The online racing simulator
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Racon
S3 licensed
I have a script that can raise all objects directly in the LYT file if the update makes it required, so no need to worry Thumbs up
Racon
S3 licensed
Beautiful Thumbs up

I've put RaceLand up on PiranMOTOStreetRacing for a while for anyone who wants to set some times
Road Going setups
Racon
S3 licensed
I came here looking for the setup-like-a-road-car bundle and couldn't find it, so thought I'd post my copy to keep it out there.
Racon
S3 licensed
Quote from ABDUL02 :Is it possible to delete this BY X if it can't be requested to be optional It's a favorite street for Arabs

please reply

He says they are already deleted in X mode, Abdul.
Racon
S3 licensed
Quote from ABDUL02 :


That looks like an uphill drag strip from here Big grin

(I'm guessing that it's a trick of perspective and that the track gets wider where it gets lighter-coloured)
Racon
S3 licensed
Reviving abandonware and donating proceeds would be better morally (but still not legal) if it was abandoned as in forgotten, but I was under the impression he has made a deliberate choice to withhold it. IMHO that removes the greyness of the matter. I may be wrong Smile

Between chasing EQ around, backengineering, bugfixing, expansion and updating, wouldn't it be just easier to reinvent this particular wheel from the ground up? (Or KingTracker?) Same skills involved, less of a head start but also no decade-old constraints to deal with. A clean slate can do wonders Wink
Racon
S3 licensed
Quote from 5tag :After new graphics and tyre physics are done, Scawen should think about releasing a tool so users can create tracks and car models.

That's the plan - when LFS is considered done enough to call version 1, Eric's current track modelling doohickey will get a revamp to get it up to release standards and then we all get to play with it Smile
Racon
S3 licensed
I appear to be missing something. Cracking AIRIO is OK because...?
Racon
S3 licensed
Sorry, I know nothing of C# or InSimDotNet - I'm all PHP.
Racon
S3 licensed
There are two lists, really: connections (LFS accounts connected to your server) and players (cars on track, essentially). The UCID is unique to the connection (0 is the LFS host), and the PLID is unique to the joined car. Your connections won't have a PLID from when they first join the server to when they first join the track, and can end up with multiple PLIDS if they're running AI cars.

You can combine the lists if you make it so that the connection list can handle both multiple players and also no player at all, else you need to have the two lists separate, and have some kind of lookup between them to figure out the UCID when you're given a PLID and vice versa.

I use the two list approach... but my framework doesn't handle multiple AIs correctly, so there's some technical debt to pay there if I ever want to open it up to that.

Other caveats to watch for: the PLID can change when a player spectates and rejoins; one connection can have multiple players (AI cars are on the controlling players UCID, but each have their own PLID); and you can also transfer a car to another connection with the takeover procedure - the car keeps the PLID, but now it's 'owned' by the new connection.
Racon
S3 licensed
Quote from pärtan :...Btw I think it's perfectly possible to create an AI driving machine using Outgauge and emulated inputs if anyone is up to try this on their own..

The project is in hiatus at the moment, but: https://www.lfs.net/forum/thre ... acing-Simulations-Project
Racon
S3 licensed
The foward route is up at PiranMOTOBLIndustrial.

I love it all, but that last corner especially is a thing of lumpy beauty Thumbs up
Racon
S3 licensed
Doh!
Racon
S3 licensed
I occasionally get a problem with wheel calibration (DFGT, also logitech) that involves the end points of the wheel travel not registering properly. Basically LFS seems to think the ends of the wheel travel are at the furthest points it has seen so far, and it scales the game wheel movement according to that range. Everything looks fine in the profiler when it happens (I'm guessing that's because the profiler knows exactly what the full range is before it sees it, whereas LFS has to figure it out from data received in order to be compatible with unknown wheels).

The most common symptom was the wheel being off-centre as I hadn't steered equally in both directions, but it also did the lock-to-lock with very little wheel movement thing you describe when I didn't steer much in attempting to fix it - It took me a while to figure out what was going on Smile

It doesn't happen very often, and now that I know about it it's just a matter of steering full lock in both directions (on the real wheel, not game wheel which will stop earlier) to show LFS where the ends actually are to fix it.

I don't know if that's what's going on in your case, but I figure it's worth a mention on the off-chance.

