The online racing simulator
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Racon
S3 licensed
I had a similar experience. I'm not a chef myself, but I've tried hanging around the kitchen shouting random chefing advice to the chef through the back door. It's been completely ineffective, so obviously I have no option but to keeping making the advice louder and more random.
Racon
S3 licensed
Feedback on the subject welcomed (from anyone). Currently you score a point for getting the enemy flag back to your base and nothing for anything else.

I thought it might be worth making that a big score of say 10 points, and then giving a smaller scores, say a single point, for picking up the flag, capturing it back from an enemy car, returning it to the base etc.

I'm also running a small, plain, unobstucted rectangular pitch with a base at each end. Do people want to play on a plain pitch, or should there be some obstacles to shuffle things up a bit? Anyone got an urge to build a CTF pitch? Smile
Racon
S3 licensed
Quote from Scawen :Maybe you could remind me of this in a test patch stage, as I'd rather avoid looking at InSim for now.

Will do Thumbs up
Racon
S3 licensed
Looking good Thumbs up I also like to introduce people to kerning, in order that I don't suffer public signage atrocities alone. Once you've seen keming and all that Wink

I was wondering if it's possible that the kerning mechanism could be used/abused to add a flag option to force monospaced text on a button? It could save us a huge amount of buttons under the right circumstances.
Racon
S3 licensed
IIRC it's not a single point - a contact patch (size, shape) is generated in one step, and then that patch is used to determine grip in another step by multiple passes (he called it brushing).

Possibly the surface that is used in the brushing is determined from a single point in the contact patch, but that seems like it would be a rather brutal optimisation when considering multiple passes with a free-form shape are happening anyway.
Racon
S3 licensed
OK, a beta version of Capture-The-Flag is currently running at PiranMOTODebug for testing/tweaking. I'll give it it's own server when it's ready.
Racon
S3 licensed
I wouldn't know where to start, but I found an old post with many suggestions of things that could be interfering with a mouse from windows.

https://www.sevenforums.com/ge ... t-middle-mouse-click.html
Racon
S3 licensed
Nice work Thumbs up
Racon
S3 licensed
I've been tinkering towards a CTF already, shirtkicker - I was thinking of driving through an insim-defined area in your base to pick up or drop off a flag, and car contact to transfer flags between cars. That allows relaying between teammates, and recapturing before the point is scored.

I'm having trouble finding time and/or making it a priority against other stuff, and mulling over the best way to run it insim-wise. As always, the CTF bit is easier than deciding what to do with and managing the players/teams Smile At one point I asked my kids to build me a test layout, but they went a bit off-piste and just built a wonky bridge Smile

Input welcomed Thumbs up
Racon
S3 licensed
I'm interested too, RL permitting.
Racon
S3 licensed
That's where I found it, but I suffer from a bit of input lag Wink
Free photoshop alternative... with a nice UI
Racon
S3 licensed
I just stumbled across this site, and instantly thought of all the skinners who have to suffer through gimp's interface to get access to photoshop-like features.

It's basically a javascript version of photoshop. I'm sure it's not all there, but everything I could thihnk of was there, worked, and more importantly, worked identically to photoshop.

https://www.photopea.com/
Racon
S3 licensed
Quote from PeterN :I implemented that style of drag lights into City Life Crew's Insim. Would be nice to have in-world drag lights though, instead of Insim buttons.

LFS's insim-controlled lights have quite the lag on them (in the context of race-starts, that is - around half a second to a second). They'd need some attention before you could use them instead of buttons for a drag-style start, if the problem is even solvable.

Quote from The_Great :all demo? drag is for legal licensed

Demo racers drag on the back straight of Blackwood.
Racon
S3 licensed
Quote from Mikus1212 :...new tracks...

No love for autocross layouts? No urge to build and race on your perfect track?

Quote from Jatimc :...there is no challenge this game anymore...

Congratulations at not only topping out your ability and consistency, but also having discovered this fact with such certainty.

The challenge is not in the software. Thumbs up
Last edited by Racon, .
Racon
S3 licensed
I have a script that can raise all objects directly in the LYT file if the update makes it required, so no need to worry Thumbs up
Racon
S3 licensed
Beautiful Thumbs up

I've put RaceLand up on PiranMOTOStreetRacing for a while for anyone who wants to set some times
Road Going setups
Racon
S3 licensed
I came here looking for the setup-like-a-road-car bundle and couldn't find it, so thought I'd post my copy to keep it out there.
Racon
S3 licensed
Quote from ABDUL02 :Is it possible to delete this BY X if it can't be requested to be optional It's a favorite street for Arabs

please reply

He says they are already deleted in X mode, Abdul.
Racon
S3 licensed
Quote from ABDUL02 :


That looks like an uphill drag strip from here Big grin

(I'm guessing that it's a trick of perspective and that the track gets wider where it gets lighter-coloured)
Racon
S3 licensed
Reviving abandonware and donating proceeds would be better morally (but still not legal) if it was abandoned as in forgotten, but I was under the impression he has made a deliberate choice to withhold it. IMHO that removes the greyness of the matter. I may be wrong Smile

Between chasing EQ around, backengineering, bugfixing, expansion and updating, wouldn't it be just easier to reinvent this particular wheel from the ground up? (Or KingTracker?) Same skills involved, less of a head start but also no decade-old constraints to deal with. A clean slate can do wonders Wink
Racon
S3 licensed
Quote from 5tag :After new graphics and tyre physics are done, Scawen should think about releasing a tool so users can create tracks and car models.

That's the plan - when LFS is considered done enough to call version 1, Eric's current track modelling doohickey will get a revamp to get it up to release standards and then we all get to play with it Smile
Racon
S3 licensed
I appear to be missing something. Cracking AIRIO is OK because...?
Racon
S3 licensed
Sorry, I know nothing of C# or InSimDotNet - I'm all PHP.
Racon
S3 licensed
There are two lists, really: connections (LFS accounts connected to your server) and players (cars on track, essentially). The UCID is unique to the connection (0 is the LFS host), and the PLID is unique to the joined car. Your connections won't have a PLID from when they first join the server to when they first join the track, and can end up with multiple PLIDS if they're running AI cars.

You can combine the lists if you make it so that the connection list can handle both multiple players and also no player at all, else you need to have the two lists separate, and have some kind of lookup between them to figure out the UCID when you're given a PLID and vice versa.

I use the two list approach... but my framework doesn't handle multiple AIs correctly, so there's some technical debt to pay there if I ever want to open it up to that.

Other caveats to watch for: the PLID can change when a player spectates and rejoins; one connection can have multiple players (AI cars are on the controlling players UCID, but each have their own PLID); and you can also transfer a car to another connection with the takeover procedure - the car keeps the PLID, but now it's 'owned' by the new connection.
Racon
S3 licensed
Quote from pärtan :...Btw I think it's perfectly possible to create an AI driving machine using Outgauge and emulated inputs if anyone is up to try this on their own..

The project is in hiatus at the moment, but: https://www.lfs.net/forum/thre ... acing-Simulations-Project
FGED GREDG RDFGDR GSFDG