight) when you look at other peoples stuff * that's uploaded on Farcebook, but it describes their view on their property accurately.

Like, who (with a working brain) couldn't see this coming when Farcebook brought Occ Rift ?

I'm very clear that expressing any approval of software being hacked is completely against every EULA ever written so.........



Yes, VR is awesome and it will be the (short term) future of Gaming (till the next thing).
Well done Scrawen getting the current best implementation in a racing game on a budget of bugger all.
How all the best work is done Smile
https://www.youtube.com/watch?v=cbBx4Ql6Umo&ab_channel=TheAdShow

*
It’s impossible to quantify just how much copyrighted material is being shared on Facebook. But illegally uploaded videos routinely clock up tens of millions of views, and hundreds of thousands of shares.

According to Mike Skogmo, director of communications at Jukin Media, “the scale is massive.” And the perpetrators are some of the biggest accounts on the site.
Facebook could solve this problem — but it hasn’t"
http://www.businessinsider.com.au/facebook-copyright-infringement-facebook-content-id-celebrities-2015-5?r=UK&IR=T
Last edited by Racer X NZ, .
loopingz
S3 licensed
1 is funny!
2 is unfortunate and it does not even speak about the daemon that "could" send big data to fb.

I want VR badly. It just canceled my dream of going triple screen! But I will wait a bit!
loopingz
S3 licensed
I canceled my rift preorder for various reasons. Only way I have found to punish them for all the hiccups and political stuff I disagree with.
I still hope to play lfs in VR but it will be either with Gen 2 or with a second hand Gen 1 (which shold drop in price in June when most preorder should be filled). Vive being currently my first choice.
Not starting an argument here. Just thinking out loud.
bobloblaw
S3 licensed
I don't know if the animations are turned off by default when you enter VR mode, but try turning the head tilt/ acceleration shifts viewpoint all the way off in options -> view.
Scawen
Developer
Thanks for mentioning the InSim buttons. My post about the issues didn't even include a thought about buttons added by external programs!

Ideally headsets would have better resolution and the HUD could be smaller in VR, e.g. nearer the size of a monitor. I did recently reduce the default HUD FOV to 70 degrees (from 75). You can make it narrower, switch to a 16:9 aspect ratio, move it up a bit, bring it nearer but none of these really solve all the problems and may cause others.

It may be a good idea to switch off as many HUD elements as you can in VR mode, if you don't need them.
vitaly_m
S3 licensed
Quote from Scawen :I'd have to start thinking about grouping hud elements into bounded groups and allowing the user to position them in some non-overlapping way. I can't consider it a very high priority at the moment though it is on my list and I'll keep thinking about it.

Grouping and non-overlapping is not that big of a deal, I mean we don't necessery need them. Snapping to each other borders would be enough. What bothers me in that regard is that current design limits us with 256 points precision, and overcoming that would bring a lot of trouble with all the insim apps around here.

Currently we have 256 points per screen. In VR mode afaik we have that virtual screen on top of the steering wheel. So we want to extend that range. If you just stretch it, you can let users narrow it back by hand moving those insim elements by hand. But there are other options...
Last edited by vitaly_m, .
bobloblaw
S3 licensed
I was thinking a race computer could be put in the cars to show most of the info. It might not work with the current low resolution VR displays though. Also, there's no room for that stuff in a single seat car.
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