Many a time I have spent ages tweaking my top gear trying to match others' top speeds, only to find that my pedal was impeded a tiny bit and I was at 99% throttle, not 100%. I leave the pedal display on permanently now for quick checks
Ciccio: When the pedal is at full, there is a white bar across the top of the pedal display so that you know it's definitely pressed as far as it can go.
Sorry, I didn't grok the S part of SPR, I think I've only ever done it in multiplayer as I was playing with the insim detection on my debugging server. I'll have a go in single player for reference if you still need that by the time I get back home.
My servers have become part of the no-reply count in the multiplayer list. I've run most of them for a couple of years now with this exact setup, but since a week or two ago they've not shown up in the multiplayer list. If I try to connect directly by name they time out. (I have DCON excluded from AV and firewall shield and have tried with those both disabled also.)
I suspected a problem with ports/forwarding so I changed all the ports and added new rules, now one will connect (PiranMOTORaceOfChampions) but not the rest. I've checked all the ports, UDP and TCP, from a website and they're reported open, and each check shows up in the relevant DCON with 'Accept: <IP>'. They all show up in the LFSW host list, LFSRemote can connect so packets can get through.
But, when I try to connect directly I see 'connecting to host' on the client and 'Guest wants to join' on the DCON but it doesn't then show an 'Accept: <IP>', and I get 'connect timed out' or 'clientconnect: connect failed' on the client. That would suggest that DCON isn't receiving the request that the client sends directly to the host (as directed by the master server), but why not if the ports are open and working?
I can't think what to do next to solve this, any suggestions?
I had all my driving lessons, passed my test, bought a banger and stalled it three times on the forecourt before someone thought to mention to me that petrol cars require a bit of throttle as you move off from standstill. I'd learned in a diesel, been taught never to touch the throttle until the clutch was fully engaged, and nobody thought it worthwhile to mention that the two types of engine require different approaches. Literally 5 minutes after that revelation and I was on the motorway for the first time ever, following my boss in his very expensive porsche as he was driving like a dick. "I thought you'd have been raring for a burn", he said. *rolls eyes*
Scawen has said we won't get any new cars until the new tyre physics is in place (because he'd have to re-do them).
Have you played with restriction, BTW? An XRR and an XRR with 25% restriction are as good as different cars, as are the UFB and UFJ (23 and 45%) compared to a UFR, etc.
Pigeonholing you with people who've expressed similar sentiments in the past, I'd guess you would not be happy with paying for just Rockingham. S3 will contain more content in the future (there are 2 more tracks in the later stages that we know of), but currently it is released as-is for the benefit of those who just really want Rockingham.
I imagine the PTHs will be updated with the tracks on the official configurations, but we could really do with a PTH-making tool of some description for custom tracks. (IIRC I had a tinker a while back, but can't remember what issue I ran into to stop me... will look again sometime )
Thinking aloud: I know (think!) they're needed for TV-Director and live-lap type things, but is it also the PTH file the AIs use to drive? Would we be able to get them on custom tracks if we could build our own PTH files?
Ahhh yes, I've been overtaken by the Shark skin whilst driving the Bullet Bill skin myself on more than one occasion. Obviously not experienced in mariokart, that's not how the bullet works
Same here, error 2031 when connecting to remote, both when specifying a server and when expecting a list. All the servers I had set in the relay have disappeared too, so possibly it's been down a fortnight and they've been autocleaned?
I'd go so far as to say that it would be damaging to do content in this way, as it encourages the collector mentality that already causes LFS a fair bit of pain. IMHO, natch