PS: I believe you can install over the top of an existing LFS installation without losing that specific data, but if you want to do a complete delete and reinstall, you can save layouts in LFS/data/layout (singular) and setups in LFS/data/setups (plural) and replace them after the install. You will still lose some other data, though! I generally rename the current installation rather than delete it, so that I can revert it if I've forgotten to save something I need.
Racon
S3 licensed
Quote from Tavo.p :https://www.lfs.net/static/screenshots/blr201808/-1774678%20-43502591%201642389%20-31173%202275%200.0%2058.8.jpg
this Autocross???

Nice. I have my fingers crossed that this is the end of the those high invisible walls between the AU sections, too Smile
Racon
S3 licensed
This kind of thing is possible to do right now with InSim.

I haven't done that particular idea, but I've made a tag-style game which is up at PiranMOTOChaseGame. You get one point per second for every car chasing you while you're it. You're not alone in viewing it as a new mode, a lot of people have said the same while playing. More games coming when I've finished my current to-do list Wink

Also, I don't think it's right that this kind of thing should be built into LFS itself. By leaving it to InSim, Scawen gives us the power to control how it works, gives us the chance to run variations across different servers, the chance to incorporate things he's not thought of... and he saves himself some dev time that could go towards other dev jobs, too. Good call all round, IMHO Thumbs up
Racon
S3 licensed
Quote from Inouva :yeah, i know there was a thread like this...

More than one, all say no. IIRC the reasoning was incompatibilities with LFS's company structure and program structure more than steam taking a cut, but I don't have time to search either Wink
Racon
S3 licensed
Quote from Flame CZE :even those currently on track.

Just thinking aloud...

I have, scribbled in a notebook somewhere, plans and algos for detecting drafting distance and overlap in order to simulate the over-heating you get if you don't expose some of your grill every now and then. I was thinking of maybe having a minimum pit-time dependent on how well you'd kept the air flowing, to balance against the benefit of running a draft, but...

If HCP has an effect on already joined cars, Route66's suggestion of being able to apply to it individual players would allow me to simulate the effect of the over-heating directly by knobbling each car via restriction. That'd be worth a tinker, definitely Smile
Racon
S3 licensed
Quote from Racer Y :Lynxes.... They're about the size of a bob cat, right? Not as big as a lion, or even a cheetah, but a whole lot bigger than your average house cat?

I've always thought of them as in the general size category that lends itself to the following method of management...



...but perhaps it's only their relative rarity around here that keeps my leg in one piece.
Racon
S3 licensed
I've not tinkered with that packet yet, but I've wondered: Does it apply the weight/restriction to the car directly or just tell you to change it if it's not right? If I pit and rejoin, does the change stick or does the packet need sending again?

I have a multi-class thing in planning, but I wasn't going to use IS_HCP for it... I'll want two classes of the same base car for some races and I'm not going to have two ways of doing it going on at the same time. I'll just tell players what to do, and then check on IS_NPL and spec the non-compliant.
Racon
S3 licensed
The last MCI packet has a flag to inform you it's the last, so you can store the data with each packet received, and then do your actions on the stored data only if the flag is set. (I don't know how that approach sits with any particular library, I reinvented the wheel Thumbs up)
Racon
S3 licensed
Quote from Big Daddy :I must say that I was a little bit lazy, I wanted to just desaturize the grass.

The trouble is that it's all linked. The grass in your #3 looks good to me for a cloudy day, for example, but it's a little off in a scene with such strong sunlight on the wheel and a blue sky, IMHO.
Racon
S3 licensed
As I'm sure you can imagine, the "you're talking about the old type, it's fixed now" argument is not new to a CRT enthusiast in a flatscreen world Big grin

Putting aside that cost-of-equivalence is a valid consideration, I've seen better and worse angle effects on different flatscreens, but I've never once seen no effect at all. I dare say most I come across are cheap and therefor using the lower tech, but I doubt all of them are. The linked page says IPS is the best tech for viewing angles, but not that it doesn't suffer from the problem.

Maybe next time I'm passing a large computer shop I should go see where the top of the line is at, to get a more accurate snapshot... and pricing ammunition Wink
Racon
S3 licensed
Quote from Huskii :...only thing electric I'd even near consider driving in any racing game would be...

Have you not seen the Nike One concept from GT4? Wink
Racon
S3 licensed
Quote from Flotch :I do not plan to invest more Tongue

I rarely get anything other than "wtf?" as a response to this suggestion, but there are still some bargain old CRTs out there as the last few people upgrade to flatscreens. If you like colours to stay the same when you move your head more than an inch, so much the better Wink
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